Alena Ventrallis
Commando Perkone Caldari State
3
|
Posted - 2015.07.14 17:07:00 -
[1] - Quote
Yeah, no. IF anything, the Incubus being used in an almost exclusive anti-armor AV environment is proof the Python is crap, not the Incubus being too good. This isn't a problem with the Python itself, but with shield vehicles in general.
Over thinking, over analyzing separates the body from the mind.
|
Alena Ventrallis
Commando Perkone Caldari State
3
|
Posted - 2015.07.15 16:10:00 -
[2] - Quote
Talos Vagheitan wrote:See, I run a Python semi-often and I feel it's arguably 'fine' as it is.
It's great as a hit-and-run vehicle, and knowing when you've overstayed your welcome. That's how an ADS should function.
The Incubus on the other hand is often a semi-invincible flying tank which takes multiple AV users to make it ever consider leaving the area.
The factor nobody seems to be considering is that most people agree swarms need to be nerfed. Swarms are the main deterrent to Dropships. A swarm nerf would render the Incubus downright OP, while making the Python more viable, but still susceptible to Forges etc. Semi-invincible most definitely not. It takes a complex 120mm plate to survive 3 proto swarms before you add in proficiency/damage mods/minmando bonus. Some math.
We have 3 missiles doing 312 damage each at the proto level. that's 1248 damage total per swarm. Multiply by 1.2 to account for armor bonus and we get 1497.6. Multiply by 3 total swarms and you get 4492.8 damage. This is a swarm completely on its own, no modifications at all. Now an Incubus has 2362 base health. A complex 120mm plate adds 1885 health for a total of 4247 health. You cannot fit any other plate on top of this because even if you use everything else standard and a complex PG upgrade, you won't have enough PG left over.
To recap, 3 swarms unmodified does 4497.8 armor damage. An Incubus has a maximum potential of 4247 armor health. 3 swarms will kill it with 250 damage to spare. Only the Incubus' shields allow it to survive. Add in any more than 2 damage mods, and our Incubus is doomed no matter what he fits.
Now when people call for swarms to be nerfed, They aren't (at least I hope they aren't) arguing to nerf direct damage. Swarms need a nerf in the way of making them near impossible to hit dropships. Reduce their speed and acceleration so that escaping them is quite easy. On top of that, take the assault swarm launcher and make it into a dedicated anti-air weapon. Nerf is damage by 20-25%, greatly increase missile speed and acceleration, and reduce lock on time. Now base swarms are better for anti-tank, and assault swarms are better for anti-air purposes. This is fair and balanced. You can't have swarms strong enough to kill a tank and fast enough to catch a dropship; that's having your cake and eating it too.
Python's are weaker because shields are weaker. They do not gain near enough benefit for the sacrifices they make. We need to tak a hard look at shield vehicles and buff them to be equal with armor. Once we have balance between shield vs armor vehicles, we can tweak AV to be equally effective against both.
Over thinking, over analyzing separates the body from the mind.
|