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Talos Vagheitan
Ancient Exiles.
2
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Posted - 2015.07.14 15:11:00 -
[1] - Quote
It seems to me that over 3/4's of ADS called in are Incubus' (Incubi?)
It's certainly the all-round superior dropship, with nearly twice as much durability, and for which it doesn't really sacrifice anything. It might be marginally slower and 'clunkier' than the Python, but not enough to really matter.
I've seen Incubus' take absolute beatings and survive: Forge blast, multiple swarms, AV nades, etc. and they just chug along with hardeners on like nothing's happening.
On top of that Incubus pilots can get away with ramming everyone else out of the sky with no consequence.
That kind of survivability needs to have a drawback, which I feel should be mobility.
I feel the Incubus needs less torque, and slower acceleration, while keeping the same top speed. Not a huge nerf, but enough to bring it on par with the Python
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Talos Vagheitan
Ancient Exiles.
2
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Posted - 2015.07.14 15:25:00 -
[2] - Quote
Mina Longstrike wrote:Why are we nerfing vehicles that are already in a terrible spot?
The Incubus is in anything but a terrible spot.
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Talos Vagheitan
Ancient Exiles.
2
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Posted - 2015.07.14 15:46:00 -
[3] - Quote
Louis Domi wrote:This a nerf thread? On a ads? Ha no.... Just no... Can we get a nerf thread on damn swarms?
No, this is a thread about better balancing the Python to the Incubus.
Here is the swarm launcher thread you asked for.
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Talos Vagheitan
Ancient Exiles.
2
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Posted - 2015.07.14 16:57:00 -
[4] - Quote
Tesfa Alem wrote:Talos Vagheitan wrote:It seems to me that over 3/4's of ADS called in are Incubus' (Incubi?)
It's certainly the all-round superior dropship, with nearly twice as much durability, and for which it doesn't really sacrifice anything. It might be marginally slower and 'clunkier' than the Python, but not enough to really matter.
I've seen Incubus' take absolute beatings and survive: Forge blast, multiple swarms, AV nades, etc. and they just chug along with hardeners on like nothing's happening.
On top of that Incubus pilots can get away with ramming everyone else out of the sky with no consequence.
That kind of survivability needs to have a drawback, which I feel should be mobility.
I feel the Incubus needs less torque, and slower acceleration, while keeping the same top speed. Not a huge nerf, but enough to bring it on par with the Python
a flat no. even if I agreed with anything your saying, which I don't, slower acceleration and torque has nothing to do with incubus vs python incubus already suffer from both penalties after applying a single plate for hp, where the python doesnt. pythons have an innate resist to av weapons more maneuverable, less durable. incubus have more durability, penalty vs av weapons and less maneuverable. I don't see where you should be encountering av grenades or even dumber, flux grenades, in a drop ship, but if you are, your doing something really really wrong.
Thanks for the feedback.
I understand you disagree with the methods I've proposed, but you didn't really acknowledge the actually point of the post.
Do you disagree that the Incubus is all round superior to the Python? If not, then what would you like to see tweaked instead of what I proposed.
Or do you think the Python and Incubus are already equally viable options as an ADS.
Please let us know
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Talos Vagheitan
Ancient Exiles.
2
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Posted - 2015.07.14 20:10:00 -
[5] - Quote
See, I run a Python semi-often and I feel it's arguably 'fine' as it is.
It's great as a hit-and-run vehicle, and knowing when you've overstayed your welcome. That's how an ADS should function.
The Incubus on the other hand is often a semi-invincible flying tank which takes multiple AV users to make it ever consider leaving the area.
The factor nobody seems to be considering is that most people agree swarms need to be nerfed. Swarms are the main deterrent to Dropships. A swarm nerf would render the Incubus downright OP, while making the Python more viable, but still susceptible to Forges etc.
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Talos Vagheitan
Ancient Exiles.
2
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Posted - 2015.07.14 22:55:00 -
[6] - Quote
EternalRMG wrote:As a vet Dropship pilot, i have to say that it all depends on your playstyle. if you go full hit and run like i do, Incubus are bad because you have worse maneuvering, less Dps (even if it is barely noticiable now), have penalties vs Most AA weapons (Swarms n Rails) and you cant really achieve a recharge rate of 230 hp/sec while having as much hp as a Python. If you go for a fit that has much more staying potential, Pythons suck because you can have less eHP, collision dmg is a ***** and you get knocked by almost anything while the incubus is a bit more stable can be thrown against a wall without losing 70% of its HP. Also you got perma reps.
With the right fit, the python can be even better than the Incubus in many cases (besides dogfights)
As someone who has every vehicle skill maxxed, i can tell you the python has more potential than the Incubus, because if the incubus is used as a staying platform, you will be eventually overwhelmed by swarms that you cant outrep or out run, while a hit and run python isnt normally overwhelmed by firepower because its constantly moving and when you are, you can out run the best AA weapons: the swarm.
The python fit ive always run has 3300 HP,pro turret and afterburner and rarely gets shot down if used smartly while my best incubus fit cant barely hold itself against swarm (might have smth. to do with play style)
The best buff for ADS would be done in 2 parts: First in the Skills; Cal ADS gives more Splash, Gal ADS gives Heatsink Second in Suits: Amarr gives bonus to Armour eHP , Cal Gives bonus to Shield regulation and Missile RoF, Minmatar gives bonus to Speed and Torque, Gallente gives bonus to reps and Hibrid RoF. Pilot Suit Skills gives bonus to Module Cooldown
You could be right about the potential, but from what I've observed Pythons don't tend to reach that potential.
I've seen Incubus' get hit by a forge, multiple swarms and nose dive into the ground, before taking off again and flying away. Their durability is just excessive. It could only be justified if they were much less mobile.
Also annoying is how often I see them ramming all the Caldari DS' out of the sky, without so much of a scratch on themselves.
If a swarm nerf/overhaul happens (which most people I've talked to support) then Incubus' would be truly out of hand.
My only point is that the Incubus and Python should be completely equally viable and competitive, which they aren't
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Talos Vagheitan
Ancient Exiles.
2
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Posted - 2015.07.15 05:06:00 -
[7] - Quote
Darth-Carbonite GIO wrote:Talos Vagheitan wrote:The Incubus on the other hand is often a semi-invincible flying tank which takes multiple AV users to make it ever consider leaving the area. This verges into hyperbole, as calling any dropships semi-invincible, even an Incubus, just seems like an exaggeration. We've already established that dropships need love, so I think it's kind of counter productive to advocate nerfing one of them.
Incubus needs hate.
That may be hard to hear, but it's true. We can't group all dropships together, as CA and GA DS' aren't in the same league.
I have witnessed an Incubus take a Forge blast, 2 swarm volleys, and smash into the ground before flying away perfectly fine. That needs love to you? I've seen Gorgons survive similar scenarios ffs.
As for Caldari DS', call me crazy but if we think we were to tweak the swarm launcher then they'd be fine as they are. I manage to get by just fine in my Python/Myron.
Nearly all my DS deaths come from either
- Making a mistake/Hanging around somewhere I shouldn't - Getting rammed by an Incubus/Gorgon/Grim.
Dropships should be hard to fly and take skill to use properly.
Caldari dropships require skill Gallente dropships do not.
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Talos Vagheitan
Ancient Exiles.
2
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Posted - 2015.07.15 17:11:00 -
[8] - Quote
A drop ship should die from 3 proto swarm volleys. Especially considering we only have BASIC tier dropships currently.
Dropships are not meant to be flying tanks.
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Talos Vagheitan
Ancient Exiles.
2
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Posted - 2015.07.15 18:56:00 -
[9] - Quote
Darth-Carbonite GIO wrote:Talos Vagheitan wrote:Incubus needs hate. Talos Vagheitan wrote:Caldari dropships require skill Gallente dropships do not. You seem to care very little about your own dropship, but instead look to be on a quest to destroy the other. If we bring the Incubus down to near or about the Python's level, then all we've acomplished is to make both ADS' suffer. If we buff one and nerf the other, we've simply flip-floped and remain in the situation we are in now albeit with roles reversed. But if we simply bring the Python up to the Incubus' level, everybody "wins." Effective hit and run dropship for you, hardened anti-vehicle machine for me, and the AVers can continue to happily shoot us both down. We can accomplish so much if we stay away from the mentality of "My toy is broken so I'm gonna break his" and instead look at things in a holistic and positive way.
Appreciate the feedback.
I'd like the point out though that my view on this is actually the most holistic, as I seem to be the only one considering the current (somewhat OP) state of swarms into this.
You have to look at broader issues than just the DS' themselves.
As for the "breaking the other toy" comment, I'm afraid it's incorrect.
This may be controversial, but I don't see a ton wrong with the Python/Myron. I manage to do very well in them. If I play it safe I rarely die, only when I get carried away and start getting too aggressive do I usually get shot down. That feels right to me.
I like that it's difficult to do properly. Problem is I don't feel flying an Incubus is that difficult : There is no penalty for crashing into things, and I see tons of Inc pilots completely disregard AV, which is wrong.
That's all I have to say on this matter.
When the personal insults etc begin is when the conversation usually begins to degrade.
And remember, there are nunerous factors to consider. Limiting your view on this to just the DS' themselves leaves a lot of important info out.
Thanks
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