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DUST Fiend
17
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Posted - 2015.06.24 19:45:00 -
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Leadfoot10 wrote:Ripley Riley wrote:Strafing left and right faster than hit detection and your opponent's aim can keep up was pretty much the pinnacle of gaming guys. So you'd rather the pinnacle of gaming become who steps out of cover first and/or who sees who first? Covering up poor hit detection by slowing strafe speeds is not the right solution, IMO. Just because your fingers and FPS skills are sub-par doesn't mean the rest of us should be penalized for it. I can't wait till more games take the Star Citizen route and use actual physics based rendering to 100% remove the obnoxious trend of strafing from gaming forever.
Hopefully slower movement speeds will make vehicle transport just that much more appealing, but maybe for once DUST will actually start moving towards being "the thinking mans shooter" as opposed to the DDR mans shooter. |
DUST Fiend
17
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Posted - 2015.06.24 23:07:00 -
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Breakin Stuff wrote:Ripley Riley wrote:DUST Fiend wrote:I can't wait till more games take the Star Citizen route and use actual physics based rendering to 100% remove the obnoxious trend of strafing from gaming forever. Amen whaaaat? You mean my fondest wish granted? one please The concept
I've wanted this for FPS games ever since I first played Halo CE at my friends back in the day. I don't ever expect it to come here, but I just hope that physics based rendering becomes the norm so we can see this silly little aspect of FPS games just fade away for the most part.
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DUST Fiend
17
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Posted - 2015.06.25 00:19:00 -
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Leadfoot10 wrote: Furthermore, it comes as no surprise to me that the biggest fanboys for this change are those who lack 1:1 gungame.
As well as those who enjoy their games to be based more in physics and less in....whatever the hell strafing falls under. |
DUST Fiend
17
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Posted - 2015.06.25 00:27:00 -
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Leadfoot10 wrote:maybe deadcatz wrote:Grease Spillett wrote:Am I the only one who sees this going bad? It's going to make everything so bland. IMO mass driver spam from jump fits on the poor folk that cant strafe out of it means a nerf comes for something else. I suspect there's a lot of truth to this post. Yea, because if you can't escape the mass driver round by going side to side, you surely can't escape it by changing position and finding cover....
I don't play anymore, but can you actually strafe out of AOE damage before it hits? If so, isn't that kind of an indicator that something is amiss?
The real problem boils down to CCPs lack of a dev team, which means no programmers, which means no additional movement modes, which means no slide or side leaps or dodges or anything. That's the only concern I have with them taking the more evolved approach of tactical movement, without being able to program in important tactical movement options |
DUST Fiend
17
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Posted - 2015.06.25 00:32:00 -
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Leadfoot10 wrote:Again, if the problem is bad hit detection, fix it.
If the problem is super strafing Min Assaults, nerf them.
Don't radically change the game because of the above shortcomings.
IMO, of course.
I suppose we'll see how it truly affects the game once it comes out, and what effect changing game dynamics in this significant way has on player population. I'm just chiming in for my own amusement, I don't play this game anymore and even when I did, I haven't done anything but pilot for years now haha. I don't like the infantry play in this game because it's very sub par as far as moment to moment gameplay goes. The only thing unique about DUST for me, in terms of actual gameplay, is vehicles.
I just love the topic of MURDERING strafe from the FPS industry, and will happily support any and all endeavors that lead towards said goal |
DUST Fiend
17
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Posted - 2015.06.25 00:34:00 -
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Leadfoot10 wrote:Ripley wrote:Leadfoot10 wrote:"Thriller" has been a function of every single FPS where there are 1:1 CQC combat. That doesn't make it a good thing. And thankfully more top end gaming developers are seeing it that way too and are slowly moving away from floaty silly mechanics like super strafe, and moving more towards animation and physics based movement that require more thought and less twitch, aka, more skill. Really? Name one. Star Citizen comes to mind. Most other companies don't offer the level of transparency that they do so it's more difficult to see specific examples, but more and more games are moving onto more realistic engines that better replicate physics, and in ANY game that has a more physics based approach, strafing will have to die because (currently accepted) strafing has literally no place in physics what so ever.
Leadfoot10 wrote:The reason the game is sub par is because of the above problems -- hit detection and fast moving objects breaking it.
As a pilot with no on the ground game, why not simply leave that to those of us who actually do it? Because strafing should die in a fire. So, I bring wood. And fuel. |
DUST Fiend
17
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Posted - 2015.06.25 00:41:00 -
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Leadfoot10 wrote:Who the hell plays Start Citizen?
They don't interject reality based physics on UE3 on a PS3, that's for sure.
Real life war is no fun. You die the first time you're hit. Please don't try to interject it too much into a game that's supposed to be fun, otherwise you lose the audience. Well of course they can't put good programming on the PS3, I think no one's going to argue that lol.
And currently over 1 million people have actively backed SC...soo...you know
If you want a "fun" shooter, go play splattoon. If you want a tactical shooter, then you probably want to tone back on the floaty gamey mechanics that really have no place in a tactical shooter. The game industry is evolving thank God, so hopefully there becomes a more apparent divide between realistic based games, and games that are just fun focused with no real care for physics.
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DUST Fiend
17
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Posted - 2015.06.25 00:52:00 -
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True Adamance wrote:Leadfoot10 wrote:CS:GO could be perhaps the worst FPS I've ever played and bears no resemblance to Dust in any way, shape or form. The millions of new accounts per month created, avid following, massive player based, and Major League Gaming circuits would like to disagree with you. However despite that CS:GO is what would be classified as a Tactical Shooter. Isn't it basically THE accepted pinnacle of actual skill based FPS gameplay? Hence why so much money is shelled out in rewards for Esports for it? |
DUST Fiend
17
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Posted - 2015.06.25 01:19:00 -
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Leadfoot10 wrote:lol As if "skill based" is a substantive measurement, or has anything to do with personal preference.
No, but it does have to do with the amount of thought put into any given match, and the required effort to keep up with that thought. So, games that are more focused on tactical gameplay tend to be put higher up on the "skill" ladder, which then allows them to enter the E sports scene and be funded because people typically like watching intelligent teams of skilled players duke it out using tactics, as opposed to people just smashing their faces against each other until one side has more kills.
It's all subjective though. We just play what we like to play, and watch what we like to watch. That's the beauty of the game industry, there are so many different options that just because one game doesn't fit your idea of good, plenty of others are out there for you.
And if "skill based" isn't a measurement, then how can you say strafing is a skill?
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DUST Fiend
17
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Posted - 2015.06.25 01:30:00 -
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True Adamance wrote:DUST Fiend wrote:True Adamance wrote:Leadfoot10 wrote:CS:GO could be perhaps the worst FPS I've ever played and bears no resemblance to Dust in any way, shape or form. The millions of new accounts per month created, avid following, massive player based, and Major League Gaming circuits would like to disagree with you. However despite that CS:GO is what would be classified as a Tactical Shooter. Isn't it basically THE accepted pinnacle of actual skill based FPS gameplay? Hence why so much money is shelled out in rewards for Esports for it? Pretty much I suppose. I'm not wholly familiar with Esports but I do like the CS:GO stuff...... and yeah it does honestly seem like one of the really sink intensive games. I play it every so often but I am by no means good compared to some of the other players. I can be incredibly fast paced, grenade placement and usage is insanely important to push through choke points, there is no ADS so moving while firing automatically is practically impossible, and orientations on the maps is key. I've never played it but back when I was ravenously into Starcraft 2 it was mentioned a lot at various E sports tournaments and what not. Particularly in Korea, the gaming mecca of Earth lol |
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DUST Fiend
17
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Posted - 2015.06.25 17:26:00 -
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THE SKY IS FALLING
THE ******* SKY IS FALLING!!!! |
DUST Fiend
17
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Posted - 2015.06.25 20:25:00 -
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Ripley Riley wrote:personal integrity You're doing it wrong.
When you enter the DUST forums, you leave that **** at the door.
Noob. |
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