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Talos Vagheitan
Ancient Exiles.
2
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Posted - 2015.07.14 15:11:00 -
[1] - Quote
It seems to me that over 3/4's of ADS called in are Incubus' (Incubi?)
It's certainly the all-round superior dropship, with nearly twice as much durability, and for which it doesn't really sacrifice anything. It might be marginally slower and 'clunkier' than the Python, but not enough to really matter.
I've seen Incubus' take absolute beatings and survive: Forge blast, multiple swarms, AV nades, etc. and they just chug along with hardeners on like nothing's happening.
On top of that Incubus pilots can get away with ramming everyone else out of the sky with no consequence.
That kind of survivability needs to have a drawback, which I feel should be mobility.
I feel the Incubus needs less torque, and slower acceleration, while keeping the same top speed. Not a huge nerf, but enough to bring it on par with the Python
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Mina Longstrike
Kirjuun Heiian
3
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Posted - 2015.07.14 15:17:00 -
[2] - Quote
Why are we nerfing vehicles that are already in a terrible spot?
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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501st Headstrong
0uter.Heaven
1
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Posted - 2015.07.14 15:20:00 -
[3] - Quote
Would prefer to see both buffed instead. AV damage was increased and everyone has AV now. What would one say of the old ROF? Just curious
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*The Mascot of 0uter.Heaven *
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Talos Vagheitan
Ancient Exiles.
2
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Posted - 2015.07.14 15:25:00 -
[4] - Quote
Mina Longstrike wrote:Why are we nerfing vehicles that are already in a terrible spot?
The Incubus is in anything but a terrible spot.
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Louis Domi
Tugastroy Evil Syndicate Alliance.
978
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Posted - 2015.07.14 15:34:00 -
[5] - Quote
This a nerf thread? On a ads? Ha no.... Just no... Can we get a nerf thread on damn swarms? |
Lightning35 Delta514
48TH SPECIAL OPERATIONS FORCE
908
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Posted - 2015.07.14 15:36:00 -
[6] - Quote
With dropships, incubus ( or gorgon or grimsness) are better in the air because they can tank more and rep faster which is important in the air because you have no cover. What makes shields useless is all of the boosters fault. If the booster gave 6 pulses with 500 hp each, shields would actually survive. Armor is better because it can out rep shields.
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Talos Vagheitan
Ancient Exiles.
2
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Posted - 2015.07.14 15:46:00 -
[7] - Quote
Louis Domi wrote:This a nerf thread? On a ads? Ha no.... Just no... Can we get a nerf thread on damn swarms?
No, this is a thread about better balancing the Python to the Incubus.
Here is the swarm launcher thread you asked for.
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Henrietta Unknown
Corrosive Synergy No Context
1
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Posted - 2015.07.14 16:06:00 -
[8] - Quote
True. Python goes down, shield and armor, to a STD flux. WTF?
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Tesfa Alem
Death by Disassociation
1
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Posted - 2015.07.14 16:41:00 -
[9] - Quote
Talos Vagheitan wrote:It seems to me that over 3/4's of ADS called in are Incubus' (Incubi?)
It's certainly the all-round superior dropship, with nearly twice as much durability, and for which it doesn't really sacrifice anything. It might be marginally slower and 'clunkier' than the Python, but not enough to really matter.
I've seen Incubus' take absolute beatings and survive: Forge blast, multiple swarms, AV nades, etc. and they just chug along with hardeners on like nothing's happening.
On top of that Incubus pilots can get away with ramming everyone else out of the sky with no consequence.
That kind of survivability needs to have a drawback, which I feel should be mobility.
I feel the Incubus needs less torque, and slower acceleration, while keeping the same top speed. Not a huge nerf, but enough to bring it on par with the Python
a flat no. even if I agreed with anything your saying, which I don't, slower acceleration and torque has nothing to do with incubus vs python
incubus already suffer from both penalties after applying a single plate for hp, where the python doesnt.
pythons have an innate resist to av weapons more maneuverable, less durable. incubus have more durability, penalty vs av weapons and less maneuverable.
I don't see where you should be encountering av grenades or even dumber, flux grenades, in a drop ship, but if you are, your doing something really really wrong.
Redline for Thee, but no Redline for Me.
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Talos Vagheitan
Ancient Exiles.
2
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Posted - 2015.07.14 16:57:00 -
[10] - Quote
Tesfa Alem wrote:Talos Vagheitan wrote:It seems to me that over 3/4's of ADS called in are Incubus' (Incubi?)
It's certainly the all-round superior dropship, with nearly twice as much durability, and for which it doesn't really sacrifice anything. It might be marginally slower and 'clunkier' than the Python, but not enough to really matter.
I've seen Incubus' take absolute beatings and survive: Forge blast, multiple swarms, AV nades, etc. and they just chug along with hardeners on like nothing's happening.
On top of that Incubus pilots can get away with ramming everyone else out of the sky with no consequence.
That kind of survivability needs to have a drawback, which I feel should be mobility.
I feel the Incubus needs less torque, and slower acceleration, while keeping the same top speed. Not a huge nerf, but enough to bring it on par with the Python
a flat no. even if I agreed with anything your saying, which I don't, slower acceleration and torque has nothing to do with incubus vs python incubus already suffer from both penalties after applying a single plate for hp, where the python doesnt. pythons have an innate resist to av weapons more maneuverable, less durable. incubus have more durability, penalty vs av weapons and less maneuverable. I don't see where you should be encountering av grenades or even dumber, flux grenades, in a drop ship, but if you are, your doing something really really wrong.
Thanks for the feedback.
I understand you disagree with the methods I've proposed, but you didn't really acknowledge the actually point of the post.
Do you disagree that the Incubus is all round superior to the Python? If not, then what would you like to see tweaked instead of what I proposed.
Or do you think the Python and Incubus are already equally viable options as an ADS.
Please let us know
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Sgt Kirk
Fatal Absolution Negative-Feedback
11
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Posted - 2015.07.14 17:02:00 -
[11] - Quote
Incubus is an armor based ship.
Forge gun, Swarms, Rails everything meant to ideally hit dropships from long range is anti armor.
Like Mina said, dropships as a whole are already in a bad spot, that's like if I complained about Amarr Logistics getting a sidearm back when it sucked.
....wait, people did complain about it getting a sidearm even when it did suck....
Damn DUST...
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Alena Ventrallis
Commando Perkone Caldari State
3
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Posted - 2015.07.14 17:07:00 -
[12] - Quote
Yeah, no. IF anything, the Incubus being used in an almost exclusive anti-armor AV environment is proof the Python is crap, not the Incubus being too good. This isn't a problem with the Python itself, but with shield vehicles in general.
Over thinking, over analyzing separates the body from the mind.
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Apocalyptic Destroyerr
Shining Flame Amarr Empire
583
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Posted - 2015.07.14 17:52:00 -
[13] - Quote
Why the hell would you even think about nerfing an ADS ?
If you were a true Pilot, you wouldn't have said that. Simply buff the Pythons Durability. Done. |
Darth-Carbonite GIO
Random Gunz Rise Of Legion.
2
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Posted - 2015.07.14 18:38:00 -
[14] - Quote
I agree that the Incubus outclasses the Python in nearly every way, but I disagree that we need to nerf the Incubus because of that.
Nerfing something typically means to reduce an overpowered feature or bring it in line with other suits/vehicles of its class. The Incubus however, is not overpowered, and therefore nerfing it would serve no purpose.
The Python however is commonly thought to be underpowered. It is in need of more fitting space, and perhaps an HP boost, but nothing drastic.
Nerfing one thing does not automatically make another thing better, just as two wrongs will never make a right.
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YouTube
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Talos Vagheitan
Ancient Exiles.
2
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Posted - 2015.07.14 20:10:00 -
[15] - Quote
See, I run a Python semi-often and I feel it's arguably 'fine' as it is.
It's great as a hit-and-run vehicle, and knowing when you've overstayed your welcome. That's how an ADS should function.
The Incubus on the other hand is often a semi-invincible flying tank which takes multiple AV users to make it ever consider leaving the area.
The factor nobody seems to be considering is that most people agree swarms need to be nerfed. Swarms are the main deterrent to Dropships. A swarm nerf would render the Incubus downright OP, while making the Python more viable, but still susceptible to Forges etc.
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CommanderBolt
KILL-EM-QUICK Rise Of Legion.
3
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Posted - 2015.07.14 20:17:00 -
[16] - Quote
Is this not armour vs shields all over? lol.
On a serious note, Assault Dropships need love. They should be damn well feared when they have an ace pilot. (There are one or two guys left out there that are that good. Fly like they are on crack and kill everything)
"Madness how we turned our common-ground into a battle-ground.." - Essa
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Darken-Sol
Intruder Excluder
2
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Posted - 2015.07.14 20:20:00 -
[17] - Quote
Talos Vagheitan wrote:See, I run a Python semi-often and I feel it's arguably 'fine' as it is.
It's great as a hit-and-run vehicle, and knowing when you've overstayed your welcome. That's how an ADS should function.
The Incubus on the other hand is often a semi-invincible flying tank which takes multiple AV users to make it ever consider leaving the area.
The factor nobody seems to be considering is that most people agree swarms need to be nerfed. Swarms are the main deterrent to Dropships. A swarm nerf would render the Incubus downright OP, while making the Python more viable, but still susceptible to Forges etc.
Swarms should only be for aerial targets. They could be balanced much better with ds. Tanks are susceptible to every form of av. Having swarms made to fight tanks and not having flying tanks is a bad idea.
Crush them
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Operative 1174 Uuali
True Companion Planetary Requisitions
912
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Posted - 2015.07.14 20:31:00 -
[18] - Quote
Talos Vagheitan wrote:It seems to me that over 3/4's of ADS called in are Incubus' (Incubi?)
It's certainly the all-round superior dropship, with nearly twice as much durability, and for which it doesn't really sacrifice anything. It might be marginally slower and 'clunkier' than the Python, but not enough to really matter.
I've seen Incubus' take absolute beatings and survive: Forge blast, multiple swarms, AV nades, etc. and they just chug along with hardeners on like nothing's happening.
On top of that Incubus pilots can get away with ramming everyone else out of the sky with no consequence.
That kind of survivability needs to have a drawback, which I feel should be mobility.
I feel the Incubus needs less torque, and slower acceleration, while keeping the same top speed. Not a huge nerf, but enough to bring it on par with the Python
Being an Inc pilot I agree. This is a Gallente vehicle which means it would have a good forward speed with a slow start and less maneuverability. The afterburner gives it its quick spurt to move in on a target like Gal ships do in EVE.
The Python however, is a Cal vehicle so should not be able to perform as well at CQ. It should be vulnerable, but to allow it to be better at CQ the ADS should get massive splash damage bonuses to small turrets (see my CPM proposal) so as to become better strafing weapons rather than hover weapons.
Swarms can then remain as powerful as they are now.
MY CPM2 PLATFORM
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maybe deadcatz
the nomercs
337
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Posted - 2015.07.14 22:01:00 -
[19] - Quote
Lol come back when caldari vehicles can actually charge their sheilds faster than the gallente ones. I see my saga charging sheilds ages after my methana. One could say that gal vehicles outdo gal vehicles in their own category. I mean come one what's with the HP stats on all the vehicles. 300,sheild to 1200 armour(methana) and ,600 shield to 450 armour(saga) What the flux CCP. Why can't shield lavs have that 1200 shield and 300 armour? And what's with havs? Sicas have 2200, shield HP and 900 armour. And the somas have 1200 shield to 2700 armour. Oh sure. Caldari vehicles are so badly gimped that you have to be running up against noooooooob players or be really good at avoiding the plasma cannons and flux nades and whatever people use as av.
scanner? whats that? you can see enemies on the radar? just use your eyes and save a equipment slot for something useful
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EternalRMG
Random Gunz Rise Of Legion.
1
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Posted - 2015.07.14 22:29:00 -
[20] - Quote
As a vet Dropship pilot, i have to say that it all depends on your playstyle. if you go full hit and run like i do, Incubus are bad because you have worse maneuvering, less Dps (even if it is barely noticiable now), have penalties vs Most AA weapons (Swarms n Rails) and you cant really achieve a recharge rate of 230 hp/sec while having as much hp as a Python. If you go for a fit that has much more staying potential, Pythons suck because you can have less eHP, collision dmg is a ***** and you get knocked by almost anything while the incubus is a bit more stable can be thrown against a wall without losing 70% of its HP. Also you got perma reps.
With the right fit, the python can be even better than the Incubus in many cases (besides dogfights)
As someone who has every vehicle skill maxxed, i can tell you the python has more potential than the Incubus, because if the incubus is used as a staying platform, you will be eventually overwhelmed by swarms that you cant outrep or out run, while a hit and run python isnt normally overwhelmed by firepower because its constantly moving and when you are, you can out run the best AA weapons: the swarm.
The python fit ive always run has 3300 HP,pro turret and afterburner and rarely gets shot down if used smartly while my best incubus fit cant barely hold itself against swarm (might have smth. to do with play style)
The best buff for ADS would be done in 2 parts: First in the Skills; Cal ADS gives more Splash, Gal ADS gives Heatsink Second in Suits: Amarr gives bonus to Armour eHP , Cal Gives bonus to Shield regulation and Missile RoF, Minmatar gives bonus to Speed and Torque, Gallente gives bonus to reps and Hibrid RoF. Pilot Suit Skills gives bonus to Module Cooldown
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Talos Vagheitan
Ancient Exiles.
2
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Posted - 2015.07.14 22:55:00 -
[21] - Quote
EternalRMG wrote:As a vet Dropship pilot, i have to say that it all depends on your playstyle. if you go full hit and run like i do, Incubus are bad because you have worse maneuvering, less Dps (even if it is barely noticiable now), have penalties vs Most AA weapons (Swarms n Rails) and you cant really achieve a recharge rate of 230 hp/sec while having as much hp as a Python. If you go for a fit that has much more staying potential, Pythons suck because you can have less eHP, collision dmg is a ***** and you get knocked by almost anything while the incubus is a bit more stable can be thrown against a wall without losing 70% of its HP. Also you got perma reps.
With the right fit, the python can be even better than the Incubus in many cases (besides dogfights)
As someone who has every vehicle skill maxxed, i can tell you the python has more potential than the Incubus, because if the incubus is used as a staying platform, you will be eventually overwhelmed by swarms that you cant outrep or out run, while a hit and run python isnt normally overwhelmed by firepower because its constantly moving and when you are, you can out run the best AA weapons: the swarm.
The python fit ive always run has 3300 HP,pro turret and afterburner and rarely gets shot down if used smartly while my best incubus fit cant barely hold itself against swarm (might have smth. to do with play style)
The best buff for ADS would be done in 2 parts: First in the Skills; Cal ADS gives more Splash, Gal ADS gives Heatsink Second in Suits: Amarr gives bonus to Armour eHP , Cal Gives bonus to Shield regulation and Missile RoF, Minmatar gives bonus to Speed and Torque, Gallente gives bonus to reps and Hibrid RoF. Pilot Suit Skills gives bonus to Module Cooldown
You could be right about the potential, but from what I've observed Pythons don't tend to reach that potential.
I've seen Incubus' get hit by a forge, multiple swarms and nose dive into the ground, before taking off again and flying away. Their durability is just excessive. It could only be justified if they were much less mobile.
Also annoying is how often I see them ramming all the Caldari DS' out of the sky, without so much of a scratch on themselves.
If a swarm nerf/overhaul happens (which most people I've talked to support) then Incubus' would be truly out of hand.
My only point is that the Incubus and Python should be completely equally viable and competitive, which they aren't
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Jammeh McJam
XxAMBUSH FTWxX General Tso's Alliance
317
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Posted - 2015.07.15 00:12:00 -
[22] - Quote
If you want to balance the incubus and the python, buff the python and don't nerf the incubus.
Easiest way to do this would be to buff the python bonus to missiles, not necessarily back to what it was before, but enough to make a noticeable difference.
"We may be small and disorganized, but we're still gonna kill you" - Intergalactic Super Friends
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Juno Tristan
Obscure Reference
731
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Posted - 2015.07.15 00:19:00 -
[23] - Quote
I'd say the main reason pythons aren't used is just how likely you are to get rammed, at least in an incubus you stand a chance of surviving
ADS Ramming Revenge!
Plasma Cannon Rampage
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Tesfa Alem
Death by Disassociation
1
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Posted - 2015.07.15 00:54:00 -
[24] - Quote
Talos Vagheitan wrote:EternalRMG wrote:As a vet Dropship pilot, i have to say that it all depends on your playstyle. if you go full hit and run like i do, Incubus are bad because you have worse maneuvering, less Dps (even if it is barely noticiable now), have penalties vs Most AA weapons (Swarms n Rails) and you cant really achieve a recharge rate of 230 hp/sec while having as much hp as a Python. If you go for a fit that has much more staying potential, Pythons suck because you can have less eHP, collision dmg is a ***** and you get knocked by almost anything while the incubus is a bit more stable can be thrown against a wall without losing 70% of its HP. Also you got perma reps.
With the right fit, the python can be even better than the Incubus in many cases (besides dogfights)
As someone who has every vehicle skill maxxed, i can tell you the python has more potential than the Incubus, because if the incubus is used as a staying platform, you will be eventually overwhelmed by swarms that you cant outrep or out run, while a hit and run python isnt normally overwhelmed by firepower because its constantly moving and when you are, you can out run the best AA weapons: the swarm.
The python fit ive always run has 3300 HP,pro turret and afterburner and rarely gets shot down if used smartly while my best incubus fit cant barely hold itself against swarm (might have smth. to do with play style)
The best buff for ADS would be done in 2 parts: First in the Skills; Cal ADS gives more Splash, Gal ADS gives Heatsink Second in Suits: Amarr gives bonus to Armour eHP , Cal Gives bonus to Shield regulation and Missile RoF, Minmatar gives bonus to Speed and Torque, Gallente gives bonus to reps and Hibrid RoF. Pilot Suit Skills gives bonus to Module Cooldown You could be right about the potential, but from what I've observed Pythons don't tend to reach that potential. I've seen Incubus' get hit by a forge, multiple swarms and nose dive into the ground, before taking off again and flying away. Their durability is just excessive. It could only be justified if they were much less mobile. Also annoying is how often I see them ramming all the Caldari DS' out of the sky, without so much of a scratch on themselves. If a swarm nerf/overhaul happens (which most people I've talked to support) then Incubus' would be truly out of hand. My only point is that the Incubus and Python should be completely equally viable and competitive, which they aren't
Enough anecdotes, bring evidence.
Redline for Thee, but no Redline for Me.
"I sometimes wonder why I share stuff "- CCP Rattati
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xavier zor
Second-Nature Negative-Feedback
1
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Posted - 2015.07.15 02:42:00 -
[25] - Quote
501st Headstrong wrote:Would prefer to see both buffed instead. AV damage was increased and everyone has AV now. What would one say of the old ROF? Just curious
agreed. ADS themselves are in a terrible spot; swarms are so easy even a blueberry can use them whereas almost no-one will take up ADS because everyone has swarms and it is difficult to learn!
Python's go down real quick against an AV player...just 1 AV player! It should NOT take 1 player to hold back a 350k dropship that people invest PLENTY of ISK and time into.
As well as ROF i think the python needs extra PG and an extra high slot
Out of retirement
notable people stabbed: musturd, kaizuka, duna, radar, tibs, killed again
ADS pilot, knifer, slayer
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Sicerly Yaw
Corrosive Synergy No Context
642
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Posted - 2015.07.15 03:17:00 -
[26] - Quote
Louis Domi wrote:This a nerf thread? On a ads? Ha no.... Just no... Can we get a nerf thread on damn swarms?
are you blind? have you not seen everyone trying to nerf them already?
click here if you are making a new account and want some free BPO's
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Sicerly Yaw
Corrosive Synergy No Context
642
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Posted - 2015.07.15 03:20:00 -
[27] - Quote
man I get the feeling that none of you have come across a truly skilled pilot
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xavier zor
Second-Nature Negative-Feedback
1
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Posted - 2015.07.15 04:14:00 -
[28] - Quote
Sicerly Yaw wrote:man I get the feeling that none of you have come across a truly skilled pilot
i have, tried to take him down with my minmando...he was in an incubus unsurprisingly
Out of retirement
notable people stabbed: musturd, kaizuka, duna, radar, tibs, killed again
ADS pilot, knifer, slayer
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Darth-Carbonite GIO
Random Gunz Rise Of Legion.
2
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Posted - 2015.07.15 04:43:00 -
[29] - Quote
Talos Vagheitan wrote:The Incubus on the other hand is often a semi-invincible flying tank which takes multiple AV users to make it ever consider leaving the area.
This verges into hyperbole, as calling any dropships semi-invincible, even an Incubus, just seems like an exaggeration. We've already established that dropships need love, so I think it's kind of counter productive to advocate nerfing one of them.
CPM 2 Candidate
YouTube
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Talos Vagheitan
Ancient Exiles.
2
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Posted - 2015.07.15 05:06:00 -
[30] - Quote
Darth-Carbonite GIO wrote:Talos Vagheitan wrote:The Incubus on the other hand is often a semi-invincible flying tank which takes multiple AV users to make it ever consider leaving the area. This verges into hyperbole, as calling any dropships semi-invincible, even an Incubus, just seems like an exaggeration. We've already established that dropships need love, so I think it's kind of counter productive to advocate nerfing one of them.
Incubus needs hate.
That may be hard to hear, but it's true. We can't group all dropships together, as CA and GA DS' aren't in the same league.
I have witnessed an Incubus take a Forge blast, 2 swarm volleys, and smash into the ground before flying away perfectly fine. That needs love to you? I've seen Gorgons survive similar scenarios ffs.
As for Caldari DS', call me crazy but if we think we were to tweak the swarm launcher then they'd be fine as they are. I manage to get by just fine in my Python/Myron.
Nearly all my DS deaths come from either
- Making a mistake/Hanging around somewhere I shouldn't - Getting rammed by an Incubus/Gorgon/Grim.
Dropships should be hard to fly and take skill to use properly.
Caldari dropships require skill Gallente dropships do not.
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