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Leadfoot10
Molon Labe. RUST415
3
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Posted - 2015.06.24 19:41:00 -
[1] - Quote
Ripley Riley wrote:Strafing left and right faster than hit detection and your opponent's aim can keep up was pretty much the pinnacle of gaming guys.
So you'd rather the pinnacle of gaming become who steps out of cover first and/or who sees who first?
Covering up poor hit detection by slowing strafe speeds is not the right solution, IMO.
Just because your fingers and FPS skills are sub-par doesn't mean the rest of us should be penalized for it. |
Leadfoot10
Molon Labe. RUST415
3
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Posted - 2015.06.25 00:12:00 -
[2] - Quote
Ripley Riley wrote:Leadfoot10 wrote:So you'd rather the pinnacle of gaming become who steps out of cover first and/or who sees who first?
Covering up poor hit detection by slowing strafe speeds is not the right solution, IMO. Dust isn't a twitch shooter. Rattati is attempting to make it more tactical; positioning, squad compositions, fittings matter. Not who can Dust Dance Revolution harder than everyone else.
Dust wasn't a twitch shooter before, and all those things mattered. The "Dust Dance Revolution", as you put it, really only applies to CQC, as it should be, IMO. Try strafing through RR fire at 60m.
Ripley Riley wrote:Leadfoot10 wrote:Just because your fingers and FPS skills are sub-par doesn't mean the rest of us should be penalized for it. You think wiggling back and forth really fast is a skill.
Yes, strafing while being able to hit your opponent is absolutely a skill. It's a skill that's been in every FPS I've played that doesn't have sub-second TTK -- you know, the fun ones.
Furthermore, it comes as no surprise to me that the biggest fanboys for this change are those who lack 1:1 gungame (where strafing is most effective). |
Leadfoot10
Molon Labe. RUST415
3
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Posted - 2015.06.25 00:23:00 -
[3] - Quote
maybe deadcatz wrote:Grease Spillett wrote:Am I the only one who sees this going bad? It's going to make everything so bland. IMO mass driver spam from jump fits on the poor folk that cant strafe out of it means a nerf comes for something else.
I suspect there's a lot of truth to this post.
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Leadfoot10
Molon Labe. RUST415
3
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Posted - 2015.06.25 00:26:00 -
[4] - Quote
DUST Fiend wrote:Leadfoot10 wrote: Furthermore, it comes as no surprise to me that the biggest fanboys for this change are those who lack 1:1 gungame.
As well as those who enjoy their games to be based more in physics and less in....whatever the hell strafing falls under. You know what else is absolutely a skill? Not stepping out into the open against concentrated enemy fire thinking that you can perform Thriller for the win.
Let's be real, shall we?
You step out into concentrated enemy fire with current strafe speeds today, you die.
"Thriller" has been a function of every single FPS where there are 1:1 CQC combat. |
Leadfoot10
Molon Labe. RUST415
3
|
Posted - 2015.06.25 00:30:00 -
[5] - Quote
Again, if the problem is bad hit detection, fix it.
If the problem is super strafing Min Assaults, nerf them.
Don't radically change the game because of the above shortcomings.
IMO, of course.
I suppose we'll see how it truly affects the game once it comes out, and what effect changing game dynamics in this significant way has on player population.
It doesn't fire me up one bit, however....but I'm just one guy. |
Leadfoot10
Molon Labe. RUST415
3
|
Posted - 2015.06.25 00:31:00 -
[6] - Quote
Ripley wrote:Leadfoot10 wrote:"Thriller" has been a function of every single FPS where there are 1:1 CQC combat. That doesn't make it a good thing. And thankfully more top end gaming developers are seeing it that way too and are slowly moving away from floaty silly mechanics like super strafe, and moving more towards animation and physics based movement that require more thought and less twitch, aka, more skill.
Really? Name one that has a TTK above a half second (where it doesn't matter anyway). |
Leadfoot10
Molon Labe. RUST415
3
|
Posted - 2015.06.25 00:33:00 -
[7] - Quote
The reason the game is sub par is because of the above problems -- hit detection and fast moving objects breaking it. The game itself as a FPS is awesome and that's why I've been playing it for years on a system with less computing capacity than my tablet.
As a pilot with no on the ground game, why not simply leave that to those of us who actually do it? |
Leadfoot10
Molon Labe. RUST415
3
|
Posted - 2015.06.25 00:36:00 -
[8] - Quote
Not on a PS3, they're not.
Real life war is no fun. You die the first time you're hit. Please don't try to interject it too much into a game that's supposed to be fun, otherwise you lose the audience. |
Leadfoot10
Molon Labe. RUST415
3
|
Posted - 2015.06.25 00:44:00 -
[9] - Quote
I'd hope you could balance them both....but if not, I'll take fun over reality every time. |
Leadfoot10
Molon Labe. RUST415
3
|
Posted - 2015.06.25 00:49:00 -
[10] - Quote
CS:GO could be perhaps the worst FPS I've ever played and bears no resemblance to Dust in any way, shape or form. |
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Leadfoot10
Molon Labe. RUST415
3
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Posted - 2015.06.25 00:52:00 -
[11] - Quote
It doesn't disagree with me at all -- CS:GO is completely unlike dust in every way.
In my younger days, I played in MLG an other competitive environments, but I simply don't like Instant kill shooter, that's all. |
Leadfoot10
Molon Labe. RUST415
3
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Posted - 2015.06.25 01:03:00 -
[12] - Quote
lol As if "skill based" is a substantive measurement, or has anything to do with personal preference.
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Leadfoot10
Molon Labe. RUST415
3
|
Posted - 2015.06.25 02:54:00 -
[13] - Quote
Sorry, but I don't believe the 8 to 10 KDR in Gal Assault for one second.
Moving past that, they are all skills -- tactical and twitch. Which each of us prefer is simply the lens through which we view this discussion.
Different strokes for different folks, as they say. |
Leadfoot10
Molon Labe. RUST415
3
|
Posted - 2015.06.25 16:44:00 -
[14] - Quote
Breakin Stuff wrote:Leadfoot10 wrote:CS:GO could be perhaps the worst FPS I've ever played and bears no resemblance to Dust in any way, shape or form.
If I liked games like this I would have joined the Marines. Hi nerd. I like realism in my combat movement and aiming. Even Destiny makes the wiggle dance impossible, so no, it's not a major part of every FPS. And yes I did enlist in the marines. It's one of the many readons I find wiggle wiggle 514 idiotic.
Being a nerd pays much better than the marines.
If you want realism in your combat movement and aiming, you're playing the wrong game on the wrong platform with the wrong interface (i.e. DS3).
Go back to AV, and let those of us who actually know how to play FPS discuss this, mkay?
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Leadfoot10
Molon Labe. RUST415
3
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Posted - 2015.06.25 16:50:00 -
[15] - Quote
Ripley Riley wrote:Leadfoot10 wrote:Sorry, but I don't believe the 8 to 10 KDR in Gal Assault for one second. I said 6 to 10, but okay. I don't have the means to capture it on video, but would some EoM screen captures be enough for you?
No. I have screenshots of me going 30-1 with scrambler pistols. So what? I've seen you play, and gone up against you more than a few times. I also play the Gal Assault myself. There is no way you average even half that range. Of course you'll have outlying rounds. I'd be surprised if you didn't. There's a reason you have a 1.3 lifetime KDR and I don't believe for a second you become a 6 KDR killer once you invoke the wiggle. |
Leadfoot10
Molon Labe. RUST415
3
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Posted - 2015.06.25 17:02:00 -
[16] - Quote
Here's another downside to this change that just occurred to me.
Becoming more tactical means squads of high-skill players will only broaden the gap between them and the people who play a more solo playstyle.
You think the stomps and players backing out of battles are bad now, just wait.... |
Leadfoot10
Molon Labe. RUST415
3
|
Posted - 2015.06.25 17:31:00 -
[17] - Quote
Cluck, cluck. :) |
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