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Grease Spillett
The Rainbow Effect Negative-Feedback
861
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Posted - 2015.06.24 18:52:00 -
[1] - Quote
Am I the only one who sees this going bad? It's going to make everything so bland. IMO
Next time you see me, bring more friends.
http://www.youtube.com/watch?v=gBM5hM5LdDw
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maybe deadcatz
Horizons' Edge No Context
223
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Posted - 2015.06.24 18:53:00 -
[2] - Quote
Grease Spillett wrote:Am I the only one who sees this going bad? It's going to make everything so bland. IMO
mass driver spam from jump fits on the poor folk that cant strafe out of it means a nerf comes for something else.
Ewar? What's that? Some kind of new crutch? Learn how to use your eyes and ears you maggots. Batteskirts for the win!!
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Ripley Riley
Incorruptibles
10
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Posted - 2015.06.24 18:57:00 -
[3] - Quote
Strafing left and right faster than hit detection and your opponent's aim can keep up was pretty much the pinnacle of gaming guys.
@Ripley_Riley CPM2 candidate. Ripley.Riley on Skype!
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Grease Spillett
The Rainbow Effect Negative-Feedback
861
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Posted - 2015.06.24 18:58:00 -
[4] - Quote
Ripley Riley wrote:Strafing left and right faster than hit detection and your opponent's aim can keep up was pretty much the pinnacle of gaming guys.
Honestly I think that's the only defining part of skill in this game at all.
Next time you see me, bring more friends.
http://www.youtube.com/watch?v=gBM5hM5LdDw
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Leadfoot10
Molon Labe. RUST415
3
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Posted - 2015.06.24 19:41:00 -
[5] - Quote
Ripley Riley wrote:Strafing left and right faster than hit detection and your opponent's aim can keep up was pretty much the pinnacle of gaming guys.
So you'd rather the pinnacle of gaming become who steps out of cover first and/or who sees who first?
Covering up poor hit detection by slowing strafe speeds is not the right solution, IMO.
Just because your fingers and FPS skills are sub-par doesn't mean the rest of us should be penalized for it. |
Ripley Riley
Incorruptibles
10
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Posted - 2015.06.24 19:44:00 -
[6] - Quote
Leadfoot10 wrote:So you'd rather the pinnacle of gaming become who steps out of cover first and/or who sees who first?
Covering up poor hit detection by slowing strafe speeds is not the right solution, IMO. Dust isn't a twitch shooter. Rattati is attempting to make it more tactical; positioning, squad compositions, fittings matter. Not who can Dust Dance Revolution harder than everyone else.
Leadfoot10 wrote:Just because your fingers and FPS skills are sub-par doesn't mean the rest of us should be penalized for it. You think wiggling back and forth really fast is a skill.
@Ripley_Riley CPM2 candidate. Ripley.Riley on Skype!
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DUST Fiend
17
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Posted - 2015.06.24 19:45:00 -
[7] - Quote
Leadfoot10 wrote:Ripley Riley wrote:Strafing left and right faster than hit detection and your opponent's aim can keep up was pretty much the pinnacle of gaming guys. So you'd rather the pinnacle of gaming become who steps out of cover first and/or who sees who first? Covering up poor hit detection by slowing strafe speeds is not the right solution, IMO. Just because your fingers and FPS skills are sub-par doesn't mean the rest of us should be penalized for it. I can't wait till more games take the Star Citizen route and use actual physics based rendering to 100% remove the obnoxious trend of strafing from gaming forever.
Hopefully slower movement speeds will make vehicle transport just that much more appealing, but maybe for once DUST will actually start moving towards being "the thinking mans shooter" as opposed to the DDR mans shooter. |
Arkena Wyrnspire
Fatal Absolution Negative-Feedback
24
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Posted - 2015.06.24 19:46:00 -
[8] - Quote
I actually think it'll be a good thing.
The late craze of super strafe Minassaults has really gotten old, and I think relying on tactics rather than strange will be a positive thing.
Arkena Wyrnspire aka "British Khorne" - Cross Atu
Gallente Guide
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Ripley Riley
Incorruptibles
10
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Posted - 2015.06.24 19:48:00 -
[9] - Quote
DUST Fiend wrote:I can't wait till more games take the Star Citizen route and use actual physics based rendering to 100% remove the obnoxious trend of strafing from gaming forever. Amen
@Ripley_Riley CPM2 candidate. Ripley.Riley on Skype!
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Scheneighnay McBob
Forty-Nine Fedayeen Minmatar Republic
7
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Posted - 2015.06.24 19:54:00 -
[10] - Quote
It's a buff to actual ******* tactics
Not caring about KD
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Scheneighnay McBob
Forty-Nine Fedayeen Minmatar Republic
7
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Posted - 2015.06.24 19:56:00 -
[11] - Quote
DUST Fiend wrote:Leadfoot10 wrote:Ripley Riley wrote:Strafing left and right faster than hit detection and your opponent's aim can keep up was pretty much the pinnacle of gaming guys. So you'd rather the pinnacle of gaming become who steps out of cover first and/or who sees who first? Covering up poor hit detection by slowing strafe speeds is not the right solution, IMO. Just because your fingers and FPS skills are sub-par doesn't mean the rest of us should be penalized for it. I can't wait till more games take the Star Citizen route and use actual physics based rendering to 100% remove the obnoxious trend of strafing from gaming forever. Hopefully slower movement speeds will make vehicle transport just that much more appealing, but maybe for once DUST will actually start moving towards being "the thinking mans shooter" as opposed to the DDR mans shooter. Hey! I came up with the idea of hooking a DDR pad up to my controller and having a seizure on it, I should keep the advantage!
Not caring about KD
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Mejt0
Dead Man's Game
1
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Posted - 2015.06.24 20:44:00 -
[12] - Quote
It is a step in right direction. I'm happy to hear that CCP's working on fixing stuff than adding more issues.
There will be one more thing to fix. Super mario bros fits.
Ps. Strafing isn't a skill. Want to test your FPS skills? Go play CS:GO. You'll test how good your aim is there.
Loyal to The State
Member of : State Protectorate
Belongs to : Patriots power bloc
Civire Bloodline
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Grease Spillett
The Rainbow Effect Negative-Feedback
863
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Posted - 2015.06.24 21:58:00 -
[13] - Quote
So anticipating movement and shooting through both your and the other persons strafe isn't skill? Instead moving together and piecing off the map through multiple Los is. Ok I can agree with that requiring tactics. It is a serious buff to teamwork. Assaults are going to have to be way more carefull as well as scouts.
Next time you see me, bring more friends.
http://www.youtube.com/watch?v=gBM5hM5LdDw
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
9
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Posted - 2015.06.24 21:59:00 -
[14] - Quote
Ripley Riley wrote:DUST Fiend wrote:I can't wait till more games take the Star Citizen route and use actual physics based rendering to 100% remove the obnoxious trend of strafing from gaming forever. Amen whaaaat? You mean my fondest wish granted?
one please
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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VAHZZ
Corrosive Synergy No Context
3
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Posted - 2015.06.24 22:01:00 -
[15] - Quote
DUST Fiend wrote: I can't wait till more games take the Star Citizen route and use actual physics based rendering to 100% remove the obnoxious trend of strafing from gaming forever.
Hopefully slower movement speeds will make vehicle transport just that much more appealing, but maybe for once DUST will actually start moving towards being "the thinking mans shooter" as opposed to the DDR mans shooter.
100000% Agree(If that is possible). I see Dropship Trolleys and LAV Taxi's increasing because of this. Hopefully.
I for one can not stand strafing, I seriously am tired of being challenged to a dance off and dying before curtain call.
GÖ¢ The Humanoid Cyclone Stampede GÖ¢
Scouts United
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Powerh8er
Negative-Feedback. Negative-Feedback
849
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Posted - 2015.06.24 22:02:00 -
[16] - Quote
Oh man, im gonna stack so many armorplates when this goes live.
Have you got anymore exploding carrots?
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Grease Spillett
The Rainbow Effect Negative-Feedback
863
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Posted - 2015.06.24 22:03:00 -
[17] - Quote
The worst experience as a new player I ever had was shooting at regnum and then him turning into a tornado of fury wiping out my whole squad. Made me feel like the game was an impossible one.
Next time you see me, bring more friends.
http://www.youtube.com/watch?v=gBM5hM5LdDw
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4lbert Wesker
Mithril Forge E-R-A
249
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Posted - 2015.06.24 22:39:00 -
[18] - Quote
So many scrub crybabies over here....The only bad thing here is the day you logged on this game and started to exploted huge movement + so bad hit detection. Adapt like HMG users when dmg/range came up or you can simply quit this game.If 10% is ruining your game,then you are too re.tarded for this game,try Minecraft instead.
Public skirmish = camping games,
Public domination = officer sniping games,
Public ambush = russian roulette
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Alaika Arbosa
Minmatar Republic
2
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Posted - 2015.06.24 22:49:00 -
[19] - Quote
Death to DDR514!!!
**Lets off celebratory CR fire into the sky**
Now where do I sign the petition for physics based rendering?
I won't dodge another silver bullet
Just to save a little face
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Ripley Riley
Incorruptibles
10
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Posted - 2015.06.24 23:05:00 -
[20] - Quote
Alaika Arbosa wrote:Now where do I sign the petition for physics based rendering? It's on that clip board with 'Port Dust 514 off PS3' in big, bold letters on it.
@Ripley_Riley CPM2 candidate. Ripley.Riley on Skype!
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DUST Fiend
17
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Posted - 2015.06.24 23:07:00 -
[21] - Quote
Breakin Stuff wrote:Ripley Riley wrote:DUST Fiend wrote:I can't wait till more games take the Star Citizen route and use actual physics based rendering to 100% remove the obnoxious trend of strafing from gaming forever. Amen whaaaat? You mean my fondest wish granted? one please The concept
I've wanted this for FPS games ever since I first played Halo CE at my friends back in the day. I don't ever expect it to come here, but I just hope that physics based rendering becomes the norm so we can see this silly little aspect of FPS games just fade away for the most part.
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Alaika Arbosa
Minmatar Republic
2
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Posted - 2015.06.24 23:10:00 -
[22] - Quote
Ripley Riley wrote:Alaika Arbosa wrote:Now where do I sign the petition for physics based rendering? It's on that clip board with 'Port Dust 514 off PS3' in big, bold letters on it. You only raised my spirits so that you could watch the tear well while you crushed them didn't you?
Do want physics based rendering....
**mopes off sobbing quietly**
I won't dodge another silver bullet
Just to save a little face
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Leadfoot10
Molon Labe. RUST415
3
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Posted - 2015.06.25 00:12:00 -
[23] - Quote
Ripley Riley wrote:Leadfoot10 wrote:So you'd rather the pinnacle of gaming become who steps out of cover first and/or who sees who first?
Covering up poor hit detection by slowing strafe speeds is not the right solution, IMO. Dust isn't a twitch shooter. Rattati is attempting to make it more tactical; positioning, squad compositions, fittings matter. Not who can Dust Dance Revolution harder than everyone else.
Dust wasn't a twitch shooter before, and all those things mattered. The "Dust Dance Revolution", as you put it, really only applies to CQC, as it should be, IMO. Try strafing through RR fire at 60m.
Ripley Riley wrote:Leadfoot10 wrote:Just because your fingers and FPS skills are sub-par doesn't mean the rest of us should be penalized for it. You think wiggling back and forth really fast is a skill.
Yes, strafing while being able to hit your opponent is absolutely a skill. It's a skill that's been in every FPS I've played that doesn't have sub-second TTK -- you know, the fun ones.
Furthermore, it comes as no surprise to me that the biggest fanboys for this change are those who lack 1:1 gungame (where strafing is most effective). |
DUST Fiend
17
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Posted - 2015.06.25 00:19:00 -
[24] - Quote
Leadfoot10 wrote: Furthermore, it comes as no surprise to me that the biggest fanboys for this change are those who lack 1:1 gungame.
As well as those who enjoy their games to be based more in physics and less in....whatever the hell strafing falls under. |
Leadfoot10
Molon Labe. RUST415
3
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Posted - 2015.06.25 00:23:00 -
[25] - Quote
maybe deadcatz wrote:Grease Spillett wrote:Am I the only one who sees this going bad? It's going to make everything so bland. IMO mass driver spam from jump fits on the poor folk that cant strafe out of it means a nerf comes for something else.
I suspect there's a lot of truth to this post.
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Leadfoot10
Molon Labe. RUST415
3
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Posted - 2015.06.25 00:26:00 -
[26] - Quote
DUST Fiend wrote:Leadfoot10 wrote: Furthermore, it comes as no surprise to me that the biggest fanboys for this change are those who lack 1:1 gungame.
As well as those who enjoy their games to be based more in physics and less in....whatever the hell strafing falls under. You know what else is absolutely a skill? Not stepping out into the open against concentrated enemy fire thinking that you can perform Thriller for the win.
Let's be real, shall we?
You step out into concentrated enemy fire with current strafe speeds today, you die.
"Thriller" has been a function of every single FPS where there are 1:1 CQC combat. |
DUST Fiend
17
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Posted - 2015.06.25 00:27:00 -
[27] - Quote
Leadfoot10 wrote:maybe deadcatz wrote:Grease Spillett wrote:Am I the only one who sees this going bad? It's going to make everything so bland. IMO mass driver spam from jump fits on the poor folk that cant strafe out of it means a nerf comes for something else. I suspect there's a lot of truth to this post. Yea, because if you can't escape the mass driver round by going side to side, you surely can't escape it by changing position and finding cover....
I don't play anymore, but can you actually strafe out of AOE damage before it hits? If so, isn't that kind of an indicator that something is amiss?
The real problem boils down to CCPs lack of a dev team, which means no programmers, which means no additional movement modes, which means no slide or side leaps or dodges or anything. That's the only concern I have with them taking the more evolved approach of tactical movement, without being able to program in important tactical movement options |
Leadfoot10
Molon Labe. RUST415
3
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Posted - 2015.06.25 00:30:00 -
[28] - Quote
Again, if the problem is bad hit detection, fix it.
If the problem is super strafing Min Assaults, nerf them.
Don't radically change the game because of the above shortcomings.
IMO, of course.
I suppose we'll see how it truly affects the game once it comes out, and what effect changing game dynamics in this significant way has on player population.
It doesn't fire me up one bit, however....but I'm just one guy. |
Leadfoot10
Molon Labe. RUST415
3
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Posted - 2015.06.25 00:31:00 -
[29] - Quote
Ripley wrote:Leadfoot10 wrote:"Thriller" has been a function of every single FPS where there are 1:1 CQC combat. That doesn't make it a good thing. And thankfully more top end gaming developers are seeing it that way too and are slowly moving away from floaty silly mechanics like super strafe, and moving more towards animation and physics based movement that require more thought and less twitch, aka, more skill.
Really? Name one that has a TTK above a half second (where it doesn't matter anyway). |
DUST Fiend
17
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Posted - 2015.06.25 00:32:00 -
[30] - Quote
Leadfoot10 wrote:Again, if the problem is bad hit detection, fix it.
If the problem is super strafing Min Assaults, nerf them.
Don't radically change the game because of the above shortcomings.
IMO, of course.
I suppose we'll see how it truly affects the game once it comes out, and what effect changing game dynamics in this significant way has on player population. I'm just chiming in for my own amusement, I don't play this game anymore and even when I did, I haven't done anything but pilot for years now haha. I don't like the infantry play in this game because it's very sub par as far as moment to moment gameplay goes. The only thing unique about DUST for me, in terms of actual gameplay, is vehicles.
I just love the topic of MURDERING strafe from the FPS industry, and will happily support any and all endeavors that lead towards said goal |
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Leadfoot10
Molon Labe. RUST415
3
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Posted - 2015.06.25 00:33:00 -
[31] - Quote
The reason the game is sub par is because of the above problems -- hit detection and fast moving objects breaking it. The game itself as a FPS is awesome and that's why I've been playing it for years on a system with less computing capacity than my tablet.
As a pilot with no on the ground game, why not simply leave that to those of us who actually do it? |
DUST Fiend
17
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Posted - 2015.06.25 00:34:00 -
[32] - Quote
Leadfoot10 wrote:Ripley wrote:Leadfoot10 wrote:"Thriller" has been a function of every single FPS where there are 1:1 CQC combat. That doesn't make it a good thing. And thankfully more top end gaming developers are seeing it that way too and are slowly moving away from floaty silly mechanics like super strafe, and moving more towards animation and physics based movement that require more thought and less twitch, aka, more skill. Really? Name one. Star Citizen comes to mind. Most other companies don't offer the level of transparency that they do so it's more difficult to see specific examples, but more and more games are moving onto more realistic engines that better replicate physics, and in ANY game that has a more physics based approach, strafing will have to die because (currently accepted) strafing has literally no place in physics what so ever.
Leadfoot10 wrote:The reason the game is sub par is because of the above problems -- hit detection and fast moving objects breaking it.
As a pilot with no on the ground game, why not simply leave that to those of us who actually do it? Because strafing should die in a fire. So, I bring wood. And fuel. |
Leadfoot10
Molon Labe. RUST415
3
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Posted - 2015.06.25 00:36:00 -
[33] - Quote
Not on a PS3, they're not.
Real life war is no fun. You die the first time you're hit. Please don't try to interject it too much into a game that's supposed to be fun, otherwise you lose the audience. |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
19
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Posted - 2015.06.25 00:38:00 -
[34] - Quote
Mejt0 wrote:
Ps. Strafing isn't a skill. Want to test your FPS skills? Go play CS:GO. You'll test how good your aim is there.
Oh **** yeah....... the guys who are good there are great because their ability to pick of targets with head shots from long range is crazy.
No strafing in that worth mentioning. Cover and corners are a must. Screening grenades are as good as area denial molotovs and direct damage frags...... and the general strategy of the maps is pretty interesting when you watch higher levels of play.
Em shah tey et naGÇÖemsaer ek rahvi, amarr osedah gasi ubday pahk. Ekin tey vahka ijed div ema ziel. Et tey vamatal em.
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DUST Fiend
17
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Posted - 2015.06.25 00:41:00 -
[35] - Quote
Leadfoot10 wrote:Who the hell plays Start Citizen?
They don't interject reality based physics on UE3 on a PS3, that's for sure.
Real life war is no fun. You die the first time you're hit. Please don't try to interject it too much into a game that's supposed to be fun, otherwise you lose the audience. Well of course they can't put good programming on the PS3, I think no one's going to argue that lol.
And currently over 1 million people have actively backed SC...soo...you know
If you want a "fun" shooter, go play splattoon. If you want a tactical shooter, then you probably want to tone back on the floaty gamey mechanics that really have no place in a tactical shooter. The game industry is evolving thank God, so hopefully there becomes a more apparent divide between realistic based games, and games that are just fun focused with no real care for physics.
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Leadfoot10
Molon Labe. RUST415
3
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Posted - 2015.06.25 00:44:00 -
[36] - Quote
I'd hope you could balance them both....but if not, I'll take fun over reality every time. |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
19
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Posted - 2015.06.25 00:45:00 -
[37] - Quote
Leadfoot10 wrote:
I'll tell you what I think bad games are. Games where gun game matters less than who steps out of cover first, where you can advance and push and there's action. Not standing behind a box, taking a few shots, and scurrying for cover once you detect enemy fire.
Fair enough that you think that.
https://www.youtube.com/watch?v=IK8fsTy8ZAE
CS:GO practically takes that tactical positioning/overwatch aspect of gameplay and demands it at the highest levels of competition. BTW I only picked de.Nuke because I love this map and only NiP because they are arguably the best Nuke players out there, right Catmerc?
I quite like this aspect of tactical shooter.
You weapons are effectively very similar with some minor differences. Ammunition and Grenades are limited assets and need to be used intelligently, money limits what you can bring to a fight (actually opting for 'eco' rounds where you buy less gear is a strategic choice though it costs you that round effectively), and maps are designed to infantry combat allowing for multiple approaches.
Em shah tey et naGÇÖemsaer ek rahvi, amarr osedah gasi ubday pahk. Ekin tey vahka ijed div ema ziel. Et tey vamatal em.
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Leadfoot10
Molon Labe. RUST415
3
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Posted - 2015.06.25 00:49:00 -
[38] - Quote
CS:GO could be perhaps the worst FPS I've ever played and bears no resemblance to Dust in any way, shape or form. |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
19
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Posted - 2015.06.25 00:51:00 -
[39] - Quote
Leadfoot10 wrote:CS:GO could be perhaps the worst FPS I've ever played and bears no resemblance to Dust in any way, shape or form.
The millions of new accounts per month created, avid following, massive player based, and Major League Gaming circuits would like to disagree with you.
However despite that CS:GO is what would be classified as a Tactical Shooter.
Em shah tey et naGÇÖemsaer ek rahvi, amarr osedah gasi ubday pahk. Ekin tey vahka ijed div ema ziel. Et tey vamatal em.
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Leadfoot10
Molon Labe. RUST415
3
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Posted - 2015.06.25 00:52:00 -
[40] - Quote
It doesn't disagree with me at all -- CS:GO is completely unlike dust in every way.
In my younger days, I played in MLG an other competitive environments, but I simply don't like Instant kill shooter, that's all. |
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DUST Fiend
17
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Posted - 2015.06.25 00:52:00 -
[41] - Quote
True Adamance wrote:Leadfoot10 wrote:CS:GO could be perhaps the worst FPS I've ever played and bears no resemblance to Dust in any way, shape or form. The millions of new accounts per month created, avid following, massive player based, and Major League Gaming circuits would like to disagree with you. However despite that CS:GO is what would be classified as a Tactical Shooter. Isn't it basically THE accepted pinnacle of actual skill based FPS gameplay? Hence why so much money is shelled out in rewards for Esports for it? |
Leadfoot10
Molon Labe. RUST415
3
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Posted - 2015.06.25 01:03:00 -
[42] - Quote
lol As if "skill based" is a substantive measurement, or has anything to do with personal preference.
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DUST Fiend
17
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Posted - 2015.06.25 01:19:00 -
[43] - Quote
Leadfoot10 wrote:lol As if "skill based" is a substantive measurement, or has anything to do with personal preference.
No, but it does have to do with the amount of thought put into any given match, and the required effort to keep up with that thought. So, games that are more focused on tactical gameplay tend to be put higher up on the "skill" ladder, which then allows them to enter the E sports scene and be funded because people typically like watching intelligent teams of skilled players duke it out using tactics, as opposed to people just smashing their faces against each other until one side has more kills.
It's all subjective though. We just play what we like to play, and watch what we like to watch. That's the beauty of the game industry, there are so many different options that just because one game doesn't fit your idea of good, plenty of others are out there for you.
And if "skill based" isn't a measurement, then how can you say strafing is a skill?
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
19
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Posted - 2015.06.25 01:26:00 -
[44] - Quote
DUST Fiend wrote:True Adamance wrote:Leadfoot10 wrote:CS:GO could be perhaps the worst FPS I've ever played and bears no resemblance to Dust in any way, shape or form. The millions of new accounts per month created, avid following, massive player based, and Major League Gaming circuits would like to disagree with you. However despite that CS:GO is what would be classified as a Tactical Shooter. Isn't it basically THE accepted pinnacle of actual skill based FPS gameplay? Hence why so much money is shelled out in rewards for Esports for it?
Pretty much I suppose. I'm not wholly familiar with Esports but I do like the CS:GO stuff...... and yeah it does honestly seem like one of the really sink intensive games. I play it every so often but I am by no means good compared to some of the other players.
I can be incredibly fast paced, grenade placement and usage is insanely important to push through choke points, there is no ADS so moving while firing automatically is practically impossible, and orientations on the maps is key.
Em shah tey et naGÇÖemsaer ek rahvi, amarr osedah gasi ubday pahk. Ekin tey vahka ijed div ema ziel. Et tey vamatal em.
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DUST Fiend
17
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Posted - 2015.06.25 01:30:00 -
[45] - Quote
True Adamance wrote:DUST Fiend wrote:True Adamance wrote:Leadfoot10 wrote:CS:GO could be perhaps the worst FPS I've ever played and bears no resemblance to Dust in any way, shape or form. The millions of new accounts per month created, avid following, massive player based, and Major League Gaming circuits would like to disagree with you. However despite that CS:GO is what would be classified as a Tactical Shooter. Isn't it basically THE accepted pinnacle of actual skill based FPS gameplay? Hence why so much money is shelled out in rewards for Esports for it? Pretty much I suppose. I'm not wholly familiar with Esports but I do like the CS:GO stuff...... and yeah it does honestly seem like one of the really sink intensive games. I play it every so often but I am by no means good compared to some of the other players. I can be incredibly fast paced, grenade placement and usage is insanely important to push through choke points, there is no ADS so moving while firing automatically is practically impossible, and orientations on the maps is key. I've never played it but back when I was ravenously into Starcraft 2 it was mentioned a lot at various E sports tournaments and what not. Particularly in Korea, the gaming mecca of Earth lol |
Ripley Riley
Incorruptibles
10
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Posted - 2015.06.25 01:30:00 -
[46] - Quote
Leadfoot10 wrote:Dust wasn't a twitch shooter before, and all those things mattered. The "Dust Dance Revolution", as you put it, really only applies to CQC, as it should be, IMO. Don't believe me? Try strafing through RR fire at 60m, and let's talk again. Rapidly moving left and right isn't tactical or twitch really. It's just a strategy players discovered that capitalizes on Dust's rapid strafe speeds, sub-par hit detection, and lack of realistic physics.
- Sub-par hit detection: This one is a wild card since it can be based on things like what regions players are in, hit boxes, wireless vs. wired connections. Difficult to diagnose, difficult to fix.
- Lack of realistic physics: My personal preference. This would require a massive development time investment. CCP Shanghai's small team would be stretched thin for no telling how many months to make this happen, during which time we probably would get much not content. Do you want to delay Warlords 1.2 and 1.3 by 1 - 4 months just to fix wiggle strafing? I sure as hell don't. Plus, we don't even know if something like this is even possible on the PS3 with Dust in it's current state.
- Rapid strafe speeds: Simple tweaking of numbers. Changes that can (obviously) be done via hotfix. CCP Rattati probably spent, what, 2 or 3 weeks reviewing the current movement speeds to make a decision. Fast turn around time and easy implementation. We have a winnar.
Is nerfing strafe speeds the way I would like to see this wiggle strafing bullshit handled? No, but the other options take more time than we can reasonably expect from CCP Shanghai at this time. If Dust gets ported to PS4 or PC then I will heavily encourage CCP to consider a physics based solution and dedicate real effort to acceptable hit detection.
Leadfoot10 wrote:Just because your fingers and FPS skills are sub-par doesn't mean the rest of us should be penalized for it. This thread reads, to me, like a who's who of bad thumbs.
Then again, I love 1:1 fights, and I've won lots of them and lost lots more of them. So take the above FWIW. Lead, listen homie. I suck at Dust 514. Yet I can deploy in a GalAssault, wiggle around in front of people, and manage 6 to 10 KDRs despite being pretty terribad. Sometimes I find someone who wiggles better than me and that number dips to 1 to 2 KDR.
Point is, wiggling is effectively making giving me "skill" I don't have. My lifetime KDR hovers around 1.3. That's my actual skill level. Any tactic that increases my KDR 8 fold is probably fucky, don't you think?
@Ripley_Riley CPM2 candidate. Ripley.Riley on Skype!
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Leadfoot10
Molon Labe. RUST415
3
|
Posted - 2015.06.25 02:54:00 -
[47] - Quote
Sorry, but I don't believe the 8 to 10 KDR in Gal Assault for one second.
Moving past that, they are all skills -- tactical and twitch. Which each of us prefer is simply the lens through which we view this discussion.
Different strokes for different folks, as they say. |
bathtubist
Destinys Immortals Rise Of Legion.
132
|
Posted - 2015.06.25 03:21:00 -
[48] - Quote
Grease Spillett wrote:Am I the only one who sees this going bad? It's going to make everything so bland. IMO nah I see good things coming
no need to turn around brother ur friendly logi bathtubist is repping ya
|
Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2
|
Posted - 2015.06.25 04:09:00 -
[49] - Quote
Leadfoot10 wrote:maybe deadcatz wrote:Grease Spillett wrote:Am I the only one who sees this going bad? It's going to make everything so bland. IMO mass driver spam from jump fits on the poor folk that cant strafe out of it means a nerf comes for something else. I suspect there's a lot of truth to this post. I agree. The 'feel' of Dust is about to go downhill. We're collectively paying for poorly written shooter code that CCP won't/can't fix.
Camping and explosive spam(as if there wasn't enough already) incoming.
PSN: RationalSpark
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Heimdallr69
Negative-Feedback.
5
|
Posted - 2015.06.25 04:47:00 -
[50] - Quote
Movement nerf will decrease TTK soon this will be space COD...back in my day dust actually took skill now you got crazy AA and fast TTK which both will be even greater when the movement nerf happens..just remember I spoke out against it but you will all find out the hard way..unless you have no gun game then this actually benefits you
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Alaika Arbosa
Minmatar Republic
2
|
Posted - 2015.06.25 07:16:00 -
[51] - Quote
Heimdallr69 wrote:Movement nerf will decrease TTK soon this will be space COD...back in my day dust actually took skill now you got crazy AA and fast TTK which both will be even greater when the movement nerf happens..just remember I spoke out against it but you will all find out the hard way..unless you have no gun game then this actually benefits you FYI strafing may not take skill but neither does shooting someone when your AA does all the work.. That takes sooo much skill Personally, I say remove them both.
No DDR, no aimbot
I won't dodge another silver bullet
Just to save a little face
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
9
|
Posted - 2015.06.25 07:55:00 -
[52] - Quote
Leadfoot10 wrote:CS:GO could be perhaps the worst FPS I've ever played and bears no resemblance to Dust in any way, shape or form.
If I liked games like this I would have joined the Marines. Hi nerd. I like realism in my combat movement and aiming.
Even Destiny makes the wiggle dance impossible, so no, it's not a major part of every FPS.
And yes I did enlist in the marines. It's one of the many readons I find wiggle wiggle 514 idiotic.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Jack McReady
DUST University Ivy League
2
|
Posted - 2015.06.25 08:37:00 -
[53] - Quote
Ripley Riley wrote:Dust Dance Revolution sounds like a cool game, when is this going to be released?
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Ripley Riley
Incorruptibles
10
|
Posted - 2015.06.25 09:22:00 -
[54] - Quote
Leadfoot10 wrote:Sorry, but I don't believe the 8 to 10 KDR in Gal Assault for one second. I said 6 to 10, but okay. I don't have the means to capture it on video, but would some EoM screen captures be enough for you?
@Ripley_Riley CPM2 candidate. Ripley.Riley on Skype!
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Alaika Arbosa
Minmatar Republic
2
|
Posted - 2015.06.25 13:12:00 -
[55] - Quote
Breakin Stuff wrote:Leadfoot10 wrote:CS:GO could be perhaps the worst FPS I've ever played and bears no resemblance to Dust in any way, shape or form.
If I liked games like this I would have joined the Marines. Hi nerd. I like realism in my combat movement and aiming. Even Destiny makes the wiggle dance impossible, so no, it's not a major part of every FPS. And yes I did enlist in the marines. It's one of the many readons I find wiggle wiggle 514 idiotic. They didn't want me because of psych reasons
Damn my teenage years and LSD, I bet if I had waited 4-5 years I would've been accepted (I tried enlisting in '97)
I won't dodge another silver bullet
Just to save a little face
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
9
|
Posted - 2015.06.25 15:28:00 -
[56] - Quote
97 was when I achieved boot camp.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Asad Thahab-Jabal
Incorruptibles
1
|
Posted - 2015.06.25 15:50:00 -
[57] - Quote
Leadfoot10 wrote:What FPS player worth his salt plays Start Citizen? Those "leading edge developers" don't interject reality based physics on UE3 on a PS3, that's for sure. Real life war is no fun. You die the first time you're hit. Please don't try to interject it too much into a game that's supposed to be fun, otherwise you risk losing the audience (if they haven't already left).
Isn't this where the unrealistic shields and body armor powered suits co.e into play? |
Heimdallr69
Negative-Feedback.
5
|
Posted - 2015.06.25 15:58:00 -
[58] - Quote
Breakin Stuff wrote:Leadfoot10 wrote:CS:GO could be perhaps the worst FPS I've ever played and bears no resemblance to Dust in any way, shape or form.
If I liked games like this I would have joined the Marines. Hi nerd. I like realism in my combat movement and aiming. Even Destiny makes the wiggle dance impossible, so no, it's not a major part of every FPS. And yes I did enlist in the marines. It's one of the many readons I find wiggle wiggle 514 idiotic. Wait do the marines still have you stay still? I remember when we did that back in my day but we only had blue and grey Uniforms
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Asad Thahab-Jabal
Incorruptibles
1
|
Posted - 2015.06.25 16:05:00 -
[59] - Quote
Heimdallr69 wrote:Breakin Stuff wrote:Leadfoot10 wrote:CS:GO could be perhaps the worst FPS I've ever played and bears no resemblance to Dust in any way, shape or form.
If I liked games like this I would have joined the Marines. Hi nerd. I like realism in my combat movement and aiming. Even Destiny makes the wiggle dance impossible, so no, it's not a major part of every FPS. And yes I did enlist in the marines. It's one of the many readons I find wiggle wiggle 514 idiotic. Wait do the marines still have you stay still? I remember when we did that back in my day but we only had blue and grey Uniforms
If you were a.marine, and I am not questioning this. Did they teach you tactics or to run out on the battlefield and simply dance back and forth while firing on the enemy? AIT must have really changed. |
Heimdallr69
Negative-Feedback.
5
|
Posted - 2015.06.25 16:11:00 -
[60] - Quote
Asad Thahab-Jabal wrote:Heimdallr69 wrote:Breakin Stuff wrote:Leadfoot10 wrote:CS:GO could be perhaps the worst FPS I've ever played and bears no resemblance to Dust in any way, shape or form.
If I liked games like this I would have joined the Marines. Hi nerd. I like realism in my combat movement and aiming. Even Destiny makes the wiggle dance impossible, so no, it's not a major part of every FPS. And yes I did enlist in the marines. It's one of the many readons I find wiggle wiggle 514 idiotic. Wait do the marines still have you stay still? I remember when we did that back in my day but we only had blue and grey Uniforms If you were a.marine, and I am not questioning this. Did they teach you tactics or to run out on the battlefield and simply dance back and forth while firing on the enemy? AIT must have really changed. I was never in the military I apologize my joke wasn't very good...the blue and grey uniforms was the part that was supposed to make people realize..civil war..I apologize that was bad
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Ripley Riley
Incorruptibles
10
|
Posted - 2015.06.25 16:15:00 -
[61] - Quote
Heimdallr69 wrote:[I was never in the military I apologize my joke wasn't very good...the blue and grey uniforms was the part that was supposed to make people realize..civil war..I apologize that was bad I'm imagining Union and Confederate soldiers violently strafing back and forth with longrifles. Even the drummer and standard bearers are doing it to avoid enemy fire.
It's amazing
@Ripley_Riley CPM2 candidate. Ripley.Riley on Skype!
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Heimdallr69
Negative-Feedback.
5
|
Posted - 2015.06.25 16:18:00 -
[62] - Quote
Ripley Riley wrote:Heimdallr69 wrote:[I was never in the military I apologize my joke wasn't very good...the blue and grey uniforms was the part that was supposed to make people realize..civil war..I apologize that was bad I'm imagining Union and Confederate soldiers violently strafing back and forth with longrifles. Even the drummer and standard bearers are doing it to avoid enemy fire. It's amazing That's what I wanted people to picture as well, first thing that came to my mind..didn't you know that's where dance dance came from?
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Alaika Arbosa
Minmatar Republic
2
|
Posted - 2015.06.25 16:26:00 -
[63] - Quote
Dancing Soldier == https://m.youtube.com/watch?v=Z6KNjZmRLrY
Strafing != Dancing Soldier
While we're going tactical, can we get the Dust cloak to be an infantry version of the Eve cloak?
Eve Cloak>>>>>>>>>>>>>>>>>>>>>>>>>Dust Cloak
I won't dodge another silver bullet
Just to save a little face
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Asad Thahab-Jabal
Incorruptibles
4
|
Posted - 2015.06.25 16:35:00 -
[64] - Quote
Heimdallr69 wrote:Asad Thahab-Jabal wrote:Heimdallr69 wrote:Breakin Stuff wrote:Leadfoot10 wrote:CS:GO could be perhaps the worst FPS I've ever played and bears no resemblance to Dust in any way, shape or form.
If I liked games like this I would have joined the Marines. Hi nerd. I like realism in my combat movement and aiming. Even Destiny makes the wiggle dance impossible, so no, it's not a major part of every FPS. And yes I did enlist in the marines. It's one of the many readons I find wiggle wiggle 514 idiotic. Wait do the marines still have you stay still? I remember when we did that back in my day but we only had blue and grey Uniforms If you were a.marine, and I am not questioning this. Did they teach you tactics or to run out on the battlefield and simply dance back and forth while firing on the enemy? AIT must have really changed. I was never in the military I apologize my joke wasn't very good...the blue and grey uniforms was the part that was supposed to make people realize..civil war..I apologize that was bad
No probs. |
Heimdallr69
Negative-Feedback.
5
|
Posted - 2015.06.25 16:36:00 -
[65] - Quote
Alaika Arbosa wrote:Dancing Soldier == https://m.youtube.com/watch?v=Z6KNjZmRLrYStrafing != Dancing Soldier While we're going tactical, can we get the Dust cloak to be an infantry version of the Eve cloak? Eve Cloak>>>>>>>>>>>>>>>>>>>>>>>>>Dust Cloak http://youtu.be/t-RA17hVQLk this is where I came from, gaming wise..only a few of us had R3 but was far better than AVP
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Asad Thahab-Jabal
Incorruptibles
4
|
Posted - 2015.06.25 16:38:00 -
[66] - Quote
Alaika Arbosa wrote:Dancing Soldier == https://m.youtube.com/watch?v=Z6KNjZmRLrYStrafing != Dancing Soldier While we're going tactical, can we get the Dust cloak to be an infantry version of the Eve cloak? Eve Cloak>>>>>>>>>>>>>>>>>>>>>>>>>Dust Cloak
((Sgt)) we're under fire. Alright me we have trained for this! Don't he Carlton like you mean it!
((Private)) But sarge they are doing the hustle...
((Sgt)) Go back to your training.... |
Leadfoot10
Molon Labe. RUST415
3
|
Posted - 2015.06.25 16:44:00 -
[67] - Quote
Breakin Stuff wrote:Leadfoot10 wrote:CS:GO could be perhaps the worst FPS I've ever played and bears no resemblance to Dust in any way, shape or form.
If I liked games like this I would have joined the Marines. Hi nerd. I like realism in my combat movement and aiming. Even Destiny makes the wiggle dance impossible, so no, it's not a major part of every FPS. And yes I did enlist in the marines. It's one of the many readons I find wiggle wiggle 514 idiotic.
Being a nerd pays much better than the marines.
If you want realism in your combat movement and aiming, you're playing the wrong game on the wrong platform with the wrong interface (i.e. DS3).
Go back to AV, and let those of us who actually know how to play FPS discuss this, mkay?
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Leadfoot10
Molon Labe. RUST415
3
|
Posted - 2015.06.25 16:50:00 -
[68] - Quote
Ripley Riley wrote:Leadfoot10 wrote:Sorry, but I don't believe the 8 to 10 KDR in Gal Assault for one second. I said 6 to 10, but okay. I don't have the means to capture it on video, but would some EoM screen captures be enough for you?
No. I have screenshots of me going 30-1 with scrambler pistols. So what? I've seen you play, and gone up against you more than a few times. I also play the Gal Assault myself. There is no way you average even half that range. Of course you'll have outlying rounds. I'd be surprised if you didn't. There's a reason you have a 1.3 lifetime KDR and I don't believe for a second you become a 6 KDR killer once you invoke the wiggle. |
CommanderBolt
KILL-EM-QUICK Rise Of Legion.
3
|
Posted - 2015.06.25 17:02:00 -
[69] - Quote
Ripley Riley wrote:Strafing left and right faster than hit detection and your opponent's aim can keep up was pretty much the pinnacle of gaming guys.
Speak for yourself.
As a KB/M player there were many obstacles in the way of enjoyable gameplay. This change just decreased possible enjoyment (in my humble opinion) further....
Hit detection has issues YES totally but some people on these forums make it out to be so much more of a problem than it actually is.
My forge gun and plasma cannon have mostly sucsess in terms of hit detection..... apart from those times you are close to an enemy and the PLC round just passes right through an enemy`s chest..... humm. Regardless reducing strafing speeds will NOT CHANGE A THING! lol
"Madness how we turned our common-ground into a battle-ground.." - Essa
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Leadfoot10
Molon Labe. RUST415
3
|
Posted - 2015.06.25 17:02:00 -
[70] - Quote
Here's another downside to this change that just occurred to me.
Becoming more tactical means squads of high-skill players will only broaden the gap between them and the people who play a more solo playstyle.
You think the stomps and players backing out of battles are bad now, just wait.... |
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DUST Fiend
17
|
Posted - 2015.06.25 17:26:00 -
[71] - Quote
THE SKY IS FALLING
THE ******* SKY IS FALLING!!!! |
Leadfoot10
Molon Labe. RUST415
3
|
Posted - 2015.06.25 17:31:00 -
[72] - Quote
Cluck, cluck. :) |
Ripley Riley
Incorruptibles
10
|
Posted - 2015.06.25 20:06:00 -
[73] - Quote
Leadfoot10 wrote:There's a reason you have a 1.3 lifetime KDR and I don't believe for a second you become a 6-10 KDR killer once you invoke the wiggle. Ask some of my corpmates if you don't believe me. I played three matches this Tuesday with them; my lowest KDR was 5, highest was 16. I'm salsa dancing my way to victory.
Leadfoot10 wrote:But there's no reason to make stuff up to support your position. EoM screens are all I have. Why don't they count again? They show what dropsuit and weapon you used, KDR, WPs, all that. By the time I am would be able to squad with you the hotfix will probably have rolled out. What motive do I have to make this **** up? Making a point in an internet argument is not worth my personal integrity
@Ripley_Riley CPM2 candidate. Ripley.Riley on Skype!
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DUST Fiend
17
|
Posted - 2015.06.25 20:25:00 -
[74] - Quote
Ripley Riley wrote:personal integrity You're doing it wrong.
When you enter the DUST forums, you leave that **** at the door.
Noob. |
Ripley Riley
Incorruptibles
10
|
Posted - 2015.06.25 21:09:00 -
[75] - Quote
DUST Fiend wrote:You're doing it wrong.
When you enter the DUST forums, you leave that **** at the door. I'm running for CPM2 and I believe that position to requires integrity. I will not knowingly lie to a player, especially over something as trivial as my accomplishments in-game.
Well yeah As previously stated, I'm not good at Dust.
@Ripley_Riley CPM2 candidate. Ripley.Riley on Skype!
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Ripley Riley
Incorruptibles
10
|
Posted - 2015.06.25 21:26:00 -
[76] - Quote
I know EoM screens aren't acceptable but... http://imgur.com/ApFqHwM http://imgur.com/cGcgo7n for what they are worth.
@Ripley_Riley CPM2 candidate. Ripley.Riley on Skype!
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Clips A'hoy
Incorruptibles
261
|
Posted - 2015.06.25 21:46:00 -
[77] - Quote
There Rattati sat, willing and able - A statement he uttetered. A post spedily made. His face calm, no panic or dread - 'Good heavens,' He whispered: 'what is it?' they said.
'The community,' he answered, headstrong with pride: 'I found a mistake - a flaw in the game. Strafing requires fixing; a salvageable oversight. A broken mechanic, a huge affright!
'It's certain,' he said with a big happy smile: 'Dont worry, the game will be balanced in a while. I'll do what I can, till it's fixed with little blather.' The community looked, frightened. He comforted: 'YES!'
I sometimes fill my bathtub with Jell-o, then I proceed to curl up and pretend I'm a fetus.
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Georgia Xavier
Y.A.M.A.H No Context
739
|
Posted - 2015.06.25 21:53:00 -
[78] - Quote
Leadfoot10 wrote:So you'd rather the pinnacle of gaming become who steps out of cover first and/or who sees who first?
Covering up poor hit detection by slowing strafe speeds is not the right solution, IMO.
Just because your fingers and FPS skills are sub-par doesn't mean the rest of us should be penalized for it. I prefer that than having to rely on poor hit detection for survival then calling it skill
Click me
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Adipem Nothi
Nos Nothi
10
|
Posted - 2015.06.25 22:24:00 -
[79] - Quote
Actually, those screenshots are not possible. The Gallente Assault isn't even viable yet, and it hasn't been for -soooo- long.
Aeon Amadi wrote: Glad the Gallente/Caldari Assault situation is finally being addressed. Been waiting -soooo- long for both of those suits to be viable ^_^
Shoot scout with yes. - Ripley Riley (for CPM2)
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
9
|
Posted - 2015.06.26 00:32:00 -
[80] - Quote
Leadfoot10 wrote:Breakin Stuff wrote:Leadfoot10 wrote:CS:GO could be perhaps the worst FPS I've ever played and bears no resemblance to Dust in any way, shape or form.
If I liked games like this I would have joined the Marines. Hi nerd. I like realism in my combat movement and aiming. Even Destiny makes the wiggle dance impossible, so no, it's not a major part of every FPS. And yes I did enlist in the marines. It's one of the many readons I find wiggle wiggle 514 idiotic. Being a nerd pays much better than the marines. If you want realism in your combat movement and aiming, you're playing the wrong game (i.e. Dust) on the wrong platform (i.e PS3) with the wrong interface (i.e. DS3). Go back to AV, and let those of us who actually know how to play FPS rather than lost space pilots discuss this, mkay?
How bout you take your " those of us who actually know how to play FPS" BS and stow it?
DUST wiggle has been systematically abandoned by every other shooter in existence, the only possible justification for keeping it would be nostalgia from the Quake Deathmatch era.
and bluntly I feel it's time to let that era die.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
19
|
Posted - 2015.06.26 00:56:00 -
[81] - Quote
Oh did I just see true self entitlement stemming from an overstated perception of ones own ability to play a very specific genre of video game used as an argument for why someone's opinion should be discounted. Let alone considering this fellow posts in a very well reasoned manner when he is not trolling.
How half-baked can you get with an asinine argument like that?
Em shah tey et naGÇÖemsaer ek rahvi, amarr osedah gasi ubday pahk. Ekin tey vahka ijed div ema ziel. Et tey vamatal em.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
9
|
Posted - 2015.06.26 01:02:00 -
[82] - Quote
Yup. you saw it.
It's like watching a ten-year-old trying to explain why the other kids winning is unfair somehow.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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One Eyed King
Nos Nothi
10
|
Posted - 2015.06.26 01:22:00 -
[83] - Quote
Is it too late to make a joke about entire regiments of Confederate soldiers zig zagging their way through Union artillery, or has that moment passed?
I kind of came late to the game so to speak.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
9
|
Posted - 2015.06.26 01:23:00 -
[84] - Quote
One Eyed King wrote:Is it too late to make a joke about entire regiments of Confederate soldiers zig zagging their way through Union artillery, or has that moment passed?
I kind of came late to the game so to speak.
It's never too late to describe the epic dance-off that general pickett lost at Gettysburg.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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One Eyed King
Nos Nothi
10
|
Posted - 2015.06.26 01:26:00 -
[85] - Quote
Breakin Stuff wrote:One Eyed King wrote:Is it too late to make a joke about entire regiments of Confederate soldiers zig zagging their way through Union artillery, or has that moment passed?
I kind of came late to the game so to speak. It's never too late to describe the epic dance-off that general pickett lost at Gettysburg. I bet Stonewall Jackson got his nickname because every time the Union soldiers ran into him at even the slightest angle, they had to stop moving. Gets you everytime...
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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One Eyed King
Nos Nothi
10
|
Posted - 2015.06.26 01:28:00 -
[86] - Quote
Then he got killed by Greyberry FF...
The more things change, the more things stay the same...
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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Ripley Riley
Incorruptibles
10
|
Posted - 2015.06.26 01:30:00 -
[87] - Quote
Breakin Stuff wrote:It's never too late to describe the epic dance-off that general pickett lost at Gettysburg. Look, Pickett lost but he could break it down. Man could wiggle so hard. His KDR was at least 10.
@Ripley_Riley CPM2 candidate. Ripley.Riley on Skype!
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2
|
Posted - 2015.06.26 01:37:00 -
[88] - Quote
One way to look at strafing in shooters is as an amplifier of tactics.
People say 'tactical shooter' as if the movement capabilities/limitations of suits some how negates/allows 'tactical' gameplay. The truth is a strafing game has all the tactics of a non-strafe game, and more.
People here are talking as if the existence of strafing allows one to ignore positioning, timing, cover et cetera, when the reality is that a high-strafe game expands the envelope of what is possible in the game and grows the 'library' of what choices a players has available in a given situation.
In a strafing game an experienced player who has made the effort to improve their technique may make the call that the best course of action is to break cover and engage in a strafe competition with one or more opponents. It's a judgement call: what are the fps skills of the opponents?
If the opponents are noobs or haven't made the effort to improve their gungame then the correct call would be to force their positions and put them off-balance. Strafing is one of the tools used to accomplish this in that situation.
If, however, one is facing seasoned players with a strong fps skillset then that strafing tactic is the wrong call. One does not simply hop out of cover and 'dance, dance' against Reg or Protoman. Other tactical choices are called for - one will only survive such an encounter by making a string of sound tactical decisions, and one will absolutely not survive the encounter without having put some serious effort/practice into developing one's gungame.
We need to lower the strafe speed of the fastest suits because of the technical limitations of CCP's code.
But the calls for removing strafe as a game design decision? Personally i feel it is a lessening of the game, restricting and simplifying the gameplay.
PSN: RationalSpark
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Georgia Xavier
Y.A.M.A.H No Context
744
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Posted - 2015.06.26 01:42:00 -
[89] - Quote
Vrain Matari wrote:One way to look at strafing in shooters is as an amplifier of tactics.
People say 'tactical shooter' as if the movement capabilities/limitations of suits some how negates/allows 'tactical' gameplay. The truth is a strafing game has all the tactics of a non-strafe game, and more.
People here are talking as if the existence of strafing allows one to ignore positioning, timing, cover et cetera, when the reality is that a high-strafe game expands the envelope of what is possible in the game and grows the 'library' of what choices a players has available in a given situation.
In a strafing game an experienced player who has made the effort to improve their technique may make the call that the best course of action is to break cover and engage in a strafe competition with one or more opponents. It's a judgement call: what are the fps skills of the opponents?
If the opponents are noobs or haven't made the effort to improve their gungame then the correct call would be to force their positions and put them off-balance. Strafing is one of the tools used to accomplish this in that situation.
If, however, one is facing seasoned players with a strong fps skillset then that strafing tactic is the wrong call. One does not simply hop out of cover and 'dance, dance' against Reg or Protoman. Other tactical choices are called for - one will only survive such an encounter by making a string of sound tactical decisions, and one will absolutely not survive the encounter without having put some serious effort/practice into developing one's gungame.
We need to lower the strafe speed of the fastest suits because of the technical limitations of CCP's code.
But the calls for removing strafe as a game design decision? Personally i feel it is a lessening of the game, restricting and simplifying the gameplay. There is a clear difference between strafing and what this game has, wiggle wiggle
Click me
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2
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Posted - 2015.06.26 02:15:00 -
[90] - Quote
Georgia Xavier wrote:Vrain Matari wrote:One way to look at strafing in shooters is as an amplifier of tactics.
People say 'tactical shooter' as if the movement capabilities/limitations of suits some how negates/allows 'tactical' gameplay. The truth is a strafing game has all the tactics of a non-strafe game, and more.
People here are talking as if the existence of strafing allows one to ignore positioning, timing, cover et cetera, when the reality is that a high-strafe game expands the envelope of what is possible in the game and grows the 'library' of what choices a players has available in a given situation.
In a strafing game an experienced player who has made the effort to improve their technique may make the call that the best course of action is to break cover and engage in a strafe competition with one or more opponents. It's a judgement call: what are the fps skills of the opponents?
If the opponents are noobs or haven't made the effort to improve their gungame then the correct call would be to force their positions and put them off-balance. Strafing is one of the tools used to accomplish this in that situation.
If, however, one is facing seasoned players with a strong fps skillset then that strafing tactic is the wrong call. One does not simply hop out of cover and 'dance, dance' against Reg or Protoman. Other tactical choices are called for - one will only survive such an encounter by making a string of sound tactical decisions, and one will absolutely not survive the encounter without having put some serious effort/practice into developing one's gungame.
We need to lower the strafe speed of the fastest suits because of the technical limitations of CCP's code.
But the calls for removing strafe as a game design decision? Personally i feel it is a lessening of the game, restricting and simplifying the gameplay. There is a clear difference between strafing and what this game has, wiggle wiggle Agreed, of course. But when you look at the scale and volume of anti-strafe sentiment on these forums, it's worth some careful discussion.
Also, if hit detection was reliable, i'd be completely happy with the strafe we have in this game. I find it challenging to face the better strafers, and for my money it's all about the challenge.
PSN: RationalSpark
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Ripley Riley
Incorruptibles
10
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Posted - 2015.06.26 02:24:00 -
[91] - Quote
The proposed sprint speed is still higher than what it was way back when (someone help me out with the build name). Wasn't it originally 0.6 movement speed? The proposed is 0.7. Tactically strafing around corners or peak-a-boo firing from behind cover won't be hugely impacted, only wiggle dancing.
TL;DR - the sky is not falling
@Ripley_Riley CPM2 candidate. Ripley.Riley on Skype!
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Heracles Porsche
Capital Acquisitions LLC
363
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Posted - 2015.06.26 02:28:00 -
[92] - Quote
I made a thread and semi-ragey video about this awhile back.
https://forums.dust514.com/default.aspx?g=posts&t=205893
Videos Erry Day
https://www.youtube.com/c/HeraclesPorsche
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
9
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Posted - 2015.06.26 07:41:00 -
[93] - Quote
It is not anti-strafe. It is anti-hit-detection-breaking-wiggle.
I bluntly don't care if we have fast strafing so long as you are bound by some form of movement inertia, and the strafing cannot be used for breaking hit detection.
But currently strafe wiggle provides inordinate defensive benefit for minimal/no effort. It also causes extremely lopsided gameplay in favor of dropsuits that should absolutely not be standing right in front of a brawler fit and blazing.
Strafing properly is a skill. Wiggle does NOT require skill. At all. It's a mechanical exploit.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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nelo kazuma
Ecce Initio RLC. RUST415
295
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Posted - 2015.06.26 11:20:00 -
[94] - Quote
Dude this game wasnt meant to be dance dance revolution
FOR THE STATE ^(-_-) Cal Loyalist For Life
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Jack McReady
DUST University Ivy League
2
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Posted - 2015.06.26 11:23:00 -
[95] - Quote
dust dance revolution, where can I get this game? dont you want my money? |
Fire of Prometheus
Band O' Commandos
5
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Posted - 2015.06.28 13:26:00 -
[96] - Quote
I find the crazy movement a bit refreshing...I rme,beer when medium frames could barely jump over railings, now we can clear them by a solid 5+ feet.
As for the glitch that some people are talking about, I haven't played enough recently to comment on it...
King of Commandos - And Dust's #1 best dressed merc.
Destiny name - FireofPrometheus
PSN- jcptmo8055
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Magnus Belmont
Kameira Lodge Amarr Empire
74
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Posted - 2015.06.28 13:43:00 -
[97] - Quote
I personally think it might help with the hit box crap. Also maybe people will be force to use more skill then just dancing in front of people. |
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