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Sir Dukey
G0DS AM0NG MEN The Empire of New Eden
2
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Posted - 2015.08.03 03:11:00 -
[1] - Quote
You know something is broken when a Prototype XT-201 missile launcher (with dmg mods) and Gunnlogi GV.0 get destroyed by a Madrugar G-1 with basic blaster. (We both engaged each other face to face with hardeners activated and I didn't miss any missiles)
Not only is the Large Missile horrible at killing armor tanks, shield tanks boosters are complete trash that fail you when you need it the most. Also, why the hell do the heavy shield boosters and shield hardeners take sooooo much resources. Gosh, give shield tanks a a buff by buffing or modules.
1.) reduce the cost of CPU n PG of shield hardeners and Shield heavy boosters 2.) Make boosters actually work
3.) Increase RoF of my Missiles plz.
troll.
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General Mosquito
Fatal Absolution Negative-Feedback
212
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Posted - 2015.08.03 03:18:00 -
[2] - Quote
What?
Missile Turret is best at destroying armor tanks.
Putting it on a crappy shield tank was your problem.
Missiles do not need a buff.
General Butt Naked - Biomassed
The Attorney General - Biomassed when unbanned
Only 9 more alts to go.
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General Mosquito
Fatal Absolution Negative-Feedback
214
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Posted - 2015.08.03 03:20:00 -
[3] - Quote
Also, what is wrong with you that you allowed the fight to happen at point blank range?
You have 6x the effective engagement range, and yet you decided to get in a brawl?
General Butt Naked - Biomassed
The Attorney General - Biomassed when unbanned
Only 9 more alts to go.
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Badgerr Rager
Fatal Absolution
927
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Posted - 2015.08.03 03:25:00 -
[4] - Quote
Sir Dukey wrote:You know something is broken when a Prototype XT-201 missile launcher (with dmg mods) and Gunnlogi GV.0 get destroyed by a Madrugar G-1 with basic blaster. (We both engaged each other face to face with hardeners activated and I didn't miss any missiles)
Not only is the Large Missile horrible at killing armor tanks, shield tanks boosters are complete trash that fail you when you need it the most. Also, why the hell do the heavy shield boosters and shield hardeners take sooooo much resources. Gosh, give shield tanks a a buff by buffing or modules.
1.) reduce the cost of CPU n PG of shield hardeners and Shield heavy boosters 2.) Make boosters actually work
3.) Increase RoF of my Missiles plz. #isuck
One day, I would like to be good at this game
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Sir Dukey
G0DS AM0NG MEN The Empire of New Eden
2
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Posted - 2015.08.03 03:28:00 -
[5] - Quote
General Mosquito wrote:What?
Missile Turret is best at destroying armor tanks.
Putting it on a crappy shield tank was your problem.
Missiles do not need a buff.
My Particle Cannon begs to differ.
troll.
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Sir Dukey
G0DS AM0NG MEN The Empire of New Eden
2
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Posted - 2015.08.03 03:29:00 -
[6] - Quote
General Mosquito wrote:Also, what is wrong with you that you allowed the fight to happen at point blank range?
You have 6x the effective engagement range, and yet you decided to get in a brawl?
Not every map has lots of area. We fought in the middle of a city.
troll.
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General Mosquito
Fatal Absolution Negative-Feedback
214
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Posted - 2015.08.03 03:31:00 -
[7] - Quote
Sir Dukey wrote:
My Particle Cannon begs to differ.
No one cares about what your particle cannon says.
You whelp proto tanks to blaster maddies and cry on the forums afterwards.
Feel free to come at me with your rail tank, just don't bother with a shield tank, it won't help you.
General Butt Naked - Biomassed
The Attorney General - Biomassed when unbanned
Only 9 more alts to go.
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Badgerr Rager
Fatal Absolution
928
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Posted - 2015.08.03 03:31:00 -
[8] - Quote
Sir Dukey wrote:Badgerr Rager wrote:Sir Dukey wrote:You know something is broken when a Prototype XT-201 missile launcher (with dmg mods) and Gunnlogi GV.0 get destroyed by a Madrugar G-1 with basic blaster. (We both engaged each other face to face with hardeners activated and I didn't miss any missiles)
Not only is the Large Missile horrible at killing armor tanks, shield tanks boosters are complete trash that fail you when you need it the most. Also, why the hell do the heavy shield boosters and shield hardeners take sooooo much resources. Gosh, give shield tanks a a buff by buffing or modules.
1.) reduce the cost of CPU n PG of shield hardeners and Shield heavy boosters 2.) Make boosters actually work
3.) Increase RoF of my Missiles plz. #isuck For money or for free? Aurum or ISK? Money mainly but if you in FA i do it for free.... I mean my tanker alt can easily handle an armour tank. Using a basic tank.. You probably don't know how to fit one or even fight in a tank. Baby steps
One day, I would like to be good at this game
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Sir Dukey
G0DS AM0NG MEN The Empire of New Eden
2
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Posted - 2015.08.03 03:35:00 -
[9] - Quote
Badgerr Rager wrote:Sir Dukey wrote:Badgerr Rager wrote:Sir Dukey wrote:You know something is broken when a Prototype XT-201 missile launcher (with dmg mods) and Gunnlogi GV.0 get destroyed by a Madrugar G-1 with basic blaster. (We both engaged each other face to face with hardeners activated and I didn't miss any missiles)
Not only is the Large Missile horrible at killing armor tanks, shield tanks boosters are complete trash that fail you when you need it the most. Also, why the hell do the heavy shield boosters and shield hardeners take sooooo much resources. Gosh, give shield tanks a a buff by buffing or modules.
1.) reduce the cost of CPU n PG of shield hardeners and Shield heavy boosters 2.) Make boosters actually work
3.) Increase RoF of my Missiles plz. #isuck For money or for free? Aurum or ISK? Money mainly but if you in FA i do it for free.... I mean my tanker alt can easily handle an armour tank. Using a basic tank.. You probably don't know how to fit one or even fight in a tank. Baby steps
Bro, I've been playing with tanks since chromosome but skill doesn't help you when the other players is using a better vehicle than you with a better gun.
Blaster kills shields faster than missile kills Armor. Also, leave it to faulty boosters to fail at the most important time.
BTW his tank was ADV.
troll.
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Sir Dukey
G0DS AM0NG MEN The Empire of New Eden
2
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Posted - 2015.08.03 03:38:00 -
[10] - Quote
General Mosquito wrote:Sir Dukey wrote:
My Particle Cannon begs to differ.
No one cares about what your particle cannon says. You whelp proto tanks to blaster maddies and cry on the forums afterwards. Feel free to come at me with your rail tank, just don't bother with a shield tank, it won't help you.
So you agree shield tanks are ****? Then why am I not allowed to post on the forums in order to bring them on par?
troll.
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General Mosquito
Fatal Absolution Negative-Feedback
214
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Posted - 2015.08.03 03:46:00 -
[11] - Quote
Sir Dukey wrote:
So you agree shield tanks are ****? Then why am I not allowed to post on the forums in order to bring them on par?
One, you shiptoasted the title, its misleading. There is nothing wrong with missile turrets that doesn't extend to the rest of the game. They might benefit from a very slight splash buff to move them to a better middle ground between blasters and rails, but that is a very fine line to walk. I don't think they need it.
Second, your anecdote has nothing to do with balance problems. You were a muppet and lost a tank.
Third, the problem with shield tanks is unlikely to get really fixed, because without a model rework, the gun depression will always be broken. A simple buff isn't the solution, especially until the shield booster actually works. Fix the shield booster, give them a higher absolute speed than maddies, and then see how they sort out.
It isn't that you aren't allowed to post, but badposting gets mocked. Badposting about being a scrub in a tank fight needs to be mocked for the good of all.
General Butt Naked - Biomassed
The Attorney General - Biomassed when unbanned
Only 9 more alts to go.
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Sir Dukey
G0DS AM0NG MEN The Empire of New Eden
2
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Posted - 2015.08.03 03:59:00 -
[12] - Quote
General Mosquito wrote:Sir Dukey wrote:
So you agree shield tanks are ****? Then why am I not allowed to post on the forums in order to bring them on par?
One, you shiptoasted the title, its misleading. There is nothing wrong with missile turrets that doesn't extend to the rest of the game. They might benefit from a very slight splash buff to move them to a better middle ground between blasters and rails, but that is a very fine line to walk. I don't think they need it. Second, your anecdote has nothing to do with balance problems. You were a muppet and lost a tank. Third, the problem with shield tanks is unlikely to get really fixed, because without a model rework, the gun depression will always be broken. A simple buff isn't the solution, especially until the shield booster actually works. Fix the shield booster, give them a higher absolute speed than maddies, and then see how they sort out. It isn't that you aren't allowed to post, but badposting gets mocked. Badposting about being a scrub in a tank fight needs to be mocked for the good of all.
1: You are right about the title.
2: I always give a story behind the reason. It tells you exactly what got me thinking about the topic. Also, yes Missile turrets are pretty sh*t. Like I said, a blaster kills a shield tank faster than missiles kill armor. Also, missiles are completely useless against a shield tank where as Blaster turrets are viable at killing armor tanks.
If you think a Prototype Missile Launcher is good at killing PRO-ADV armor tanks, boy are you wrong. (Unless you run like 3 dmg mods which is not viable with a shield tank).
The answer is simple here, Shield tanks are crap, and Large missiles aren't very good.
troll.
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General Mosquito
Fatal Absolution Negative-Feedback
216
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Posted - 2015.08.03 04:11:00 -
[13] - Quote
Shield tanks being crap is well known, and better discussed in many other threads on tanking.
Missile turrets are fine. I have a dual damage mod XT maddy fit that is pretty much the pub master. I will never not take a fight in that thing. It eats up all comers.
From a practical standpoint, missiles are better than rails. Less chance of lag screwing you, and you can still fight with some frame drops without your DPS going to crap. Also works better than rails against infantry most of the time.
The Attorney General - Mr. Hybrid Vayu
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General Mosquito
Fatal Absolution Negative-Feedback
216
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Posted - 2015.08.03 04:21:00 -
[14] - Quote
Sir Dukey wrote:
2: I always give a story behind the reason. It tells you exactly what got me thinking about the topic. Also, yes Missile turrets are pretty sh*t. Like I said, a blaster kills a shield tank faster than missiles kill armor. Also, missiles are completely useless against a shield tank where as Blaster turrets are viable at killing armor tanks.
The story doesn't matter, it was just you being bad. If you came out of that fight blaming the tank, you need to reevaluate your post fight thought process. You took a shield boosting missile tank into a brawl with a blaster tank. It was only going to end one way, the turret has nothing to do with it and you picked the wrong type of tank for going into a range fight.
Sir Dukey wrote:
If you think a Prototype Missile Launcher is good at killing PRO-ADV armor tanks, boy are you wrong. (Unless you run like 3 dmg mods which is not viable with a shield tank).
XTs are amazing at killing tanks.
Stop confusing the turret with the tank. You can run missiles on an armor hull.
The Attorney General - Mr. Hybrid Vayu
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Vell0cet
OSG Planetary Operations Covert Intervention
3
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Posted - 2015.08.03 04:41:00 -
[15] - Quote
Does anyone have any guides for a shield/missile tank in the current meta. Is it even viable at all? Fits? Strategies? Engagement ranges?
Best PvE idea ever!
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Sir Dukey
G0DS AM0NG MEN The Empire of New Eden
2
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Posted - 2015.08.03 04:43:00 -
[16] - Quote
General Mosquito wrote:Sir Dukey wrote:
2: I always give a story behind the reason. It tells you exactly what got me thinking about the topic. Also, yes Missile turrets are pretty sh*t. Like I said, a blaster kills a shield tank faster than missiles kill armor. Also, missiles are completely useless against a shield tank where as Blaster turrets are viable at killing armor tanks.
The story doesn't matter, it was just you being bad. If you came out of that fight blaming the tank, you need to reevaluate your post fight thought process. You took a shield boosting missile tank into a brawl with a blaster tank. It was only going to end one way, the turret has nothing to do with it and you picked the wrong type of tank for going into a range fight. Sir Dukey wrote:
If you think a Prototype Missile Launcher is good at killing PRO-ADV armor tanks, boy are you wrong. (Unless you run like 3 dmg mods which is not viable with a shield tank).
XTs are amazing at killing tanks. Stop confusing the turret with the tank. You can run missiles on an armor hull.
So you're calling me bad because I used a gunnlogi instead of madrugar. Hmm...
I can believe XTs are amazing at killing tanks as long as you are fighting militia scrubs.
troll.
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Sir Dukey
G0DS AM0NG MEN The Empire of New Eden
2
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Posted - 2015.08.03 04:45:00 -
[17] - Quote
Vell0cet wrote:Does anyone have any guides for a shield/missile tank in the current meta. Is it even viable at all? Fits? Strategies? Engagement ranges?
Missiles are not viable on Shield tanks bro, you're gonna get raped. Shield tanks are only good at glass cannon redline camping.
troll.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
20
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Posted - 2015.08.03 05:03:00 -
[18] - Quote
Sir Dukey wrote:General Mosquito wrote: Fair comments.
Stop confusing the turret with the tank. You can run missiles on an armor hull. So you're calling me bad because I used a gunnlogi instead of madrugar. Hmm... I can believe XTs are amazing at killing tanks as long as you are fighting militia scrubs.
XT's are nasty to face down in an armour HAV.... particularly if you yourself are employing a Blaster HAV. The issue I find with them is that they require you to make every shot count and if you do not or are facing an enemy with a canny sense for movement and positioning your fight becomes significantly harder.
I've recently seen a great deal many more Armour-Missile fits basically operating as "Bugspray for Armour Tanks". Just spray and walk away. I might alongside returning to Shield HAV pick up Missiles once more.
Em shah tey et naGÇÖemsaer ek rahvi, amarr osedah gasi ubday pahk. Ekin tey vahka ijed div ema ziel. Et tey vamatal em.
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Sir Dukey
G0DS AM0NG MEN The Empire of New Eden
2
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Posted - 2015.08.03 05:10:00 -
[19] - Quote
True Adamance wrote:Sir Dukey wrote:General Mosquito wrote: Fair comments.
Stop confusing the turret with the tank. You can run missiles on an armor hull. So you're calling me bad because I used a gunnlogi instead of madrugar. Hmm... I can believe XTs are amazing at killing tanks as long as you are fighting militia scrubs. XT's are nasty to face down in an armour HAV.... particularly if you yourself are employing a Blaster HAV. The issue I find with them is that they require you to make every shot count and if you do not or are facing an enemy with a canny sense for movement and positioning your fight becomes significantly harder. I've recently seen a great deal many more Armour-Missile fits basically operating as "Bugspray for Armour Tanks". Just spray and walk away. I might alongside returning to Shield HAV pick up Missiles once more.
Don't use on gunnlogi. Armor tanks have the toughness to survive blaster fire from other Armor tanks unlike gunnlogi which allows you to get in two clips using maddy.
troll.
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General Mosquito
Fatal Absolution Negative-Feedback
216
|
Posted - 2015.08.03 05:15:00 -
[20] - Quote
Sir Dukey wrote: So you're calling me bad because I used a gunnlogi instead of madrugar. Hmm...
I can believe XTs are amazing at killing tanks as long as you are fighting militia scrubs.
You blamed the vehicle and the turret when your tactics were deeply flawed.
If you had to brawl with the tank, you should have gone with an armor tank. Given the tank meta, no shield tank is hanging around up close with a blaster, so you taking one into that situation and expecting it to do anything other than die suggests you are bad.
The Attorney General - Mr. Hybrid Vayu
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Tesfa Alem
Death by Disassociation
1
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Posted - 2015.08.03 05:45:00 -
[21] - Quote
Sir Dukey wrote:You know something is broken when a Prototype XT-201 missile launcher (with dmg mods) and Gunnlogi GV.0 get destroyed by a Madrugar G/1 with basic blaster. (We both engaged each other face to face with hardeners activated and I didn't miss any missiles)
Not only is the Large Missile horrible at killing armor tanks, shield tanks boosters are complete trash that fail you when you need it the most. Also, why the hell do the heavy shield boosters and shield hardeners take sooooo much resources. Gosh, give shield tanks a a buff by buffing or modules.
1.) reduce the cost of CPU n PG of shield hardeners and Shield heavy boosters 2.) Make boosters actually work
3.) Increase RoF of my Missiles plz.
I'm not going to blame the vctim. Cool story bro, but theres too many factors at play besides 'muh shield tank died once"
- You know armor hardeners last longer than shields hardeners.
- You knw that hardner have the same resistance damage per tier, so hiting a militia hardner is the same as a proto one, but a longer recharge time.
- You knw that armor tanks have a ten secon rep window while you reload
- You gave up tank for damage (because you said damage mods indicates at least two). Since your complaining about boosters you had one . That leaves you with one hardeners and one extender, or maybe even worse, two hardeners.
- And went toe to toe. No ambush, he saw you coming, put up maybe both hardeners, soeaked up 80% of your XT damage and dealt you a solid stream of blaster fire, which you had little defense. Shield boosters cut out when under fire, you've been playing long enough to know that.
Not that I disagree with you suggestions.
- Shield Hardeners and shield boosters nead a reduced PG and CPU cost: Not becuase 'an armour tank touched me.' Becuase you cannot fit an all advanced/proto modules on an advanced / proto tank. The hardeners and boosters are a good example of shield modules tanking waaaaaay too much fitting space.
- Boosters: Yes they need some work, but they are way down on the priority list. Keep it real, shield boosters arent at the forefront of the devs team's fixes.
- Missile ROF: Yes i agree, and argued for months they should keep the old ROF. They need to be high alpha weapons, that what shield tanks are supposed to be good at. The reason why you have people here telling you to put hem on a missile tank is because they aren't high alpha anymore. Instead, they have become long strung out battles that you can only get into with armor hardners because, as stated above, they have a longer active duration than shield one. Its akin to putting rail rifles on a gallente assault.
tl;dr: I agree with your buffs, bu not because of your story
Redline for Thee, but no Redline for Me.
"I sometimes wonder why I share stuff "- CCP Rattati
vote Tesfa for CPM2
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Random Tanker
Random Gunz Rise Of Legion.
0
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Posted - 2015.08.03 06:53:00 -
[22] - Quote
lol To all the people complaining that shield tanks suck. Word of advise from a shield tanker, they have very little competitive fits. PS to General Mosquito: The gun depression is not broken it just worst then the madrugar. |
Powerh8er
Negative-Feedback. Negative-Feedback
921
|
Posted - 2015.08.03 07:04:00 -
[23] - Quote
I have a fuel injector on my Gunnlogi. I call it the Funnlogi.
Vodka and energydrink for breakfast = puke for lunch.
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Lightning35 Delta514
48TH SPECIAL OPERATIONS FORCE
1
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Posted - 2015.08.03 07:11:00 -
[24] - Quote
Sir Dukey wrote:You know something is broken when a Prototype XT-201 missile launcher (with dmg mods) and Gunnlogi GV.0 get destroyed by a Madrugar G/1 with basic blaster. (We both engaged each other face to face with hardeners activated and I didn't miss any missiles)
Not only is the Large Missile horrible at killing armor tanks, shield tanks boosters are complete trash that fail you when you need it the most. Also, why the hell do the heavy shield boosters and shield hardeners take sooooo much resources. Gosh, give shield tanks a a buff by buffing or modules.
1.) reduce the cost of CPU n PG of shield hardeners and Shield heavy boosters 2.) Make boosters actually work
3.) Increase RoF of my Missiles plz.
What? Something must have been wrong because it was your tank that should have gone pop. Missiles are the best at destroying armor tanks. He might hav also just had a bad fit.
A good one is the following -
Gunnie 2 extenders 2 hardeners Damage mod 2 CPU mods. Missile
CEO of 48SOF - "The Trading Corp"
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Operative 1174 Uuali
True Companion Planetary Requisitions
1
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Posted - 2015.08.03 08:14:00 -
[25] - Quote
OP is right. Missiles were nerfed big time. Missiles absolutely should be viable at point blank range. Their weakness is volley then a reload. They should pack damage in that one volley at CQ. It's about alpha or nothing for shield tanks. Once again a Gal tank benefits from a Cal turret more than a Cal tank.
I'm sick of rails being the go to noob fit as well the minute someone pulls a tank out. Needs to be a down side to rails. There really isn't as exemplified by everything ending up a rail fight almost every match. Missiles are worse at than rails with the tracking and shooting due to less damage per shot and reliance on the volley. The original spool up for rails needs to be reinstated.
MY CPM2 PLATFORM
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Operative 1174 Uuali
True Companion Planetary Requisitions
1
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Posted - 2015.08.03 08:18:00 -
[26] - Quote
Powerh8er wrote:I have a fuel injector on my Gunnlogi. I call it the Funnlogi.
That has been more useful to me than another extender or damage mod. Just get out, come around and fire at distance.
MY CPM2 PLATFORM
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Racro 01 Arifistan
Simple Minded People Pty. Ltd.
594
|
Posted - 2015.08.03 11:51:00 -
[27] - Quote
gunnlogi cv.o
3x XT missiles
complex shield hardner enhanced shield hardener complex shield extender enhanced heavy shield booster complex missile damage amp
complex pwr gird upgrade complex cpu upgrade.
will take a beating and smoke any tank you come across even those pesky maddys. for icing on the cake try to pick up 2 ''decent'' gunners for your turrets. run enhanced shield hardn vs infantry and keep complex on standby for tank fights. always try to have the surprise attack and raise shield hardeners befor firing and giving away position.
caution may instantly die to Laser orbital strike.
https://zkillboard.com/kill/47521458/
https://zkillboard.com/kill/47521142
Oppose me and you shall incure my wrath.
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General Mosquito
Fatal Absolution Negative-Feedback
220
|
Posted - 2015.08.03 12:32:00 -
[28] - Quote
Operative 1174 Uuali wrote:
I'm sick of rails being the go to noob fit as well the minute someone pulls a tank out. Needs to be a down side to rails. There really isn't as exemplified by everything ending up a rail fight almost every match. Missiles are worse at than rails with the tracking and shooting due to less damage per shot and reliance on the volley. The original spool up for rails needs to be reinstated.
Plenty of downside to rails.
1. More accuracy dependent. This also means more likely to be affected by poor network or client performance.
2. Ghost shots.
3. Only viable against infantry in a small set of circumstances.
4. No range advantage over missiles.
The Attorney General - Mr. Hybrid Vayu
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Mejt0
Dead Man's Game
2
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Posted - 2015.08.03 12:33:00 -
[29] - Quote
If Missiles would be any good, people would use them in PC or more often in pubs/FW.
Missiles are a joke compared to what they were.
Moving aside all the stats, Railgun is just as good in cqc as at range.
Loyal to The State
Official Caldari Commando User
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General Mosquito
Fatal Absolution Negative-Feedback
220
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Posted - 2015.08.03 12:33:00 -
[30] - Quote
Racro 01 Arifistan wrote:gunnlogi cv.o
3x XT missiles
complex shield hardner enhanced shield hardener complex shield extender enhanced heavy shield booster complex missile damage amp
complex pwr gird upgrade complex cpu upgrade.
will take a beating and smoke any tank you come across even those pesky maddys. for icing on the cake try to pick up 2 ''decent'' gunners for your turrets. run enhanced shield hardn vs infantry and keep complex on standby for tank fights. always try to have the surprise attack and raise shield hardeners befor firing and giving away position.
caution may instantly die to Laser orbital strike.
Wow that fit is a joke right?
The Attorney General - Mr. Hybrid Vayu
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Sir Dukey
G0DS AM0NG MEN The Empire of New Eden
2
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Posted - 2015.08.03 14:25:00 -
[31] - Quote
General Mosquito wrote:Sir Dukey wrote: So you're calling me bad because I used a gunnlogi instead of madrugar. Hmm...
I can believe XTs are amazing at killing tanks as long as you are fighting militia scrubs.
You blamed the vehicle and the turret when your tactics were deeply flawed. If you had to brawl with the tank, you should have gone with an armor tank. Given the tank meta, no shield tank is hanging around up close with a blaster, so you taking one into that situation and expecting it to do anything other than die suggests you are bad.
So you're whole argument I am a bad tanker is based on me using a gunnlogi other than madrugar and I took gunnlogi in CQC. Well get what bro, I take my railgun gunnlogi's in CQC too and often come out victorious. It's not me, it's the turret and you can also blame my faulty booster.
troll.
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General Mosquito
Fatal Absolution Negative-Feedback
220
|
Posted - 2015.08.03 14:36:00 -
[32] - Quote
Sir Dukey wrote:
So you're whole argument I am a bad tanker is based on me using a gunnlogi other than madrugar and I took gunnlogi in CQC. Well get what bro, I take my railgun gunnlogi's in CQC too and often come out victorious. It's not me, it's the turret and you can also blame my faulty booster.
Only a poor mechanic blames his tools.
In this case, you died only because of all the foolish decisions you made, from tank type, to fit, to where to engage with what you had on field.
You went down the decision tree of tanking and made the wrong choices the whole way and then blame the tank and turret. That is what a scrub does.
I've seen you tank, you are bad. When I see you next, you will eat missiles and see that they are very nasty to die to.
You being bad doesn't mean shield tanks don't suck hard, but really, missiles are fine.
The Attorney General - Mr. Hybrid Vayu
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Sir Dukey
G0DS AM0NG MEN The Empire of New Eden
2
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Posted - 2015.08.03 14:41:00 -
[33] - Quote
General Mosquito wrote:Sir Dukey wrote:
So you're whole argument I am a bad tanker is based on me using a gunnlogi other than madrugar and I took gunnlogi in CQC. Well get what bro, I take my railgun gunnlogi's in CQC too and often come out victorious. It's not me, it's the turret and you can also blame my faulty booster.
Only a poor mechanic blames his tools. In this case, you died only because of all the foolish decisions you made, from tank type, to fit, to where to engage with what you had on field. You went down the decision tree of tanking and made the wrong choices the whole way and then blame the tank and turret. That is what a scrub does. I've seen you tank, you are bad. When I see you next, you will eat missiles and see that they are very nasty to die to. You being bad doesn't mean shield tanks don't suck hard, but really, missiles are fine.
You've seen me tank?? Bullshit dude. I don't have a single sp into tanking on this account. And still, your argument is soley based on the fact that I chose a gunnlogi. If I had chose a madrugar with missiles, I probably would have won, am I a better tanker then? Lol you're joke bruv.
troll.
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Vell0cet
OSG Planetary Operations Covert Intervention
3
|
Posted - 2015.08.03 14:42:00 -
[34] - Quote
General Mosquito wrote:Sir Dukey wrote:
So you're whole argument I am a bad tanker is based on me using a gunnlogi other than madrugar and I took gunnlogi in CQC. Well get what bro, I take my railgun gunnlogi's in CQC too and often come out victorious. It's not me, it's the turret and you can also blame my faulty booster.
Only a poor mechanic blames his tools. In this case, you died only because of all the foolish decisions you made, from tank type, to fit, to where to engage with what you had on field. You went down the decision tree of tanking and made the wrong choices the whole way and then blame the tank and turret. That is what a scrub does. I've seen you tank, you are bad. When I see you next, you will eat missiles and see that they are very nasty to die to. You being bad doesn't mean shield tanks don't suck hard, but really, missiles are fine. Could you post a viable armor/missile fit that works well in the current meta?
Best PvE idea ever!
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General Mosquito
Fatal Absolution Negative-Feedback
221
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Posted - 2015.08.03 14:53:00 -
[35] - Quote
Vell0cet wrote: Could you post a viable armor/missile fit that works well in the current meta?
XT 201 2x 20gj Railguns
Enhanced Fuel Injector 2x Basic Missile Damage mods
Complex 120 plate Enhanced Hardener Complex Hardener Complex Heavy rep
You can drop down to an enhanced plate for more mobility and damage, depending on your needs.
The Attorney General - Mr. Hybrid Vayu
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Vell0cet
OSG Planetary Operations Covert Intervention
3
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Posted - 2015.08.03 14:57:00 -
[36] - Quote
General Mosquito wrote:Vell0cet wrote: Could you post a viable armor/missile fit that works well in the current meta?
XT 201 2x 20gj Railguns Enhanced Fuel Injector 2x Basic Missile Damage mods Complex 120 plate Enhanced Hardener Complex Hardener Complex Heavy rep You can drop down to an enhanced plate for more mobility and damage, depending on your needs. I use the small rails because I have small rail fitting op 5. Blasters work if you need the fitting space. I prefer rails incase I happen to get a non brickhead blue in my gunner seat. Its rare, but it does happen. Can you brawl 1 v 1 against a blaster fit, or do you need to engage from range?
Best PvE idea ever!
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General Mosquito
Fatal Absolution Negative-Feedback
221
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Posted - 2015.08.03 15:06:00 -
[37] - Quote
Vell0cet wrote:General Mosquito wrote:Vell0cet wrote: Could you post a viable armor/missile fit that works well in the current meta?
XT 201 2x 20gj Railguns Enhanced Fuel Injector 2x Basic Missile Damage mods Complex 120 plate Enhanced Hardener Complex Hardener Complex Heavy rep You can drop down to an enhanced plate for more mobility and damage, depending on your needs. I use the small rails because I have small rail fitting op 5. Blasters work if you need the fitting space. I prefer rails incase I happen to get a non brickhead blue in my gunner seat. Its rare, but it does happen. Can you brawl 1 v 1 against a blaster fit, or do you need to engage from range?
As long as you don't fire empty, it can brawl out. You'll need seven or 9 on the reload depending on the plate they are running.
The Attorney General - Mr. Hybrid Vayu
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Vell0cet
OSG Planetary Operations Covert Intervention
3
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Posted - 2015.08.03 15:18:00 -
[38] - Quote
General Mosquito wrote:As long as you don't fire empty, it can brawl out. You'll need seven or 9 on the reload depending on the plate they are running. Thanks for sharing this. I'll have a go with it.
I've been dumping SP into HAVs for a while now and have max fitting skills with large missiles. I chose them because I figured, since armor/blaster was the FotM, that by the time I had the SP to build a good fit, CCP would have buffed the counter to armor tanks. It's looking like I overestimated how fast the tank tweaks would come in.
Best PvE idea ever!
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Vell0cet
OSG Planetary Operations Covert Intervention
3
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Posted - 2015.08.03 15:54:00 -
[39] - Quote
I was thinking about how the Heavy Missile turret could be tweaked. What if it received a blast radius buff to something in neighborhood of a mass driver (4m - 4.4m) but got a large splash damage nerf maybe something like 50-60 splash damage? This would allow it to be more effective against infantry/equipment without completely wrecking them?
Best PvE idea ever!
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Sir Dukey
G0DS AM0NG MEN The Empire of New Eden
2
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Posted - 2015.08.03 17:22:00 -
[40] - Quote
Vell0cet wrote:I was thinking about how the Heavy Missile turret could be tweaked. What if it received a blast radius buff to something in neighborhood of a mass driver (4m - 4.4m) but got a large splash damage nerf maybe something like 50-60 splash damage? This would allow it to be more effective against infantry/equipment without completely wrecking them?
50-60 is too low, it would take over 3 clips to kill something with splah. Also, it's not easy utilizing splash damage when there is no arc of round.
troll.
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Vell0cet
OSG Planetary Operations Covert Intervention
3
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Posted - 2015.08.03 17:30:00 -
[41] - Quote
Sir Dukey wrote:Vell0cet wrote:I was thinking about how the Heavy Missile turret could be tweaked. What if it received a blast radius buff to something in neighborhood of a mass driver (4m - 4.4m) but got a large splash damage nerf maybe something like 50-60 splash damage? This would allow it to be more effective against infantry/equipment without completely wrecking them? 50-60 is too low, it would take over 3 clips to kill something with splah. Also, it's not easy utilizing splash damage when there is no arc of round. That's true about the arc. I'm just making the point that i think it would reasonable to trade a large decrease in splash damage for a significant increase in splash radius. The large missiles don't feel like an AoE weapon, and they really should be able to clear equipment and damage infantry if you can land a round reasonably close to them (which is hard due to lack of arc, projectile travel time, and the turret depression issue). I don't want them to steamroll all infantry though, that would be broken which was why I suggested the large splash damage nerf. You're probably right about 50-60 being too low, but you get the basic idea.
Best PvE idea ever!
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Spkr4theDead
Red Star.
3
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Posted - 2015.08.03 17:41:00 -
[42] - Quote
Because reasons
And because 99% of people on here have an irrational fear and hatred of vehicles. Doesn't help when the dev team applies that to "balancing."
PS3 is back in its box.
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KEROSIINI-TERO
The Rainbow Effect
2
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Posted - 2015.08.03 17:48:00 -
[43] - Quote
True that the shield boosters are waste of a slot and fitting.
Either they need a fix in functionality (preferred) or serious reduction in fitting costs.
The hardeners don't need any buffs at the moment (as there are other things to fix in shield tanks first)
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Larkson Crazy Eye
WarRavens
154
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Posted - 2015.08.03 17:55:00 -
[44] - Quote
Vell0cet wrote:Sir Dukey wrote:Vell0cet wrote:I was thinking about how the Heavy Missile turret could be tweaked. What if it received a blast radius buff to something in neighborhood of a mass driver (4m - 4.4m) but got a large splash damage nerf maybe something like 50-60 splash damage? This would allow it to be more effective against infantry/equipment without completely wrecking them? 50-60 is too low, it would take over 3 clips to kill something with splah. Also, it's not easy utilizing splash damage when there is no arc of round. That's true about the arc. I'm just making the point that i think it would reasonable to trade a large decrease in splash damage for a significant increase in splash radius. The large missiles don't feel like an AoE weapon, and they really should be able to clear equipment and damage infantry if you can land a round reasonably close to them (which is hard due to lack of arc, projectile travel time, and the turret depression issue). I don't want them to steamroll all infantry though, that would be broken which was why I suggested the large splash damage nerf. You're probably right about 50-60 being too low, but you get the basic idea.
I don't know about 50-60 being to low given the clip size of a large missile turret combined with it's high rate of fire. The reload speed might need some adjusting, but other than that I think it could work pretty well. I mean the assault mass driver does about 98dmg on the proto level and scales down to what 80 or so on advanced? You can still get tons of kills with the thing, even if you always get more assist than kills. It doesn't really have much of an Arc either but it still works.
The large missile turret would have the advantage of almost always having the higher ground vs infantry given how tall tanks are vs the infantry around them. You might have to make the tank turrets be able to depress a little more than they do currently however.
The main thing I would love about this is it would give you a reason to use missile turrets. The tank weapons are all to similar in what they do. You point and shoot at your enemies. Rail guns do the most dmg per shot, blasters are the easiest to hit with and missile turrets have the longest range. That's about all the difference you really get out of them.
Making the missile turret a solid support role in anti infantry would be great. Not in that it would reap in a million kills, but like the A. Mass in it would soften any dug in fortifications and allowing your team to take the objective.
Ib Halfheart, Goblin Tactician: "Everybody but me--CHARGE!"
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Benjamin Ciscko
Fatal Absolution Negative-Feedback
3
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Posted - 2015.08.03 19:40:00 -
[45] - Quote
Sir Dukey wrote:General Mosquito wrote:Also, what is wrong with you that you allowed the fight to happen at point blank range?
You have 6x the effective engagement range, and yet you decided to get in a brawl?
Not every map has lots of area. We fought in the middle of a city. If you engaged him in the city why didn't you out flank him and engage him in his weak spot. |
Mejt0
Dead Man's Game
2
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Posted - 2015.08.03 22:15:00 -
[46] - Quote
General Mosquito wrote:
XT 201 2x 20gj Railguns
Enhanced Fuel Injector 2x Basic Missile Damage mods
Complex 120 plate Enhanced Hardener Complex Hardener
You called previous guy's fit a joke, yet you post "this"? Basic damage mods..
Loyal to The State
Official Caldari Commando User
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General Mosquito
Fatal Absolution Negative-Feedback
225
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Posted - 2015.08.03 23:14:00 -
[47] - Quote
Mejt0 wrote: You called previous guy's fit a joke, yet you post "this"? Basic damage mods..
It is a banging fit. If you were a tanker you would know that. It has a robust tank, good reps, and solid damage.
Sure you can step down to blasters so that you can run a single enhanced mod, but you lose so much DPS from the small rails that it isn't worth it if you ever play with people.
Running a single complex damage frees up a slot, but without the fitting to do anything with it. Running only a single enhanced damage mod means losing 2.5% missile damage in exchange for either a scanner or cru, both of which are a waste.
Would like to see your missile tank fit, because clearly you know whats what right?
The Attorney General - Mr. Hybrid Vayu
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Mejt0
Dead Man's Game
2
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Posted - 2015.08.04 00:09:00 -
[48] - Quote
Missile Tank
- Complex Damage
- Enhanced Damage
- Complex 120mm Plate
- Complex Hardener
- Complex Hardener
- Enhanced Heavy Repairer
- Proto Missiles
- Standard Small Blaster
- Standard Small Blaster
You can downgrade damage mods and your DPS output for complex repairer (20 more reps) and a nitro.
Rail Tank (to compare)
- Complex Damage
- Complex Heat Sink
- Complex 120mm Plate
- Complex Hardener
- Complex Hardener
- Enhanced Heavy Repairer
- Proto Rail
- Standard Small Blaster
- Standard Small Blaster
Once again, you can downgrade your damage mod / heat sink (dps outpt) for complex repairer and a nitro.
Loyal to The State
Official Caldari Commando User
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General Mosquito
Fatal Absolution Negative-Feedback
225
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Posted - 2015.08.04 00:20:00 -
[49] - Quote
So 12% more large turret DPS while losing most of the small turret DPS, giving up the prop mod, and having worse rep?
No thanks.
BTW, you are wasting a ton of fitting on that second complex hardener, which isn't needed. And since you don't have a prop mod, if you get forced to double up, you aren't getting away.
The Attorney General - Mr. Hybrid Vayu
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Mejt0
Dead Man's Game
2
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Posted - 2015.08.04 00:22:00 -
[50] - Quote
General Mosquito wrote:So 12% more large turret DPS while losing most of the small turret DPS, giving up the prop mod, and having worse rep?
No thanks. As I said, you can still fit that all while having better grades of mods as of yours. And, small turret DPS? Shall you explain?
Loyal to The State
Official Caldari Commando User
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General Mosquito
Fatal Absolution Negative-Feedback
225
|
Posted - 2015.08.04 00:28:00 -
[51] - Quote
Mejt0 wrote:General Mosquito wrote:So 12% more large turret DPS while losing most of the small turret DPS, giving up the prop mod, and having worse rep?
No thanks. As I said, you can still fit that all while having better grades of mods as of yours. And, small turret DPS? Shall you explain?
Grades of mod only matter in certain circumstances.
With your skills up, one complex and one enhanced hardener can be cycled to create permahardened mode. Running the second complex is a waste of fitting.
Small turret DPS is simple. Rails do much more damage than blasters, and at much better ranges. By running blasters you severely reduce the DPS output of the vehicle when full.
Running without a prop mod is just ass.
The Attorney General - Mr. Hybrid Vayu
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Mejt0
Dead Man's Game
2
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Posted - 2015.08.04 00:37:00 -
[52] - Quote
I don't doubt about it. But these are AV fits, not a crew fit. Small turret (blaster) is there to get more fitting space (cpu).
About hardeners. Having faster cool downs is always better. And we all know that single hardened maddy is nothing but a free kill. If I'm not mistaken (numbers from my head, should be good though), you can fit all complex lows with complex damage and a nitro + enough cpu for a scanner or mcru. Complex is better than double standard.
Loyal to The State
Official Caldari Commando User
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Forced Death
Corrosive Synergy No Context
1
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Posted - 2015.08.04 00:47:00 -
[53] - Quote
im just waiting for CCP to finally achieve tank balance
first the gunnlogi hardeners were OP with missiles everywhere
now we got maddy hardeners with blasters
whats new
Lp scout mk0
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General Mosquito
Fatal Absolution Negative-Feedback
225
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Posted - 2015.08.04 01:28:00 -
[54] - Quote
Mejt0 wrote:I don't doubt about it. But these are AV fits, not a crew fit. Small turret (blaster) is there to get more fitting space (cpu).
About hardeners. Having faster cool downs is always better. And we all know that single hardened maddy is nothing but a free kill. If I'm not mistaken (numbers from my head, should be good though), you can fit all complex lows with complex damage and a nitro + enough cpu for a scanner or mcru. Complex is better than double standard.
Ps. I'm not refering to mountain/outside terrain as much as to more stable/townish terrain. I'm talking about my sentence "single hardened maddy is nothing but a free kill". It is when you can land all shots without any problems, what I meant.
Oh, so now its an AV fit, how nice of you to provide that particular detail now, instead of with your opening post.
Mine isn't an AV fit, it is a general purpose, take it everywhere and anywhere and mess stuff up.
A pure AV fit without a prop mod is garbage.
About hardeners: You keep wasting fitting on complex hardeners because you think it matters, clearly no one is going to break you of your complex = best opinion.
I'll look for you to bring it out when we get into a match together.
The Attorney General - Mr. Hybrid Vayu
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Mejt0
Dead Man's Game
2
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Posted - 2015.08.04 01:40:00 -
[55] - Quote
General Mosquito wrote:Mejt0 wrote:I don't doubt about it. But these are AV fits, not a crew fit. Small turret (blaster) is there to get more fitting space (cpu).
About hardeners. Having faster cool downs is always better. And we all know that single hardened maddy is nothing but a free kill. If I'm not mistaken (numbers from my head, should be good though), you can fit all complex lows with complex damage and a nitro + enough cpu for a scanner or mcru. Complex is better than double standard.
Ps. I'm not refering to mountain/outside terrain as much as to more stable/townish terrain. I'm talking about my sentence "single hardened maddy is nothing but a free kill". It is when you can land all shots without any problems, what I meant. Oh, so now its an AV fit, how nice of you to provide that particular detail now, instead of with your opening post. Mine isn't an AV fit, it is a general purpose, take it everywhere and anywhere and mess stuff up. A pure AV fit without a prop mod is garbage. About hardeners: You keep wasting fitting on complex hardeners because you think it matters, clearly no one is going to break you of your complex = best opinion. I'll look for you to bring it out when we get into a match together.
As an AV fit I describe all Rail/Missile fits. I thought it was clear. We can face each other, just tell for which faction do you fight? I'm sure we'll face each other sooner or later. Though it may be a little off (small stats differences) because I'm on my way of getting all optimization skills to 4-5. Not much left.
Loyal to The State
Official Caldari Commando User
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VECTORS ABROAD
T.H.I.R.D R.O.C.K The T.H.I.R.D Empire
20
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Posted - 2015.10.17 00:45:00 -
[56] - Quote
The rof nerf to the missiles absolutely destroyed the turret. Its fire interval doubled from .15 seconds to .3 which is a massive jump. I think if they wanted to nerf it, they should have put it at .20 at the most.
Life sucks sometimes, much like Dust 514.
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Vulpes Dolosus
Fatal Absolution Bleeding Sun Conglomerate
3
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Posted - 2015.10.17 02:13:00 -
[57] - Quote
The range of missiles is worthless. With recoil and travel time, you're not going to hit anything at a respectable range, especially if it's moving. Not to mention armor tanks can strafe with ease so most of your missiles will miss even up close.
One idea I had was give missiles about double the clip but make them burst fire again.
Dust is there! I was real!
Dear diary, Rattati senpai noticed me today~
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maybe deadcatz
TRUE TEA BAGGERS Smart Deploy
1
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Posted - 2015.10.17 02:16:00 -
[58] - Quote
Vulpes Dolosus wrote:The range of missiles is worthless. With recoil and travel time, you're not going to hit anything at a respectable range, especially if it's moving. Not to mention armor tanks can strafe with ease so most of your missiles will miss even up close.
One idea I had was give missiles about double the clip but make them burst fire again.
I beg to differ. I've been shot out of the sky by large missile launchers repeatedly enough and those things can pack a punch long enough to keep my ship from breaking out of the hit. Just get practice in with them.
Ha! You can't kill me! I'm already dead!
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Vell0cet
OSG Planetary Operations
3
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Posted - 2015.10.17 03:15:00 -
[59] - Quote
maybe deadcatz wrote:Vulpes Dolosus wrote:The range of missiles is worthless. With recoil and travel time, you're not going to hit anything at a respectable range, especially if it's moving. Not to mention armor tanks can strafe with ease so most of your missiles will miss even up close.
One idea I had was give missiles about double the clip but make them burst fire again. I beg to differ. I've been shot out of the sky by large missile launchers repeatedly enough and those things can pack a punch long enough to keep my ship from breaking out of the hit. Just get practice in with them. Your argument pretty much boils down to: "I've been killed a bunch of times by large missiles in my dropship, therefore they're balanced. L2P."
Best PvE idea ever!
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jerrmy12 kahoalii
G0DS AM0NG MEN
1
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Posted - 2015.10.17 03:28:00 -
[60] - Quote
General Mosquito wrote:Also, what is wrong with you that you allowed the fight to happen at point blank range?
You have 6x the effective engagement range, and yet you decided to get in a brawl?
armor tanks are alot faster, maybe?
Closed beta vet.
~~~!_~@-------THE~!!!)__SUN~!@(J)~((@RISES.~)(@#~!(~)~))(#~))()))))))__!
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TIGER SHARK1501
Savage Bullet RUST415
489
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Posted - 2015.10.17 04:14:00 -
[61] - Quote
Sir Dukey wrote:You know something is broken when a Prototype XT-201 missile launcher (with dmg mods) and Gunnlogi GV.0 get destroyed by a Madrugar G/1 with basic blaster. (We both engaged each other face to face with hardeners activated and I didn't miss any missiles)
Not only is the Large Missile horrible at killing armor tanks, shield tanks boosters are complete trash that fail you when you need it the most. Also, why the hell do the heavy shield boosters and shield hardeners take sooooo much resources. Gosh, give shield tanks a a buff by buffing or modules.
1.) reduce the cost of CPU n PG of shield hardeners and Shield heavy boosters 2.) Make boosters actually work
3.) Increase RoF of my Missiles plz. Missiles are beast. Did you have much for shield extenders and at least one hardener? Blasters are to shields as missiles and rail turrets mess up armor. There is also consideration that an up close blaster does more damage and less dispersion. |
Operative 1174 Uuali
True Companion Planetary Requisitions
1
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Posted - 2015.10.17 05:18:00 -
[62] - Quote
General Mosquito wrote:Also, what is wrong with you that you allowed the fight to happen at point blank range?
You have 6x the effective engagement range, and yet you decided to get in a brawl?
And do even less damage at range if hardeners are up. No reason why missiles shouldn't destroy (like they used to) at point blank if you have hardener up and surviving long enough to unload one volley. That is a releatively slow RoF and along with reload was far from OP.
CCP logic GÇô We fix what doesn't need breaking.
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Operative 1174 Uuali
True Companion Planetary Requisitions
1
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Posted - 2015.10.17 05:21:00 -
[63] - Quote
General Mosquito wrote:Sir Dukey wrote:
So you agree shield tanks are ****? Then why am I not allowed to post on the forums in order to bring them on par?
One, you shiptoasted the title, its misleading. There is nothing wrong with missile turrets that doesn't extend to the rest of the game. They might benefit from a very slight splash buff to move them to a better middle ground between blasters and rails, but that is a very fine line to walk. I don't think they need it. Second, your anecdote has nothing to do with balance problems. You were a muppet and lost a tank. Third, the problem with shield tanks is unlikely to get really fixed, because without a model rework, the gun depression will always be broken. A simple buff isn't the solution, especially until the shield booster actually works. Fix the shield booster, give them a higher absolute speed than maddies, and then see how they sort out. It isn't that you aren't allowed to post, but badposting gets mocked. Badposting about being a scrub in a tank fight needs to be mocked for the good of all.
Lol, no. Shiled missile tanks used to be great. Now they suck. The map designs are crap as well when it comes to allowing fighting at medium range. There is a reason players fight from redline if not able to get right up at CQ.
CCP logic GÇô We fix what doesn't need breaking.
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Vulpes Dolosus
Fatal Absolution Bleeding Sun Conglomerate
3
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Posted - 2015.10.17 05:43:00 -
[64] - Quote
maybe deadcatz wrote:Vulpes Dolosus wrote:The range of missiles is worthless. With recoil and travel time, you're not going to hit anything at a respectable range, especially if it's moving. Not to mention armor tanks can strafe with ease so most of your missiles will miss even up close.
One idea I had was give missiles about double the clip but make them burst fire again. I beg to differ. I've been shot out of the sky by large missile launchers repeatedly enough and those things can pack a punch long enough to keep my ship from breaking out of the hit. Just get practice in with them. That's a good point. I have been hit by quite a few missiles while flying as well as shot down plenty of ADSs and DSs. It's also true that I need to work on my aim and piloting in tanks.
However, I'd like to draw a picture about the differences between fighting a tank and an ADS with missiles:
When shooting at an ADS, you're usually not actually fighting it, but you're hitting it a far way off as it engages another target. This scenario allows you to stop, zoom in, and fire off a volley in relative safety. Even though ADSs are very agile, it's not terribly difficult to gauge where it's going: if they're fast it's usually a straight line, if they're flipping around they're usually easy to predict based on their drift, but most cases they'd just afterburn up and away. If the ADS is attacking you, you can't pitch high enough to hit it anyway, so you try and sling shot it, during which it will turn and you can broadside it.
Tanks are another matter entirely. Rails can engage at longer ranges with better accuracy and damage and are still just as formidable up close. Blasters can usually shred shield tanks up close. At range you have to stagger shots due to recoil, which gives the enemy time to escape. If you try to chase you must now also consider the bump in the road throwing off your aim and how they affect the enemy's hull. Up close you need to make every shot count due to the low clip and a considerable reload time (side note: seriously, compare the 12 round mag of the rail, sure the blaster got a bit of a nerf but it can still overheat 2x before reloading with a heat sink).
Not to be rude, but I would argue that in most cases it's more difficult to engage tanks with large missiles, which should be their main prey. My ideas, just as suggestions, are aimed to alleviate the main issues I've outlined.
Dust is there! I was real!
Dear diary, Rattati senpai noticed me today~
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