jace silencerww
MANUFACTURERS OF DEATH
186
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Posted - 2015.08.07 03:18:00 -
[1] - Quote
Larkson Crazy Eye wrote:Honestly till they give snipers are real valid role on the battlefield I don't think they need anything. As it stands now their just some dudes up on a roof top or in the redline taking pop shots at people. Your average sniper accomplishes nothing to do with the objective and gets less kills than some one running around in a starter fit. Even Thale using snipers might get 5-10 kills a match if their not one of the super elite.
The problem is buffing dmg, increasing range etc to make snipers more deadly causes far to many problems. We don't want the snipers to have the ability to sniper people from the other side of the map again. Remember those "good" old days when a sniper could sit inside the MCC, or on top of it and hit the enemy redline? Yeah lots of fun...
The problem is making snipers deadly ruins the game for just about every one else and puts the snipers in very low risk situations. Frankly more than increasing dmg, or range I think they need to better work the close range aspect of snipers. Quick scoping and less sway would be great. Most other games people snipe from 100m or less, building across the street and such. Not the 400m+ redline bull crap that we get in this game. Especially since there are no bullet physics working against you in dust. You point, you shoot and the enemy takes dmg (if hit detection is working right).
There is no real delay, bullet arcs and so on. So if the dmg was increased there would be far more one shot kills from across the map. Which would be a bad thing since there is no muzzle flash and very little sound to indicate where the shot came from. You don't get the hit indicator if you die from the first shot after all. The kill feed in this game is also a lot less useful in determining where you got shot from as well, just giving the distance and weapon.
LOL really 5-10 kills? i was using the kaal caldari scout before it was broke into the skin and standard cald scout with more slots. so 3 highs 1 low, use 3 krin damage mods, using the staff recruiter sniper rifle (a bpo the same as a basic sniper rifle in stats) and got 29 kills & 0 deaths and no neither side was redlined and i was about 150 at most from the objective and yes it was on a dom. the problem is most people who snipe hide in or really close to they redline. i do remember being able to snipe a red at 700+ meters while he was falling out of his MCC. my longest kill with a sniper was 795 meters. there was 2 skills for each of the heavy, light & sidearm that increased range. 1 by 25% the other by 15%. so weapons could have 40% more range but it did not help snipers shoot past 800 meters though since reds only showed up at 799 meters. some snipers can mmake a change in the battle by most are hated for long range killing that they have no defense against. just running along then bang their dead. |