Larkson Crazy Eye
WarRavens
154
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Posted - 2015.08.03 17:55:00 -
[1] - Quote
Vell0cet wrote:Sir Dukey wrote:Vell0cet wrote:I was thinking about how the Heavy Missile turret could be tweaked. What if it received a blast radius buff to something in neighborhood of a mass driver (4m - 4.4m) but got a large splash damage nerf maybe something like 50-60 splash damage? This would allow it to be more effective against infantry/equipment without completely wrecking them? 50-60 is too low, it would take over 3 clips to kill something with splah. Also, it's not easy utilizing splash damage when there is no arc of round. That's true about the arc. I'm just making the point that i think it would reasonable to trade a large decrease in splash damage for a significant increase in splash radius. The large missiles don't feel like an AoE weapon, and they really should be able to clear equipment and damage infantry if you can land a round reasonably close to them (which is hard due to lack of arc, projectile travel time, and the turret depression issue). I don't want them to steamroll all infantry though, that would be broken which was why I suggested the large splash damage nerf. You're probably right about 50-60 being too low, but you get the basic idea.
I don't know about 50-60 being to low given the clip size of a large missile turret combined with it's high rate of fire. The reload speed might need some adjusting, but other than that I think it could work pretty well. I mean the assault mass driver does about 98dmg on the proto level and scales down to what 80 or so on advanced? You can still get tons of kills with the thing, even if you always get more assist than kills. It doesn't really have much of an Arc either but it still works.
The large missile turret would have the advantage of almost always having the higher ground vs infantry given how tall tanks are vs the infantry around them. You might have to make the tank turrets be able to depress a little more than they do currently however.
The main thing I would love about this is it would give you a reason to use missile turrets. The tank weapons are all to similar in what they do. You point and shoot at your enemies. Rail guns do the most dmg per shot, blasters are the easiest to hit with and missile turrets have the longest range. That's about all the difference you really get out of them.
Making the missile turret a solid support role in anti infantry would be great. Not in that it would reap in a million kills, but like the A. Mass in it would soften any dug in fortifications and allowing your team to take the objective.
Ib Halfheart, Goblin Tactician: "Everybody but me--CHARGE!"
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