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Ydubbs81 RND
Ahrendee Mercenaries
4
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Posted - 2016.02.18 20:59:00 -
[271] - Quote
Heimdallr69 wrote:Imagine if Teamplayers weren't in EoN
would be like asking to imagine if HS wasn't in LOI. Or, to imagine if all the vets stayed.
Check RND out here
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Heimdallr69
Negative-Feedback.
6
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Posted - 2016.02.18 21:24:00 -
[272] - Quote
Ydubbs81 RND wrote:Heimdallr69 wrote:Imagine if Teamplayers weren't in EoN would be like asking to imagine if HS wasn't in LOI. Or, to imagine if all the vets stayed. I know lol..one change and all of history would change |
Kail Mako
Capital Acquisitions LLC The-Office
384
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Posted - 2016.02.19 10:18:00 -
[273] - Quote
Eugene Killmore wrote:Fiddlestaxp wrote:Eugene might have had a little to do with R*'s success. His recollection matches up pretty well to my admittedly biased perception( except for discounting PFB... They were pretty good, even if they didn't realize the talent that they had in their depth).
It is a mistake to discount PFBHz. The 16 that they played in early PC were all very good shooters, even if they did subscribe to the Pdiggy school of Tac AR and REs. Teamplayers picked up at least 6 fantastic geoup members from their split, the vast majority of which were PFBHz "B/reserve team" that they didn't realize were excellent. The leadership of that Corp placed too much weight in a certain skill set which included proficiency in a weapon that was bound to be nerfed and underestimated ability to function in a cohesive group as an arm of a command structure.
I'm still curious how they didn't realize the potential of The Spinner though... Dude had everything they were looking for AND everything we expected of our team. There isn't a 16 man team that he wouldn't have make better, but I don't think they included him in their A team. Their loss. I was involved in every major war/conflict in PC for the first two years. From day one all the EoN wars and through DNS and up to Romans boat. Consider me a PC historian :) DNS was when I first became active in PC. It seems I missed all of the really good stuff. Well, except for absolutely destroying ERA. How do you destroy a corp? Take away 13 districts in one day, that's how.
Officially recognized for advancing the science of getting bent.
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Ydubbs81 RND
Ahrendee Mercenaries
4
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Posted - 2016.02.19 13:37:00 -
[274] - Quote
Kail Mako wrote:Eugene Killmore wrote:Fiddlestaxp wrote:Eugene might have had a little to do with R*'s success. His recollection matches up pretty well to my admittedly biased perception( except for discounting PFB... They were pretty good, even if they didn't realize the talent that they had in their depth).
It is a mistake to discount PFBHz. The 16 that they played in early PC were all very good shooters, even if they did subscribe to the Pdiggy school of Tac AR and REs. Teamplayers picked up at least 6 fantastic geoup members from their split, the vast majority of which were PFBHz "B/reserve team" that they didn't realize were excellent. The leadership of that Corp placed too much weight in a certain skill set which included proficiency in a weapon that was bound to be nerfed and underestimated ability to function in a cohesive group as an arm of a command structure.
I'm still curious how they didn't realize the potential of The Spinner though... Dude had everything they were looking for AND everything we expected of our team. There isn't a 16 man team that he wouldn't have make better, but I don't think they included him in their A team. Their loss. I was involved in every major war/conflict in PC for the first two years. From day one all the EoN wars and through DNS and up to Romans boat. Consider me a PC historian :) DNS was when I first became active in PC. It seems I missed all of the really good stuff. Well, except for absolutely destroying ERA. How do you destroy a corp? Take away 13 districts in one day, that's how.
everything after Fanfest doesn't count
Check RND out here
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Heimdallr69
Negative-Feedback.
6
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Posted - 2016.02.19 17:27:00 -
[275] - Quote
Sorry but ERA would have smacked Cap..taking districts from dead/dying corps doesn't mean anything |
James-5955
Resheph Interstellar Strategy Gallente Federation
290
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Posted - 2016.02.19 19:09:00 -
[276] - Quote
Fiddlestaxp wrote: I'm still curious how they didn't realize the potential of The Spinner though... Dude had everything they were looking for AND everything we expected of our team. There isn't a 16 man team that he wouldn't have make better, but I don't think they included him in their A team. Their loss.
The reality of the situation is that PFBHz broke apart pretty much right when 16 vs 16 was finally implemented. So really during the competitive peak of PFBHz it was 8 man teams which made it more difficult for others who were not as competitive to get into the teams.. Of course the corp wanted everyone to get PC experience so they did a lot of "non A-team" fights for the others.
Not as many people would have gone under the radar if they had implemented 16 vs 16 sooner. However the corp did do a lot of PC fights that weren't "high risk" so that everyone could get involved and get some experience. We had an excellent 8v8 team and really only saw the best team composition (IMO) play once, and proudly gave IMP their first loss. Though being a mentor corp I feel 16 vs 16 in a competitive scene we wouldn't stand a chance against IMP/IE, not that I don't have love for my PFB brothers. They've always been a more "competitive only" group from what I've seen in the past few games.
Red Star was never good when I was playing but who knows who they got to recruit and how things progressed. Never saw or heard of them in any big battles, never saw them put up much of a fight in pubs; almost completely off the grid it seemed. One thing is for sure though... smashed them hard in MAG
Times have changed but who knows, but yeah... it was 8 vs 8s for the most part so some missed skill was definitely not noticed. It should've had the potential to have been found though. Piercing Serenity I think was someone who wasn't A team right away but always performed well and people noticed, dude turned out to be really good. |
Heimdallr69
Negative-Feedback.
6
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Posted - 2016.02.19 20:08:00 -
[277] - Quote
James-5955 wrote:Fiddlestaxp wrote: I'm still curious how they didn't realize the potential of The Spinner though... Dude had everything they were looking for AND everything we expected of our team. There isn't a 16 man team that he wouldn't have make better, but I don't think they included him in their A team. Their loss.
The reality of the situation is that PFBHz broke apart pretty much right when 16 vs 16 was finally implemented. So really during the competitive peak of PFBHz it was 8 man teams which made it more difficult for others who were not as competitive to get into the teams.. Of course the corp wanted everyone to get PC experience so they did a lot of "non A-team" fights for the others. Not as many people would have gone under the radar if they had implemented 16 vs 16 sooner. However the corp did do a lot of PC fights that weren't "high risk" so that everyone could get involved and get some experience. We had an excellent 8v8 team and really only saw the best team composition (IMO) play once, and proudly gave IMP their first loss. Though being a mentor corp I feel 16 vs 16 in a competitive scene we wouldn't stand a chance against IMP/IE, not that I don't have love for my PFB brothers. They've always been a more "competitive only" group from what I've seen in the past few games. Things must've changed because I never experienced R* being one of the top competitive corps. Must've picked up some talent at some point. Ehh it's easy to say how good you are when you have TP and RND in your alliance..R* was good but not top 10 |
Eugene Killmore
Red Star.
570
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Posted - 2016.02.20 15:27:00 -
[278] - Quote
Heimdallr69 wrote:James-5955 wrote:Fiddlestaxp wrote: I'm still curious how they didn't realize the potential of The Spinner though... Dude had everything they were looking for AND everything we expected of our team. There isn't a 16 man team that he wouldn't have make better, but I don't think they included him in their A team. Their loss.
The reality of the situation is that PFBHz broke apart pretty much right when 16 vs 16 was finally implemented. So really during the competitive peak of PFBHz it was 8 man teams which made it more difficult for others who were not as competitive to get into the teams.. Of course the corp wanted everyone to get PC experience so they did a lot of "non A-team" fights for the others. Not as many people would have gone under the radar if they had implemented 16 vs 16 sooner. However the corp did do a lot of PC fights that weren't "high risk" so that everyone could get involved and get some experience. We had an excellent 8v8 team and really only saw the best team composition (IMO) play once, and proudly gave IMP their first loss. Though being a mentor corp I feel 16 vs 16 in a competitive scene we wouldn't stand a chance against IMP/IE, not that I don't have love for my PFB brothers. They've always been a more "competitive only" group from what I've seen in the past few games. Things must've changed because I never experienced R* being one of the top competitive corps. Must've picked up some talent at some point. Ehh it's easy to say how good you are when you have TP and RND in your alliance..R* was good but not top 10 Say whatever you want because I was still a top 5 landholder long after TP stopped playing Dust 514. It's funny when guys like you speak on things you know nothing about. EoN was a loose organization that rarely rang for each other. We all had our own teams and every Corp in EoN accomplished their own goals.
EoN. #1 alliance of ALL TIME undefeated in bloc warfare ;)
Forever repping that Red*Star 666 illuminati thug mafia.
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Heimdallr69
Negative-Feedback.
6
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Posted - 2016.02.20 17:39:00 -
[279] - Quote
Eugene Killmore wrote:Heimdallr69 wrote:James-5955 wrote:Fiddlestaxp wrote: I'm still curious how they didn't realize the potential of The Spinner though... Dude had everything they were looking for AND everything we expected of our team. There isn't a 16 man team that he wouldn't have make better, but I don't think they included him in their A team. Their loss.
The reality of the situation is that PFBHz broke apart pretty much right when 16 vs 16 was finally implemented. So really during the competitive peak of PFBHz it was 8 man teams which made it more difficult for others who were not as competitive to get into the teams.. Of course the corp wanted everyone to get PC experience so they did a lot of "non A-team" fights for the others. Not as many people would have gone under the radar if they had implemented 16 vs 16 sooner. However the corp did do a lot of PC fights that weren't "high risk" so that everyone could get involved and get some experience. We had an excellent 8v8 team and really only saw the best team composition (IMO) play once, and proudly gave IMP their first loss. Though being a mentor corp I feel 16 vs 16 in a competitive scene we wouldn't stand a chance against IMP/IE, not that I don't have love for my PFB brothers. They've always been a more "competitive only" group from what I've seen in the past few games. Things must've changed because I never experienced R* being one of the top competitive corps. Must've picked up some talent at some point. Ehh it's easy to say how good you are when you have TP and RND in your alliance..R* was good but not top 10 Say whatever you want because I was still a top 5 landholder long after TP stopped playing Dust 514. It's funny when guys like you speak on things you know nothing about. EoN was a loose organization that rarely rang for each other. We all had our own teams and every Corp in EoN accomplished their own goals. And NS was the top land holder..I never said they rang for you it just makes you less of a target with those powerhouses on your side.. |
Dust User
Opus Arcana
3
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Posted - 2016.02.20 21:21:00 -
[280] - Quote
Heimdallr69 wrote:Eugene Killmore wrote:Heimdallr69 wrote:James-5955 wrote:Fiddlestaxp wrote: I'm still curious how they didn't realize the potential of The Spinner though... Dude had everything they were looking for AND everything we expected of our team. There isn't a 16 man team that he wouldn't have make better, but I don't think they included him in their A team. Their loss.
The reality of the situation is that PFBHz broke apart pretty much right when 16 vs 16 was finally implemented. So really during the competitive peak of PFBHz it was 8 man teams which made it more difficult for others who were not as competitive to get into the teams.. Of course the corp wanted everyone to get PC experience so they did a lot of "non A-team" fights for the others. Not as many people would have gone under the radar if they had implemented 16 vs 16 sooner. However the corp did do a lot of PC fights that weren't "high risk" so that everyone could get involved and get some experience. We had an excellent 8v8 team and really only saw the best team composition (IMO) play once, and proudly gave IMP their first loss. Though being a mentor corp I feel 16 vs 16 in a competitive scene we wouldn't stand a chance against IMP/IE, not that I don't have love for my PFB brothers. They've always been a more "competitive only" group from what I've seen in the past few games. Things must've changed because I never experienced R* being one of the top competitive corps. Must've picked up some talent at some point. Ehh it's easy to say how good you are when you have TP and RND in your alliance..R* was good but not top 10 Say whatever you want because I was still a top 5 landholder long after TP stopped playing Dust 514. It's funny when guys like you speak on things you know nothing about. EoN was a loose organization that rarely rang for each other. We all had our own teams and every Corp in EoN accomplished their own goals. And NS was the top land holder..I never said they rang for you it just makes you less of a target with those powerhouses on your side..
Just let him pretend heim it's all he's got going for him.
Dust User for CPM 3.
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Heimdallr69
Negative-Feedback.
6906
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Posted - 2016.03.06 16:02:00 -
[281] - Quote
I'll give you a story..lots of yelling sweaty neckbeards who all fought for relevancy, they all died from space std's
Will their children be able to overcome this nasty disease? Find out next time on NotLegion
https://dust514.com/news/2012/11/dust-514-testers-tournament/ |
Zatara Rought
Fatal Absolution Bleeding Sun Conglomerate
5559
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Posted - 2016.03.20 04:13:00 -
[282] - Quote
Honestly PFBHz would have survived if Jaiden and Autumn wanted it to survive, but Autumn just wasn't into dust and saving the clan on dust wasn't his priority.
Nothing wrong with that.
PFBHz lacked strong leadership to right the ship....and when the ship could have been righted battle scuttled it.
I remember the nights asking trying to keep Xero and Spinner and Coin and Nanites and these cats I loved playing with all together and invested but between Radar sending messages off to players like spinner (let the truth be known...he wasn't just poaching his friends...his net was wider than he admits) and the instability of having a vacuum of leadership (jaiden appeared overwhelmed and tired of it...he wasn't having fun and it was a chore he didn't envy..the meetings we had in PFB before the break were like airing out dirty laundry to the corp 1/2 of which were like me and had only been there 2 months or less...just killed morale) created a melting pot of problems that were insurmountable. Losing in the meta of terrible lag, flaylocks (honestly i think squagga and shilzy were the first of that kind before blizz the lion ever jumped on that wagon) and mass uplink spam (to say nothing of the role gem cutter was in 1 man defending their home point) was ultimately just the straw that broke the camel's back.
This was a corp who's clout lay mostly with Jaiden and the Bounty Hunterz. I think maybe it was Turtlez as well also had clout but one other guy kinda had a lot of respect (and clout) with the 2 beast mode guys that had come from KEQ long ago to PFBHz. I mean don't get me wrong others had clout like Laz but Jaiden was ultimately the dude who had the capacity if he'd wanted to. But Jaiden afaik was done with dust anyways, as were most of those guys. Laz and peeps would come back sporadically.
PFBHz had a **** ton of talent the problem was there just wasn't enough leadership. Leadership would have solved the primary issues.
Just my opinion.
Pro Hic had Regular Trooper, his brother was a beast scout....Black Art was nasty....just a lot of players that were fantastic.
Pro Hic were the only competent team out of RofL when PC began...and from what I understand the reason they left was because they got tired of Alliance Leadership failing to listen to their counsel and thus getting thrust into **** (like fighting Loi) they really didn't want...for terrible reasons. But that's just my understanding of it.
I'm irrelevant, feel free to ignore me. :)
No matter what. FAmily
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Shepherd Grey
Capital Acquisitions LLC The-Office
722
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Posted - 2016.03.21 16:03:00 -
[283] - Quote
Heimdallr69 wrote:Sorry but ERA would have smacked Cap..taking districts from dead/dying corps doesn't mean anything
Or are you referring to when a certain someone launched attacks they weren't supposed to so ERA decided to drop all their districts and no show?
Ah I would have to disagree. You see, there are two ERA's.
One is Kane's batphone, where 12/16 on barge aren't sporting ERA tags but instead the amalgamation of 2 years worth of connections to top ranked no-loyalty mercs.
The second is the actual team ERA.
The first, well...needless to write out the lineup, quite difficult to defeat.
The second, a challenge certainly - but not intimidating. Plenty of wins against them. They were already on their way out before Espeon sent all those attacks, subsequently fracturing the corp. The four powers at this time were OH, CAP, ERA, FA (activity permitting).
Albeit I see people like ydubbs here saying everything after X time is meaningless....eyes of the beholder. As long as one carries the flag, does its colors mean nothing to those who march behind it?
:(
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Ydubbs81 RND
Ahrendee Mercenaries
4387
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Posted - 2016.03.23 19:44:00 -
[284] - Quote
Shepherd Grey wrote:[quote=Heimdallr69]
Albeit I see people like ydubbs here saying everything after X time is meaningless....eyes of the beholder. As long as one carries the flag, does its colors mean nothing to those who march behind it?
There's a reason why noone mentions SOG although they have had their grip on planetary conquest for the longest while now in PC. Why is that reason?
Check RND out here
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Heimdallr69
Negative-Feedback.
6921
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Posted - 2016.03.25 04:40:00 -
[285] - Quote
Idk if it matters but my opinion is Cubs/Dubbs/Soul as the best FC's ever. These 3 could turn a battle around and not many FC's have that talent when **** hits the fans, there are others but they ^ are the best |
el OPERATOR
Sinq Laison Gendarmes Gallente Federation
1694
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Posted - 2016.03.25 20:30:00 -
[286] - Quote
Ydubbs81 RND wrote:Shepherd Grey wrote:[quote=Heimdallr69]
Albeit I see people like ydubbs here saying everything after X time is meaningless....eyes of the beholder. As long as one carries the flag, does its colors mean nothing to those who march behind it? There's a reason why noone mentions SOG although they have had their grip on planetary conquest for the longest while now in PC. Why is that reason?
Because their primary means of stranglehold to ensure success was full exploitation of most every mechanic possible to not have to actually fight? **** like spamming mass attacks to take a whole team into an empty battle while avoiding any populated or actively monitored ones? Or spamming whatever the most broken/exploitative fit was available after any patch? Relying on total game-break glitches like the LAV glitch to not just win but avoid fairly earned losses? Because the only time or reason they rose to anything that could be considered a grip on PC is after they're basically the only people still playing the game at all anymore? I mean **** man, I fkn PWN at monopoly when I play solo. And don't even get me started on Command and Conquer when it's to 4 players and I am all 4, table flips and all.
They earned their no-prize.
Open-Beta Vet.
CAPCRO Nomad.
DUST514 is WARFARE, not WAR-FAIR
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Ydubbs81 RND
Ahrendee Mercenaries
4393
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Posted - 2016.03.25 22:34:00 -
[287] - Quote
el OPERATOR wrote:Ydubbs81 RND wrote:Shepherd Grey wrote:[quote=Heimdallr69]
Albeit I see people like ydubbs here saying everything after X time is meaningless....eyes of the beholder. As long as one carries the flag, does its colors mean nothing to those who march behind it? There's a reason why noone mentions SOG although they have had their grip on planetary conquest for the longest while now in PC. Why is that reason? Because their primary means of stranglehold to ensure success was full exploitation of most every mechanic possible to not have to actually fight? **** like spamming mass attacks to take a whole team into an empty battle while avoiding any populated or actively monitored ones? Or spamming whatever the most broken/exploitative fit was available after any patch? Relying on total game-break glitches like the LAV glitch to not just win but avoid fairly earned losses? Because the only time or reason they rose to anything that could be considered a grip on PC is after they're basically the only people still playing the game at all anymore? I mean **** man, I fkn PWN at monopoly when I play solo. And don't even get me started on Command and Conquer when it's to 4 players and I am all 4, table flips and all. They earned their no-prize.
They were a strong team long before any use of LAV glitches.
All teams exploited some sort of FOTM weapon/suit combo or cheesy mechanic to win.
mass attack or not, SOG was holding their own.
"only people still playing the game at all".....goes straight to my point.
Check RND out here
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el OPERATOR
Sinq Laison Gendarmes Gallente Federation
1694
|
Posted - 2016.03.25 23:59:00 -
[288] - Quote
Ydubbs81 RND wrote:el OPERATOR wrote:Ydubbs81 RND wrote:Shepherd Grey wrote:[quote=Heimdallr69]
Albeit I see people like ydubbs here saying everything after X time is meaningless....eyes of the beholder. As long as one carries the flag, does its colors mean nothing to those who march behind it? There's a reason why noone mentions SOG although they have had their grip on planetary conquest for the longest while now in PC. Why is that reason? Because their primary means of stranglehold to ensure success was full exploitation of most every mechanic possible to not have to actually fight? **** like spamming mass attacks to take a whole team into an empty battle while avoiding any populated or actively monitored ones? Or spamming whatever the most broken/exploitative fit was available after any patch? Relying on total game-break glitches like the LAV glitch to not just win but avoid fairly earned losses? Because the only time or reason they rose to anything that could be considered a grip on PC is after they're basically the only people still playing the game at all anymore? I mean **** man, I fkn PWN at monopoly when I play solo. And don't even get me started on Command and Conquer when it's to 4 players and I am all 4, table flips and all. They earned their no-prize. They were a strong team long before any use of LAV glitches. All teams exploited some sort of FOTM weapon/suit combo or cheesy mechanic to win. mass attack or not, SOG was holding their own. "only people still playing the game at all".....goes straight to my point.
Well, I don't claim to be any sort of be-all end-all of PC but I for my active PC period never saw a strong team. The couple times they actually fought I did see a whole lot of one-dimensional fotm spam tho. And definitely saw a lot of peek-a-boo games deployed in battles they were no-showing while they tried to scout out an empty match to load 16 into.
By "only people playing" I do mean literally the only people playing. Any point along the DUST timeline can be use as a litmus for the "successful because everyone left" arguement rhetorically except for when the active player numbers actually support it. Pre or post the Rogue Wedding, for example. Difference between that and this tho is the active playerbase numbers are so low now, soooooo low, that there's not even a contest. It's a win by default.
Which to the original question is why nobody in their right mind applauds their "success" that way. It undermines the definition of success in competition and equates mere (albeit sustained) participation to viable, active competition. Hell, trophys all around in that case, my NPC corp owned Molden Heath in that case.
Fwiw, I think if there's going to be timeline correlations to events (totally worthwhile for context) those should probably be the larger external RL events that shaped the game like say, Pre Uprising-Uprising (for the old guard, betaperiod stuff) Uprising-Rouge Wedding (for the actual release stuff) Rouge Wedding-Server Close announcement (for the post RW period). Even several months prior to closure announcement tho playerbase numbers were in steep decline. But as a general breakdown, that encompasses the vast majority of viable playing period, marks the biggest shifts imo without delving too far into the Nerf/Buff update meta carousel that occurred and leaves plenty of room to showcase everyone ever involved in MH/PC and where notable also discuss those metachanges and how they affected groups individually.
The couple months prior and this post Closure announcement period is very epilogual, worthy of inclusion as well but in exactly that sort of context. The Epilogue.
Open-Beta Vet.
CAPCRO Nomad.
DUST514 is WARFARE, not WAR-FAIR
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Ydubbs81 RND
Ahrendee Mercenaries
4394
|
Posted - 2016.03.29 14:23:00 -
[289] - Quote
el OPERATOR wrote:Ydubbs81 RND wrote:[quote=el OPERATOR][quote=Ydubbs81 RND]
They were a strong team long before any use of LAV glitches.
All teams exploited some sort of FOTM weapon/suit combo or cheesy mechanic to win.
mass attack or not, SOG was holding their own.
"only people still playing the game at all".....goes straight to my point. Well, I don't claim to be any sort of be-all end-all of PC but I for my active PC period never saw a strong team. The couple times they actually fought I did see a whole lot of one-dimensional fotm spam tho. And definitely saw a lot of peek-a-boo games deployed in battles they were no-showing while they tried to scout out an empty match to load 16 into. By "only people playing" I do mean literally the only people playing. Any point along the DUST timeline can be use as a litmus for the "successful because everyone left" arguement rhetorically except for when the active player numbers actually support it. Pre or post the Rogue Wedding, for example. Difference between that and this tho is the active playerbase numbers are so low now, soooooo low, that there's not even a contest. It's a win by default. Which to the original question is why nobody in their right mind applauds their "success" that way. It undermines the definition of success in competition and equates mere (albeit sustained) participation to viable, active competition. Hell, trophys all around in that case, my NPC corp owned Molden Heath in that case. Fwiw, I think if there's going to be timeline correlations to events (totally worthwhile for context) those should probably be the larger external RL events that shaped the game like say, Pre Uprising-Uprising (for the old guard, betaperiod stuff) Uprising-Rouge Wedding (for the actual release stuff) Rouge Wedding-Server Close announcement (for the post RW period). Even several months prior to closure announcement tho playerbase numbers were in steep decline. But as a general breakdown, that encompasses the vast majority of viable playing period, marks the biggest shifts imo without delving too far into the Nerf/Buff update meta carousel that occurred and leaves plenty of room to showcase everyone ever involved in MH/PC and where notable also discuss those metachanges and how they affected groups individually. The couple months prior and this post Closure announcement period is very epilogual, worthy of inclusion as well but in exactly that sort of context. The Epilogue.
Someone just posted this link in another thread in this section.
http://youtu.be/c3Wz8CiCSFg
Now, I'm not saying SOG was a better corp. I'm just saying that SOG is/was a good corp. But people don't give them props because it was after a certain point in the timeline.
Check RND out here
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el OPERATOR
Sinq Laison Gendarmes Gallente Federation
1694
|
Posted - 2016.03.29 21:32:00 -
[290] - Quote
Ydubbs81 RND wrote:el OPERATOR wrote:Ydubbs81 RND wrote:[quote=el OPERATOR][quote=Ydubbs81 RND]
They were a strong team long before any use of LAV glitches.
All teams exploited some sort of FOTM weapon/suit combo or cheesy mechanic to win.
mass attack or not, SOG was holding their own.
"only people still playing the game at all".....goes straight to my point. Well, I don't claim to be any sort of be-all end-all of PC but I for my active PC period never saw a strong team. The couple times they actually fought I did see a whole lot of one-dimensional fotm spam tho. And definitely saw a lot of peek-a-boo games deployed in battles they were no-showing while they tried to scout out an empty match to load 16 into. By "only people playing" I do mean literally the only people playing. Any point along the DUST timeline can be use as a litmus for the "successful because everyone left" arguement rhetorically except for when the active player numbers actually support it. Pre or post the Rogue Wedding, for example. Difference between that and this tho is the active playerbase numbers are so low now, soooooo low, that there's not even a contest. It's a win by default. Which to the original question is why nobody in their right mind applauds their "success" that way. It undermines the definition of success in competition and equates mere (albeit sustained) participation to viable, active competition. Hell, trophys all around in that case, my NPC corp owned Molden Heath in that case. Fwiw, I think if there's going to be timeline correlations to events (totally worthwhile for context) those should probably be the larger external RL events that shaped the game like say, Pre Uprising-Uprising (for the old guard, betaperiod stuff) Uprising-Rouge Wedding (for the actual release stuff) Rouge Wedding-Server Close announcement (for the post RW period). Even several months prior to closure announcement tho playerbase numbers were in steep decline. But as a general breakdown, that encompasses the vast majority of viable playing period, marks the biggest shifts imo without delving too far into the Nerf/Buff update meta carousel that occurred and leaves plenty of room to showcase everyone ever involved in MH/PC and where notable also discuss those metachanges and how they affected groups individually. The couple months prior and this post Closure announcement period is very epilogual, worthy of inclusion as well but in exactly that sort of context. The Epilogue. Someone just posted this link in another thread in this section. http://youtu.be/c3Wz8CiCSFgNow, I'm not saying SOG was a better corp. I'm just saying that SOG is/was a good corp. But people don't give them props because it was after a certain point in the timeline.
Yeah, happened to tune in and just saw that. I'm not sure which one I find funnier, the irony of the source or the soundbite clip that took me down memory lane. There's memories and/or footage of everybody losing maybe even losing hard at some point. CAP worked to achieve, SOG has worked to achieve, that's a given. Quality work produces quality results tho and I guess, really, thats the only difference between your interpretation or mine. Although even then we are both cognizant and respectful of the relative time frames (which is always a factor) since, as any craftsman can attest, timing is always a factor in achieving quality. Just as circumstance is always a factor when evaluating results.
In many ways that post Rogue Wedding period is arguably a more challenging period to have risen to the top in since a huge piece of that already experienced playerbase quit. Leaving the playing field a little more even and success more reliant on skill with tactics and strategies versus simple SP domination. Not to discredit the beta groups but there can't be much denial about that SP and what it meant in matches between pre-Uprising combatants and post-Uprising combatants. That's just that RPG thing: play more, skill more, be/do more.
Just as the argument about success in the full decline period. There's just significantly fewer players total. Very significantly fewer total. After a certain point the effect of that change in circumstance can't be neglected.
Which may be part of Shep's point about the standard-bearers who subsist. Built of the remains of one or a thousand, does the banner mean any less to those who'll still carry it? And should it mean any less to those who see it from afar? I could be totally wrong, Shepherd's a bigboy, he can explain himself. But as far as historical records go, so long as the timeframes are there for the results evaluations and the results themselves are accurate all the history really needs is accurate transposition. Accuracy of internal dramatics included.
Rereading the last couple pages on this I don't think we're really in much disagreement about conclusions. Just which sets of parameters are framing and defining them. Molden Heath/PC and what the corps who've been there and what those leaderships and players did while they were there speak for themselves.
Open-Beta Vet.
CAPCRO Nomad.
DUST514 is WARFARE, not WAR-FAIR
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Ydubbs81 RND
Ahrendee Mercenaries
4397
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Posted - 2016.03.30 12:48:00 -
[291] - Quote
el OPERATOR wrote:
Yeah, happened to tune in and just saw that. I'm not sure which one I find funnier, the irony of the source or the soundbite clip that took me down memory lane. There's memories and/or footage of everybody losing maybe even losing hard at some point. CAP worked to achieve, SOG has worked to achieve, that's a given. Quality work produces quality results tho and I guess, really, thats the only difference between your interpretation or mine. Although even then we are both cognizant and respectful of the relative time frames (which is always a factor) since, as any craftsman can attest, timing is always a factor in achieving quality. Just as circumstance is always a factor when evaluating results.
In many ways that post Rogue Wedding period is arguably a more challenging period to have risen to the top in since a huge piece of that already experienced playerbase quit. Leaving the playing field a little more even and success more reliant on skill with tactics and strategies versus simple SP domination. Not to discredit the beta groups but there can't be much denial about that SP and what it meant in matches between pre-Uprising combatants and post-Uprising combatants. That's just that RPG thing: play more, skill more, be/do more.
Just as the argument about success in the full decline period. There's just significantly fewer players total. Very significantly fewer total. After a certain point the effect of that change in circumstance can't be neglected.
Which may be part of Shep's point about the standard-bearers who subsist. Built of the remains of one or a thousand, does the banner mean any less to those who'll still carry it? And should it mean any less to those who see it from afar? I could be totally wrong, Shepherd's a bigboy, he can explain himself. But as far as historical records go, so long as the timeframes are there for the results evaluations and the results themselves are accurate all the history really needs is accurate transposition. Accuracy of internal dramatics included.
Rereading the last couple pages on this I don't think we're really in much disagreement about conclusions. Just which sets of parameters are framing and defining them. Molden Heath/PC and what the corps who've been there and what those leaderships and players did while they were there speak for themselves.
Two things.....now if timeline doesn't matter and one agrees wholeheartedly with Shep's point about those "still carrying the banner", then it doesn't end. And S.O.G., for what it's worth should get their just due. There was a moment where everyone was nervous (some even scared) about facing S.O.G. But imo, it doesn't matter cause corps picked up what was left when others retired.
Secondly, sp gap wasn't the issue either. From the start of pc, everyone was here and most were floating around the same amount of sp. CRONOS, EoN, ROFL, LOI, NF, STB, Zion, etc. The first exodus began with the Imps and PFBHz. But mostly everyone was still here. EoN became the first dominant force in pc on a massive scale. Then after the FEC war, EoN left minus a few guys. PC wasn't what it was but it was still alive as AE became the powerhouse. Sp still wasn't an issue because pc still consisted of vets. There were small corps trying to get in but it was a skill issue and not an sp issue. Anyone that came in when the game was released would have had enough sp to be competitive.
People were starting to fade out but it wasn't until fanfest '14 where you saw the huge exodus from the game. People left the game cold turkey. After that there was no real competition left. I believe this is when OH rose to dominance but there was no real opposition. All of the players that were in the dominant corps that stayed had to find a new home. So corps that started to get some success, acheived it because the bad boys left and not moreso because they "caught up in sp".
A lot of the corps that came up later and achieved some sort of pc success want to put it all on sp and I can appreciate that. But it wasn't the case. The game was out for more than a year and they would have had enough time to catch up in sp.
Check RND out here
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Heimdallr69
Negative-Feedback.
6929
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Posted - 2016.03.30 15:56:00 -
[292] - Quote
Ydubbs81 RND wrote:el OPERATOR wrote:
Yeah, happened to tune in and just saw that. I'm not sure which one I find funnier, the irony of the source or the soundbite clip that took me down memory lane. There's memories and/or footage of everybody losing maybe even losing hard at some point. CAP worked to achieve, SOG has worked to achieve, that's a given. Quality work produces quality results tho and I guess, really, thats the only difference between your interpretation or mine. Although even then we are both cognizant and respectful of the relative time frames (which is always a factor) since, as any craftsman can attest, timing is always a factor in achieving quality. Just as circumstance is always a factor when evaluating results.
In many ways that post Rogue Wedding period is arguably a more challenging period to have risen to the top in since a huge piece of that already experienced playerbase quit. Leaving the playing field a little more even and success more reliant on skill with tactics and strategies versus simple SP domination. Not to discredit the beta groups but there can't be much denial about that SP and what it meant in matches between pre-Uprising combatants and post-Uprising combatants. That's just that RPG thing: play more, skill more, be/do more.
Just as the argument about success in the full decline period. There's just significantly fewer players total. Very significantly fewer total. After a certain point the effect of that change in circumstance can't be neglected.
Which may be part of Shep's point about the standard-bearers who subsist. Built of the remains of one or a thousand, does the banner mean any less to those who'll still carry it? And should it mean any less to those who see it from afar? I could be totally wrong, Shepherd's a bigboy, he can explain himself. But as far as historical records go, so long as the timeframes are there for the results evaluations and the results themselves are accurate all the history really needs is accurate transposition. Accuracy of internal dramatics included.
Rereading the last couple pages on this I don't think we're really in much disagreement about conclusions. Just which sets of parameters are framing and defining them. Molden Heath/PC and what the corps who've been there and what those leaderships and players did while they were there speak for themselves.
Two things.....now if timeline doesn't matter and one agrees wholeheartedly with Shep's point about those "still carrying the banner", then it doesn't end. And S.O.G., for what it's worth should get their just due. There was a moment where everyone was nervous (some even scared) about facing S.O.G. But imo, it doesn't matter cause corps picked up what was left when others retired. Secondly, sp gap wasn't the issue either. From the start of pc, everyone was here and most were floating around the same amount of sp. CRONOS, EoN, ROFL, LOI, NF, STB, Zion, etc. The first exodus began with the Imps and PFBHz. But mostly everyone was still here. EoN became the first dominant force in pc on a massive scale. Then after the FEC war, EoN left minus a few guys. PC wasn't what it was but it was still alive as AE became the powerhouse. Sp still wasn't an issue because pc still consisted of vets. There were small corps trying to get in but it was a skill issue and not an sp issue. Anyone that came in when the game was released would have had enough sp to be competitive. People were starting to fade out but it wasn't until fanfest '14 where you saw the huge exodus from the game. People left the game cold turkey. After that there was no real competition left. I believe this is when OH rose to dominance but there was no real opposition. All of the players that were in the dominant corps that stayed had to find a new home. So corps that started to get some success, acheived it because the bad boys left and not moreso because they "caught up in sp". A lot of the corps that came up later and achieved some sort of pc success want to put it all on sp and I can appreciate that. But it wasn't the case. The game was out for more than a year and they would have had enough time to catch up in sp. People used to say I was only good due to my sp advantage yet most of them had more sp than me..when I joined TP I had 6-8m sp and for those who don't know that's about 226 days since the final wipe..oh no, huge advantage..they saw tags and I somehow no lifed hundreds of million sp..those were my fav excuses from no skill players |
el OPERATOR
Sinq Laison Gendarmes Gallente Federation
1695
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Posted - 2016.03.30 23:00:00 -
[293] - Quote
Well, I already put forward that timeline is indeed relevant. A history without a timeline isn't a history, it's a pile of event flashcards. And unless hard limits on where said timeline begins and ends then yeah, it'd run forever leaving plenty of room for whoever to come, go, and someone else to come after. Realistically, unless you're only intending on presenting a very abridged version of MH events on the ground, there's no way you could limit it to only the beta/pre-Uprising period or even pre-Rouge Wedding. Yes, a shitton of players split after FF14 but a great many stayed and a shitton more came in. Game population numbers I don't think went into full decline mode until a month or two after the last PC overhaul.
At least for me, that's when I really started to see the number on the loading screen for Tranq drop, once busy channels purged of traffic and matches both Pub and FacWar loading in with half as many players as there should've been. And the vids from PCs were partial mix-teams videographing their shitshows.
On the SP topic, SP has always been a factor. That's the RPG aspect of the game design. If your teams average SP is 7M and mine is 3M your guys are able to outfit themselves more effectively than mine. And when my guys get to 7M your guys now are at 11. At low amounts between the two sure, anyone is competitive. Higher amounts tho the real flexibility in builds and individuals begins to come through allowing broad versatility of individual player from the strategic sense.
Maybe I'm a little more sensitive to this having run Logi as my primary my entire PC "career" but some of those early PCs were just super lopsided and definitely the FullTrueProto (suit/mods/weapons/coreskills) vs. SimpleProto (suit/some mix of adv and pro weapon/mods/cores) experience. Hell, I didn't even have access to all the tools to truly create the sort of battlefield logistics matches could require until I was upwards of the mid 40's. Yeah, I could slow-leash a fat or drop a ****** hive at 6 but that sort of thing didn't cut it in PC. Maybe among prebeta players during the prebeta period (when SP was a little more equalized across participants) but definitely not post Uprising/Rouge Wedding. Even with the small amount of "equalization" of post FF14 since those who did stay were fairly well along their way progression-wise.
Open-Beta Vet.
CAPCRO Nomad.
DUST514 is WARFARE, not WAR-FAIR
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Deluxe Edition
Crux Special Tasks Group Gallente Federation
785
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Posted - 2016.04.18 21:31:00 -
[294] - Quote
We came, we saw, we dominated, we got bored. |
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