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Vegetation Monster
G0DS AM0NG MEN The Empire of New Eden
310
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Posted - 2015.08.06 14:13:00 -
[1] - Quote
Would you guys disagree with buffing with standard variant sniper rifle damage? For example Ishukone Sniper would go from 250 damage to 280 damage? Everything else remains the same.
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Double O
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Raven-747
WarRavens
138
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Posted - 2015.08.06 14:20:00 -
[2] - Quote
No it does not need a buff.
Buff my Scr back or suffer the wrath of the Empire.
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Vegetation Monster
G0DS AM0NG MEN The Empire of New Eden
310
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Posted - 2015.08.06 14:37:00 -
[3] - Quote
Raven-747 wrote:No it does not need a buff.
Oh really, is that why a prototype ishukone sniper can't even OHK a militia scout with a basic armor plate with a body shot?
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LOL KILLZ
LOS INADAPTADOS
280
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Posted - 2015.08.06 14:39:00 -
[4] - Quote
It does. Buff it.
\0/
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Louis Domi
Louis Domi's Super Happy Fun Time
1
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Posted - 2015.08.06 14:42:00 -
[5] - Quote
Buff all snipers up 200 damage. "Some people just want to watch the world burn"
Delt for CPM2, Shadowed Cola for CPM2,
Breaking For CPM2
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Larkson Crazy Eye
WarRavens
174
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Posted - 2015.08.06 16:32:00 -
[6] - Quote
Honestly till they give snipers are real valid role on the battlefield I don't think they need anything. As it stands now their just some dudes up on a roof top or in the redline taking pop shots at people. Your average sniper accomplishes nothing to do with the objective and gets less kills than some one running around in a starter fit. Even Thale using snipers might get 5-10 kills a match if their not one of the super elite.
The problem is buffing dmg, increasing range etc to make snipers more deadly causes far to many problems. We don't want the snipers to have the ability to sniper people from the other side of the map again. Remember those "good" old days when a sniper could sit inside the MCC, or on top of it and hit the enemy redline? Yeah lots of fun...
The problem is making snipers deadly ruins the game for just about every one else and puts the snipers in very low risk situations. Frankly more than increasing dmg, or range I think they need to better work the close range aspect of snipers. Quick scoping and less sway would be great. Most other games people snipe from 100m or less, building across the street and such. Not the 400m+ redline bull crap that we get in this game. Especially since there are no bullet physics working against you in dust. You point, you shoot and the enemy takes dmg (if hit detection is working right).
There is no real delay, bullet arcs and so on. So if the dmg was increased there would be far more one shot kills from across the map. Which would be a bad thing since there is no muzzle flash and very little sound to indicate where the shot came from. You don't get the hit indicator if you die from the first shot after all. The kill feed in this game is also a lot less useful in determining where you got shot from as well, just giving the distance and weapon.
Ib Halfheart, Goblin Tactician: "Everybody but me--CHARGE!"
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Dewie Cheecham
Enlightened Infantries Special Planetary Emergency Response Group
705
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Posted - 2015.08.06 16:41:00 -
[7] - Quote
Larkson Crazy Eye wrote:Honestly till they give snipers are real valid role on the battlefield I don't think they need anything. As it stands now their just some dudes up on a roof top or in the redline taking pop shots at people. Your average sniper accomplishes nothing to do with the objective and gets less kills than some one running around in a starter fit. Even Thale using snipers might get 5-10 kills a match if their not one of the super elite.
So, basically you are saying that because Snipers were nerfed into obsolescence, they are now worthless, and before they can be re tasked to be useful again, they shouldn't have the damage the nerfs did reversed?
Snipers are extremely low RoF, yet only medium damage. Some sidearms do more damage than a Proto Sniper rifle, and have far superior hit detection. Take the Bolt pistol for instance. Just aim in the general direction, and the aim assist will take care of the rest, where as snipers have absolutely no aim assist, or any to speak of, and are helliously hard to aim at even standing targets, hitting moving targets is more luck than anything, and getting a kill? Well, try to do three impossible things in a row, and you might get a kill shot. |
Gydian Dubois
Horizons' Edge No Context
224
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Posted - 2015.08.06 16:43:00 -
[8] - Quote
I'm not an elite sniper but the kills thing is wrong. I'm good, don't get me wrong. But I average 12 to 20 a match, most being headshots. And I use Thale's but rarely. More of a Symb's guy. To the OP, nah it doesn't need a buff. It's all about shot placement.
Vacka De Fallna - - Awaken The Fallen
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Aderek
Made in Poland... E-R-A
204
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Posted - 2015.08.06 17:04:00 -
[9] - Quote
No, headshot and one shot one kill ;)
Or, replace sniper rifle with forge gun = one shot, one kill :)
dust514.pl, wcogram.pl, i-play24.net
MM proto logi
80 kk SP and growing
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Joel II X
Bacon with a bottle of Quafe
8
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Posted - 2015.08.06 17:05:00 -
[10] - Quote
Louis Domi wrote:Buff all snipers up 200 damage. "Some people just want to watch the world burn" "and thus, with a single buff, our Lord Rattati, saviour of our realms, declared, 'He who haseth the Thale, shall be named victorious and rain down glorious, heavenly justice on those who oppose my will.'
A new chapter of Dust 514 has cometh, and no man can tell who will remain standing."
Scouts United
Gk.0s & Quafes all day.
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Thor Odinson42
Negative-Feedback
6
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Posted - 2015.08.06 17:07:00 -
[11] - Quote
Maybe they should buff the heck out of all sniper rifles and remove all the other rifles for pubs.
Nail biting redline 16 v 16 fun. |
Louis Domi
Louis Domi's Super Happy Fun Time
1
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Posted - 2015.08.06 17:26:00 -
[12] - Quote
Joel II X wrote:Louis Domi wrote:Buff all snipers up 200 damage. "Some people just want to watch the world burn" "and thus, with a single buff, our Lord Rattati, saviour of our realms, declared, 'He who haseth the Thale, shall be named victorious and rain down glorious, heavenly justice on those who oppose my will.' A new chapter of Dust 514 has cometh, and no man can tell who will remain standing."
Let it cometh, for my body is strong, for my soul is ready!
Delt for CPM2, Shadowed Cola for CPM2,
Breaking For CPM2
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DEATH THE KlD
Imperfect - Bastards
287
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Posted - 2015.08.06 17:38:00 -
[13] - Quote
Buff all snipers as soon as they can't snipe from their redline..I don't mind being 1 shotted at 450m but if I'm 1 shotted by someone who's 300m in their redline abusing mechanics then no buff for any. |
Vegetation Monster
G0DS AM0NG MEN The Empire of New Eden
313
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Posted - 2015.08.06 18:10:00 -
[14] - Quote
Dewie Cheecham wrote:Larkson Crazy Eye wrote:Honestly till they give snipers are real valid role on the battlefield I don't think they need anything. As it stands now their just some dudes up on a roof top or in the redline taking pop shots at people. Your average sniper accomplishes nothing to do with the objective and gets less kills than some one running around in a starter fit. Even Thale using snipers might get 5-10 kills a match if their not one of the super elite. So, basically you are saying that because Snipers were nerfed into obsolescence, they are now worthless, and before they can be re tasked to be useful again, they shouldn't have the damage the nerfs did reversed? Snipers are extremely low RoF, yet only medium damage. Some sidearms do more damage than a Proto Sniper rifle, and have far superior hit detection. Take the Bolt pistol for instance. Just aim in the general direction, and the aim assist will take care of the rest, where as snipers have absolutely no aim assist, or any to speak of, and are helliously hard to aim at even standing targets, hitting moving targets is more luck than anything, and getting a kill? Well, try to do three impossible things in a row, and you might get a kill shot.
Also, A proto Bolt pistol does 1 more damage than a proto sniper and it has faster RoF. Now compare the side of bolt pistol and sniper.
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Vegetation Monster
G0DS AM0NG MEN The Empire of New Eden
313
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Posted - 2015.08.06 18:14:00 -
[15] - Quote
Gydian Dubois wrote:I'm not an elite sniper but the kills thing is wrong. I'm good, don't get me wrong. But I average 12 to 20 a match, most being headshots. And I use Thale's but rarely. More of a Symb's guy. To the OP, nah it doesn't need a buff. It's all about shot placement.
Shot placement. What shot placement when 50% of shots are missed due to hit detection. You do realize that a Ishukone Sniper does 1 less damage than a bolt pistol and has lower RoF. Do you also know that sidearm damage mods give more damage bonus than light damage mods therefore potentially the Bolt Pistol can have higher damages. Also, do you know that the proto bolt pistol costs less than ishukone sniper and it is a literally a pocket sniper (which is better than a real sniper).
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Larkson Crazy Eye
WarRavens
174
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Posted - 2015.08.06 19:23:00 -
[16] - Quote
I kind of felt the BP acted as the sniper rifle should in close combat. Give the snipers something to get rid of scope sway and increase the dmg based on your range. That way quick scope sniping at 50m or less is viable and would one shot just about any one but decrease it down to where it is now at longer ranges. That way if you want to be the guy on the roof 400m away from the action you have to get head shots, and maybe 2-3 of them to take down a heavy but if your actually supporting your team you can pick off people in one shot.
Seems fair considering the sniper rifles RoF is pretty much slower than the plasma cannon and it can one shot people as well. I just don't think long range sniping should be buffed in any way because there just isn't enough way to counter it other than pulling out your own rifle and hoping you get the guy before he gets you. Assuming their not some kind of tank fit sniper that can take a couple head shots. I think the number one thing they need to do before they can really buff long range sniping is do something about the red line.
Perhaps make it so you can't fire into or out of the redline like the MCC shield.
Ib Halfheart, Goblin Tactician: "Everybody but me--CHARGE!"
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Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
1
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Posted - 2015.08.06 20:57:00 -
[17] - Quote
Larkson Crazy Eye wrote:Perhaps make it so you can't fire into or out of the redline like the MCC shield.
And make a spawn-camp box? Really?
Oh look one of the team that logged in late is coming to the edge.. EVERYONE FOLLOW HIM! There would be no more hiding in front of the redline, they'd all stand at the redline, step in to take a few shots, then back out.
As well as regarding the distance meter on the Killfeed? A tiny bit of deductive reasoning will reveal only 3 or 4 locations out of the10 or so a map has that the shot could have been fired from. I've found people sitting on the MCC with Thales doing this before. One guy I found on the secodnary ledge of those tall dropship towers. (it's the first ridge underneath the top) If you get killed in a valley, there are only two options. one side or the other. if one side is your base, and the metrics say it's too far.... then obviously it was the direction of the other base.
Larkson Crazy Eye wrote:Honestly till they give snipers are real valid role on the battlefield I don't think they need anything. As it stands now their just some dudes up on a roof top or in the redline taking pop shots at people. Your average sniper accomplishes nothing to do with the objective and gets less kills than some one running around in a starter fit. Even Thale using snipers might get 5-10 kills a match if their not one of the super elite.
The problem is buffing dmg, increasing range etc to make snipers more deadly causes far to many problems. We don't want the snipers to have the ability to sniper people from the other side of the map again. Remember those "good" old days when a sniper could sit inside the MCC, or on top of it and hit the enemy redline? Yeah lots of fun...
The problem is making snipers deadly ruins the game for just about every one else and puts the snipers in very low risk situations. Frankly more than increasing dmg, or range I think they need to better work the close range aspect of snipers. Quick scoping and less sway would be great. Most other games people snipe from 100m or less, building across the street and such. Not the 400m+ redline bull crap that we get in this game. Especially since there are no bullet physics working against you in dust. You point, you shoot and the enemy takes dmg (if hit detection is working right).
There is no real delay, bullet arcs and so on. So if the dmg was increased there would be far more one shot kills from across the map. Which would be a bad thing since there is no muzzle flash and very little sound to indicate where the shot came from. You don't get the hit indicator if you die from the first shot after all. The kill feed in this game is also a lot less useful in determining where you got shot from as well, just giving the distance and weapon.
You mean when the maximum health with fully stacked plates was.... 350 health?
Kid... an assault can now get 700 health, and a heavy can have around 2,000.
The average number of hits it takes to kill a target if about 3 - assault and 5-heavy. Do you know how long it takes to kill either one of those when they can just hide behind a rock every 20 m or so? I mean literally look at the maps. They were designed to STOP all sniper fire. Why are there crates at an angle in the middle of roadways. To stop snipers... why are there 2 story rocks that don't have much influence on a ground fight? To stop snipers. Why are there railings on all the bridges, that have a huge plate at chest level, and another bar directly at head level? DUH to stop snipers. Not to mention there are dips in the map one can hide in, and no local venues of travel due to the fact one can "Spawn travel" across the map. Which is another hit against snipers.
And you complain about a damage increase?
I would love to see it if the game was set up, so that whenever you had a target lined up with your favorite weapon, that it would jerk about 15* to one side or the other at the moment of shot, and you had to guess when to pull the trigger to hit... then when you re-positioned yourself, you would sway like a drunken baboon and any bullets you fire before the swaying stops do 0 damage.
It would be just like a sniper. Without the scope, the gun is erratic. I've fired a point-blank shot into a scout's chest before, when literally the middle 1/3 of the screen was nothing but scout... only to have the shot miss. And he was running in a straight line. I also fired in CQC once, and the scout on the right half of my screen died from the shot.
Most anti-sniper complainers are so dumb I just pull out a forge gun. 1000+ damage and snipe em down with that. Nobody has complaints about a forge. Same range... 4x the damage... no sway... pinpoint targeting. Pop on a couple of runspeed bios and I'm all done with that suit.
Or what about the plasma cannon? 1000+ damage, can be used by a scout suit, barely has any arc to speak of, and massive splash damage? I mean the splash is on par with sniper 's direct damage here....
Then there is a standard Militia assault rifle... did you know it has a DPS of 2-3x that of a sniper? Not to mention it doesn't need time to retarget after every shot.
http://youtu.be/dtXupQg77SU
Dust to Dust
Remember the dream you had before the day you were born.
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Samantha Hunyz
Mannar Focused Warfare Gallente Federation
181
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Posted - 2015.08.06 20:59:00 -
[18] - Quote
The sniper rifle does not need a buff, but rather a fix. Due to the real bad hit detection that will never be fixed, most weapons minus the AOE and sniper rifle were given aim assist. AOE obviously does not need it as its a close enough type weapon. The sniper rifle deserves aim assist to make up for the horrid hit detection. I easily land 3-4 rounds from my tactical SR but only 1-2 do damage. This is an unnecessary burden that only one class has to put up with.
Giving the SR aim assist gives it a purpose. It does a great amount of damage and at great range. One of the main issues a sniper faces is that even at range, we cannot reliably protect our selves once spotted. I have had players run straight at me from 100 meters away, dump mag 2-3 times before the reach me, and simply laugh and punch me to death. Even worse, I've had them pull the "superior sniper rifle" bolt pistol and strafe and kill me with a head shot. This would be acceptable If I was a **** sniper and missed all of those shots, but that is not the case. Its simple server side lag that only the sniper has to deal with, not the bolt pistol user.
All the haters are going to hate what I've said. The truth is simply the sniper still has to be immobile and sacrifice all tank for damage. Most of the old good sniper spots were removed with range reduction, while most the rest were magically blocked with new structures. To be competitive as a sniper, you have to risk much to get mediocre positions to get even above 10 kills, were I feel snipers need to be closer to 20 to be a great team asset wp wise. Adding aim assist will still see the full time redline sniper fall far below that mark most of the time (map/socket/game mode dependent).
When I look down my scope, all I see are dead people.
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Vesta Opalus
Rebels New Republic The Ditanian Alliance
956
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Posted - 2015.08.06 21:27:00 -
[19] - Quote
Vegetation Monster wrote:Would you guys disagree with buffing with standard variant sniper rifle damage? For example Ishukone Sniper would go from 250 damage to 280 damage? Everything else remains the same.
I think sniper mechanics need to be changed, any damage buff is just mental ************ at this point, their real problem is they cant hang with the big boys outside of the redline. |
Aeon Amadi
Negative-Feedback. Negative-Feedback
12
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Posted - 2015.08.06 21:28:00 -
[20] - Quote
I'd be down for it, but mostly because the Thale's is about the only one worth a damn. They need to narrow the damage gap between them considering that the Thale's has 110+ more damage than the Ishukone. I get that officer variants are supposed to be powerful and what not but the Thale's has some stupid ridiculous gains over the prototype.
Aeon Amadi for CPM 2
Design A SKIN 2
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Mejt0
Dead Man's Game
2
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Posted - 2015.08.06 23:33:00 -
[21] - Quote
Thale on calmando works when it comes to kills and cleaning rooftops etc. Standard Sniper Rifle.. With this thing you pretty much have to land headshots all the time (unlike Thale which needs two body shots to take out 900+ hp guys).
I also think that damage between tiers should be narrowed while fixing stuff like : double zoom, shooting while standing, sway etc.
Loyal to The State
Official Caldari Commando User
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Russel Mendoza
Klandatu
234
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Posted - 2015.08.06 23:39:00 -
[22] - Quote
Vegetation Monster wrote:Raven-747 wrote:No it does not need a buff. Oh really, is that why a prototype ishukone sniper can't even OHK a militia scout with a basic armor plate with a body shot?
If you cant ohk a scout dont be a sniper. Keep working on your sniper skills for now. Even a non calmando sniper should be able to ohk a scout ffs.
I have ohk scout with std sr on mil suit with body shot i dont get you.
I'm the biggest Dustard in the universe!!!
Summoning technique "Gorgon no jutsu"
Vehicle request accepted.
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Mejt0
Dead Man's Game
2
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Posted - 2015.08.07 00:01:00 -
[23] - Quote
Russel Mendoza wrote:Vegetation Monster wrote:Raven-747 wrote:No it does not need a buff. Oh really, is that why a prototype ishukone sniper can't even OHK a militia scout with a basic armor plate with a body shot? If you cant ohk a scout dont be a sniper. Keep working on your sniper skills for now. Even a non calmando sniper should be able to ohk a scout ffs. I have ohk scout with std sr on mil suit with body shot i dont get you. You won't OHK a (proper) scout using Ishukone Sniper on non calmando suit (body shot).
Loyal to The State
Official Caldari Commando User
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Squagga
Fatal Absolution Negative-Feedback
1
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Posted - 2015.08.07 01:19:00 -
[24] - Quote
What needs a buff, for snipers, is to give them better areas to snipe from. Doubtful, but maybe, they'll stop sniping from the redline
n++pâçGòÉS+ÇShields, the silent killer.n++pâçGòÉS+Ç
Gû¼Gû¼+¦GòÉGòÉGòÉn¦ñ Caldari Loyalist Gû¼Gû¼+¦GòÉGòÉGòÉn¦ñ
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tffvbhb
Pile 'em Up
32
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Posted - 2015.08.07 02:09:00 -
[25] - Quote
Vegetation Monster wrote:Would you guys disagree with buffing with standard variant sniper rifle damage? For example Ishukone Sniper would go from 250 damage to 280 damage? Everything else remains the same. I like headshoting people with a charge sniper... Most people are killed with one shot |
jace silencerww
MANUFACTURERS OF DEATH
186
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Posted - 2015.08.07 03:18:00 -
[26] - Quote
Larkson Crazy Eye wrote:Honestly till they give snipers are real valid role on the battlefield I don't think they need anything. As it stands now their just some dudes up on a roof top or in the redline taking pop shots at people. Your average sniper accomplishes nothing to do with the objective and gets less kills than some one running around in a starter fit. Even Thale using snipers might get 5-10 kills a match if their not one of the super elite.
The problem is buffing dmg, increasing range etc to make snipers more deadly causes far to many problems. We don't want the snipers to have the ability to sniper people from the other side of the map again. Remember those "good" old days when a sniper could sit inside the MCC, or on top of it and hit the enemy redline? Yeah lots of fun...
The problem is making snipers deadly ruins the game for just about every one else and puts the snipers in very low risk situations. Frankly more than increasing dmg, or range I think they need to better work the close range aspect of snipers. Quick scoping and less sway would be great. Most other games people snipe from 100m or less, building across the street and such. Not the 400m+ redline bull crap that we get in this game. Especially since there are no bullet physics working against you in dust. You point, you shoot and the enemy takes dmg (if hit detection is working right).
There is no real delay, bullet arcs and so on. So if the dmg was increased there would be far more one shot kills from across the map. Which would be a bad thing since there is no muzzle flash and very little sound to indicate where the shot came from. You don't get the hit indicator if you die from the first shot after all. The kill feed in this game is also a lot less useful in determining where you got shot from as well, just giving the distance and weapon.
LOL really 5-10 kills? i was using the kaal caldari scout before it was broke into the skin and standard cald scout with more slots. so 3 highs 1 low, use 3 krin damage mods, using the staff recruiter sniper rifle (a bpo the same as a basic sniper rifle in stats) and got 29 kills & 0 deaths and no neither side was redlined and i was about 150 at most from the objective and yes it was on a dom. the problem is most people who snipe hide in or really close to they redline. i do remember being able to snipe a red at 700+ meters while he was falling out of his MCC. my longest kill with a sniper was 795 meters. there was 2 skills for each of the heavy, light & sidearm that increased range. 1 by 25% the other by 15%. so weapons could have 40% more range but it did not help snipers shoot past 800 meters though since reds only showed up at 799 meters. some snipers can mmake a change in the battle by most are hated for long range killing that they have no defense against. just running along then bang their dead. |
Omaarion27
Inner.Hell
12
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Posted - 2015.08.07 08:03:00 -
[27] - Quote
Vegetation Monster wrote:Would you guys disagree with buffing with standard variant sniper rifle damage? For example Ishukone Sniper would go from 250 damage to 280 damage? Everything else remains the same.
lmfao what the sniper rifle needs is to be removed from the game it allows for a lazy unhelpful and untactical playstyle
"They hate us because they Anus"
CAL n GAL FTFW
disagree meet me in battle n taste the RAILnPLASMA flavor
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Thor Odinson42
Negative-Feedback
6
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Posted - 2015.08.07 08:15:00 -
[28] - Quote
Squagga wrote:What needs a buff, for snipers, is to give them better areas to snipe from. Doubtful, but maybe, they'll stop sniping from the redline
Call me skeptical. |
nelo kazuma
Ecce Initio RLC. RUST415
346
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Posted - 2015.08.07 08:21:00 -
[29] - Quote
When a militia sniper rifle can I sta kill anything past 4-500 hp suit with headshot yeaaaa nope doesnt need buff unless u wanna remove headshot dmg for ur dmg buff nope shouldnt happen
FOR THE STATE ^(-_-) Cal Loyalist For Life
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MINA Longstrike
Kirjuun Heiian
3
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Posted - 2015.08.07 08:26:00 -
[30] - Quote
Dewie Cheecham wrote:Larkson Crazy Eye wrote:Honestly till they give snipers are real valid role on the battlefield I don't think they need anything. As it stands now their just some dudes up on a roof top or in the redline taking pop shots at people. Your average sniper accomplishes nothing to do with the objective and gets less kills than some one running around in a starter fit. Even Thale using snipers might get 5-10 kills a match if their not one of the super elite. So, basically you are saying that because Snipers were nerfed into obsolescence, they are now worthless, and before they can be re tasked to be useful again, they shouldn't have the damage the nerfs did reversed? Snipers are extremely low RoF, yet only medium damage. Some sidearms do more damage than a Proto Sniper rifle, and have far superior hit detection. Take the Bolt pistol for instance. Just aim in the general direction, and the aim assist will take care of the rest, where as snipers have absolutely no aim assist, or any to speak of, and are helliously hard to aim at even standing targets, hitting moving targets is more luck than anything, and getting a kill? Well, try to do three impossible things in a row, and you might get a kill shot.
Snipers were worthless before they were nerfed into obsolescence. They were nerfed specifically to get people ON to the battlefield and out of the redline.
A teammate that isn't actually reliably helping you play objectives, or even doing things like putting uplinks out isn't a teammate worth having, and as it turns out snipers aren't able to reliably assist their teammates.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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