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Sir Dukey
G0DS AM0NG MEN The Empire of New Eden
2
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Posted - 2015.08.03 14:25:00 -
[31] - Quote
General Mosquito wrote:Sir Dukey wrote: So you're calling me bad because I used a gunnlogi instead of madrugar. Hmm...
I can believe XTs are amazing at killing tanks as long as you are fighting militia scrubs.
You blamed the vehicle and the turret when your tactics were deeply flawed. If you had to brawl with the tank, you should have gone with an armor tank. Given the tank meta, no shield tank is hanging around up close with a blaster, so you taking one into that situation and expecting it to do anything other than die suggests you are bad.
So you're whole argument I am a bad tanker is based on me using a gunnlogi other than madrugar and I took gunnlogi in CQC. Well get what bro, I take my railgun gunnlogi's in CQC too and often come out victorious. It's not me, it's the turret and you can also blame my faulty booster.
troll.
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General Mosquito
Fatal Absolution Negative-Feedback
220
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Posted - 2015.08.03 14:36:00 -
[32] - Quote
Sir Dukey wrote:
So you're whole argument I am a bad tanker is based on me using a gunnlogi other than madrugar and I took gunnlogi in CQC. Well get what bro, I take my railgun gunnlogi's in CQC too and often come out victorious. It's not me, it's the turret and you can also blame my faulty booster.
Only a poor mechanic blames his tools.
In this case, you died only because of all the foolish decisions you made, from tank type, to fit, to where to engage with what you had on field.
You went down the decision tree of tanking and made the wrong choices the whole way and then blame the tank and turret. That is what a scrub does.
I've seen you tank, you are bad. When I see you next, you will eat missiles and see that they are very nasty to die to.
You being bad doesn't mean shield tanks don't suck hard, but really, missiles are fine.
The Attorney General - Mr. Hybrid Vayu
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Sir Dukey
G0DS AM0NG MEN The Empire of New Eden
2
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Posted - 2015.08.03 14:41:00 -
[33] - Quote
General Mosquito wrote:Sir Dukey wrote:
So you're whole argument I am a bad tanker is based on me using a gunnlogi other than madrugar and I took gunnlogi in CQC. Well get what bro, I take my railgun gunnlogi's in CQC too and often come out victorious. It's not me, it's the turret and you can also blame my faulty booster.
Only a poor mechanic blames his tools. In this case, you died only because of all the foolish decisions you made, from tank type, to fit, to where to engage with what you had on field. You went down the decision tree of tanking and made the wrong choices the whole way and then blame the tank and turret. That is what a scrub does. I've seen you tank, you are bad. When I see you next, you will eat missiles and see that they are very nasty to die to. You being bad doesn't mean shield tanks don't suck hard, but really, missiles are fine.
You've seen me tank?? Bullshit dude. I don't have a single sp into tanking on this account. And still, your argument is soley based on the fact that I chose a gunnlogi. If I had chose a madrugar with missiles, I probably would have won, am I a better tanker then? Lol you're joke bruv.
troll.
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Vell0cet
OSG Planetary Operations Covert Intervention
3
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Posted - 2015.08.03 14:42:00 -
[34] - Quote
General Mosquito wrote:Sir Dukey wrote:
So you're whole argument I am a bad tanker is based on me using a gunnlogi other than madrugar and I took gunnlogi in CQC. Well get what bro, I take my railgun gunnlogi's in CQC too and often come out victorious. It's not me, it's the turret and you can also blame my faulty booster.
Only a poor mechanic blames his tools. In this case, you died only because of all the foolish decisions you made, from tank type, to fit, to where to engage with what you had on field. You went down the decision tree of tanking and made the wrong choices the whole way and then blame the tank and turret. That is what a scrub does. I've seen you tank, you are bad. When I see you next, you will eat missiles and see that they are very nasty to die to. You being bad doesn't mean shield tanks don't suck hard, but really, missiles are fine. Could you post a viable armor/missile fit that works well in the current meta?
Best PvE idea ever!
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General Mosquito
Fatal Absolution Negative-Feedback
221
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Posted - 2015.08.03 14:53:00 -
[35] - Quote
Vell0cet wrote: Could you post a viable armor/missile fit that works well in the current meta?
XT 201 2x 20gj Railguns
Enhanced Fuel Injector 2x Basic Missile Damage mods
Complex 120 plate Enhanced Hardener Complex Hardener Complex Heavy rep
You can drop down to an enhanced plate for more mobility and damage, depending on your needs.
The Attorney General - Mr. Hybrid Vayu
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Vell0cet
OSG Planetary Operations Covert Intervention
3
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Posted - 2015.08.03 14:57:00 -
[36] - Quote
General Mosquito wrote:Vell0cet wrote: Could you post a viable armor/missile fit that works well in the current meta?
XT 201 2x 20gj Railguns Enhanced Fuel Injector 2x Basic Missile Damage mods Complex 120 plate Enhanced Hardener Complex Hardener Complex Heavy rep You can drop down to an enhanced plate for more mobility and damage, depending on your needs. I use the small rails because I have small rail fitting op 5. Blasters work if you need the fitting space. I prefer rails incase I happen to get a non brickhead blue in my gunner seat. Its rare, but it does happen. Can you brawl 1 v 1 against a blaster fit, or do you need to engage from range?
Best PvE idea ever!
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General Mosquito
Fatal Absolution Negative-Feedback
221
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Posted - 2015.08.03 15:06:00 -
[37] - Quote
Vell0cet wrote:General Mosquito wrote:Vell0cet wrote: Could you post a viable armor/missile fit that works well in the current meta?
XT 201 2x 20gj Railguns Enhanced Fuel Injector 2x Basic Missile Damage mods Complex 120 plate Enhanced Hardener Complex Hardener Complex Heavy rep You can drop down to an enhanced plate for more mobility and damage, depending on your needs. I use the small rails because I have small rail fitting op 5. Blasters work if you need the fitting space. I prefer rails incase I happen to get a non brickhead blue in my gunner seat. Its rare, but it does happen. Can you brawl 1 v 1 against a blaster fit, or do you need to engage from range?
As long as you don't fire empty, it can brawl out. You'll need seven or 9 on the reload depending on the plate they are running.
The Attorney General - Mr. Hybrid Vayu
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Vell0cet
OSG Planetary Operations Covert Intervention
3
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Posted - 2015.08.03 15:18:00 -
[38] - Quote
General Mosquito wrote:As long as you don't fire empty, it can brawl out. You'll need seven or 9 on the reload depending on the plate they are running. Thanks for sharing this. I'll have a go with it.
I've been dumping SP into HAVs for a while now and have max fitting skills with large missiles. I chose them because I figured, since armor/blaster was the FotM, that by the time I had the SP to build a good fit, CCP would have buffed the counter to armor tanks. It's looking like I overestimated how fast the tank tweaks would come in.
Best PvE idea ever!
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Vell0cet
OSG Planetary Operations Covert Intervention
3
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Posted - 2015.08.03 15:54:00 -
[39] - Quote
I was thinking about how the Heavy Missile turret could be tweaked. What if it received a blast radius buff to something in neighborhood of a mass driver (4m - 4.4m) but got a large splash damage nerf maybe something like 50-60 splash damage? This would allow it to be more effective against infantry/equipment without completely wrecking them?
Best PvE idea ever!
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Sir Dukey
G0DS AM0NG MEN The Empire of New Eden
2
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Posted - 2015.08.03 17:22:00 -
[40] - Quote
Vell0cet wrote:I was thinking about how the Heavy Missile turret could be tweaked. What if it received a blast radius buff to something in neighborhood of a mass driver (4m - 4.4m) but got a large splash damage nerf maybe something like 50-60 splash damage? This would allow it to be more effective against infantry/equipment without completely wrecking them?
50-60 is too low, it would take over 3 clips to kill something with splah. Also, it's not easy utilizing splash damage when there is no arc of round.
troll.
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Vell0cet
OSG Planetary Operations Covert Intervention
3
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Posted - 2015.08.03 17:30:00 -
[41] - Quote
Sir Dukey wrote:Vell0cet wrote:I was thinking about how the Heavy Missile turret could be tweaked. What if it received a blast radius buff to something in neighborhood of a mass driver (4m - 4.4m) but got a large splash damage nerf maybe something like 50-60 splash damage? This would allow it to be more effective against infantry/equipment without completely wrecking them? 50-60 is too low, it would take over 3 clips to kill something with splah. Also, it's not easy utilizing splash damage when there is no arc of round. That's true about the arc. I'm just making the point that i think it would reasonable to trade a large decrease in splash damage for a significant increase in splash radius. The large missiles don't feel like an AoE weapon, and they really should be able to clear equipment and damage infantry if you can land a round reasonably close to them (which is hard due to lack of arc, projectile travel time, and the turret depression issue). I don't want them to steamroll all infantry though, that would be broken which was why I suggested the large splash damage nerf. You're probably right about 50-60 being too low, but you get the basic idea.
Best PvE idea ever!
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Spkr4theDead
Red Star.
3
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Posted - 2015.08.03 17:41:00 -
[42] - Quote
Because reasons
And because 99% of people on here have an irrational fear and hatred of vehicles. Doesn't help when the dev team applies that to "balancing."
PS3 is back in its box.
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KEROSIINI-TERO
The Rainbow Effect
2
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Posted - 2015.08.03 17:48:00 -
[43] - Quote
True that the shield boosters are waste of a slot and fitting.
Either they need a fix in functionality (preferred) or serious reduction in fitting costs.
The hardeners don't need any buffs at the moment (as there are other things to fix in shield tanks first)
A CPM2 Candidate!
More info
KERO-TRADER is my official Eve character for Dust trading.
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Larkson Crazy Eye
WarRavens
154
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Posted - 2015.08.03 17:55:00 -
[44] - Quote
Vell0cet wrote:Sir Dukey wrote:Vell0cet wrote:I was thinking about how the Heavy Missile turret could be tweaked. What if it received a blast radius buff to something in neighborhood of a mass driver (4m - 4.4m) but got a large splash damage nerf maybe something like 50-60 splash damage? This would allow it to be more effective against infantry/equipment without completely wrecking them? 50-60 is too low, it would take over 3 clips to kill something with splah. Also, it's not easy utilizing splash damage when there is no arc of round. That's true about the arc. I'm just making the point that i think it would reasonable to trade a large decrease in splash damage for a significant increase in splash radius. The large missiles don't feel like an AoE weapon, and they really should be able to clear equipment and damage infantry if you can land a round reasonably close to them (which is hard due to lack of arc, projectile travel time, and the turret depression issue). I don't want them to steamroll all infantry though, that would be broken which was why I suggested the large splash damage nerf. You're probably right about 50-60 being too low, but you get the basic idea.
I don't know about 50-60 being to low given the clip size of a large missile turret combined with it's high rate of fire. The reload speed might need some adjusting, but other than that I think it could work pretty well. I mean the assault mass driver does about 98dmg on the proto level and scales down to what 80 or so on advanced? You can still get tons of kills with the thing, even if you always get more assist than kills. It doesn't really have much of an Arc either but it still works.
The large missile turret would have the advantage of almost always having the higher ground vs infantry given how tall tanks are vs the infantry around them. You might have to make the tank turrets be able to depress a little more than they do currently however.
The main thing I would love about this is it would give you a reason to use missile turrets. The tank weapons are all to similar in what they do. You point and shoot at your enemies. Rail guns do the most dmg per shot, blasters are the easiest to hit with and missile turrets have the longest range. That's about all the difference you really get out of them.
Making the missile turret a solid support role in anti infantry would be great. Not in that it would reap in a million kills, but like the A. Mass in it would soften any dug in fortifications and allowing your team to take the objective.
Ib Halfheart, Goblin Tactician: "Everybody but me--CHARGE!"
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Benjamin Ciscko
Fatal Absolution Negative-Feedback
3
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Posted - 2015.08.03 19:40:00 -
[45] - Quote
Sir Dukey wrote:General Mosquito wrote:Also, what is wrong with you that you allowed the fight to happen at point blank range?
You have 6x the effective engagement range, and yet you decided to get in a brawl?
Not every map has lots of area. We fought in the middle of a city. If you engaged him in the city why didn't you out flank him and engage him in his weak spot. |
Mejt0
Dead Man's Game
2
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Posted - 2015.08.03 22:15:00 -
[46] - Quote
General Mosquito wrote:
XT 201 2x 20gj Railguns
Enhanced Fuel Injector 2x Basic Missile Damage mods
Complex 120 plate Enhanced Hardener Complex Hardener
You called previous guy's fit a joke, yet you post "this"? Basic damage mods..
Loyal to The State
Official Caldari Commando User
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General Mosquito
Fatal Absolution Negative-Feedback
225
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Posted - 2015.08.03 23:14:00 -
[47] - Quote
Mejt0 wrote: You called previous guy's fit a joke, yet you post "this"? Basic damage mods..
It is a banging fit. If you were a tanker you would know that. It has a robust tank, good reps, and solid damage.
Sure you can step down to blasters so that you can run a single enhanced mod, but you lose so much DPS from the small rails that it isn't worth it if you ever play with people.
Running a single complex damage frees up a slot, but without the fitting to do anything with it. Running only a single enhanced damage mod means losing 2.5% missile damage in exchange for either a scanner or cru, both of which are a waste.
Would like to see your missile tank fit, because clearly you know whats what right?
The Attorney General - Mr. Hybrid Vayu
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Mejt0
Dead Man's Game
2
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Posted - 2015.08.04 00:09:00 -
[48] - Quote
Missile Tank
- Complex Damage
- Enhanced Damage
- Complex 120mm Plate
- Complex Hardener
- Complex Hardener
- Enhanced Heavy Repairer
- Proto Missiles
- Standard Small Blaster
- Standard Small Blaster
You can downgrade damage mods and your DPS output for complex repairer (20 more reps) and a nitro.
Rail Tank (to compare)
- Complex Damage
- Complex Heat Sink
- Complex 120mm Plate
- Complex Hardener
- Complex Hardener
- Enhanced Heavy Repairer
- Proto Rail
- Standard Small Blaster
- Standard Small Blaster
Once again, you can downgrade your damage mod / heat sink (dps outpt) for complex repairer and a nitro.
Loyal to The State
Official Caldari Commando User
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General Mosquito
Fatal Absolution Negative-Feedback
225
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Posted - 2015.08.04 00:20:00 -
[49] - Quote
So 12% more large turret DPS while losing most of the small turret DPS, giving up the prop mod, and having worse rep?
No thanks.
BTW, you are wasting a ton of fitting on that second complex hardener, which isn't needed. And since you don't have a prop mod, if you get forced to double up, you aren't getting away.
The Attorney General - Mr. Hybrid Vayu
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Mejt0
Dead Man's Game
2
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Posted - 2015.08.04 00:22:00 -
[50] - Quote
General Mosquito wrote:So 12% more large turret DPS while losing most of the small turret DPS, giving up the prop mod, and having worse rep?
No thanks. As I said, you can still fit that all while having better grades of mods as of yours. And, small turret DPS? Shall you explain?
Loyal to The State
Official Caldari Commando User
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General Mosquito
Fatal Absolution Negative-Feedback
225
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Posted - 2015.08.04 00:28:00 -
[51] - Quote
Mejt0 wrote:General Mosquito wrote:So 12% more large turret DPS while losing most of the small turret DPS, giving up the prop mod, and having worse rep?
No thanks. As I said, you can still fit that all while having better grades of mods as of yours. And, small turret DPS? Shall you explain?
Grades of mod only matter in certain circumstances.
With your skills up, one complex and one enhanced hardener can be cycled to create permahardened mode. Running the second complex is a waste of fitting.
Small turret DPS is simple. Rails do much more damage than blasters, and at much better ranges. By running blasters you severely reduce the DPS output of the vehicle when full.
Running without a prop mod is just ass.
The Attorney General - Mr. Hybrid Vayu
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Mejt0
Dead Man's Game
2
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Posted - 2015.08.04 00:37:00 -
[52] - Quote
I don't doubt about it. But these are AV fits, not a crew fit. Small turret (blaster) is there to get more fitting space (cpu).
About hardeners. Having faster cool downs is always better. And we all know that single hardened maddy is nothing but a free kill. If I'm not mistaken (numbers from my head, should be good though), you can fit all complex lows with complex damage and a nitro + enough cpu for a scanner or mcru. Complex is better than double standard.
Loyal to The State
Official Caldari Commando User
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Forced Death
Corrosive Synergy No Context
1
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Posted - 2015.08.04 00:47:00 -
[53] - Quote
im just waiting for CCP to finally achieve tank balance
first the gunnlogi hardeners were OP with missiles everywhere
now we got maddy hardeners with blasters
whats new
Lp scout mk0
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General Mosquito
Fatal Absolution Negative-Feedback
225
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Posted - 2015.08.04 01:28:00 -
[54] - Quote
Mejt0 wrote:I don't doubt about it. But these are AV fits, not a crew fit. Small turret (blaster) is there to get more fitting space (cpu).
About hardeners. Having faster cool downs is always better. And we all know that single hardened maddy is nothing but a free kill. If I'm not mistaken (numbers from my head, should be good though), you can fit all complex lows with complex damage and a nitro + enough cpu for a scanner or mcru. Complex is better than double standard.
Ps. I'm not refering to mountain/outside terrain as much as to more stable/townish terrain. I'm talking about my sentence "single hardened maddy is nothing but a free kill". It is when you can land all shots without any problems, what I meant.
Oh, so now its an AV fit, how nice of you to provide that particular detail now, instead of with your opening post.
Mine isn't an AV fit, it is a general purpose, take it everywhere and anywhere and mess stuff up.
A pure AV fit without a prop mod is garbage.
About hardeners: You keep wasting fitting on complex hardeners because you think it matters, clearly no one is going to break you of your complex = best opinion.
I'll look for you to bring it out when we get into a match together.
The Attorney General - Mr. Hybrid Vayu
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Mejt0
Dead Man's Game
2
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Posted - 2015.08.04 01:40:00 -
[55] - Quote
General Mosquito wrote:Mejt0 wrote:I don't doubt about it. But these are AV fits, not a crew fit. Small turret (blaster) is there to get more fitting space (cpu).
About hardeners. Having faster cool downs is always better. And we all know that single hardened maddy is nothing but a free kill. If I'm not mistaken (numbers from my head, should be good though), you can fit all complex lows with complex damage and a nitro + enough cpu for a scanner or mcru. Complex is better than double standard.
Ps. I'm not refering to mountain/outside terrain as much as to more stable/townish terrain. I'm talking about my sentence "single hardened maddy is nothing but a free kill". It is when you can land all shots without any problems, what I meant. Oh, so now its an AV fit, how nice of you to provide that particular detail now, instead of with your opening post. Mine isn't an AV fit, it is a general purpose, take it everywhere and anywhere and mess stuff up. A pure AV fit without a prop mod is garbage. About hardeners: You keep wasting fitting on complex hardeners because you think it matters, clearly no one is going to break you of your complex = best opinion. I'll look for you to bring it out when we get into a match together.
As an AV fit I describe all Rail/Missile fits. I thought it was clear. We can face each other, just tell for which faction do you fight? I'm sure we'll face each other sooner or later. Though it may be a little off (small stats differences) because I'm on my way of getting all optimization skills to 4-5. Not much left.
Loyal to The State
Official Caldari Commando User
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VECTORS ABROAD
T.H.I.R.D R.O.C.K The T.H.I.R.D Empire
20
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Posted - 2015.10.17 00:45:00 -
[56] - Quote
The rof nerf to the missiles absolutely destroyed the turret. Its fire interval doubled from .15 seconds to .3 which is a massive jump. I think if they wanted to nerf it, they should have put it at .20 at the most.
Life sucks sometimes, much like Dust 514.
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Vulpes Dolosus
Fatal Absolution Bleeding Sun Conglomerate
3
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Posted - 2015.10.17 02:13:00 -
[57] - Quote
The range of missiles is worthless. With recoil and travel time, you're not going to hit anything at a respectable range, especially if it's moving. Not to mention armor tanks can strafe with ease so most of your missiles will miss even up close.
One idea I had was give missiles about double the clip but make them burst fire again.
Dust is there! I was real!
Dear diary, Rattati senpai noticed me today~
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maybe deadcatz
TRUE TEA BAGGERS Smart Deploy
1
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Posted - 2015.10.17 02:16:00 -
[58] - Quote
Vulpes Dolosus wrote:The range of missiles is worthless. With recoil and travel time, you're not going to hit anything at a respectable range, especially if it's moving. Not to mention armor tanks can strafe with ease so most of your missiles will miss even up close.
One idea I had was give missiles about double the clip but make them burst fire again.
I beg to differ. I've been shot out of the sky by large missile launchers repeatedly enough and those things can pack a punch long enough to keep my ship from breaking out of the hit. Just get practice in with them.
Ha! You can't kill me! I'm already dead!
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Vell0cet
OSG Planetary Operations
3
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Posted - 2015.10.17 03:15:00 -
[59] - Quote
maybe deadcatz wrote:Vulpes Dolosus wrote:The range of missiles is worthless. With recoil and travel time, you're not going to hit anything at a respectable range, especially if it's moving. Not to mention armor tanks can strafe with ease so most of your missiles will miss even up close.
One idea I had was give missiles about double the clip but make them burst fire again. I beg to differ. I've been shot out of the sky by large missile launchers repeatedly enough and those things can pack a punch long enough to keep my ship from breaking out of the hit. Just get practice in with them. Your argument pretty much boils down to: "I've been killed a bunch of times by large missiles in my dropship, therefore they're balanced. L2P."
Best PvE idea ever!
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jerrmy12 kahoalii
G0DS AM0NG MEN
1
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Posted - 2015.10.17 03:28:00 -
[60] - Quote
General Mosquito wrote:Also, what is wrong with you that you allowed the fight to happen at point blank range?
You have 6x the effective engagement range, and yet you decided to get in a brawl?
armor tanks are alot faster, maybe?
Closed beta vet.
~~~!_~@-------THE~!!!)__SUN~!@(J)~((@RISES.~)(@#~!(~)~))(#~))()))))))__!
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