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Ripley Riley
Incorruptibles
10
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Posted - 2015.06.24 18:57:00 -
[1] - Quote
Strafing left and right faster than hit detection and your opponent's aim can keep up was pretty much the pinnacle of gaming guys.
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Ripley Riley
Incorruptibles
10
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Posted - 2015.06.24 19:44:00 -
[2] - Quote
Leadfoot10 wrote:So you'd rather the pinnacle of gaming become who steps out of cover first and/or who sees who first?
Covering up poor hit detection by slowing strafe speeds is not the right solution, IMO. Dust isn't a twitch shooter. Rattati is attempting to make it more tactical; positioning, squad compositions, fittings matter. Not who can Dust Dance Revolution harder than everyone else.
Leadfoot10 wrote:Just because your fingers and FPS skills are sub-par doesn't mean the rest of us should be penalized for it. You think wiggling back and forth really fast is a skill.
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Ripley Riley
Incorruptibles
10
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Posted - 2015.06.24 19:48:00 -
[3] - Quote
DUST Fiend wrote:I can't wait till more games take the Star Citizen route and use actual physics based rendering to 100% remove the obnoxious trend of strafing from gaming forever. Amen
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Ripley Riley
Incorruptibles
10
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Posted - 2015.06.24 23:05:00 -
[4] - Quote
Alaika Arbosa wrote:Now where do I sign the petition for physics based rendering? It's on that clip board with 'Port Dust 514 off PS3' in big, bold letters on it.
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Ripley Riley
Incorruptibles
10
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Posted - 2015.06.25 01:30:00 -
[5] - Quote
Leadfoot10 wrote:Dust wasn't a twitch shooter before, and all those things mattered. The "Dust Dance Revolution", as you put it, really only applies to CQC, as it should be, IMO. Don't believe me? Try strafing through RR fire at 60m, and let's talk again. Rapidly moving left and right isn't tactical or twitch really. It's just a strategy players discovered that capitalizes on Dust's rapid strafe speeds, sub-par hit detection, and lack of realistic physics.
- Sub-par hit detection: This one is a wild card since it can be based on things like what regions players are in, hit boxes, wireless vs. wired connections. Difficult to diagnose, difficult to fix.
- Lack of realistic physics: My personal preference. This would require a massive development time investment. CCP Shanghai's small team would be stretched thin for no telling how many months to make this happen, during which time we probably would get much not content. Do you want to delay Warlords 1.2 and 1.3 by 1 - 4 months just to fix wiggle strafing? I sure as hell don't. Plus, we don't even know if something like this is even possible on the PS3 with Dust in it's current state.
- Rapid strafe speeds: Simple tweaking of numbers. Changes that can (obviously) be done via hotfix. CCP Rattati probably spent, what, 2 or 3 weeks reviewing the current movement speeds to make a decision. Fast turn around time and easy implementation. We have a winnar.
Is nerfing strafe speeds the way I would like to see this wiggle strafing bullshit handled? No, but the other options take more time than we can reasonably expect from CCP Shanghai at this time. If Dust gets ported to PS4 or PC then I will heavily encourage CCP to consider a physics based solution and dedicate real effort to acceptable hit detection.
Leadfoot10 wrote:Just because your fingers and FPS skills are sub-par doesn't mean the rest of us should be penalized for it. This thread reads, to me, like a who's who of bad thumbs.
Then again, I love 1:1 fights, and I've won lots of them and lost lots more of them. So take the above FWIW. Lead, listen homie. I suck at Dust 514. Yet I can deploy in a GalAssault, wiggle around in front of people, and manage 6 to 10 KDRs despite being pretty terribad. Sometimes I find someone who wiggles better than me and that number dips to 1 to 2 KDR.
Point is, wiggling is effectively making giving me "skill" I don't have. My lifetime KDR hovers around 1.3. That's my actual skill level. Any tactic that increases my KDR 8 fold is probably fucky, don't you think?
@Ripley_Riley CPM2 candidate. Ripley.Riley on Skype!
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Ripley Riley
Incorruptibles
10
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Posted - 2015.06.25 09:22:00 -
[6] - Quote
Leadfoot10 wrote:Sorry, but I don't believe the 8 to 10 KDR in Gal Assault for one second. I said 6 to 10, but okay. I don't have the means to capture it on video, but would some EoM screen captures be enough for you?
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Ripley Riley
Incorruptibles
10
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Posted - 2015.06.25 16:15:00 -
[7] - Quote
Heimdallr69 wrote:[I was never in the military I apologize my joke wasn't very good...the blue and grey uniforms was the part that was supposed to make people realize..civil war..I apologize that was bad I'm imagining Union and Confederate soldiers violently strafing back and forth with longrifles. Even the drummer and standard bearers are doing it to avoid enemy fire.
It's amazing
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Ripley Riley
Incorruptibles
10
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Posted - 2015.06.25 20:06:00 -
[8] - Quote
Leadfoot10 wrote:There's a reason you have a 1.3 lifetime KDR and I don't believe for a second you become a 6-10 KDR killer once you invoke the wiggle. Ask some of my corpmates if you don't believe me. I played three matches this Tuesday with them; my lowest KDR was 5, highest was 16. I'm salsa dancing my way to victory.
Leadfoot10 wrote:But there's no reason to make stuff up to support your position. EoM screens are all I have. Why don't they count again? They show what dropsuit and weapon you used, KDR, WPs, all that. By the time I am would be able to squad with you the hotfix will probably have rolled out. What motive do I have to make this **** up? Making a point in an internet argument is not worth my personal integrity
@Ripley_Riley CPM2 candidate. Ripley.Riley on Skype!
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Ripley Riley
Incorruptibles
10
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Posted - 2015.06.25 21:09:00 -
[9] - Quote
DUST Fiend wrote:You're doing it wrong.
When you enter the DUST forums, you leave that **** at the door. I'm running for CPM2 and I believe that position to requires integrity. I will not knowingly lie to a player, especially over something as trivial as my accomplishments in-game.
Well yeah As previously stated, I'm not good at Dust.
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Ripley Riley
Incorruptibles
10
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Posted - 2015.06.25 21:26:00 -
[10] - Quote
I know EoM screens aren't acceptable but... http://imgur.com/ApFqHwM http://imgur.com/cGcgo7n for what they are worth.
@Ripley_Riley CPM2 candidate. Ripley.Riley on Skype!
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Ripley Riley
Incorruptibles
10
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Posted - 2015.06.26 01:30:00 -
[11] - Quote
Breakin Stuff wrote:It's never too late to describe the epic dance-off that general pickett lost at Gettysburg. Look, Pickett lost but he could break it down. Man could wiggle so hard. His KDR was at least 10.
@Ripley_Riley CPM2 candidate. Ripley.Riley on Skype!
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Ripley Riley
Incorruptibles
10
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Posted - 2015.06.26 02:24:00 -
[12] - Quote
The proposed sprint speed is still higher than what it was way back when (someone help me out with the build name). Wasn't it originally 0.6 movement speed? The proposed is 0.7. Tactically strafing around corners or peak-a-boo firing from behind cover won't be hugely impacted, only wiggle dancing.
TL;DR - the sky is not falling
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