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deezy dabest
IMPERIAL SPECIAL FORCES GROUP Evil Syndicate Alliance.
3
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Posted - 2015.10.26 04:27:00 -
[31] - Quote
LOL this thread still going?
Lets just make it easy and delete the gun completely. Obviously shield users are not going to stop until there is absolutely no counter to them.
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Starlight Burner
Titans of Phoenix Damage LLC
567
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Posted - 2015.10.26 04:36:00 -
[32] - Quote
deezy dabest wrote:LOL this thread still going?
Lets just make it easy and delete the gun completely. Obviously shield users are not going to stop until there is absolutely no counter to them.
Justice and fair play will be served. Either CCP doing it passively or threads continuing to be made.
This ScR change did nothing to the alpha OHK of shield suits.
Ydubbs81 RND wrote:Arkena Wyrnspire wrote:Oh no, an anti-shield weapon... hurts shields?!
The horror. Give me an anti-armor weapon that devastates armor like the scrambler does to shields.
CEO of Arrary of Clusters, a close relations corporation
Caldari Factional Warfare, enlist today!
Thank you for DUST
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deezy dabest
IMPERIAL SPECIAL FORCES GROUP Evil Syndicate Alliance.
3
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Posted - 2015.10.26 04:46:00 -
[33] - Quote
Starlight Burner wrote:deezy dabest wrote:LOL this thread still going?
Lets just make it easy and delete the gun completely. Obviously shield users are not going to stop until there is absolutely no counter to them.
Justice and fair play will be served. Either CCP doing it passively or threads continuing to be made. This ScR change did nothing to the alpha OHK of shield suits. Ydubbs81 RND wrote:Arkena Wyrnspire wrote:Oh no, an anti-shield weapon... hurts shields?!
The horror. Give me an anti-armor weapon that devastates armor like the scrambler does to shields.
Thank you for showing me exactly why this community just keeps on swirling the toilet bowl.
Oh and I challenge you to run and armor suit with zero shield buffer and go fight a combat rifle.
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LT SHANKS
You In The Nutz
6
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Posted - 2015.10.26 04:53:00 -
[34] - Quote
Want to know what really hurts shield tankers?
Damage modded TY-5 BrScP headshots
Actually, BrScPs do well against everything. Hooray! |
Ghost Kaisar
Fatal Absolution
14
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Posted - 2015.10.26 04:57:00 -
[35] - Quote
Ydubbs81 RND wrote:Arkena Wyrnspire wrote:Oh no, an anti-shield weapon... hurts shields?!
The horror. Give me an anti-armor weapon that devastates armor like the scrambler does to shields.
2x Damage modded Six Kin ACR on a Minmando makes every armor suit in the game cry.
Re-Retired PC Scout. I miss the old days ;_;
Wanna play EVE? 30 day trial here
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Buwaro Draemon
WarRavens Imperium Eden
1
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Posted - 2015.10.26 05:05:00 -
[36] - Quote
Shield users are the biggest crybabies in Dust, JFC! I see ARRs more in the newsfeed than ANY other weapon, and ARR recks armor at almost any range and my suit of choice is a Gallente Assault.
Do you see me coming to the forums crying and begging for a nerf? No.
Combat Rifles absolutely destroy armor fairly easy with little effort. Even more if damage modded.
Do you see me coming to the forums and asking for a nerf? No.
The SCR is an Anti-Shield weapon and oh, guess what. It is supposed to destroy shields.
My theory on why you shield tankers are such big crybabies is because of the over abundance of anti-armor weaponry in the field. Since RR, ARR, CR and ACR are all anti-armor and do poor damage against shields, you guys got used to it. But the moment someone brings out your weakness, you cry for a nerf.
Shield users want easy mode while armor users have to deal with OHK grenades and an over abundance of anti-armor weaponry in the game.
A proffesional tip to shield users would be to HTFU. You see a SCR? well be smart and dont engage him. Like I do whenever I decide to whip out my CalAss.
The Forums are a special place.
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Krixus Flux
Kang Lo Directorate Gallente Federation
976
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Posted - 2015.10.26 05:07:00 -
[37] - Quote
deezy dabest wrote:Starlight Burner wrote:deezy dabest wrote:LOL this thread still going?
Lets just make it easy and delete the gun completely. Obviously shield users are not going to stop until there is absolutely no counter to them.
Justice and fair play will be served. Either CCP doing it passively or threads continuing to be made. This ScR change did nothing to the alpha OHK of shield suits. Ydubbs81 RND wrote:Arkena Wyrnspire wrote:Oh no, an anti-shield weapon... hurts shields?!
The horror. Give me an anti-armor weapon that devastates armor like the scrambler does to shields. Thank you for showing me exactly why this community just keeps on swirling the toilet bowl. Oh and I challenge you to run and armor suit with zero shield buffer and go fight a combat rifle.
That's Ydubbs bro. You don't have the resume me he has. You're just a peanut in a turd.
Funny the community wasn't "swirling" when they agreed to nerf RR but kept the SCR OP
Saying what's on people's minds
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Joel II X
Bacon with a bottle of Quafe
9
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Posted - 2015.10.26 05:32:00 -
[38] - Quote
Arkena Wyrnspire wrote:Oh no, an anti-shield weapon... hurts shields?!
The horror. This.
With the new shield buffs, this shouldn't even matter side you can dual tank Caldari better than any other suit.
Scouts United
Gk.0s & Quafes all day.
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Joel II X
Bacon with a bottle of Quafe
9
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Posted - 2015.10.26 05:33:00 -
[39] - Quote
Ghost Kaisar wrote:Ydubbs81 RND wrote:Arkena Wyrnspire wrote:Oh no, an anti-shield weapon... hurts shields?!
The horror. Give me an anti-armor weapon that devastates armor like the scrambler does to shields. 2x Damage modded Six Kin ACR on a Minmando makes every armor suit in the game cry. 720 DPS and 3.4 seconds of sheer horror. Or just a regular CR on any suit... It would still be better than a ScR because of the heat nerf.
Scouts United
Gk.0s & Quafes all day.
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Vesta Opalus
PROJECT OF KILLERS. RUST415
1
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Posted - 2015.10.26 05:56:00 -
[40] - Quote
Forever ETC wrote:Cry some more so this weapon becomes only viable on one suit... Oh wait
Pretty much inevitable because the Amarr suit bonus is so ******* good, the same problem exists with the laser rifle. Anyone with any grasp on balance has been warning about this (including me) even as they have been saying the scrambler needs to be toned down somehow. |
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deezy dabest
IMPERIAL SPECIAL FORCES GROUP Evil Syndicate Alliance.
3
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Posted - 2015.10.26 05:56:00 -
[41] - Quote
Krixus Flux wrote: That's Ydubbs bro. You don't have the resume me he has. You're just a peanut in a turd.
Funny the community wasn't "swirling" when they agreed to nerf RR but kept the SCR OP
I don't need a resume to look at basic numbers.
http://eve-offline.net/?server=dust
Even with amazing highs this weekend which seems to have been a very large percentage of boosters we still continue to push new lows on weekly averages.
The community has been "swirling" for a long time and you can look back through many of my posts to see that my claims on that have never been relative to the nerfing or buffing of a weapon. It is relative to the most amazing concentration of self centered people that CCP for some reason actually chooses to listen to.
Did I say the ScR was dead and sound whiny both before and after this nerf? Sure but that was because it was an absolute over nerf in the wrong areas because they listened to shield users who had no idea on the weapon besides being killed by it leaving it utterly useless in the hands of anyone that has been less than a few million SP on it.
I already moved on and considered the ScR dead. Good ole shotguns and hmgs along with basically just leaving any range maps because I am useless on them now.
Keep defending fools logic so we can just go ahead and put the final nail in the coffin of this game and move on to where we all choose to move on to.
o7
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Vesta Opalus
PROJECT OF KILLERS. RUST415
1
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Posted - 2015.10.26 06:03:00 -
[42] - Quote
deezy dabest wrote:Starlight Burner wrote:deezy dabest wrote:LOL this thread still going?
Lets just make it easy and delete the gun completely. Obviously shield users are not going to stop until there is absolutely no counter to them.
Justice and fair play will be served. Either CCP doing it passively or threads continuing to be made. This ScR change did nothing to the alpha OHK of shield suits. Ydubbs81 RND wrote:Arkena Wyrnspire wrote:Oh no, an anti-shield weapon... hurts shields?!
The horror. Give me an anti-armor weapon that devastates armor like the scrambler does to shields. Thank you for showing me exactly why this community just keeps on swirling the toilet bowl. Oh and I challenge you to run and armor suit with zero shield buffer and go fight a combat rifle.
I for one do this all the time, none of my armor based suits even run shield extenders except for my amarr logi, every other suit runs x1 precision x2 damage mods or just straight damage mods if its my amarr sentinel. Combat rifles are no special problem, in fact the scrambler is still scarier because while the CR does more damage over time, the scrambler can zap me down to 200-400 health instantly before I can even register in my conscious mind that Im being attacked due to the charged shot option. |
deezy dabest
IMPERIAL SPECIAL FORCES GROUP Evil Syndicate Alliance.
3
|
Posted - 2015.10.26 06:16:00 -
[43] - Quote
Vesta Opalus wrote: I for one do this all the time, none of my armor based suits even run shield extenders except for my amarr logi, every other suit runs x1 precision x2 damage mods or just straight damage mods if its my amarr sentinel. Combat rifles are no special problem, in fact the scrambler is still scarier because while the CR does more damage over time, the scrambler can zap me down to 200-400 health instantly before I can even register in my conscious mind that Im being attacked due to the charged shot option.
The CR was previously the second most powerful weapon in the game behind the ScR. It has easily taken that throne but the RR has been brought much closer to it creating a lightly better balance over all.
I personally pointed out the problem with the ScR mechanics which causes that to be the case.
https://forums.dust514.com/default.aspx?g=posts&m=2975995
Yet shield users are still allowed to dominate the conversation completely screwing up a new players chance at ever experiencing a unique weapon while also making it pretty crappy even for those who are highly invested in the weapon.
Broken mechanics + Piles of input from people who do not even use the weapon.
Sounds good to me lets go ahead and keep up the ridiculous old ways of constantly cycling FOTMs hoping to get lucky.
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Vesta Opalus
PROJECT OF KILLERS. RUST415
1
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Posted - 2015.10.26 06:25:00 -
[44] - Quote
deezy dabest wrote:Vesta Opalus wrote: I for one do this all the time, none of my armor based suits even run shield extenders except for my amarr logi, every other suit runs x1 precision x2 damage mods or just straight damage mods if its my amarr sentinel. Combat rifles are no special problem, in fact the scrambler is still scarier because while the CR does more damage over time, the scrambler can zap me down to 200-400 health instantly before I can even register in my conscious mind that Im being attacked due to the charged shot option.
The CR was previously the second most powerful weapon in the game behind the ScR. It has easily taken that throne but the RR has been brought much closer to it creating a lightly better balance over all. I personally pointed out the problem with the ScR mechanics which causes that to be the case. https://forums.dust514.com/default.aspx?g=posts&m=2975995Yet shield users are still allowed to dominate the conversation completely screwing up a new players chance at ever experiencing a unique weapon while also making it pretty crappy even for those who are highly invested in the weapon. Broken mechanics + Piles of input from people who do not even use the weapon. Sounds good to me lets go ahead and keep up the ridiculous old ways of constantly cycling FOTMs hoping to get lucky.
I think the SCR is still probably the best rifle in the game, but I read that thread when you posted it and liked the analysis (though I am not in a position to verify). A good change we could make to the Scrambler would be to delay increased heat per shot and increased damage per shot until the charge is significantly built, so microfiring is not a spoiler in how the weapon works. Love to see this on the ion pistol as well. However as usual I dont get to tell CCP what to do, so **** it.
Regardless that change doesnt change the fact that for shield based dropsuits the scrambler easily does 800+ dps, which is enough to absolutely murder most dedicated shield fits in less than a second, and that does not include charge shots. Compare that to what you say is the second best weapon in the game, the rail rifle, which does about 500 dps to armor fully upgraded and has **** firing characteristics and **** mechanics to boot especially in CQC, compared to the Scrambler which works with pinpoint accuracy throughout its range and has a drawback that generally only comes into play after the target is dead. |
Raven-747
Fatal Absolution Bleeding Sun Conglomerate
222
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Posted - 2015.10.26 06:29:00 -
[45] - Quote
Well I think that you suck. Plain and simple.
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.*pâ+n+ín+ƒ. LASERS BITCH!!!!
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Vesta Opalus
PROJECT OF KILLERS. RUST415
1
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Posted - 2015.10.26 06:34:00 -
[46] - Quote
Raven-747 wrote:Well I think that you suck. Plain and simple.
Persuasive argument. I'm sure you will be remembered in legend, my friend. |
jerrmy12 kahoalii
G0DS AM0NG MEN
1
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Posted - 2015.10.26 06:44:00 -
[47] - Quote
Shaun Iwairo wrote:Eh they're meant to be a hard-counter to shields. With the prevalence of Armor builds, think of how much of a risk it is to bring an LR to a fight. And as long as there's corresponding +20% damage to armor weapons, consider it working as intended. the problem is there is no weapon that's op to armor like lasers are op to shields, laser tech is basically instant kill vs shields.
Closed beta vet.
~~~!_~@-------THE~!!!)__SUN~!@(J)~((@RISES.~)(@#~!(~)~))(#~))()))))))__!
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ShamelessALT
Ametat Security Amarr Empire
118
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Posted - 2015.10.26 06:47:00 -
[48] - Quote
jerrmy12 kahoalii wrote:Shaun Iwairo wrote:Eh they're meant to be a hard-counter to shields. With the prevalence of Armor builds, think of how much of a risk it is to bring an LR to a fight. And as long as there's corresponding +20% damage to armor weapons, consider it working as intended. the problem is there is no weapon that's op to armor like lasers are op to shields, laser tech is basically instant kill vs shields. ever hear of a locus grenade?
If you strike me down, I shall become more powerful than you can possibly imagine...
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deezy dabest
IMPERIAL SPECIAL FORCES GROUP Evil Syndicate Alliance.
3
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Posted - 2015.10.26 07:17:00 -
[49] - Quote
Vesta Opalus wrote:deezy dabest wrote:Vesta Opalus wrote: I for one do this all the time, none of my armor based suits even run shield extenders except for my amarr logi, every other suit runs x1 precision x2 damage mods or just straight damage mods if its my amarr sentinel. Combat rifles are no special problem, in fact the scrambler is still scarier because while the CR does more damage over time, the scrambler can zap me down to 200-400 health instantly before I can even register in my conscious mind that Im being attacked due to the charged shot option.
The CR was previously the second most powerful weapon in the game behind the ScR. It has easily taken that throne but the RR has been brought much closer to it creating a lightly better balance over all. I personally pointed out the problem with the ScR mechanics which causes that to be the case. https://forums.dust514.com/default.aspx?g=posts&m=2975995Yet shield users are still allowed to dominate the conversation completely screwing up a new players chance at ever experiencing a unique weapon while also making it pretty crappy even for those who are highly invested in the weapon. Broken mechanics + Piles of input from people who do not even use the weapon. Sounds good to me lets go ahead and keep up the ridiculous old ways of constantly cycling FOTMs hoping to get lucky. I think the SCR is still probably the best rifle in the game, but I read that thread when you posted it and liked the analysis (though I am not in a position to verify). A good change we could make to the Scrambler would be to delay increased heat per shot and increased damage per shot until the charge is significantly built, so microfiring is not a spoiler in how the weapon works. Love to see this on the ion pistol as well. However as usual I dont get to tell CCP what to do, so **** it. Regardless that change doesnt change the fact that for shield based dropsuits the scrambler easily does 800+ dps, which is enough to absolutely murder most dedicated shield fits in less than a second, and that does not include charge shots. Compare that to what you say is close to the second best weapon in the game, the rail rifle, which does about 500 dps to armor fully upgraded and has **** firing characteristics and **** mechanics to boot especially in CQC, compared to the Scrambler which works with pinpoint accuracy throughout its range and has a drawback that generally only comes into play after the target is dead. Edit: add to that second paragraph that shields generally have less total HP, working against a significantly higher source of dps, and its just ******* absurd to think that the scrambler isnt imbalanced.
I am not arguing that the Scrambler is or was balanced only that it is being treated completely incorrectly.
My working theory on the ScR currently is that we should drop the charge multiplier to 2x and increase charge up time. Heat build up would also be scaled back to account for the more shots needed.
This would seriously nerf the ability to just walk around with a full charge on and hope to instantly follow up with a shot or two to finish off the enemy and make it a unique weapon that require managing the charge you put into each shot for maximum efficiency which last I checked was what the ScR is suppose to be. This would also make it far easier to balance without going to the insane lengths we have seen that leave it useless in the hands of unskilled users.
Shield buffer is something very difficult to get into because of the much more complicated mechanics and fits behind it. Balancing versus armor is simply working with buffer and regen while shields have buffer, regen, 2 different delay values, and a damage value which delays one of said regens. With that being said I think shields just need to be made slightly less complicated otherwise they are always going to be either OP or UP. I have skilled into Caldari scout, sentinel, and assault to try to see if there is anything that really stands out as needing a fix but as I am less experienced in them it is something I really can not speak to.
I propose that first we allow shield users to chime in on both a simplification of shields as well as a buff and then go back to the pre-foxfour numbers on the ScR and work back forward.
As it stands right now shield users are unhappy, new players never have a chance to experience the ScR as it is totally inefficient without max skills, and veteran players who are maxed in the ScR find it useless. All in all everyone took a hit on this sweeping change.
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jerrmy12 kahoalii
G0DS AM0NG MEN
1
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Posted - 2015.10.26 07:36:00 -
[50] - Quote
ShamelessALT wrote:jerrmy12 kahoalii wrote:Shaun Iwairo wrote:Eh they're meant to be a hard-counter to shields. With the prevalence of Armor builds, think of how much of a risk it is to bring an LR to a fight. And as long as there's corresponding +20% damage to armor weapons, consider it working as intended. the problem is there is no weapon that's op to armor like lasers are op to shields, laser tech is basically instant kill vs shields. ever hear of a locus grenade? yes, those thing that are just as effective vs shields due to lower hp? those grenades that aren't a gun? fluxes exist too.
Closed beta vet.
~~~!_~@-------THE~!!!)__SUN~!@(J)~((@RISES.~)(@#~!(~)~))(#~))()))))))__!
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Ydubbs81 RND
Ancient Exiles. Bleeding Sun Conglomerate
4
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Posted - 2015.10.26 08:33:00 -
[51] - Quote
deezy dabest wrote:
Oh and I challenge you to run and armor suit with zero shield buffer and go fight a combat rifle.
What are you saying? That the CR on armor is just as damaging as the scr on shields?
"Bring out mass drivers & jump around goddamit"
Check RND out here
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deezy dabest
IMPERIAL SPECIAL FORCES GROUP Evil Syndicate Alliance.
3
|
Posted - 2015.10.26 08:36:00 -
[52] - Quote
Ydubbs81 RND wrote:deezy dabest wrote:
Oh and I challenge you to run and armor suit with zero shield buffer and go fight a combat rifle.
What are you saying? That the CR on armor is just as damaging as the scr on shields?
No but it certainly stands out above any other weapon.
The ScR is unique in its alpha strike damage meaning comparing the two is not really feasible.
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Varoth Drac
Dead Man's Game
1
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Posted - 2015.10.26 09:12:00 -
[53] - Quote
Ydubbs81 RND wrote:Arkena Wyrnspire wrote:Oh no, an anti-shield weapon... hurts shields?!
The horror. Give me an anti-armor weapon that devastates armor like the scrambler does to shields. HMG, locus grenade.
There is more to combat than just burst dps. Rail rifles and combat rifles are both highly dangerous for armour tankers.
Yes the scrambler rifle can output a very large amount of burst dps. However, it's many drawbacks balance the weapon.
The recent changes to shields have produced an influx of shield tanking suits, however the scrambler rifle remains firmly the least popular of the main battle rifles. |
Vesta Opalus
PROJECT OF KILLERS. RUST415
1
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Posted - 2015.10.26 09:14:00 -
[54] - Quote
deezy dabest wrote:I am not arguing that the Scrambler is or was balanced only that it is being treated completely incorrectly.
My working theory on the ScR currently is that we should drop the charge multiplier to 2x and increase charge up time. Heat build up would also be scaled back to account for the more shots needed.
This would seriously nerf the ability to just walk around with a full charge on and hope to instantly follow up with a shot or two to finish off the enemy and make it a unique weapon that require managing the charge you put into each shot for maximum efficiency which last I checked was what the ScR is suppose to be. This would also make it far easier to balance without going to the insane lengths we have seen that leave it useless in the hands of unskilled users.
Shield buffer is something very difficult to get into because of the much more complicated mechanics and fits behind it. Balancing versus armor is simply working with buffer and regen while shields have buffer, regen, 2 different delay values, and a damage value which delays one of said regens. With that being said I think shields just need to be made slightly less complicated otherwise they are always going to be either OP or UP. I have skilled into Caldari scout, sentinel, and assault to try to see if there is anything that really stands out as needing a fix but as I am less experienced in them it is something I really can not speak to.
I propose that first we allow shield users to chime in on both a simplification of shields as well as a buff and then go back to the pre-foxfour numbers on the ScR and work back forward.
As it stands right now shield users are unhappy, new players never have a chance to experience the ScR as it is totally inefficient without max skills, and veteran players who are maxed in the ScR find it useless. All in all everyone took a hit on this sweeping change.
I agree with most of what you are saying. After the hotfix shield buffs the suit to suit comparison (scrambler aside) is alot tighter now between shield and armor, alot of the remaining issues lie in overall support options for each suit type, or lack thereof.
One thing I'd dispute though is the claim that the SCR is useless even in the hands of a veteran player with it maxed, if someone genuinely finds it useless I submit that it is the player who is, in fact, useless.
Amarr suit bonus is just too strong to avoid this kind of thing, the same thing exists with some other bonuses, like the Cal/Gal scout bonus which are too weak to perform their function until the skill is at level 5. I dont like this kind of skill but thats the game we have. Would love to see some CPM work to fiddle with these skills so they dont leave the lower skilled players with non-functional suits or weapons that perform dramatically different depending on suit. |
deezy dabest
IMPERIAL SPECIAL FORCES GROUP Evil Syndicate Alliance.
3
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Posted - 2015.10.26 09:28:00 -
[55] - Quote
Vesta Opalus wrote: I agree with most of what you are saying. After the hotfix shield buffs the suit to suit comparison (scrambler aside) is alot tighter now between shield and armor, alot of the remaining issues lie in overall support options for each suit type, or lack thereof.
One thing I'd dispute though is the claim that the SCR is useless even in the hands of a veteran player with it maxed, if someone genuinely finds it useless I submit that it is the player who is, in fact, useless.
Amarr suit bonus is just too strong to avoid this kind of thing, the same thing exists with some other bonuses, like the Cal/Gal scout bonus which are too weak to perform their function until the skill is at level 5. I dont like this kind of skill but thats the game we have. Would love to see some CPM work to fiddle with these skills so they dont leave the lower skilled players with non-functional suits or weapons that perform dramatically different depending on suit.
"Find" it useless. On this I am speaking from personal experience and the opinion of others that I have spoken with. Part of the skill in the ScR before was in following up with semi charge shots.
The new heat numbers make it impossible to follow up with anything but a regular shot after a charge shot is fired making it nothing more than a Tac AR at that point. The point of the weapons uniqueness is to set it apart from that weapon not have it forced into the same operation through crazy mechanics.
Many of the problems we see from the ScR / AmAss combo also come from modded controller users who have once again gone unaffected while the real users of the weapon have been nerfed a little bit hard. I said a VERY long time ago that this was an issue and for some reason it continues to affect balancing negatively and only give more benefit to those who use external devices in an attempt to gain an advantage.
Fixing that comes from rewarding players who manage charge levels instead of punishing them as we are now. This is where a few of my past ideas come in but these would all be a total rework of the weapon which is likely not going to be a priority.
I stand by my proposal to reduce full charge to a 2x multiplier, seriously increase charge up speed, and slightly buff base damage as an intermediate fix to keep it a unique weapon while making it something that is open to everyone and less beneficial to use external devices. From there we can properly balance with the same principles as well as some of the past principles such as heat build up.
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dusty5678
WarRavens Imperium Eden
319
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Posted - 2015.10.26 11:53:00 -
[56] - Quote
Starlight Burner wrote:Mortishai Belmont wrote:Yep, but other wise it's sub-par. Which I guess does make it balanced :3 Right right. So, It's okay to have a OHK rifle in the game. Makes complete ******* sense, how a god damn Scrambler Rifle can just literally obliterate a Caldari suit with 1 charge and 2 or 3 follow up shots. Guess the Armor meta is still a damn thing, 'cause shields are still squishy as ****.
They really aren't squishy XD. Like at all. I think shields and armour are a lot more balanced than they have been in the past. Especially with the fact you can't spam the scr as effectively as you used to be able to so it makes 1v1s a lot harder but from range a good shot can do a lot of damage. As it's supposed too.
Stop complaining because you can't shield tank and never die. I have every Cal suit aside from the logi and this update has made it a lot fairer and made shield races a more viable option for newer players to skill into. If you just can't play because you suck then that's your own fault. No one else's. If you can play then play and stop complaining.
"Terrible thing to send a universe to certain doom... Fun though!"
Long Live Queen ZarZar <3
CCP act like you care.
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Georgia Xavier
Incorruptibles
1
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Posted - 2015.10.26 12:01:00 -
[57] - Quote
Vesta Opalus wrote:Forever ETC wrote:Cry some more so this weapon becomes only viable on one suit... Oh wait Pretty much inevitable because the Amarr suit bonus is so ******* good, the same problem exists with the laser rifle. Anyone with any grasp on balance has been warning about this (including me) even as they have been saying the scrambler needs to be toned down somehow. The amarr assault bonus is what needs toning down if you ask me. OP is complaining about the follow up shots which have already been reduced because of the nerf. Am assault negates this considerably.
People should read Forever ETC's thread. Don't know where it is right now
Click for an instant good day! (or atleast cheer you up a bit)
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Arkena Wyrnspire
Negative-Feedback. Negative-Feedback
28
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Posted - 2015.10.26 12:27:00 -
[58] - Quote
Ydubbs81 RND wrote:Arkena Wyrnspire wrote:Oh no, an anti-shield weapon... hurts shields?!
The horror. Give me an anti-armor weapon that devastates armor like the scrambler does to shields.
Core locus grenade.
HMG as well.
Arkena Wyrnspire aka "British Khorne" - Cross Atu
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Tesfa Alem
Death by Disassociation
1
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Posted - 2015.10.26 12:33:00 -
[59] - Quote
Ydubbs81 RND wrote:Arkena Wyrnspire wrote:Oh no, an anti-shield weapon... hurts shields?!
The horror. Give me an anti-armor weapon that devastates armor like the scrambler does to shields.
they are called rail rifles.
Redline for Thee, but no Redline for Me.
"I sometimes wonder why I share stuff "- CCP Rattati
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D4GG3R
Opus Arcana
2
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Posted - 2015.10.26 12:52:00 -
[60] - Quote
Starlight Burner wrote:For Caldari peeople, this damn thing is a long range shotgun. Yes, a viziam scrambler rifle will 2 shot your bpo cal assault.
"Dagger is like a mage, damage him enough and he runs."
-Nega Matix
I watch anime for the boobs
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