Kaze Eyrou
DUST University Ivy League
3
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Posted - 2015.10.09 16:07:00 -
[1] - Quote
Kevall Longstride wrote:The main reason people leave is either the map, they don't like their chances against the opposition and want to protect their KDR. You forgot other factors:
Framerate drops to unplayable situations where you can no longer be effective to your team at all. (1 frame every 5 to 10 seconds - happened to me)
Real life intervenes, such as family comes over without notice (happened to me), a real life emergency, like your heart starts racing abnormally (happened to me)
Your electricity cuts out (happened to me in a thunderstorm)
Your internet cuts out randomly (happened to me)
Your PS3 hard freezes (happened to me)
Your PS3 tells you explicitly it encountered an internal error and must shut down (happened to me)
The game tells you that you encountered an internal error (happened to me).
Among other things that might happens that I haven't listed.
I, too, am not a fan of people leaving matches. However, I am guilty of this too. I have blamed people who have done it, whether it was intentional or not. I have also thought of many things like Kevall has to punish leaving matches, both worse and tame than this idea that was presented.
My new idea pulls from other games that have already been implemented. Looking at League of Legends and War Thunder (games that have matchmaking and lobby style gameplay), you are punished for leaving matches too soon.
War Thunder punishes you by locking the country for a small amount of time, making you either wait that country to unlock, or you have to switch to another country in order to fly.
League of Legends has a system that tells you explicitly tells you that it's not ok to disconnect or leave games. You then have to type "I AGREE" into a box before being allowed to continue. After that, if you start leaving and/or dodging games, you are put into a "lower priority queue". In League of Legends, this means you have to wait 5 minutes in a special queue before going into the normal queue that matchmakes you into games. Also, there's another "lower priority queue" that has you wait 20 minutes.
Pros for this idea are that people who leave games are penalized by ISK, but rather time. Time is precious to everyone whether your wallet is big or small. If you were to do it by ISK, new players are penalized harsher than the older vets that hold a great amount in their wallets. Time penalties effect everyone equally.
Cons for this, however, are that these idea are pulled from games that have a significantly larger playerbases. This idea would simply thin out our already low player base as it is (already mentioned in this thread).
In closing, why not simply fix some of the coding (reducing or eliminating one or more of the causes why players leave the game aka Internal Errors on both PS3 side and game side), continue to work on matchmaking (already mentioned), and introduce a new game mode that has either metalocked matches which restricts the total level of gear used and/or a Militia/Standard only where players of any skill level can play for fun with reduced ISK rewards (also already mentioned in this thread)?
We could also introduce a PvE mode that was being worked on or thought of during the infancy of Dust 514. Yes, it would take time and resources, but would have the benefit of bringing FUN back into the game and potentially increasing the playerbase.
CB Vet // Logi Bro // @KazeEyrou
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