Larkson Crazy Eye
WarRavens
174
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Posted - 2015.08.06 16:32:00 -
[1] - Quote
Honestly till they give snipers are real valid role on the battlefield I don't think they need anything. As it stands now their just some dudes up on a roof top or in the redline taking pop shots at people. Your average sniper accomplishes nothing to do with the objective and gets less kills than some one running around in a starter fit. Even Thale using snipers might get 5-10 kills a match if their not one of the super elite.
The problem is buffing dmg, increasing range etc to make snipers more deadly causes far to many problems. We don't want the snipers to have the ability to sniper people from the other side of the map again. Remember those "good" old days when a sniper could sit inside the MCC, or on top of it and hit the enemy redline? Yeah lots of fun...
The problem is making snipers deadly ruins the game for just about every one else and puts the snipers in very low risk situations. Frankly more than increasing dmg, or range I think they need to better work the close range aspect of snipers. Quick scoping and less sway would be great. Most other games people snipe from 100m or less, building across the street and such. Not the 400m+ redline bull crap that we get in this game. Especially since there are no bullet physics working against you in dust. You point, you shoot and the enemy takes dmg (if hit detection is working right).
There is no real delay, bullet arcs and so on. So if the dmg was increased there would be far more one shot kills from across the map. Which would be a bad thing since there is no muzzle flash and very little sound to indicate where the shot came from. You don't get the hit indicator if you die from the first shot after all. The kill feed in this game is also a lot less useful in determining where you got shot from as well, just giving the distance and weapon.
Ib Halfheart, Goblin Tactician: "Everybody but me--CHARGE!"
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Larkson Crazy Eye
WarRavens
174
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Posted - 2015.08.06 19:23:00 -
[2] - Quote
I kind of felt the BP acted as the sniper rifle should in close combat. Give the snipers something to get rid of scope sway and increase the dmg based on your range. That way quick scope sniping at 50m or less is viable and would one shot just about any one but decrease it down to where it is now at longer ranges. That way if you want to be the guy on the roof 400m away from the action you have to get head shots, and maybe 2-3 of them to take down a heavy but if your actually supporting your team you can pick off people in one shot.
Seems fair considering the sniper rifles RoF is pretty much slower than the plasma cannon and it can one shot people as well. I just don't think long range sniping should be buffed in any way because there just isn't enough way to counter it other than pulling out your own rifle and hoping you get the guy before he gets you. Assuming their not some kind of tank fit sniper that can take a couple head shots. I think the number one thing they need to do before they can really buff long range sniping is do something about the red line.
Perhaps make it so you can't fire into or out of the redline like the MCC shield.
Ib Halfheart, Goblin Tactician: "Everybody but me--CHARGE!"
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