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Lavallois Nash
Federal Transfers and Trades
563
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Posted - 2015.10.09 13:06:00 -
[1] - Quote
Kevall Longstride wrote:This is obviously a problem. And for those that stick to the end of a game it frankly annoys the hell out of them.
I like the idea of heavy fines. I think that the fines should be on a sliding scale. Less of a fine for a player with a lower loyalty rank, a significant fine for the highest loyalty rank.
Also, its probably not possible, but instead of CONCORD taking the fine, it should be the NPC corp who exacts it for "breach of contract". That fine should then be distributed into the ISK payout for the people on the team of the quitting player.
That way when your 6 against 12 because someone was too much of a princess to put in the effort, you can atleast look forward to a boosted payout courtesy of the offending players fine.
If the fine doesnt work, match queue penalties should apply. When they go to queue for a match, put a 5 minute timer onto the regular timer as a "cooldown". This should only be used in the worst cases though. |
Lavallois Nash
Federal Transfers and Trades
563
|
Posted - 2015.10.09 13:21:00 -
[2] - Quote
Baal Omniscient wrote: cheap tactics being available, and obviously overpowered gear on the other side.
Its a war game for christ sakes. Do you know what war is? War is getting your side to win by making the other poor SOB die for his side.
This isnt organized sports, this isnt monopoly with friends. You were hired to participate in a battle. As a soldier of fortune, Your supposed to be making your fortune throwing down the heavy hits your contractor asked you to.
Lets say you finished a battle and the NPC corp decided not to pay you? What if halfway through the battle the NPC corp called off the attack and refused payout? If the NPC corp breached its contract with you, youd be livid.
Yet you reserve the right to break the contract with them on a whim with no penalty?
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Lavallois Nash
Federal Transfers and Trades
563
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Posted - 2015.10.09 16:33:00 -
[3] - Quote
Baal Omniscient wrote: REALITY CHECK: This is not war, this a videogame. A videogame requires balance between players or it's not enjoyable to play. If it's not enjoyable to play your game dies. Balance > Realism.
Let's say you put down the keyboard until you recognise the difference between a war and an entertainment source.
Ok, so if you dont want to participate in the meta, why are you here? Why dont you go play Mario Party or something?
Did you ever consider that the whole concept of a universe and of meta and of mercs actually might be entertaining to people? People who dont just sign onto a game to get a sense of self worth from numbers?
You talk about balance but listed "cheap tactics" as a reason for quitting. A cheap tactic has nothing to do with balance it just means you arent smart enough to have developed a counter.
Maybe if you spent less time rage quitting and more time being creative there would be no "cheap tactics" used against you. |
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