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deezy dabest
IMPERIAL SPECIAL FORCES GROUP Evil Syndicate Alliance.
3
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Posted - 2015.10.25 18:39:00 -
[1] - Quote
Its already the least fun weapon in the game now so sure lets nerf it some more.
How about:
Triple the charge time.
Make it over heat on anything over a half charge shot.
Make feedback damage 1000 hp.
Yep that should balance it perfectly/ |
deezy dabest
IMPERIAL SPECIAL FORCES GROUP Evil Syndicate Alliance.
3
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Posted - 2015.10.26 04:27:00 -
[2] - Quote
LOL this thread still going?
Lets just make it easy and delete the gun completely. Obviously shield users are not going to stop until there is absolutely no counter to them.
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deezy dabest
IMPERIAL SPECIAL FORCES GROUP Evil Syndicate Alliance.
3
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Posted - 2015.10.26 04:46:00 -
[3] - Quote
Starlight Burner wrote:deezy dabest wrote:LOL this thread still going?
Lets just make it easy and delete the gun completely. Obviously shield users are not going to stop until there is absolutely no counter to them.
Justice and fair play will be served. Either CCP doing it passively or threads continuing to be made. This ScR change did nothing to the alpha OHK of shield suits. Ydubbs81 RND wrote:Arkena Wyrnspire wrote:Oh no, an anti-shield weapon... hurts shields?!
The horror. Give me an anti-armor weapon that devastates armor like the scrambler does to shields.
Thank you for showing me exactly why this community just keeps on swirling the toilet bowl.
Oh and I challenge you to run and armor suit with zero shield buffer and go fight a combat rifle.
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deezy dabest
IMPERIAL SPECIAL FORCES GROUP Evil Syndicate Alliance.
3
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Posted - 2015.10.26 05:56:00 -
[4] - Quote
Krixus Flux wrote: That's Ydubbs bro. You don't have the resume me he has. You're just a peanut in a turd.
Funny the community wasn't "swirling" when they agreed to nerf RR but kept the SCR OP
I don't need a resume to look at basic numbers.
http://eve-offline.net/?server=dust
Even with amazing highs this weekend which seems to have been a very large percentage of boosters we still continue to push new lows on weekly averages.
The community has been "swirling" for a long time and you can look back through many of my posts to see that my claims on that have never been relative to the nerfing or buffing of a weapon. It is relative to the most amazing concentration of self centered people that CCP for some reason actually chooses to listen to.
Did I say the ScR was dead and sound whiny both before and after this nerf? Sure but that was because it was an absolute over nerf in the wrong areas because they listened to shield users who had no idea on the weapon besides being killed by it leaving it utterly useless in the hands of anyone that has been less than a few million SP on it.
I already moved on and considered the ScR dead. Good ole shotguns and hmgs along with basically just leaving any range maps because I am useless on them now.
Keep defending fools logic so we can just go ahead and put the final nail in the coffin of this game and move on to where we all choose to move on to.
o7
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deezy dabest
IMPERIAL SPECIAL FORCES GROUP Evil Syndicate Alliance.
3
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Posted - 2015.10.26 06:16:00 -
[5] - Quote
Vesta Opalus wrote: I for one do this all the time, none of my armor based suits even run shield extenders except for my amarr logi, every other suit runs x1 precision x2 damage mods or just straight damage mods if its my amarr sentinel. Combat rifles are no special problem, in fact the scrambler is still scarier because while the CR does more damage over time, the scrambler can zap me down to 200-400 health instantly before I can even register in my conscious mind that Im being attacked due to the charged shot option.
The CR was previously the second most powerful weapon in the game behind the ScR. It has easily taken that throne but the RR has been brought much closer to it creating a lightly better balance over all.
I personally pointed out the problem with the ScR mechanics which causes that to be the case.
https://forums.dust514.com/default.aspx?g=posts&m=2975995
Yet shield users are still allowed to dominate the conversation completely screwing up a new players chance at ever experiencing a unique weapon while also making it pretty crappy even for those who are highly invested in the weapon.
Broken mechanics + Piles of input from people who do not even use the weapon.
Sounds good to me lets go ahead and keep up the ridiculous old ways of constantly cycling FOTMs hoping to get lucky.
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deezy dabest
IMPERIAL SPECIAL FORCES GROUP Evil Syndicate Alliance.
3
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Posted - 2015.10.26 07:17:00 -
[6] - Quote
Vesta Opalus wrote:deezy dabest wrote:Vesta Opalus wrote: I for one do this all the time, none of my armor based suits even run shield extenders except for my amarr logi, every other suit runs x1 precision x2 damage mods or just straight damage mods if its my amarr sentinel. Combat rifles are no special problem, in fact the scrambler is still scarier because while the CR does more damage over time, the scrambler can zap me down to 200-400 health instantly before I can even register in my conscious mind that Im being attacked due to the charged shot option.
The CR was previously the second most powerful weapon in the game behind the ScR. It has easily taken that throne but the RR has been brought much closer to it creating a lightly better balance over all. I personally pointed out the problem with the ScR mechanics which causes that to be the case. https://forums.dust514.com/default.aspx?g=posts&m=2975995Yet shield users are still allowed to dominate the conversation completely screwing up a new players chance at ever experiencing a unique weapon while also making it pretty crappy even for those who are highly invested in the weapon. Broken mechanics + Piles of input from people who do not even use the weapon. Sounds good to me lets go ahead and keep up the ridiculous old ways of constantly cycling FOTMs hoping to get lucky. I think the SCR is still probably the best rifle in the game, but I read that thread when you posted it and liked the analysis (though I am not in a position to verify). A good change we could make to the Scrambler would be to delay increased heat per shot and increased damage per shot until the charge is significantly built, so microfiring is not a spoiler in how the weapon works. Love to see this on the ion pistol as well. However as usual I dont get to tell CCP what to do, so **** it. Regardless that change doesnt change the fact that for shield based dropsuits the scrambler easily does 800+ dps, which is enough to absolutely murder most dedicated shield fits in less than a second, and that does not include charge shots. Compare that to what you say is close to the second best weapon in the game, the rail rifle, which does about 500 dps to armor fully upgraded and has **** firing characteristics and **** mechanics to boot especially in CQC, compared to the Scrambler which works with pinpoint accuracy throughout its range and has a drawback that generally only comes into play after the target is dead. Edit: add to that second paragraph that shields generally have less total HP, working against a significantly higher source of dps, and its just ******* absurd to think that the scrambler isnt imbalanced.
I am not arguing that the Scrambler is or was balanced only that it is being treated completely incorrectly.
My working theory on the ScR currently is that we should drop the charge multiplier to 2x and increase charge up time. Heat build up would also be scaled back to account for the more shots needed.
This would seriously nerf the ability to just walk around with a full charge on and hope to instantly follow up with a shot or two to finish off the enemy and make it a unique weapon that require managing the charge you put into each shot for maximum efficiency which last I checked was what the ScR is suppose to be. This would also make it far easier to balance without going to the insane lengths we have seen that leave it useless in the hands of unskilled users.
Shield buffer is something very difficult to get into because of the much more complicated mechanics and fits behind it. Balancing versus armor is simply working with buffer and regen while shields have buffer, regen, 2 different delay values, and a damage value which delays one of said regens. With that being said I think shields just need to be made slightly less complicated otherwise they are always going to be either OP or UP. I have skilled into Caldari scout, sentinel, and assault to try to see if there is anything that really stands out as needing a fix but as I am less experienced in them it is something I really can not speak to.
I propose that first we allow shield users to chime in on both a simplification of shields as well as a buff and then go back to the pre-foxfour numbers on the ScR and work back forward.
As it stands right now shield users are unhappy, new players never have a chance to experience the ScR as it is totally inefficient without max skills, and veteran players who are maxed in the ScR find it useless. All in all everyone took a hit on this sweeping change.
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deezy dabest
IMPERIAL SPECIAL FORCES GROUP Evil Syndicate Alliance.
3
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Posted - 2015.10.26 08:36:00 -
[7] - Quote
Ydubbs81 RND wrote:deezy dabest wrote:
Oh and I challenge you to run and armor suit with zero shield buffer and go fight a combat rifle.
What are you saying? That the CR on armor is just as damaging as the scr on shields?
No but it certainly stands out above any other weapon.
The ScR is unique in its alpha strike damage meaning comparing the two is not really feasible.
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deezy dabest
IMPERIAL SPECIAL FORCES GROUP Evil Syndicate Alliance.
3
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Posted - 2015.10.26 09:28:00 -
[8] - Quote
Vesta Opalus wrote: I agree with most of what you are saying. After the hotfix shield buffs the suit to suit comparison (scrambler aside) is alot tighter now between shield and armor, alot of the remaining issues lie in overall support options for each suit type, or lack thereof.
One thing I'd dispute though is the claim that the SCR is useless even in the hands of a veteran player with it maxed, if someone genuinely finds it useless I submit that it is the player who is, in fact, useless.
Amarr suit bonus is just too strong to avoid this kind of thing, the same thing exists with some other bonuses, like the Cal/Gal scout bonus which are too weak to perform their function until the skill is at level 5. I dont like this kind of skill but thats the game we have. Would love to see some CPM work to fiddle with these skills so they dont leave the lower skilled players with non-functional suits or weapons that perform dramatically different depending on suit.
"Find" it useless. On this I am speaking from personal experience and the opinion of others that I have spoken with. Part of the skill in the ScR before was in following up with semi charge shots.
The new heat numbers make it impossible to follow up with anything but a regular shot after a charge shot is fired making it nothing more than a Tac AR at that point. The point of the weapons uniqueness is to set it apart from that weapon not have it forced into the same operation through crazy mechanics.
Many of the problems we see from the ScR / AmAss combo also come from modded controller users who have once again gone unaffected while the real users of the weapon have been nerfed a little bit hard. I said a VERY long time ago that this was an issue and for some reason it continues to affect balancing negatively and only give more benefit to those who use external devices in an attempt to gain an advantage.
Fixing that comes from rewarding players who manage charge levels instead of punishing them as we are now. This is where a few of my past ideas come in but these would all be a total rework of the weapon which is likely not going to be a priority.
I stand by my proposal to reduce full charge to a 2x multiplier, seriously increase charge up speed, and slightly buff base damage as an intermediate fix to keep it a unique weapon while making it something that is open to everyone and less beneficial to use external devices. From there we can properly balance with the same principles as well as some of the past principles such as heat build up.
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deezy dabest
IMPERIAL SPECIAL FORCES GROUP Evil Syndicate Alliance.
3
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Posted - 2015.10.26 16:59:00 -
[9] - Quote
Juno Tristan wrote:So why are there so many Amarr Assaults running around with rail rifles these days?
I found this odd that so many people made that jump. They are certainly all over the place.
I suppose I will have to give in and try it out since it seems to be making its way to the new FOTM. |
deezy dabest
IMPERIAL SPECIAL FORCES GROUP Evil Syndicate Alliance.
3
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Posted - 2015.10.26 17:00:00 -
[10] - Quote
Starlight Burner wrote:Jack McReady wrote: locus grenade
sniper rifle
plasma cannon and forge gun one shots both
knifes
sure, combat rifles and rail rifles do not remove 450 armor with one shot, they can under 1 second though
in short git gud
Locus grenade is handheld thrown projectile. Talking Weapons, as in the ' L ' in your Dropsuit Fittings. SR Takes longer than 1 second to do 450dmg with follow up shots. You have time to react to the damage of it. Unlike a ScR that can Alpha OHK shields with follow up shots. CR is damage over time. You can react to the damage of it. Try again m8.
I like how all these shield scouts act like they are representatives of all shields.
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deezy dabest
IMPERIAL SPECIAL FORCES GROUP Evil Syndicate Alliance.
3
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Posted - 2015.10.26 17:24:00 -
[11] - Quote
I think I was right in my previous argument. Just delete the ScR already as that is the only way shield users will be happy.
What is it about shields that attracts such whiny players who think they above having anything that kills them?
I am not calling all shield users fall into this category I am just saying there is an amazing number of shield users who just do not stop whining no matter what. |
deezy dabest
IMPERIAL SPECIAL FORCES GROUP Evil Syndicate Alliance.
3
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Posted - 2015.10.26 17:52:00 -
[12] - Quote
Starlight Burner wrote:ShamelessALT wrote:concept of counter play. Right right, because being instablapped of 500 shields in less than 1 second is counter play. Gives the player no time to react to incoming damage or potential threat. Yeah, that makes sense. As I said, if the gun worked like this below, I wouldn't complain because those are fair drawbacks for the damage output. deezy dabest wrote: How about:
Triple the charge time.
Make it over heat on anything over a half charge shot.
Make feedback damage 1000 hp.
Yep that should balance it perfectly/
1k feedback is too much imo. Maybe 300HP
Whats funny is how you were unable to see my sarcasm because you are so happy with the thought of destroying a weapon that kills you. |
deezy dabest
IMPERIAL SPECIAL FORCES GROUP Evil Syndicate Alliance.
3
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Posted - 2015.10.26 20:10:00 -
[13] - Quote
Starlight Burner wrote:Justice and fair play will be served. Either CCP doing it passively or threads continuing to be made.
Looks at new thread title and OP.
Chuckles.
Realizes we all got very well trolled. Nicely done sir.
o7 |
deezy dabest
IMPERIAL SPECIAL FORCES GROUP Evil Syndicate Alliance.
3
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Posted - 2015.10.26 20:34:00 -
[14] - Quote
Starlight Burner wrote:deezy dabest wrote:Starlight Burner wrote:Justice and fair play will be served. Either CCP doing it passively or threads continuing to be made.
Looks at new thread title and OP. Chuckles. Realizes we all got very well trolled. Nicely done sir. o7 More like Forum Warriors not wanting to apply fair gameplay. I tried, obviously community don't give a damn. So, fuk it.
If you want to try for this so called "fair game play" you should propose something and not just ramble on that it is broken.
I gave alternate proposals for the ScR which would be highly in favor of shield users at first.
I proposed shield users give ideas for simplifying shields to make them more able to be balanced.
Calling forum warriors out for ruining a thread that was nothing more than QQ in the first place is pretty funny. |
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