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Ateroith
Random Gunz Rise Of Legion.
182
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Posted - 2015.10.05 00:16:00 -
[1] - Quote
Why can't this be done? I mean, a lot of people are already complaining about games not being matched up correctly, where maybe in reality it is the power of the items comparative from one team to another.
This supposedly makes the TTK's close for the suits anybody use (me being a huge MLT user), and can actually take down someone when you don't have enough ISK.
And if the Dust Team looks at this and actually considers this, could you restrict every proto/officer item? Even if someone puts a proto weapon on an advanced suit?
Maybe you want to keep the game in a more free kind of environment, which I have nothing against, because you guys created the game. But it is just something that I thought should be out there.
Fair TTK's are great. This is why most PCs are very close and fair, because it makes more people use their strongest gear, not one team having a MLT suit because they can, and the other full proto. This is probably why people hate "unbalanced" teams, just saying.
This goes out to all you cool CPM dudes out there too. Keep up the great work!
"...Rule #2 - Never start a fight. Rule #3 - Never lose one either." - Lee Child
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Summa Militum
Art.of.Death
1
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Posted - 2015.10.05 00:49:00 -
[2] - Quote
Ateroith wrote:Why can't this be done? I mean, a lot of people are already complaining about games not being matched up correctly, where maybe in reality it is the power of the items comparative from one team to another.
This supposedly makes the TTK's close for the suits anybody use (me being a huge MLT user), and can actually take down someone when you don't have enough ISK.
And if the Dust Team looks at this and actually considers this, could you restrict every proto/officer item? Even if someone puts a proto weapon on an advanced suit?
Maybe you want to keep the game in a more free kind of environment, which I have nothing against, because you guys created the game. But it is just something that I thought should be out there.
Fair TTK's are great. This is why most PCs are very close and fair, because it makes more people use their strongest gear, not one team having a MLT suit because they can, and the other full proto. This is probably why people hate "unbalanced" teams, just saying.
This goes out to all you cool CPM dudes out there too. Keep up the great work!
This is what I would like but I would make an exception for APEX Suits; they are listed as Proto but really fall somewhere in between Standard and Advanced Suits. |
maybe deadcatz
TRUE TEA BAGGERS Smart Deploy
961
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Posted - 2015.10.05 00:58:00 -
[3] - Quote
Nah. I need my complex kincatz. And cal suits need their complex should regularters.
Ha! You can't kill me! I'm already dead!
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Summa Militum
Art.of.Death
1
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Posted - 2015.10.05 01:04:00 -
[4] - Quote
maybe deadcatz wrote:Nah. I need my complex kincatz. And cal suits need their complex should regularters.
You can take that bourgeois gear to Factional and PC. |
deezy dabest
IMPERIAL SPECIAL FORCES GROUP Evil Syndicate Alliance.
3
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Posted - 2015.10.05 01:24:00 -
[5] - Quote
What good does that do?
My advanced fit dumps on most newbies full proto fits because I have every single attribute maxed out. At least now they can pull out proto in an attempt to counter me if you wish. You can restrict it to militia suits in pubs and newbies still going to get stomped by coordination and higher skill bonuses.
More armor More shields More module efficacy More fitting space More damage ...
That is before you count the fact that most of us have several suits and weapons maxed out for full versatility while newbs do not even have one suit properly maxed out.
The only voice for a port is the voice of reason from money drying up.
More skins and 1% damage to keep Dust on PS3.
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DozersMouse XIII
Fatal Absolution Bleeding Sun Conglomerate
1
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Posted - 2015.10.05 01:30:00 -
[6] - Quote
I bet the isk payouts will be awesome in these welfare matches
addicted to the Kubo's GMK-16 banana cannon
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HOWDIDHEKILLME
Dying to Reload
1
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Posted - 2015.10.05 01:51:00 -
[7] - Quote
Ateroith wrote:Why can't this be done? I mean, a lot of people are already complaining about games not being matched up correctly, where maybe in reality it is the power of the items comparative from one team to another.
This supposedly makes the TTK's close for the suits anybody use (me being a huge MLT user), and can actually take down someone when you don't have enough ISK.
And if the Dust Team looks at this and actually considers this, could you restrict every proto/officer item? Even if someone puts a proto weapon on an advanced suit?
Maybe you want to keep the game in a more free kind of environment, which I have nothing against, because you guys created the game. But it is just something that I thought should be out there.
Fair TTK's are great. This is why most PCs are very close and fair, because it makes more people use their strongest gear, not one team having a MLT suit because they can, and the other full proto. This is probably why people hate "unbalanced" teams, just saying.
This goes out to all you cool CPM dudes out there too. Keep up the great work!
If they do this you would have to include complex mod's, equipment and vehicals ( along with their mod's )
If you are running mostly milita you are making most of your own problems. Ex. Single hives, single grenade, slower reload, less ammo. Once you have access to basic gear it's just dumb to not use it. |
HOWDIDHEKILLME
Dying to Reload
1
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Posted - 2015.10.05 01:58:00 -
[8] - Quote
deezy dabest wrote:What good does that do?
My advanced fit dumps on most newbies full proto fits because I have every single attribute maxed out. At least now they can pull out proto in an attempt to counter me if you wish. You can restrict it to militia suits in pubs and newbies still going to get stomped by coordination and higher skill bonuses.
More armor More shields More module efficacy More fitting space More damage ...
That is before you count the fact that most of us have several suits and weapons maxed out for full versatility while newbs do not even have one suit properly maxed out.
You forgot scan precision Profile
And don't forget even milita tanks with no skills vs max skill pilots in milita. Its amazing the first time you run a maxed out tank and destroy an installation before it gets a shot off. |
Ydubbs81 RND
Ancient Exiles. Bleeding Sun Conglomerate
4
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Posted - 2015.10.05 01:59:00 -
[9] - Quote
You know what......remove squads from pub matches. That would help even things up.
"Bring out mass drivers & jump around goddamit"
Check RND out here
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Ydubbs81 RND
Ancient Exiles. Bleeding Sun Conglomerate
4
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Posted - 2015.10.05 02:00:00 -
[10] - Quote
DozersMouse XIII wrote:I bet the isk payouts will be awesome in these welfare matches
preach....these guys think 200K ISK is a lot of ISK. Without the proto gear in these matches, the payouts are ****.
"Bring out mass drivers & jump around goddamit"
Check RND out here
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Summa Militum
Art.of.Death
1
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Posted - 2015.10.05 02:30:00 -
[11] - Quote
deezy dabest wrote:What good does that do?
My advanced fit dumps on most newbies full proto fits because I have every single attribute maxed out. At least now they can pull out proto in an attempt to counter me if you wish. You can restrict it to militia suits in pubs and newbies still going to get stomped by coordination and higher skill bonuses.
More armor More shields More module efficacy More fitting space More damage ...
That is before you count the fact that most of us have several suits and weapons maxed out for full versatility while newbs do not even have one suit properly maxed out.
You're being ridiculous.
Removing Prototype Gear from Public Contracts will help newbies in their overall experience in this game which might just help them stay committed to this game long enough to skill up their Core Skills.
Removing Prototype gear from Public Contracts will also help some of the veterans who, usually due to no lack of effort on their own part, get their ass whipped constantly. |
Loyal Glasses
G.L.O.R.Y
104
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Posted - 2015.10.05 02:32:00 -
[12] - Quote
Ydubbs81 RND wrote:DozersMouse XIII wrote:I bet the isk payouts will be awesome in these welfare matches preach....these guys think 200K ISK is a lot of ISK. Without the proto gear in these matches, the payouts are ****. Fun balanced Matches AND 200k Isk? Awesome I'm OK with that that.
Glasses of the Loyal Variety
>
"The dead are notoriously unproductive "
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Thor Odinson42
Ancient Exiles. Bleeding Sun Conglomerate
7
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Posted - 2015.10.05 02:38:00 -
[13] - Quote
Summa Militum wrote:deezy dabest wrote:What good does that do?
My advanced fit dumps on most newbies full proto fits because I have every single attribute maxed out. At least now they can pull out proto in an attempt to counter me if you wish. You can restrict it to militia suits in pubs and newbies still going to get stomped by coordination and higher skill bonuses.
More armor More shields More module efficacy More fitting space More damage ...
That is before you count the fact that most of us have several suits and weapons maxed out for full versatility while newbs do not even have one suit properly maxed out.
You're being ridiculous. Removing Prototype Gear from Public Contracts will help newbies in their overall experience in this game which might just help them stay committed to this game long enough to skill up their Core Skills. Removing Prototype gear from Public Contracts will also help some of the veterans who, usually due to no lack of effort on their own part, get their ass whipped constantly.
We don't have enough fitting slots for 10+ suits with STD through PRO variants. I literally don't have a fitting that isn't at least proto. You've got so many situational fits.
But I also find myself on pathetic teams a lot and I feel zero shame in running proto.
Seriously, port it.
Hurry
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Thumb Green
Elephant Riders
2
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Posted - 2015.10.05 02:40:00 -
[14] - Quote
I was thinking this earlier. I'm sure it'd still be one side stomping the other but I rather just get my ass kicked than have my d!ck kicked in. It'd just make pubs overall better; sure most of us will still be getting those lvl 5 bonuses but they're less of an advantage on advance and less than they are on proto & officer.
At the very least, officer should be prohibited in pubs; the amount I've seen is just fcking ridiculous.
Ydubbs81 RND wrote:DozersMouse XIII wrote:I bet the isk payouts will be awesome in these welfare matches preach....these guys think 200K ISK is a lot of ISK. Without the proto gear in these matches, the payouts are ****. Simple solution, up the payout. Edit: Payouts are pretty sh!t now as it is. Not like these proto/officer stompers die much anyways except when they have the balls to stay in a match against other proto/officer stompers.
Trying to bring the slayer logi back.... unsuccessfully so far.
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Summa Militum
Art.of.Death
1
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Posted - 2015.10.05 02:49:00 -
[15] - Quote
Thor Odinson42 wrote:Summa Militum wrote:deezy dabest wrote:What good does that do?
My advanced fit dumps on most newbies full proto fits because I have every single attribute maxed out. At least now they can pull out proto in an attempt to counter me if you wish. You can restrict it to militia suits in pubs and newbies still going to get stomped by coordination and higher skill bonuses.
More armor More shields More module efficacy More fitting space More damage ...
That is before you count the fact that most of us have several suits and weapons maxed out for full versatility while newbs do not even have one suit properly maxed out.
You're being ridiculous. Removing Prototype Gear from Public Contracts will help newbies in their overall experience in this game which might just help them stay committed to this game long enough to skill up their Core Skills. Removing Prototype gear from Public Contracts will also help some of the veterans who, usually due to no lack of effort on their own part, get their ass whipped constantly. We don't have enough fitting slots for 10+ suits with STD through PRO variants. I literally don't have a fitting that isn't at least proto. You've got so many situational fits. But I also find myself on pathetic teams a lot and I feel zero shame in running proto.
You are correct about the fitting slots. We will definitely need more fitting slots; hell, even now I feel we need more fitting slots. |
Ateroith
Random Gunz Rise Of Legion.
182
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Posted - 2015.10.05 03:05:00 -
[16] - Quote
Thumb Green wrote:I was thinking this earlier. I'm sure it'd still be one side stomping the other but I rather just get my ass kicked than have my d!ck kicked in. It'd just make pubs overall better; sure most of us will still be getting those lvl 5 bonuses but they're less of an advantage on advance and less than they are on proto & officer. At the very least, officer should be prohibited in pubs; the amount I've seen is just fcking ridiculous. Ydubbs81 RND wrote:DozersMouse XIII wrote:I bet the isk payouts will be awesome in these welfare matches preach....these guys think 200K ISK is a lot of ISK. Without the proto gear in these matches, the payouts are ****. Simple solution, up the payout. Edit: Payouts are pretty sh!t now as it is. Not like these proto/officer stompers die much anyways except when they have the balls to stay in a match against other proto/officer stompers. I would definitely agree to increasing the payout. It is just up to CCP for what they are going to do about it.
"...Rule #2 - Never start a fight. Rule #3 - Never lose one either." - Lee Child
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Ateroith
Random Gunz Rise Of Legion.
182
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Posted - 2015.10.05 03:08:00 -
[17] - Quote
Thor Odinson42 wrote:Summa Militum wrote:deezy dabest wrote:What good does that do?
My advanced fit dumps on most newbies full proto fits because I have every single attribute maxed out. At least now they can pull out proto in an attempt to counter me if you wish. You can restrict it to militia suits in pubs and newbies still going to get stomped by coordination and higher skill bonuses.
More armor More shields More module efficacy More fitting space More damage ...
That is before you count the fact that most of us have several suits and weapons maxed out for full versatility while newbs do not even have one suit properly maxed out.
You're being ridiculous. Removing Prototype Gear from Public Contracts will help newbies in their overall experience in this game which might just help them stay committed to this game long enough to skill up their Core Skills. Removing Prototype gear from Public Contracts will also help some of the veterans who, usually due to no lack of effort on their own part, get their ass whipped constantly. We don't have enough fitting slots for 10+ suits with STD through PRO variants. I literally don't have a fitting that isn't at least proto. You've got so many situational fits. But I also find myself on pathetic teams a lot and I feel zero shame in running proto. It would become very few times you were on a pathetic team if they did this. Most of the time, blueberries die fast because they don't know what they're up against. They'd bring their standard stuff and try to put up against a proto suit, which we all know how it ends.
It is just that they don't have enough time (they get killed too fast to react) to put up any damage that would actually help others go in for the kill. If they restrict proto and you still have a bad team, I guess it's just new players experiencing New Eden. Gotta at least give them a chance.
"...Rule #2 - Never start a fight. Rule #3 - Never lose one either." - Lee Child
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HOWDIDHEKILLME
Dying to Reload
1
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Posted - 2015.10.05 03:12:00 -
[18] - Quote
Ydubbs81 RND wrote:You know what......remove squads from pub matches. That would help even things up.
Been saying this forever |
Ateroith
Random Gunz Rise Of Legion.
182
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Posted - 2015.10.05 03:13:00 -
[19] - Quote
Summa Militum wrote:deezy dabest wrote:What good does that do?
My advanced fit dumps on most newbies full proto fits because I have every single attribute maxed out. At least now they can pull out proto in an attempt to counter me if you wish. You can restrict it to militia suits in pubs and newbies still going to get stomped by coordination and higher skill bonuses.
More armor More shields More module efficacy More fitting space More damage ...
That is before you count the fact that most of us have several suits and weapons maxed out for full versatility while newbs do not even have one suit properly maxed out.
You're being ridiculous. Removing Prototype Gear from Public Contracts will help newbies in their overall experience in this game which might just help them stay committed to this game long enough to skill up their Core Skills. Removing Prototype gear from Public Contracts will also help some of the veterans who, usually due to no lack of effort on their own part, get their ass whipped constantly. I understand what you're telling me. The reason why I don't agree to this is because I know it is better to have a fun, competitive game rather than having your team face a proto group that just makes everybody on your side leave. We don't want that. A game where clutches involving the whole team could actually happen, instead of just one smart person playing the right suit to try to reduce the enemy's force count.
And yeah, veterans who run proto everything all day and use unfair suits like Jumpy MD fits in pubs need to be given the experience of death. I don't like it when I have those kinds of people on my team, but I just sit there and wait for my payout. This could be easily fixed by this, just saying...
"...Rule #2 - Never start a fight. Rule #3 - Never lose one either." - Lee Child
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Shaun Iwairo
Simple Minded People Pty. Ltd.
23
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Posted - 2015.10.05 03:13:00 -
[20] - Quote
Thumb Green wrote:I was thinking this earlier. I'm sure it'd still be one side stomping the other but I rather just get my ass kicked than have my d!ck kicked in. It'd just make pubs overall better; sure most of us will still be getting those lvl 5 bonuses but they're less of an advantage on advance and less than they are on proto & officer.
It's true skills are less of an advantage, but they're really not insignificant. |
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Ateroith
Random Gunz Rise Of Legion.
182
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Posted - 2015.10.05 03:14:00 -
[21] - Quote
Ydubbs81 RND wrote:You know what......remove squads from pub matches. That would help even things up. It's not fun if you can't play with your friends and have a good time. I think a 4 man squad is just right. It doesn't help to even things up because they can still choose what suits they want. If the Dust Team restricted proto gear, then any squad won't be a problem.
"...Rule #2 - Never start a fight. Rule #3 - Never lose one either." - Lee Child
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Ateroith
Random Gunz Rise Of Legion.
182
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Posted - 2015.10.05 03:17:00 -
[22] - Quote
Shaun Iwairo wrote:Thumb Green wrote:I was thinking this earlier. I'm sure it'd still be one side stomping the other but I rather just get my ass kicked than have my d!ck kicked in. It'd just make pubs overall better; sure most of us will still be getting those lvl 5 bonuses but they're less of an advantage on advance and less than they are on proto & officer. It's true skills are less of an advantage, but they're really not insignificant. Hey, those seconds in battle actually do matter. It's not about the rounds you have to land on the enemy, it's about the time you have to do it. With the differences shown in your link and the time difference it would take to eliminate the enemy, is actually a significant difference. You've got the enemy shooting at you with their rounds, so if you don't play your movements right, you could probably not get any shots in the enemy.
"...Rule #2 - Never start a fight. Rule #3 - Never lose one either." - Lee Child
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Ateroith
Random Gunz Rise Of Legion.
182
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Posted - 2015.10.05 03:22:00 -
[23] - Quote
Until the Dust Team can give me a solid reason for why this isn't a good idea, I'm still gonna stick with this.
"...Rule #2 - Never start a fight. Rule #3 - Never lose one either." - Lee Child
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Lost Apollo
Moose Knuckle Pros
110
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Posted - 2015.10.05 03:28:00 -
[24] - Quote
maybe deadcatz wrote: And cal suits need their complex should regularters.
I will have to respectfully disagree with this. I run 2 adv shield regs and I do just fine. My last match was 32/10. I use the State 'Kampo' Logistics. I run it as is mostly. I add an adv armor plates. I trade the energizer for a complex shield extender.
My armor is weak, but my shields are relentless.
State "Kampo" Logistics
Born - April 1, 2013
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HOWDIDHEKILLME
Dying to Reload
1
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Posted - 2015.10.05 03:35:00 -
[25] - Quote
Ateroith wrote:Ydubbs81 RND wrote:You know what......remove squads from pub matches. That would help even things up. It's not fun if you can't play with your friends and have a good time. I think a 4 man squad is just right. It doesn't help to even things up because they can still choose what suits they want. If the Dust Team restricted proto gear, then any squad won't be a problem.
Did you forget about fw/PC? |
Ateroith
Random Gunz Rise Of Legion.
182
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Posted - 2015.10.05 03:57:00 -
[26] - Quote
HOWDIDHEKILLME wrote:Ateroith wrote:Ydubbs81 RND wrote:You know what......remove squads from pub matches. That would help even things up. It's not fun if you can't play with your friends and have a good time. I think a 4 man squad is just right. It doesn't help to even things up because they can still choose what suits they want. If the Dust Team restricted proto gear, then any squad won't be a problem. Did you forget about fw/PC? FW & PCs are basically meant for that high pressure of losing valuable suits. And using them too gives you that sense of power, and this game would technically be useless if proto was completely out of the game. Keep proto in the game, just don't spam it so hard.
"...Rule #2 - Never start a fight. Rule #3 - Never lose one either." - Lee Child
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HOWDIDHEKILLME
Dying to Reload
1
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Posted - 2015.10.05 04:14:00 -
[27] - Quote
Ateroith wrote:HOWDIDHEKILLME wrote:Ateroith wrote:Ydubbs81 RND wrote:You know what......remove squads from pub matches. That would help even things up. It's not fun if you can't play with your friends and have a good time. I think a 4 man squad is just right. It doesn't help to even things up because they can still choose what suits they want. If the Dust Team restricted proto gear, then any squad won't be a problem. Did you forget about fw/PC? FW & PCs are basically meant for that high pressure of losing valuable suits. And using them too gives you that sense of power, and this game would technically be useless if proto was completely out of the game. Keep proto in the game, just don't spam it so hard.
A gentleman's rule to never use proto right? Yeah that'll happen.
Not having knowledge that you're squad is running pro/officer gear ( because your in a squad ) is a better deterrent to stomps than meta lock or pro lockout.
When in a squad of high sp, high skill players I average 9/10 wins, when solo it's more like 1/3 wins. Organization and shared passive's plus significant wp bonus and orbital strikes = wins. Not gear, it helps but it's not a win button. |
Ateroith
Random Gunz Rise Of Legion.
182
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Posted - 2015.10.05 04:18:00 -
[28] - Quote
HOWDIDHEKILLME wrote:Ateroith wrote:HOWDIDHEKILLME wrote:Ateroith wrote:Ydubbs81 RND wrote:You know what......remove squads from pub matches. That would help even things up. It's not fun if you can't play with your friends and have a good time. I think a 4 man squad is just right. It doesn't help to even things up because they can still choose what suits they want. If the Dust Team restricted proto gear, then any squad won't be a problem. Did you forget about fw/PC? FW & PCs are basically meant for that high pressure of losing valuable suits. And using them too gives you that sense of power, and this game would technically be useless if proto was completely out of the game. Keep proto in the game, just don't spam it so hard. A gentleman's rule to never use proto right? Yeah that'll happen. Not having knowledge that you're squad is running pro/officer gear ( because your in a squad ) is a better deterrent to stomps than meta lock or pro lockout. When in a squad of high sp, high skill players I average 9/10 wins, when solo it's more like 1/3 wins. Organization and shared passive's plus significant wp bonus and orbital strikes = wins. Not gear, it helps but it's not a win button. That is true. But overall teamwork and great competitive games is what I look forward to, not just winning. Of course, losing is not an option, but losing when you fight hard with a chance for redemption does kind of count. I guess?
"...Rule #2 - Never start a fight. Rule #3 - Never lose one either." - Lee Child
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Ydubbs81 RND
Ancient Exiles. Bleeding Sun Conglomerate
4
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Posted - 2015.10.05 04:35:00 -
[29] - Quote
Ateroith wrote:Ydubbs81 RND wrote:You know what......remove squads from pub matches. That would help even things up. It's not fun if you can't play with your friends and have a good time. I think a 4 man squad is just right. It doesn't help to even things up because they can still choose what suits they want. If the Dust Team restricted proto gear, then any squad won't be a problem.
Proto gear is not the problem.....we've been saying this for the longest time. Why can't you guys see this? Sure...proto vs mlt gear, you might get smoked. But the weapons from different tiers are so close to each other, it really doesn't give you that much of an edge.
Running squads is the problem. When one squad is in the game vs randoms, that squad has a big impact. Especially when that squad is filled with great players. Even if there is one squad on each side but one squad is significantly better than the other squad. That weaker squad and team will get floored causing their blues to stop playing or quit.
But if you eliminate squads and everyone solo queues....than there is no squad coordination (giving one side an advantage) and you have a better chance (I'm guessing) of getting good players on both sides.
About your friends comment....one of the things that I loved about Dust back when I first started was the fact that you can talk to anyone whether you guys are in the same game or not. Now, I hate playing games where the squad max is 4 and you have 12 people on because you can't talk to them. We used to be in a chat channel with 20 guys in it all commed up. Although I wasn't in the same squads as them, those were good times because we could still bug out and make jokes.
"Bring out mass drivers & jump around goddamit"
Check RND out here
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Ateroith
Random Gunz Rise Of Legion.
182
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Posted - 2015.10.05 04:42:00 -
[30] - Quote
Ydubbs81 RND wrote:Ateroith wrote:Ydubbs81 RND wrote:You know what......remove squads from pub matches. That would help even things up. It's not fun if you can't play with your friends and have a good time. I think a 4 man squad is just right. It doesn't help to even things up because they can still choose what suits they want. If the Dust Team restricted proto gear, then any squad won't be a problem. Proto gear is not the problem.....we've been saying this for the longest time. Why can't you guys see this? Sure...proto vs mlt gear, you might get smoked. But the weapons from different tiers are so close to each other, it really doesn't give you that much of an edge. Running squads is the problem. When one squad is in the game vs randoms, that squad has a big impact. Especially when that squad is filled with great players. Even if there is one squad on each side but one squad is significantly better than the other squad. That weaker squad and team will get floored causing their blues to stop playing or quit. But if you eliminate squads and everyone solo queues....than there is no squad coordination (giving one side an advantage) and you have a better chance (I'm guessing) of getting good players on both sides. About your friends comment....one of the things that I loved about Dust back when I first started was the fact that you can talk to anyone whether you guys are in the same game or not. Now, I hate playing games where the squad max is 4 and you have 12 people on because you can't talk to them. We used to be in a chat channel with 20 guys in it all commed up. Although I wasn't in the same squads as them, those were good times because we could still bug out and make jokes. Squads relate to skill, & teamwork. Essential parts of the game that give you the REAL edge. Proto gear makes it unfair even if you aren't in a squad. But that's not the point
Dust is huge because of its interplanetary control. Corporations are climbing the ranks, becoming recognized. It is the player's fault for not finding a corp, and becoming better at a game.
Take another game into consideration. Battlefield is a great game. There are still noobs out there, but that game is not as complex as this one. Teamwork is a huge display in Battlefield, and if you don't have that, you are guaranteed to keep dying, whereas when pointing out enemies rushing objectives could save someone's life.
It's not the fact that squads are ruining games. That's just my opinion, these are debate-worthy topics.
"...Rule #2 - Never start a fight. Rule #3 - Never lose one either." - Lee Child
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