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HOWDIDHEKILLME
Dying to Reload
1
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Posted - 2015.10.05 01:51:00 -
[1] - Quote
Ateroith wrote:Why can't this be done? I mean, a lot of people are already complaining about games not being matched up correctly, where maybe in reality it is the power of the items comparative from one team to another.
This supposedly makes the TTK's close for the suits anybody use (me being a huge MLT user), and can actually take down someone when you don't have enough ISK.
And if the Dust Team looks at this and actually considers this, could you restrict every proto/officer item? Even if someone puts a proto weapon on an advanced suit?
Maybe you want to keep the game in a more free kind of environment, which I have nothing against, because you guys created the game. But it is just something that I thought should be out there.
Fair TTK's are great. This is why most PCs are very close and fair, because it makes more people use their strongest gear, not one team having a MLT suit because they can, and the other full proto. This is probably why people hate "unbalanced" teams, just saying.
This goes out to all you cool CPM dudes out there too. Keep up the great work!
If they do this you would have to include complex mod's, equipment and vehicals ( along with their mod's )
If you are running mostly milita you are making most of your own problems. Ex. Single hives, single grenade, slower reload, less ammo. Once you have access to basic gear it's just dumb to not use it. |
HOWDIDHEKILLME
Dying to Reload
1
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Posted - 2015.10.05 01:58:00 -
[2] - Quote
deezy dabest wrote:What good does that do?
My advanced fit dumps on most newbies full proto fits because I have every single attribute maxed out. At least now they can pull out proto in an attempt to counter me if you wish. You can restrict it to militia suits in pubs and newbies still going to get stomped by coordination and higher skill bonuses.
More armor More shields More module efficacy More fitting space More damage ...
That is before you count the fact that most of us have several suits and weapons maxed out for full versatility while newbs do not even have one suit properly maxed out.
You forgot scan precision Profile
And don't forget even milita tanks with no skills vs max skill pilots in milita. Its amazing the first time you run a maxed out tank and destroy an installation before it gets a shot off. |
HOWDIDHEKILLME
Dying to Reload
1
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Posted - 2015.10.05 03:12:00 -
[3] - Quote
Ydubbs81 RND wrote:You know what......remove squads from pub matches. That would help even things up.
Been saying this forever |
HOWDIDHEKILLME
Dying to Reload
1
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Posted - 2015.10.05 03:35:00 -
[4] - Quote
Ateroith wrote:Ydubbs81 RND wrote:You know what......remove squads from pub matches. That would help even things up. It's not fun if you can't play with your friends and have a good time. I think a 4 man squad is just right. It doesn't help to even things up because they can still choose what suits they want. If the Dust Team restricted proto gear, then any squad won't be a problem.
Did you forget about fw/PC? |
HOWDIDHEKILLME
Dying to Reload
1
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Posted - 2015.10.05 04:14:00 -
[5] - Quote
Ateroith wrote:HOWDIDHEKILLME wrote:Ateroith wrote:Ydubbs81 RND wrote:You know what......remove squads from pub matches. That would help even things up. It's not fun if you can't play with your friends and have a good time. I think a 4 man squad is just right. It doesn't help to even things up because they can still choose what suits they want. If the Dust Team restricted proto gear, then any squad won't be a problem. Did you forget about fw/PC? FW & PCs are basically meant for that high pressure of losing valuable suits. And using them too gives you that sense of power, and this game would technically be useless if proto was completely out of the game. Keep proto in the game, just don't spam it so hard.
A gentleman's rule to never use proto right? Yeah that'll happen.
Not having knowledge that you're squad is running pro/officer gear ( because your in a squad ) is a better deterrent to stomps than meta lock or pro lockout.
When in a squad of high sp, high skill players I average 9/10 wins, when solo it's more like 1/3 wins. Organization and shared passive's plus significant wp bonus and orbital strikes = wins. Not gear, it helps but it's not a win button. |
HOWDIDHEKILLME
Dying to Reload
1
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Posted - 2015.10.05 05:12:00 -
[6] - Quote
Ydubbs81 RND wrote:Ateroith wrote:Ydubbs81 RND wrote:You know what......remove squads from pub matches. That would help even things up. It's not fun if you can't play with your friends and have a good time. I think a 4 man squad is just right. It doesn't help to even things up because they can still choose what suits they want. If the Dust Team restricted proto gear, then any squad won't be a problem. Proto gear is not the problem.....we've been saying this for the longest time. Why can't you guys see this? Sure...proto vs mlt gear, you might get smoked. But the weapons from different tiers are so close to each other, it really doesn't give you that much of an edge. Running squads is the problem. When one squad is in the game vs randoms, that squad has a big impact. Especially when that squad is filled with great players. Even if there is one squad on each side but one squad is significantly better than the other squad. That weaker squad and team will get floored causing their blues to stop playing or quit. But if you eliminate squads and everyone solo queues....than there is no squad coordination (giving one side an advantage) and you have a better chance (I'm guessing) of getting good players on both sides. About your friends comment....one of the things that I loved about Dust back when I first started was the fact that you can talk to anyone whether you guys are in the same game or not. Now, I hate playing games where the squad max is 4 and you have 12 people on because you can't talk to them. We used to be in a chat channel with 20 guys in it all commed up. Although I wasn't in the same squads as them, those were good times because we could still bug out and make jokes.
Even if it's not a garentee that everyone on each team is going to fight hard, nobody has a large advantage just because of squad perks. Squads in pubs is why NPE is so bad ( since most are solo and know nothing about joining corps ).
People that want to be a part of the social side of the game and the most competitive mode's FW/PC should be able to but those teams vs mostly random casual players do not need squad perks.
I also think that the huge amount of isk made in PC for Corp funds has fueled proto stomping for to long. Some large corps make billions every week, making some players uber rich and allowed them to run only the best and buy up every piece of officer gear available. I have not been sucking the Corp tweet and I have over a billion isk... And I'm considered poor. |
HOWDIDHEKILLME
Dying to Reload
1
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Posted - 2015.10.05 06:16:00 -
[7] - Quote
DozersMouse XIII wrote:I bet the isk payouts will be awesome in these welfare matches
Yet another good point basic gear limitations on rounds should also limit payouts or it will just be farm isk mode.
A proto suit cost 19.23 times more than basic the payout should reflect that so a normal payout of 250k would be reduced to about 13k. Example I run advanced suits all round averaged 50k in cost, lose 5 make 1000 wp get paid 250k break even. I run milita gear/starter/basic average cost of 2500 isk lose 5 make 1000 wp get paid 13k I profit. Fair right?
Also apex suits would have to be blocked due to the extra cpu/pg and bandwidth. |
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