Samantha Hunyz
Mannar Focused Warfare Gallente Federation
181
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Posted - 2015.08.06 20:59:00 -
[1] - Quote
The sniper rifle does not need a buff, but rather a fix. Due to the real bad hit detection that will never be fixed, most weapons minus the AOE and sniper rifle were given aim assist. AOE obviously does not need it as its a close enough type weapon. The sniper rifle deserves aim assist to make up for the horrid hit detection. I easily land 3-4 rounds from my tactical SR but only 1-2 do damage. This is an unnecessary burden that only one class has to put up with.
Giving the SR aim assist gives it a purpose. It does a great amount of damage and at great range. One of the main issues a sniper faces is that even at range, we cannot reliably protect our selves once spotted. I have had players run straight at me from 100 meters away, dump mag 2-3 times before the reach me, and simply laugh and punch me to death. Even worse, I've had them pull the "superior sniper rifle" bolt pistol and strafe and kill me with a head shot. This would be acceptable If I was a **** sniper and missed all of those shots, but that is not the case. Its simple server side lag that only the sniper has to deal with, not the bolt pistol user.
All the haters are going to hate what I've said. The truth is simply the sniper still has to be immobile and sacrifice all tank for damage. Most of the old good sniper spots were removed with range reduction, while most the rest were magically blocked with new structures. To be competitive as a sniper, you have to risk much to get mediocre positions to get even above 10 kills, were I feel snipers need to be closer to 20 to be a great team asset wp wise. Adding aim assist will still see the full time redline sniper fall far below that mark most of the time (map/socket/game mode dependent).
When I look down my scope, all I see are dead people.
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Samantha Hunyz
Mannar Focused Warfare Gallente Federation
181
|
Posted - 2015.08.07 22:16:00 -
[2] - Quote
I'm still sticking to my word and saying that range, zoom, damage, and current map layouts (minus a few sockets) are not the problem. Hit detection however is not. Fix hit detection ( which is not possible) or give the SR and the laser aim assist. My previous post on the first page detailing this left out the laser, but it is because I don't use or get killed by this weapon, so it is never on my mind.
When I look down my scope, all I see are dead people.
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