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Vell0cet
OSG Planetary Operations Covert Intervention
3
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Posted - 2015.08.03 04:41:00 -
[1] - Quote
Does anyone have any guides for a shield/missile tank in the current meta. Is it even viable at all? Fits? Strategies? Engagement ranges?
Best PvE idea ever!
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Vell0cet
OSG Planetary Operations Covert Intervention
3
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Posted - 2015.08.03 14:42:00 -
[2] - Quote
General Mosquito wrote:Sir Dukey wrote:
So you're whole argument I am a bad tanker is based on me using a gunnlogi other than madrugar and I took gunnlogi in CQC. Well get what bro, I take my railgun gunnlogi's in CQC too and often come out victorious. It's not me, it's the turret and you can also blame my faulty booster.
Only a poor mechanic blames his tools. In this case, you died only because of all the foolish decisions you made, from tank type, to fit, to where to engage with what you had on field. You went down the decision tree of tanking and made the wrong choices the whole way and then blame the tank and turret. That is what a scrub does. I've seen you tank, you are bad. When I see you next, you will eat missiles and see that they are very nasty to die to. You being bad doesn't mean shield tanks don't suck hard, but really, missiles are fine. Could you post a viable armor/missile fit that works well in the current meta?
Best PvE idea ever!
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Vell0cet
OSG Planetary Operations Covert Intervention
3
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Posted - 2015.08.03 14:57:00 -
[3] - Quote
General Mosquito wrote:Vell0cet wrote: Could you post a viable armor/missile fit that works well in the current meta?
XT 201 2x 20gj Railguns Enhanced Fuel Injector 2x Basic Missile Damage mods Complex 120 plate Enhanced Hardener Complex Hardener Complex Heavy rep You can drop down to an enhanced plate for more mobility and damage, depending on your needs. I use the small rails because I have small rail fitting op 5. Blasters work if you need the fitting space. I prefer rails incase I happen to get a non brickhead blue in my gunner seat. Its rare, but it does happen. Can you brawl 1 v 1 against a blaster fit, or do you need to engage from range?
Best PvE idea ever!
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Vell0cet
OSG Planetary Operations Covert Intervention
3
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Posted - 2015.08.03 15:18:00 -
[4] - Quote
General Mosquito wrote:As long as you don't fire empty, it can brawl out. You'll need seven or 9 on the reload depending on the plate they are running. Thanks for sharing this. I'll have a go with it.
I've been dumping SP into HAVs for a while now and have max fitting skills with large missiles. I chose them because I figured, since armor/blaster was the FotM, that by the time I had the SP to build a good fit, CCP would have buffed the counter to armor tanks. It's looking like I overestimated how fast the tank tweaks would come in.
Best PvE idea ever!
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Vell0cet
OSG Planetary Operations Covert Intervention
3
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Posted - 2015.08.03 15:54:00 -
[5] - Quote
I was thinking about how the Heavy Missile turret could be tweaked. What if it received a blast radius buff to something in neighborhood of a mass driver (4m - 4.4m) but got a large splash damage nerf maybe something like 50-60 splash damage? This would allow it to be more effective against infantry/equipment without completely wrecking them?
Best PvE idea ever!
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Vell0cet
OSG Planetary Operations Covert Intervention
3
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Posted - 2015.08.03 17:30:00 -
[6] - Quote
Sir Dukey wrote:Vell0cet wrote:I was thinking about how the Heavy Missile turret could be tweaked. What if it received a blast radius buff to something in neighborhood of a mass driver (4m - 4.4m) but got a large splash damage nerf maybe something like 50-60 splash damage? This would allow it to be more effective against infantry/equipment without completely wrecking them? 50-60 is too low, it would take over 3 clips to kill something with splah. Also, it's not easy utilizing splash damage when there is no arc of round. That's true about the arc. I'm just making the point that i think it would reasonable to trade a large decrease in splash damage for a significant increase in splash radius. The large missiles don't feel like an AoE weapon, and they really should be able to clear equipment and damage infantry if you can land a round reasonably close to them (which is hard due to lack of arc, projectile travel time, and the turret depression issue). I don't want them to steamroll all infantry though, that would be broken which was why I suggested the large splash damage nerf. You're probably right about 50-60 being too low, but you get the basic idea.
Best PvE idea ever!
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Vell0cet
OSG Planetary Operations
3
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Posted - 2015.10.17 03:15:00 -
[7] - Quote
maybe deadcatz wrote:Vulpes Dolosus wrote:The range of missiles is worthless. With recoil and travel time, you're not going to hit anything at a respectable range, especially if it's moving. Not to mention armor tanks can strafe with ease so most of your missiles will miss even up close.
One idea I had was give missiles about double the clip but make them burst fire again. I beg to differ. I've been shot out of the sky by large missile launchers repeatedly enough and those things can pack a punch long enough to keep my ship from breaking out of the hit. Just get practice in with them. Your argument pretty much boils down to: "I've been killed a bunch of times by large missiles in my dropship, therefore they're balanced. L2P."
Best PvE idea ever!
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