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el OPERATOR
Sinq Laison Gendarmes Gallente Federation
1
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Posted - 2015.11.15 00:12:00 -
[1] - Quote
Interesting reading, this thread. If there's to be an accounting of MH and the corps who've thrived there then it would be very incomplete without CALLC.
I'd have to think back a bit but if it's wanted I could provide some insight to the internal workings during my time as a director there.
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el OPERATOR
Sinq Laison Gendarmes Gallente Federation
1
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Posted - 2015.11.19 03:19:00 -
[2] - Quote
xTheSiLLyRaBBiTx wrote:Kail Mako wrote:I haven't been around since the beginning, but I can give a brief history of what I remember. When I joined, NS was on top. They were a goddamn Farmhouse. No one could even hope to touch them with those timers set at 09:00 UTC. I didn't really see much activity in MH until I joined Capital Acquisition though. Being the first corp I joined that actually bothered to PC I was blown away by the skill of these guys. This isn't just me talking out of my ass either. CAP actually held the most MH for a period of time, but we'll get to that later. At the most pivotal point in time related to FF 14' (The Rouge Wedding), DNS took 98% of MH. I don't really recall exactly when, but I know that a lot of the big corps were in the same Alliance. "The One True Empire" it was called. **** started brewing when AE. left the Alliance though. Right about when Zatara and Fatal Absolution followed through on their original plan to kill DNS internally prior to being bought out. (LARGE FU+ēKING GAP BUT) long story short Fatal Absolution takes over 36% MH while in General Tso's Alliance... Later on Shep Grey petitioned to Zatara for Fatal Absolution to give up land to TSO's equally; Zatara approved by reducing down to 10%. On the surface, Cap was getting into a lot of fights with O.H. I hear that at the time O.H. was on DL's payroll. It was never very serious though, and rarely were districts actually flipped. However, Shep and OH leadership, alongside TOP and KEQ, struck a chord that would send Roman's boat crashing into ruin, Fatal Absolution and OH into an un-ressolveable blood feud, leading to the remission of Fatal Absolution, and the death of Murphy's-Law and Molon Label; TSO Alliance was defeated. We took 13 districts in one day. I personally participated in 5-6 PCs that day. After that, nothing really happened that was noteworthy for awhile. Capital lost it's leadership, and we were dormant for the longest time. I don't know if it was before or after we went silent that we managed to take most of MH, but we started giving it away to smaller corps. (ANOTHER LARGE FU+ēKING GAP) long story short FA awakens to war with OH... OH almost wipes them out Silly Rabbit breaks off FA to save FA by (becoming FAAAAaaaAAAmous ) resurrecting Negative-Feedback with Kane Spero OH almost wipes out FA (again) FA asks NF for help NF allies with FA to stop OH's warmongering OH is losing at this point... horribly NF decides to spare OH NF takes in OH refugees NF implodes due to this and fractions off to become a new AE, others return to FA AE takes in the same refugees it imploded over to wipe-out OH for good, as well as exhort [extort?] peaceful corporations. Radar comes back and mercy kills OH Meanwhile...Capital was in Egbringer VII, sipping on mimosas... untouched I honestly don't know the future of Dust. To me personally, it seems like corps are rising and dying faster than ever. FTFY. It seems your a little off in some notes.
You're not much better, insofar as CA goes. You're at 100% on self-promotion tho.
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el OPERATOR
Sinq Laison Gendarmes Gallente Federation
1
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Posted - 2016.01.15 18:33:00 -
[3] - Quote
xTheSiLLyRaBBiTx wrote:
I was in the same channel voiced with Zatara when Shep Grey asked for Districts. Ask him yourself. For him to deny it would be an outright lie. Even he had to start somewhere.
While you may well have been listening in on their convo, the greater context and implications at that time you are very obviously unaware of. Which is okay, it's probably better that way.
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el OPERATOR
Sinq Laison Gendarmes Gallente Federation
1
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Posted - 2016.01.15 19:00:00 -
[4] - Quote
The politics IS the history, Kail. Whether bought, bartered or battled over the transference of ownership in MH is all political. The starmap is the illustrations to the story.
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el OPERATOR
Sinq Laison Gendarmes Gallente Federation
1
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Posted - 2016.01.15 20:50:00 -
[5] - Quote
Kail Mako wrote:el OPERATOR wrote:The politics IS the history, Kail. Whether bought, bartered or battled over the transference of ownership in MH is all political. The starmap is the illustrations to the story. You seem to think that the history of MH is the history of dust. While the most visible part, there's a lot more to it than that. I'd rather read something compiled by a bunch of mercs about their way through Dust, than something written by a bunch of mercs about MH. That could be a chapter, but everyone who's even been half paying attention knows the history of MH. Also, quit being a rage-quitter, and get your ass back in Cap when 1.3 drops.
I don't disagree, which is why the starmap is just the pictures. Individual Independence is just as political as Affiliation Allegiance, in experience and practice. End of the day tho it's relationships and their results whatever the basis or depth of those relationships is.
And "rage-quit" is a poor characterization of my withdrawal. I didn't leave out of rage or anger. Things were just such that the best thing for me was to go. The decision wasn't easy or immediate and while more abrupt than I had intended ultimately circumstances were what they were. I'm a low-pro and drama-free kind of guy in RL and keep my GL the same. Its a self-respect thing.
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DUST514 is WARFARE, not WAR-FAIR
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el OPERATOR
Sinq Laison Gendarmes Gallente Federation
1
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Posted - 2016.01.15 20:59:00 -
[6] - Quote
I question how much "place" there'd be for me in NewCap anyway, I've been nomad for a while.
Not to mention 1.3 isn't a PS4 port unfortunately.
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el OPERATOR
Sinq Laison Gendarmes Gallente Federation
1
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Posted - 2016.01.16 16:43:00 -
[7] - Quote
Viktor Hadah Jr wrote:Sadly for this the best stories are the ones never told.
The results on PC and DUST in general are pretty obvious though.
https://www.google.com/search?q=x+files+the+truth+is+out+there+gif&tbm=isch&ei=QHKaVs-6HcbMjwPZ85HgAw&start=40&sa=N#mhpiv=16
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el OPERATOR
Sinq Laison Gendarmes Gallente Federation
1694
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Posted - 2016.03.25 20:30:00 -
[8] - Quote
Ydubbs81 RND wrote:Shepherd Grey wrote:[quote=Heimdallr69]
Albeit I see people like ydubbs here saying everything after X time is meaningless....eyes of the beholder. As long as one carries the flag, does its colors mean nothing to those who march behind it? There's a reason why noone mentions SOG although they have had their grip on planetary conquest for the longest while now in PC. Why is that reason?
Because their primary means of stranglehold to ensure success was full exploitation of most every mechanic possible to not have to actually fight? **** like spamming mass attacks to take a whole team into an empty battle while avoiding any populated or actively monitored ones? Or spamming whatever the most broken/exploitative fit was available after any patch? Relying on total game-break glitches like the LAV glitch to not just win but avoid fairly earned losses? Because the only time or reason they rose to anything that could be considered a grip on PC is after they're basically the only people still playing the game at all anymore? I mean **** man, I fkn PWN at monopoly when I play solo. And don't even get me started on Command and Conquer when it's to 4 players and I am all 4, table flips and all.
They earned their no-prize.
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el OPERATOR
Sinq Laison Gendarmes Gallente Federation
1694
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Posted - 2016.03.25 23:59:00 -
[9] - Quote
Ydubbs81 RND wrote:el OPERATOR wrote:Ydubbs81 RND wrote:Shepherd Grey wrote:[quote=Heimdallr69]
Albeit I see people like ydubbs here saying everything after X time is meaningless....eyes of the beholder. As long as one carries the flag, does its colors mean nothing to those who march behind it? There's a reason why noone mentions SOG although they have had their grip on planetary conquest for the longest while now in PC. Why is that reason? Because their primary means of stranglehold to ensure success was full exploitation of most every mechanic possible to not have to actually fight? **** like spamming mass attacks to take a whole team into an empty battle while avoiding any populated or actively monitored ones? Or spamming whatever the most broken/exploitative fit was available after any patch? Relying on total game-break glitches like the LAV glitch to not just win but avoid fairly earned losses? Because the only time or reason they rose to anything that could be considered a grip on PC is after they're basically the only people still playing the game at all anymore? I mean **** man, I fkn PWN at monopoly when I play solo. And don't even get me started on Command and Conquer when it's to 4 players and I am all 4, table flips and all. They earned their no-prize. They were a strong team long before any use of LAV glitches. All teams exploited some sort of FOTM weapon/suit combo or cheesy mechanic to win. mass attack or not, SOG was holding their own. "only people still playing the game at all".....goes straight to my point.
Well, I don't claim to be any sort of be-all end-all of PC but I for my active PC period never saw a strong team. The couple times they actually fought I did see a whole lot of one-dimensional fotm spam tho. And definitely saw a lot of peek-a-boo games deployed in battles they were no-showing while they tried to scout out an empty match to load 16 into.
By "only people playing" I do mean literally the only people playing. Any point along the DUST timeline can be use as a litmus for the "successful because everyone left" arguement rhetorically except for when the active player numbers actually support it. Pre or post the Rogue Wedding, for example. Difference between that and this tho is the active playerbase numbers are so low now, soooooo low, that there's not even a contest. It's a win by default.
Which to the original question is why nobody in their right mind applauds their "success" that way. It undermines the definition of success in competition and equates mere (albeit sustained) participation to viable, active competition. Hell, trophys all around in that case, my NPC corp owned Molden Heath in that case.
Fwiw, I think if there's going to be timeline correlations to events (totally worthwhile for context) those should probably be the larger external RL events that shaped the game like say, Pre Uprising-Uprising (for the old guard, betaperiod stuff) Uprising-Rouge Wedding (for the actual release stuff) Rouge Wedding-Server Close announcement (for the post RW period). Even several months prior to closure announcement tho playerbase numbers were in steep decline. But as a general breakdown, that encompasses the vast majority of viable playing period, marks the biggest shifts imo without delving too far into the Nerf/Buff update meta carousel that occurred and leaves plenty of room to showcase everyone ever involved in MH/PC and where notable also discuss those metachanges and how they affected groups individually.
The couple months prior and this post Closure announcement period is very epilogual, worthy of inclusion as well but in exactly that sort of context. The Epilogue.
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el OPERATOR
Sinq Laison Gendarmes Gallente Federation
1694
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Posted - 2016.03.29 21:32:00 -
[10] - Quote
Ydubbs81 RND wrote:el OPERATOR wrote:Ydubbs81 RND wrote:[quote=el OPERATOR][quote=Ydubbs81 RND]
They were a strong team long before any use of LAV glitches.
All teams exploited some sort of FOTM weapon/suit combo or cheesy mechanic to win.
mass attack or not, SOG was holding their own.
"only people still playing the game at all".....goes straight to my point. Well, I don't claim to be any sort of be-all end-all of PC but I for my active PC period never saw a strong team. The couple times they actually fought I did see a whole lot of one-dimensional fotm spam tho. And definitely saw a lot of peek-a-boo games deployed in battles they were no-showing while they tried to scout out an empty match to load 16 into. By "only people playing" I do mean literally the only people playing. Any point along the DUST timeline can be use as a litmus for the "successful because everyone left" arguement rhetorically except for when the active player numbers actually support it. Pre or post the Rogue Wedding, for example. Difference between that and this tho is the active playerbase numbers are so low now, soooooo low, that there's not even a contest. It's a win by default. Which to the original question is why nobody in their right mind applauds their "success" that way. It undermines the definition of success in competition and equates mere (albeit sustained) participation to viable, active competition. Hell, trophys all around in that case, my NPC corp owned Molden Heath in that case. Fwiw, I think if there's going to be timeline correlations to events (totally worthwhile for context) those should probably be the larger external RL events that shaped the game like say, Pre Uprising-Uprising (for the old guard, betaperiod stuff) Uprising-Rouge Wedding (for the actual release stuff) Rouge Wedding-Server Close announcement (for the post RW period). Even several months prior to closure announcement tho playerbase numbers were in steep decline. But as a general breakdown, that encompasses the vast majority of viable playing period, marks the biggest shifts imo without delving too far into the Nerf/Buff update meta carousel that occurred and leaves plenty of room to showcase everyone ever involved in MH/PC and where notable also discuss those metachanges and how they affected groups individually. The couple months prior and this post Closure announcement period is very epilogual, worthy of inclusion as well but in exactly that sort of context. The Epilogue. Someone just posted this link in another thread in this section. http://youtu.be/c3Wz8CiCSFgNow, I'm not saying SOG was a better corp. I'm just saying that SOG is/was a good corp. But people don't give them props because it was after a certain point in the timeline.
Yeah, happened to tune in and just saw that. I'm not sure which one I find funnier, the irony of the source or the soundbite clip that took me down memory lane. There's memories and/or footage of everybody losing maybe even losing hard at some point. CAP worked to achieve, SOG has worked to achieve, that's a given. Quality work produces quality results tho and I guess, really, thats the only difference between your interpretation or mine. Although even then we are both cognizant and respectful of the relative time frames (which is always a factor) since, as any craftsman can attest, timing is always a factor in achieving quality. Just as circumstance is always a factor when evaluating results.
In many ways that post Rogue Wedding period is arguably a more challenging period to have risen to the top in since a huge piece of that already experienced playerbase quit. Leaving the playing field a little more even and success more reliant on skill with tactics and strategies versus simple SP domination. Not to discredit the beta groups but there can't be much denial about that SP and what it meant in matches between pre-Uprising combatants and post-Uprising combatants. That's just that RPG thing: play more, skill more, be/do more.
Just as the argument about success in the full decline period. There's just significantly fewer players total. Very significantly fewer total. After a certain point the effect of that change in circumstance can't be neglected.
Which may be part of Shep's point about the standard-bearers who subsist. Built of the remains of one or a thousand, does the banner mean any less to those who'll still carry it? And should it mean any less to those who see it from afar? I could be totally wrong, Shepherd's a bigboy, he can explain himself. But as far as historical records go, so long as the timeframes are there for the results evaluations and the results themselves are accurate all the history really needs is accurate transposition. Accuracy of internal dramatics included.
Rereading the last couple pages on this I don't think we're really in much disagreement about conclusions. Just which sets of parameters are framing and defining them. Molden Heath/PC and what the corps who've been there and what those leaderships and players did while they were there speak for themselves.
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el OPERATOR
Sinq Laison Gendarmes Gallente Federation
1695
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Posted - 2016.03.30 23:00:00 -
[11] - Quote
Well, I already put forward that timeline is indeed relevant. A history without a timeline isn't a history, it's a pile of event flashcards. And unless hard limits on where said timeline begins and ends then yeah, it'd run forever leaving plenty of room for whoever to come, go, and someone else to come after. Realistically, unless you're only intending on presenting a very abridged version of MH events on the ground, there's no way you could limit it to only the beta/pre-Uprising period or even pre-Rouge Wedding. Yes, a shitton of players split after FF14 but a great many stayed and a shitton more came in. Game population numbers I don't think went into full decline mode until a month or two after the last PC overhaul.
At least for me, that's when I really started to see the number on the loading screen for Tranq drop, once busy channels purged of traffic and matches both Pub and FacWar loading in with half as many players as there should've been. And the vids from PCs were partial mix-teams videographing their shitshows.
On the SP topic, SP has always been a factor. That's the RPG aspect of the game design. If your teams average SP is 7M and mine is 3M your guys are able to outfit themselves more effectively than mine. And when my guys get to 7M your guys now are at 11. At low amounts between the two sure, anyone is competitive. Higher amounts tho the real flexibility in builds and individuals begins to come through allowing broad versatility of individual player from the strategic sense.
Maybe I'm a little more sensitive to this having run Logi as my primary my entire PC "career" but some of those early PCs were just super lopsided and definitely the FullTrueProto (suit/mods/weapons/coreskills) vs. SimpleProto (suit/some mix of adv and pro weapon/mods/cores) experience. Hell, I didn't even have access to all the tools to truly create the sort of battlefield logistics matches could require until I was upwards of the mid 40's. Yeah, I could slow-leash a fat or drop a ****** hive at 6 but that sort of thing didn't cut it in PC. Maybe among prebeta players during the prebeta period (when SP was a little more equalized across participants) but definitely not post Uprising/Rouge Wedding. Even with the small amount of "equalization" of post FF14 since those who did stay were fairly well along their way progression-wise.
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