|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Haolo Geardreck
Calvary Won't Arrive
0
|
Posted - 2015.10.09 10:18:00 -
[1] - Quote
I've preferred half carrot, half stick. The server can tell if you lost connection, manually quit, and how often this happens. Then there are variables such as how long the game has gone on, if your team was losing, your kdr, history of match loss/win/quit, and if something goes wrong and its a big misunderstanding, internet issues can be verified by the ISP if the player so desires to go through that trouble. Basically, yea, treat them like mercenaries. Some are honored and rewarded, some are blacklisted and penalized to bankruptcy.
And I've been the guy with terrible internet, sometimes I still am. At those times I play an offline game because: if you can't help the team, you shouldn't be on it! Its more true in games like Dust, CoD, and LoL, where attendance and reaction time make a huge impact.
G Commando/Sentinel, A Assault/Logistics, M Scout
- Terrible FPS gamer
- Decent Strategy gamer
- Good RPG gamer
|
Haolo Geardreck
Calvary Won't Arrive
1
|
Posted - 2015.10.09 13:28:00 -
[2] - Quote
Lavallois Nash wrote:Baal Omniscient wrote: cheap tactics being available, and obviously overpowered gear on the other side. Its a war game for christ sakes. Do you know what war is? War is getting your side to win by making the other poor SOB die for his side. This isnt organized sports, this isnt monopoly with friends. You were hired to participate in a battle. As a soldier of fortune, Your supposed to be making your fortune throwing down the heavy hits your contractor asked you to. Lets say you finished a battle and the NPC corp decided not to pay you? What if halfway through the battle the NPC corp called off the attack and refused payout? If the NPC corp breached its contract with you, youd be livid. Yet you reserve the right to break the contract with them on a whim with no penalty?
If this game is connected to EVE, people can take is as seriously as EVE, which is pretty damn serious. So introduce a little realism to the game, and a very basic life lesson. So if you know its almost bedtime, you're expecting a call, or otherwise may not be able to finish a game, go find something else to do. Maybe take the trash out or something productive. I'll call back my own mother after a game, its integrity, she's glad I have it even in "silly games". Thankfully more games these days are teaching it.
G Commando/Sentinel, A Assault/Logistics, M Scout
- Terrible FPS gamer
- Decent Strategy gamer
- Good RPG gamer
|
Haolo Geardreck
Calvary Won't Arrive
1
|
Posted - 2015.10.09 13:47:00 -
[3] - Quote
There are video games.. then there are: Simulators (Gran Turismo) Competition Platforms (League of Legends) Virtual Worlds (SecondLife, EVE) And more types. Basically, not every game is just a game to the primary player base or even the developers. And CCP tied DUST to EVE, so I believe that makes it a virtual world, not just a game. They even came up with explanations for respawning and how weapons work. Anybody in CCP want to settle this?
G Commando/Sentinel, A Assault/Logistics, M Scout
- Terrible FPS gamer
- Decent Strategy gamer
- Good RPG gamer
|
Haolo Geardreck
Calvary Won't Arrive
5
|
Posted - 2015.10.09 16:55:00 -
[4] - Quote
Even if our player base thinned from losing sadists, flamers, and people with terrible connections, the people who spend a few dollars here and there and enjoy the game for what it is would still be around supporting the game and it would create a better enviroment for new players and growth. Besides, measures can be placed to help tell is the player is just quitting to annoy people. And with that, map selection or awareness would need to be available for the casual games. Sorry, but if you enlist with the Amarr empire, you go where they need you.
Basically, the entire matchmaking needs a rebuilding. That takes a lot of effort. CCP still has players, so that isn't going to become a priority.
G Commando/Sentinel, A Assault/Logistics, M Scout
- Terrible FPS gamer
- Decent Strategy gamer
- Good RPG gamer
|
Haolo Geardreck
Calvary Won't Arrive
5
|
Posted - 2015.10.09 20:14:00 -
[5] - Quote
Adipem Nothi wrote:Sounds like a pretty bad idea to me, Dennie.
Carrot > Stick.
I love the game, I buy boosters and respecs often, and I try to play as regularly as I can. I also leave matches every day for lots of different reasons; lag/stability is chief among them. If you were to hit me with a stick for leaving a match when it lagged, I can assure you that I'd turn the game off instead of trying to find a playable battle. The less I play, the less likely I'll be to buy boosters and respecs. Pushing away paying customers doesn't seem like a sound business strategy. Further, and perhaps more importantly, with headcounts seldom topping 3k/day, I don't think that now would be a good time to whip out the stick.
Here are my suggestions:
1) Improve gameplay performance and stability. Cut graphics. Convert socket maps to static maps. Reduce players per battle. Do whatever it takes. Making cuts is acceptable; instability is not.
2) Remove server selection. Set everyone's battleserver to automatic. Group players by region and ping when PCU permits; otherwise, group players by ping. Boot players beyond permissible lag thresholds from match. Abort matches if/when the lag cannot be remedied (so players don't have to).
3) Add an ISK/SP bonus for completing consecutive matches.
4) Fix what's wrong with pub pay. Coming into a match late should not guarantee a paycheck of pennies. Same goes for being put on a team with a disproportionately high number of rep logis. Err on the side of your customers. Too much pay is better than not enough.
5) Reward personal effort and achievement. Try keep-what-you-kill and see how it works. People might not like the idea, but it's a whole lot less risky than whipping out the stick.
I fully agree with an option to leave if your ping gets too high, but not auto-boot. I get spikes during most matches, but its generally low ping. And I mean spikes that seem to be about 2500 for a few seconds.
As for the stick.. the stick will be harder to get than the carrot, and it'll disappear easier too. This is primarily for the repeat offenders who can no prove it was a power outage, ISP issue, or another recorded event. As for RL events, most can be planned around, the rest wouldn't happen often enough to get the stick. Every aspect of the carrot, stick, and matchmaking would need to be rebuilt for things to work properly, with an "ELO" system like league has. But withindividual skill mattering partially.
G Commando/Sentinel, A Assault/Logistics, M Scout
- Terrible FPS gamer
- Decent Strategy gamer
- Good RPG gamer
|
Haolo Geardreck
Calvary Won't Arrive
5
|
Posted - 2015.10.09 22:51:00 -
[6] - Quote
deezy dabest wrote:Adipem Nothi wrote:Haolo Geardreck wrote: I fully agree with an option to leave if your ping gets too high, but not auto-boot. I get spikes during most matches, but its generally low ping. And I mean spikes that seem to be about 2500 for a few seconds.
I'm suggesting that low-latency and high-latency players be grouped by like type. I've no technical understanding of how these things work, but if instances exist wherein one player's connection is causing framerate drops and rubberbanding for other players, that player is ruining the match and needs to go. This sounds highly exploitable in my opinion and would probably make lag switches a real thing. Forcing yourself into that lower group and then bumping your connection back up to normal to farm those who have lower connections would be the padding of all padding. Between net code, server side hit detection, and an insane amount of calculations I see the whole thing as a cluster **** which personally I am glad I am not one of the ones trying to fix it. I feel like step 1 should be damage normalization, reducing the load on the server when it comes to applying damage would be a big help. It does not sound like much but when you are dealing with ping times as low as 20 - 30ms for some people a simple 10ms extra time processing on the server suddenly becomes huge. Going beyond that I really do not see any great way to handle high latency players without either punishing them or hurting game play for everyone. I feel like pretty good work has been done reducing the benefit of fast suits used in conjunction with a slow connection and whatever was done we could use a lot more of.
For those who know how, yea, it would be an easy exploit. High latency players shouldn't even be trying to play something so fast-paced in my opinion. I've been the laggy guy before, I just picked up a different game instead of ruining it for everyone. If they don't have that decency or are simply unwilling to get better internet (if available), I feel like some firm of punishment is in order, even if its just the first part of the stick: a longer queue or such. The server will also know their lag and keep from making their punishment harsher for simple disconnects. Due to a terrible ISP.
G Commando/Sentinel, A Assault/Logistics, M Scout
- Terrible FPS gamer
- Decent Strategy gamer
- Good RPG gamer
|
Haolo Geardreck
Calvary Won't Arrive
5
|
Posted - 2015.10.09 23:03:00 -
[7] - Quote
People who just afk commonly should get a beautiful permaban :/
G Commando/Sentinel, A Assault/Logistics, M Scout
- Terrible FPS gamer
- Decent Strategy gamer
- Good RPG gamer
|
Haolo Geardreck
Calvary Won't Arrive
7
|
Posted - 2015.10.13 18:45:00 -
[8] - Quote
Doesn't matter to me if its a fair fight it not, and I'm kinda terrible at keeping a bead on the enemy, bad at map awareness, reflexes, etc. I just keep a cheap fitting for when I'm in a beatdown. ~500ISK per spawn for the basic or 3000 for the one I prefer. Getting beat down is just practice IMHO.
G Commando/Sentinel, A Assault/Logistics, M Scout
- Terrible FPS gamer
- Decent Strategy gamer
- Good RPG gamer
|
Haolo Geardreck
Calvary Won't Arrive
7
|
Posted - 2015.10.14 16:29:00 -
[9] - Quote
That's ~1800 AUR per victory just given away. Sure, they could drop the likelihood of rare items per box, but then opening the box becomes less worth the risk of real money, and people won't buy keys, CCP loses that money source. Instead introduce yet another currency: Favor. Use it as a universal Corp currency or to buy special types of boosts like post-battle ISK earnings or discounts on suits while in battle, skill book discounts, better sale prices on the market, use it as a type if postage for item trades whenever that becomes possible, and an option to spend some to leave a battle without penalty.
G Commando/Sentinel, A Assault/Logistics, M Scout
- Terrible FPS gamer
- Decent Strategy gamer
- Good RPG gamer
|
Haolo Geardreck
Calvary Won't Arrive
8
|
Posted - 2015.10.15 01:58:00 -
[10] - Quote
With a good carrot and lower starting pay, the stick is the threat of losing the carrot. Kinda how many of us were treated with school grades, except there was a definite stick in my contract. A D was grounded 3 weeks till the progress report. An F was 6 weeks grounded regardless and plenty of yard work to keep me from getting bored.. but As and Bs earned money. In a similar way.. half the usual payouts across the board and implement a system that allows an increase of up to 150-200%, with a quit knocking off a larger percent each successive time, starting at zero percent. And I have to partially agree with the gear/loot idea, but if its implemented, a player should be able to insure their goods in the case of a late-game disconnect.
G Commando/Sentinel, A Assault/Logistics, M Scout
- Terrible FPS gamer
- Decent Strategy gamer
- Good RPG gamer
|
|
Haolo Geardreck
Calvary Won't Arrive
11
|
Posted - 2015.10.16 02:37:00 -
[11] - Quote
Because really, how can you identify your opponent? They're all engineered clone bodies in mass-produced suits. I originally tjoughybthe clones were 'piloted' by the merc remotely, which could be picked up on. But it turns out that's not the case..
G Commando/Sentinel, A Assault/Logistics, M Scout
- Terrible FPS gamer
- Decent Strategy gamer
- Good RPG gamer
|
|
|
|