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Mejt0
Dead Man's Game
1
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Posted - 2015.05.27 13:07:00 -
[1] - Quote
Caldari assault will be too slow to run back inside redline to hide behind a rock.
Caldari Loyalist
Uka ki onuoto Kirjuun. Nei ya arekaini saaja hui ka Heiian!
Hnolai ki tuul, ti sei oni a tiu
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IVIaster LUKE
Art.of.Death
837
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Posted - 2015.05.27 13:28:00 -
[2] - Quote
In that case.
Head glitch don't fail me know!
What has 0.3 spool up time and 'Donkey kick to the balls recoil' ?
Miss Piggy! =ă+
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Cody Sietz
Random Gunz Rise Of Legion.
4
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Posted - 2015.05.27 14:32:00 -
[3] - Quote
Say what?
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Genral69 death
Random Gunz Rise Of Legion.
301
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Posted - 2015.05.27 14:36:00 -
[4] - Quote
I don't understand why assaults must suffer. I agree that commandos are to need a small speed buff, not so sure about the logi as people always amor stack th em anyway
General limited: warming failure to pay, may lead to death,massive amount of pain or even lose of family. Since 1995
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tal mrak-thanl
Corrosive Synergy
1
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Posted - 2015.05.27 14:37:00 -
[5] - Quote
Rise of the scout
Director - Corrosive Synergy
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Sleepy Shadow
Qualified Scrub
372
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Posted - 2015.05.27 14:47:00 -
[6] - Quote
tal mrak-thanl wrote:Rise of the scout For me it will be the rise of the logi. More equipment, better scan range and hacking speed! And all I have to sacrifice is... Nothing!
=ƒÿ¦
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Talos Vagheitan
Ancient Exiles.
1
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Posted - 2015.05.27 15:04:00 -
[7] - Quote
Not sure yet what to make of this.
I hope we don't go back to the days of the assault-logi
!--CCP, let's push for the license of Dust on both current Gen consoles--!
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Aeon Amadi
Negative-Feedback. Negative-Feedback
10
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Posted - 2015.05.27 15:24:00 -
[8] - Quote
Talos Vagheitan wrote:Not sure yet what to make of this.
I hope we don't go back to the days of the assault-logi
Kinda thinking we will. Did some theory crafting and my Gal Log already looks more impressive than my Gal Assault for a variety of reasons.
- Better Role Bonus Application (more reduction from equipment, don't need to fit a sidearm anyway) - Better scanning capability - Better fitting capability (both in PG/CPU and slot count) - Better mobility (after changes)
- Less EHP (can be handled up on with more versatile fitting) - No sidearm (usually don't need it anyway)
Minmatar Commando is also looking pretty impressive too considering that it's bonuses are generally just better, two light weapons means higher firepower, and it's mobility will be on par with the Assaults. More base EHP means that I won't have to worry as much fitting buffer and can focus on fitting regen/damage/scan modules to improve on it's weaknesses and hallmark on it's strengths.
IMO, this may just be the final nail in the coffin for the poor old Caldari/Gallente Assaults.
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ. LASERS BTCH!!!!!!
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Cody Sietz
Random Gunz Rise Of Legion.
4
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Posted - 2015.05.27 15:27:00 -
[9] - Quote
So why are assaults getting nerfed?
Is it because of the Minmatar assault?
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Talos Vagheitan
Ancient Exiles.
1
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Posted - 2015.05.27 15:36:00 -
[10] - Quote
What's CCP's stated goal/intent behind this? I'd be curious to read it.
I can't really see what this is supposed to accomplish.
!--CCP, let's push for the license of Dust on both current Gen consoles--!
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Sleepy Shadow
Qualified Scrub
373
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Posted - 2015.05.27 15:40:00 -
[11] - Quote
Talos Vagheitan wrote:What's CCP's stated goal/intent behind this? I'd be curious to read it.
I can't really see what this is supposed to accomplish.
Because it looks pretty on paper, that's what I got from it. It's in the feedback section:
https://forums.dust514.com/default.aspx?g=posts&t=203785&find=unread
=ƒÿ¦
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Aeon Amadi
Negative-Feedback. Negative-Feedback
10
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Posted - 2015.05.27 16:38:00 -
[12] - Quote
As much as I want to don the tin-foil hate and say it's because The Barbershop has been bitching for something along these lines for a while now, I'm just going to leave it at that and see what happens.
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ. LASERS BTCH!!!!!!
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Mejt0
Dead Man's Game
1
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Posted - 2015.05.27 16:43:00 -
[13] - Quote
Cody Sietz wrote:So why are assaults getting nerfed?
Is it because of the Minmatar assault?
This + apparently CCP listened to logis as they want to be faster than assaults.
I'm happy for commando buff. I really like MD minmando. But we'll see what it will look like after changes. I hope there won't be assault-logis around.
Caldari Loyalist
Uka ki onuoto Kirjuun. Nei ya arekaini saaja hui ka Heiian!
Hnolai ki tuul, ti sei oni a tiu
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Scheneighnay McBob
Tribal Liberation Force Paramilitary
6
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Posted - 2015.05.27 17:18:00 -
[14] - Quote
Cody Sietz wrote:Say what? Because their movement speeds are inconsistent with their eHP, assaults and logis are getting their speeds swapped.
Aloha snackbar
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Sleepy Shadow
Qualified Scrub
374
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Posted - 2015.05.27 17:47:00 -
[15] - Quote
Scheneighnay McBob wrote:Cody Sietz wrote:Say what? Because their movement speeds are inconsistent with their eHP, assaults and logis are getting their speeds swapped.
Absolutely! It is time we had slayer logis again, they have been sorely missed. After people get tired of them, we need to nerf the logi in order to buff the scouts. When people have yet again gotten tired of the beefy scouts, I think itGÇÖs time we bring the HMG back while kicking scouts in the teeth! Yeah, thatGÇÖll show them scouts. And then we look at all them heavies everywhere and might remember that having assaults in assault suits was a pretty good thing.
Buffing anything at the expense of another is never a good thing.
=ƒÿ¦
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Cody Sietz
Random Gunz Rise Of Legion.
4
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Posted - 2015.05.27 17:51:00 -
[16] - Quote
Sleepy Shadow wrote:Scheneighnay McBob wrote:Cody Sietz wrote:Say what? Because their movement speeds are inconsistent with their eHP, assaults and logis are getting their speeds swapped. Absolutely! It is time we had slayer logis again, they have been sorely missed. After people get tired of them, we need to nerf the logi in order to buff the scouts. When people have yet again gotten tired of the beefy scouts, I think itGÇÖs time we bring the HMG back while kicking scouts in the teeth! Yeah, thatGÇÖll show them scouts. And then we look at all them heavies everywhere and might remember that having assaults in assault suits was a pretty good thing. Buffing anything at the expense of another is never a good thing. And with all the extra SP and skill refunds we all have/will have one!
Suck it broke newbies!
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Francois Sanchez
Prima Gallicus
468
|
Posted - 2015.05.27 18:03:00 -
[17] - Quote
All assaults (not only the Min Ass) are able to be too fast when you see how much HP they have. People were complaining about 700HP gal scouts when 1.8 came out and they were slowed down by their armour plates belowed assault speed. Now assaults can have 800-900HP while being as fast as a gal scout without armour plates and you guys are surprised they get a speed nerf
However I do agree it may be slightly excessive. Assaults and logis should have been both brought to a speed level between the 2 current ones. Assaults are slowed down by their HPs, logis by their equipment |
Vesta Opalus
Ostrakon Agency Gallente Federation
750
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Posted - 2015.05.27 18:10:00 -
[18] - Quote
Francois Sanchez wrote:All assaults (not only the Min Ass) are able to be too fast when you see how much HP they have. People were complaining about 700HP gal scouts when 1.8 came out and they were slowed down by their armour plates belowed assault speed. Now assaults can have 800-900HP while being as fast as a gal scout without armour plates and you guys are surprised they get a speed nerf However I do agree it may be slightly excessive. Assaults and logis should have been both brought to a speed level between the 2 current ones. Assaults are slowed down by their HPs, logis by their equipment
Comparing assaults to scouts by HP and speed again misses the critical factors that made people complain about scouts: SCOUTS CAN BE INVISIBLE TO SCANS, this combined with their speed, superior passive scans, and the shotgun made them absurdly deadly, so people complained. This is not the case for assaults and never has been, so their higher hp is not just fair, its necessary for them to be effective at all.
And similarly this new change to assault speeds and logi speeds is ignoring the massive utility of the logi and balancing solely on an hp v. speed scale, which is entirely inappropriate. If you balance only by speed v. HP, then classes like Logi and scout will do disproportionately better because they have advantages that go well beyond the one dimensional scale you are balancing them on (equipment, stealth, scanning, etc). |
Scheneighnay McBob
Tribal Liberation Force Paramilitary
7
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Posted - 2015.05.27 18:18:00 -
[19] - Quote
Sleepy Shadow wrote:Scheneighnay McBob wrote:Cody Sietz wrote:Say what? Because their movement speeds are inconsistent with their eHP, assaults and logis are getting their speeds swapped. Absolutely! It is time we had slayer logis again, they have been sorely missed. After people get tired of them, we need to nerf the logi in order to buff the scouts. When people have yet again gotten tired of the beefy scouts, I think itGÇÖs time we bring the HMG back while kicking scouts in the teeth! Yeah, thatGÇÖll show them scouts. And then we look at all them heavies everywhere and might remember that having assaults in assault suits was a pretty good thing. Buffing anything at the expense of another is never a good thing. It isn't buffing one thing at the expense of another, and it's not just assaults and logis. Rattati wanted to normalize the ratio between eHP and speed, so a lot of suits got changed, just assaults and logis are the most noticeable change.
Thread here: https://forums.dust514.com/default.aspx?g=posts&t=203785&find=unread
Aloha snackbar
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Sleepy Shadow
Qualified Scrub
377
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Posted - 2015.05.27 18:35:00 -
[20] - Quote
Scheneighnay McBob wrote:Sleepy Shadow wrote:Scheneighnay McBob wrote:Cody Sietz wrote:Say what? Because their movement speeds are inconsistent with their eHP, assaults and logis are getting their speeds swapped. Absolutely! It is time we had slayer logis again, they have been sorely missed. After people get tired of them, we need to nerf the logi in order to buff the scouts. When people have yet again gotten tired of the beefy scouts, I think itGÇÖs time we bring the HMG back while kicking scouts in the teeth! Yeah, thatGÇÖll show them scouts. And then we look at all them heavies everywhere and might remember that having assaults in assault suits was a pretty good thing. Buffing anything at the expense of another is never a good thing. It isn't buffing one thing at the expense of another, and it's not just assaults and logis. Rattati wanted to normalize the ratio between eHP and speed, so a lot of suits got changed, just assaults and logis are the most noticeable change. Thread here: https://forums.dust514.com/default.aspx?g=posts&t=203785&find=unread
I know the thread, you can find few of my responses there.
And it is buffing at the expense of another, quite literally. You are taking assaultGÇÖs speed and giving it to the logis. I have no problem with logis getting a speed buff, none at all, but I do have a problem with taking it away from the assaults. Why must we buff one suit by taking it away from another? Why not give logis more speed without touching the assaults? One little thing at a time would be much better.
Those speed values for assaults on RattatiGÇÖs graphs are heartbreakingly low. We have seen where it leads us when assault suits are lacklustre in comparison to others.
=ƒÿ¦
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Booby Tuesdays
Bad Mother Thukkers
1
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Posted - 2015.05.27 18:51:00 -
[21] - Quote
I look forward to watching TryHards attempt to convert a suit with less HP than an Amarr Scout into a slayer fit. A much more expensive fit than an Assault fit as well.
Half Assed Forum Warrior - Half Decent Commando - Damn Good Logi - Matari Freedom Fighter lvl 8
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Vesta Opalus
Ostrakon Agency Gallente Federation
751
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Posted - 2015.05.27 19:05:00 -
[22] - Quote
Booby Tuesdays wrote:I look forward to watching TryHards attempt to convert a suit with less HP than an Amarr Scout into a slayer fit. A much more expensive fit than an Assault fit as well.
You mean like scouts have been doing since forever?
Like Ive been saying: Speed and HP are not the only stats on your suits. Balancing as if they are is not going to get you a balanced game, its going to get you either a boring game (if you strip out everything but speed and HP to have actual balance) or an imbalanced one (if you leave in dampening/scanning/equipment/etc dominance). |
Sir Dukey
G0DS AM0NG MEN New Eden's Heros
2
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Posted - 2015.05.27 19:07:00 -
[23] - Quote
Talos Vagheitan wrote:
IMO, this may just be the final nail in the coffin for the poor old Caldari/Gallente Assaults.
Might as well put the nail in the coffin of the Amarr (slower than Min Heavy) and Min Assault as well. The only thing I ever loved about the Min Assault was the Speed and the 4/4. Other than that, there was nothing special about it.
"Skill for thee but no skill for me" so is the saying of the swarm infantry.
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Sir Dukey
G0DS AM0NG MEN New Eden's Heros
2
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Posted - 2015.05.27 19:09:00 -
[24] - Quote
Vesta Opalus wrote:Booby Tuesdays wrote:I look forward to watching TryHards attempt to convert a suit with less HP than an Amarr Scout into a slayer fit. A much more expensive fit than an Assault fit as well. You mean like scouts have been doing since forever? Like Ive been saying: Speed and HP are not the only stats on your suits. Balancing as if they are is not going to get you a balanced game, its going to get you either a boring game (if you strip out everything but speed and HP to have actual balance) or an imbalanced one (if you leave in dampening/scanning/equipment/etc dominance).
This is one thing CCP Rattati fails to understand. looking at the numbers vs the real impact on the game is like comparing school to real life. I will almost never need to know the formula of a Hyperbola or the angles on a Triangle.
"Skill for thee but no skill for me" so is the saying of the swarm infantry.
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Heimdallr69
Negative-Feedback.
5
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Posted - 2015.05.27 19:18:00 -
[25] - Quote
I started the gal logi fotm back in the day..when I was in AE, don't think I can't start a new fotm =ƒÿÇ
Removed inappropriate content - CCP Logibro
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Scheneighnay McBob
Tribal Liberation Force Paramilitary
7
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Posted - 2015.05.27 19:51:00 -
[26] - Quote
Sleepy Shadow wrote:Scheneighnay McBob wrote:Sleepy Shadow wrote:Scheneighnay McBob wrote:Cody Sietz wrote:Say what? Because their movement speeds are inconsistent with their eHP, assaults and logis are getting their speeds swapped. Absolutely! It is time we had slayer logis again, they have been sorely missed. After people get tired of them, we need to nerf the logi in order to buff the scouts. When people have yet again gotten tired of the beefy scouts, I think itGÇÖs time we bring the HMG back while kicking scouts in the teeth! Yeah, thatGÇÖll show them scouts. And then we look at all them heavies everywhere and might remember that having assaults in assault suits was a pretty good thing. Buffing anything at the expense of another is never a good thing. It isn't buffing one thing at the expense of another, and it's not just assaults and logis. Rattati wanted to normalize the ratio between eHP and speed, so a lot of suits got changed, just assaults and logis are the most noticeable change. Thread here: https://forums.dust514.com/default.aspx?g=posts&t=203785&find=unread I know the thread, you can find few of my responses there. And it is buffing at the expense of another, quite literally. You are taking assaultGÇÖs speed and giving it to the logis. I have no problem with logis getting a speed buff, none at all, but I do have a problem with taking it away from the assaults. Why must we buff one suit by taking it away from another? Why not give logis more speed without touching the assaults? One little thing at a time would be much better. Those speed values for assaults on RattatiGÇÖs graphs are heartbreakingly low. We have seen where it leads us when assault suits are lacklustre in comparison to others. They aren't buffing one BY nerfing the other, it's buffing one WHILE nerfing the other.
It's completely re-thinking how things work, not a simple buff or nerf. I agree that assaults need to stand out from commandos more, but this change makes sense.
Aloha snackbar
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Scheneighnay McBob
Tribal Liberation Force Paramilitary
7
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Posted - 2015.05.27 20:15:00 -
[27] - Quote
Vesta Opalus wrote:Booby Tuesdays wrote:I look forward to watching TryHards attempt to convert a suit with less HP than an Amarr Scout into a slayer fit. A much more expensive fit than an Assault fit as well. You mean like scouts have been doing since forever? Like Ive been saying: Speed and HP are not the only stats on your suits. Balancing as if they are is not going to get you a balanced game, its going to get you either a boring game (if you strip out everything but speed and HP to have actual balance) or an imbalanced one (if you leave in dampening/scanning/equipment/etc dominance). Scouts have an eWar advantage, logis don't.
Aloha snackbar
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Sleepy Shadow
Qualified Scrub
382
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Posted - 2015.05.27 20:17:00 -
[28] - Quote
Scheneighnay McBob wrote:Sleepy Shadow wrote:I know the thread, you can find few of my responses there.
And it is buffing at the expense of another, quite literally. You are taking assaultGÇÖs speed and giving it to the logis. I have no problem with logis getting a speed buff, none at all, but I do have a problem with taking it away from the assaults. Why must we buff one suit by taking it away from another? Why not give logis more speed without touching the assaults? One little thing at a time would be much better.
Those speed values for assaults on RattatiGÇÖs graphs are heartbreakingly low. We have seen where it leads us when assault suits are lacklustre in comparison to others.
They aren't buffing one BY nerfing the other, it's buffing one WHILE nerfing the other. It's completely re-thinking how things work, not a simple buff or nerf. I agree that assaults need to stand out from commandos more, but this change makes sense.
If assaults were to receive a tiny nerf to their speed while logis were buffed you might have a point. As it stands though, logis are being buffed at the expense of assaults. After this change my Gallente assault will have the speed of a Gallente logi, while that logi is out enjoying the speed my assault used to have.
Assaults and logis are both medium suits and directly compete with each other. ItGÇÖs a very fine line between them and speed is crucial in this game. Why use a gimped assault suit when thereGÇÖs a logi suit with bountiful equipment and other bonuses just waiting to be used.
But worry not effendi, I have all roles protoGÇÖd through variety of races, I will adapt. IGÇÖm just saddened that my dear four eyes may become just a suit I stare at in my merc quarters.
=ƒÿ¦
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ROMULUS H3X
research lab
540
|
Posted - 2015.05.27 20:29:00 -
[29] - Quote
and the nerf-buff cycle continues.
FORGE/FLAYLOCK/FISTS
PLASMA/PISTOL/PUNCH
ALL OF YOU PUNKS GET HUMILIATED AFTER LUNCH!
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Diablo Gamekeeper
Escrow Removal and Acquisition No Context
290
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Posted - 2015.05.27 20:45:00 -
[30] - Quote
Why do we buff one thing and nerf the opposite of the buffed thing?
I have DESTROYED CCP Rattati
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Onesimus Tarsus
is-a-Corporation
3
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Posted - 2015.05.27 20:58:00 -
[31] - Quote
Scheneighnay McBob wrote:Sleepy Shadow wrote:Scheneighnay McBob wrote:Cody Sietz wrote:Say what? Because their movement speeds are inconsistent with their eHP, assaults and logis are getting their speeds swapped. Absolutely! It is time we had slayer logis again, they have been sorely missed. After people get tired of them, we need to nerf the logi in order to buff the scouts. When people have yet again gotten tired of the beefy scouts, I think itGÇÖs time we bring the HMG back while kicking scouts in the teeth! Yeah, thatGÇÖll show them scouts. And then we look at all them heavies everywhere and might remember that having assaults in assault suits was a pretty good thing. Buffing anything at the expense of another is never a good thing. It isn't buffing one thing at the expense of another, and it's not just assaults and logis. Rattati wanted to normalize monetize the ratio between eHP and speed, so a lot of suits got changed, just assaults and logis are the most noticeable change. Thread here: https://forums.dust514.com/default.aspx?g=posts&t=203785&find=unread Fixed
.emag nug ym tpecxe gnihtyreve sexif gnikamhctam RDK
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Leadfoot10
Molon Labe. RUST415
3
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Posted - 2015.05.27 22:48:00 -
[32] - Quote
Me? I'll be fine....
But I do feel bad for the noob-slayers who just got their first proto assault suit. |
deezy dabest
2
|
Posted - 2015.05.27 23:46:00 -
[33] - Quote
It really does not make sense for assaults to be slow they are after all meant to get into the battle quickly and start killing.
I really feel like this is going to make scouts stand out even more as the primary slayer suit since they will be able to literally run circles around the assaults.
Considering the assault bonuses are pretty mediocre there is a decent chance that we see some slayers also move in the direction of the logi.
Commandos have needed a change for a while but I am not sure this will do it. If we see an increase in commando use from this it will be partially thanks to the assault losing its advantage in exactly the area it is suppose to have an advantage.
If we are doing this in the name of "rationality" then the bonuses on the assault and commandos should probably be looked at as well. It really makes more sense that assaults would deal higher damage while commandos get extra ammo, extra precision, less heat build up, and whatever bonus I am forgetting that is currently on assaults. |
Kalante Schiffer
Ancient Exiles.
1
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Posted - 2015.05.27 23:59:00 -
[34] - Quote
so assaults get nerfed with out giving cal and gall assaults a decent bonus. GG im done.
AE. C.B2013
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4lbert Wesker
Mithril Forge E-R-A
209
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Posted - 2015.05.28 00:25:00 -
[35] - Quote
Prepare the bucket boys,so many minmatar assault scrubs will cry for this one.
Public skirmish = camping games,
Public domination = officer sniping games,
Public ambush = russian roulette
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Shadowed Cola
Tal-Romon Legion Amarr Empire
23
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Posted - 2015.05.28 00:27:00 -
[36] - Quote
you guys realize that after the HMG got a range nerf that speed was the next thing they were going to go after?
CCP is trying to balance in new ways now. Oh what fun this will be for us.
It was fine 3 years ago CCP when you did this crap to us because the game had a future - THERES NO FUTURE PLZ STOP ******* AROUND. |
Mejt0
Dead Man's Game
1
|
Posted - 2015.05.28 01:23:00 -
[37] - Quote
I have to admit that i didn't except to get replies like that (quite constructive).
Read them all and i have to agree that nerf-buff cycle is on its way.
In conclusion. - There is a possibility of slayer logis being a thing again - without effective assaults (if they'll appear to be ineffective) we will observe increase in slayer scouts/logis and commandos
It's all only a guessing but who knows, it might turn true. We'll see after changes, after our tests.
Caldari Loyalist
Uka ki onuoto Kirjuun. Nei ya arekaini saaja hui ka Heiian!
Hnolai ki tuul, ti sei oni a tiu
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Kaughst
Nyain San
827
|
Posted - 2015.05.28 01:47:00 -
[38] - Quote
I hope they kill Commando in Legion, they have thrown everything off kilter to the detriment of the Assault. Going by the Fanfest presentation hopefully that will be the case.
"Remember: no matter the circumstances, there will always be people willing to push you down a hole."
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Vesta Opalus
Ostrakon Agency Gallente Federation
756
|
Posted - 2015.05.28 04:17:00 -
[39] - Quote
Scheneighnay McBob wrote:Vesta Opalus wrote:Booby Tuesdays wrote:I look forward to watching TryHards attempt to convert a suit with less HP than an Amarr Scout into a slayer fit. A much more expensive fit than an Assault fit as well. You mean like scouts have been doing since forever? Like Ive been saying: Speed and HP are not the only stats on your suits. Balancing as if they are is not going to get you a balanced game, its going to get you either a boring game (if you strip out everything but speed and HP to have actual balance) or an imbalanced one (if you leave in dampening/scanning/equipment/etc dominance). Scouts have an eWar advantage, logis don't.
And logis have a massive equipment advantage, so what?
Im not arguing that logis are going to become scouts, my argument is that they are going to be far better than assaults overall now. If nobody agrees its no skin off my back, I have all these suits anyway. |
Heimdallr69
Negative-Feedback.
5
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Posted - 2015.05.28 05:27:00 -
[40] - Quote
Feel like we've been down this road before..mando buff sure, logi sure but not nerf the assaults and buff everything else.. It's like a double nerf..sure the min ass needed a speed nerf but what's the reasoning for nerfing the others?
Removed inappropriate content - CCP Logibro
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Songs of Seraphim
Negative-Feedback.
992
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Posted - 2015.05.28 06:10:00 -
[41] - Quote
Since I'm skilled into every Caldari role/suit, it won't affect me. But id rather have just the commando and logistics buff, and not the buff and the nerf to the assaults.
Heimdallr69 wrote:I started the gal logi fotm back in the day..when I was in AE, don't think I can't start a new fotm =ƒÿÇ
Join me in reviving the Caldari Logi slayer days.
Caldari Loyalist
Join Caldari FW via Kirjuun Saaja
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jane stalin
free dropships for newbs
306
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Posted - 2015.05.28 06:12:00 -
[42] - Quote
When is this going to happen? I do prefer fast suits so I may as well burn through all my assault suits before they become sluggish.
Hopefully the even if the nerf does not get "shouted" down it will get watered down, maybe leave the sprint speeds as high values and give a small buff to shield regen and delays , so an assault could sprint to cover and utilize cover better than other suits, it should have some sort of appeal. |
jerrmy12 kahoalii
G0DS AM0NG MEN New Eden's Heros
1
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Posted - 2015.05.28 06:29:00 -
[43] - Quote
As if the cal assault couldn't get any crappier...
Closed beta vet. Master troll. No lifer. /Moon'er, /sun tolerator and visitor, Master lurker. Stay off my board normies
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nelo kazuma
Ecce Initio RLC. RUST415
229
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Posted - 2015.05.28 06:34:00 -
[44] - Quote
Not opposed to commando buff But logis nope n assault nerf is horrible idea its basically gonna make them useless again. Certain suits like cal assault need a lil buff min assault slight speed nerf or just take away their movement speed thats higher in every one of their suits to match other suits.sprint speed is fine. Amarr is a bit op due to the scr being alpha weap of the game atm but it would be easily fixed if the weapon was properly working.highest hp plus strogest weapon is an issue. Logis are fine the way they are id rather not see return of slayer logis perhaps another equipment bonus, slight increase to bonus maybe or something like that but no buff to the suits themselves.
FOR THE STATE ^(-_-) Cal Loyalist For Life
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THUNDERGROOVE
Fatal Absolution Negative-Feedback
1
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Posted - 2015.05.28 08:23:00 -
[45] - Quote
Genral69 death wrote:I don't understand why assaults must suffer. I agree that commandos are to need a small speed buff, not so sure about the logi as people always amor stack th em anyway
The only way you can get an equivalent amount of HP on a logi compared to a similarly tiered assault is to have maybe 1/4th the regen of an assault suit. Oh did I mention you'll be much slower, worse stamina, etc.
The cup is not half empty as pacifists sayyyyyyyyy
AIV member.
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IVIaster LUKE
Art.of.Death
845
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Posted - 2015.05.28 10:47:00 -
[46] - Quote
Middle finger reload speed LVL 5.
What has 0.3 spool up time and 'Donkey kick to the balls recoil' ?
Miss Piggy! =ă+
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WeapondigitX V7
The Exemplars
412
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Posted - 2015.05.28 10:51:00 -
[47] - Quote
Aeon Amadi wrote:Talos Vagheitan wrote:Not sure yet what to make of this.
I hope we don't go back to the days of the assault-logi Kinda thinking we will. Did some theory crafting and my Gal Log already looks more impressive than my Gal Assault for a variety of reasons. - Better Role Bonus Application (more reduction from equipment, don't need to fit a sidearm anyway) - Better scanning capability - Better fitting capability (both in PG/CPU and slot count) - Better mobility (after changes) - Less EHP (can be handled up on with more versatile fitting) - No sidearm (usually don't need it anyway) Minmatar Commando is also looking pretty impressive too considering that it's bonuses are generally just better, two light weapons means higher firepower, and it's mobility will be on par with the Assaults. More base EHP means that I won't have to worry as much fitting buffer and can focus on fitting regen/damage/scan modules to improve on it's weaknesses and hallmark on it's strengths. IMO, this may just be the final nail in the coffin for the poor old Caldari/Gallente Assaults.
Don't forget that assaults are better at using ewar and speed mods compared to heavies and commandos. |
Denchlad 7
Dead Man's Game
2
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Posted - 2015.05.28 10:57:00 -
[48] - Quote
Well im glad I have the Min Logi maxed, since I doubt I'll be using my Assaults for much longer. Cannot stand slow suits.
The Logissault is rising.
Choo choo chooooo, lets all f*ck a blender.
Dench's Thrift Shop <-- WIP
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jerrmy12 kahoalii
G0DS AM0NG MEN New Eden's Heros
1
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Posted - 2015.05.28 11:55:00 -
[49] - Quote
IVIaster LUKE wrote:Middle finger reload speed LVL 5. >implying it isn't instant reload
Closed beta vet. Master troll. No lifer. /Moon'er, /sun tolerator and visitor, Master lurker. Stay off my board normies
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jerrmy12 kahoalii
G0DS AM0NG MEN New Eden's Heros
1
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Posted - 2015.05.28 12:05:00 -
[50] - Quote
Denchlad 7 wrote:Well im glad I have the Min Logi maxed, since I doubt I'll be using my Assaults for much longer. Cannot stand slow suits.
The Logissault is rising. You were born to arise.
Closed beta vet. Master troll. No lifer. /Moon'er, /sun tolerator and visitor, Master lurker. Stay off my board normies
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Mejt0
Dead Man's Game
1
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Posted - 2015.05.28 12:14:00 -
[51] - Quote
Here's my another thought.
If logis will appear to be more effective than assaults it will be on hand for other classes.
Since scouts are mostly countered by assaults, they would have to deal with slow assaults and decent logissults (guessing : logis will be more effective than assaults but they won't be as good as assaults now)
Caldari Loyalist
Uka ki onuoto Kirjuun. Nei ya arekaini saaja hui ka Heiian!
Hnolai ki tuul, ti sei oni a tiu
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Deadly Goliath
Omega Warlords
70
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Posted - 2015.05.28 13:19:00 -
[52] - Quote
Sleepy Shadow wrote:tal mrak-thanl wrote:Rise of the scout For me it will be the rise of the logi. More equipment, better scan range and hacking speed! And all I have to sacrifice is... Nothing!
Really, so you don't count the fact that you don't have a sidearm, oh and run slower?
I'll whip ya head boy
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Deadly Goliath
Omega Warlords
70
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Posted - 2015.05.28 13:20:00 -
[53] - Quote
Talos Vagheitan wrote:Not sure yet what to make of this.
I hope we don't go back to the days of the assault-logi
Actually it was Slayer-Logis
I'll whip ya head boy
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Sleepy Shadow
Qualified Scrub
385
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Posted - 2015.05.28 15:52:00 -
[54] - Quote
Deadly Goliath wrote:Sleepy Shadow wrote:tal mrak-thanl wrote:Rise of the scout For me it will be the rise of the logi. More equipment, better scan range and hacking speed! And all I have to sacrifice is... Nothing! Really, so you don't count the fact that you don't have a sidearm, oh and run slower? I run Amarr logi, don't worry, the sidearm isn't going anywhere. And I care about movement, not sprint. With logi I'll have the ability to strafe which in combat is much more crucial than running fast. But I have already planned a beefy scout too, so I'm all set.
=ƒÿ¦
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deezy dabest
2
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Posted - 2015.05.28 20:40:00 -
[55] - Quote
After reading peoples comments and playing around with some fittings I believe Scouts are going to be boosted to true king of slayer suits while assaults and logis end up fairly equal in their killing capacity.
What we are almost ending up with is every suit besides the scout being built around camping an area.
Why speed tank an assault suit when you can have a faster scan with better bonuses and get their eHP to similar levels while also having the ability to far easier evade bad situations and carry 2 pieces of equipment.
Why eHP tank an assault when you can slightly speed tank a commando and have better eHP, 2 light weapons, and a great damage bonus all by giving up only a grenade slot which is not a huge deal.
Logis will have a couple of different possible advantages based on how people decide to fit it.
What I am getting at is that yet again the assault is being pushed to the bottom of the group when it comes to slayer suits thanks to the bonuses still sucking and now it is going to be too slow to move from area to area to keep the fight going. |
Imp Smash
molon labe. RUST415
859
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Posted - 2015.05.29 01:11:00 -
[56] - Quote
I'm not worried. Logis are soft. Sure they enjoy advantages and what not, but when caught 1 on 1 an Assault will take them almost every time. That's the way it should work imo.
That said -- scouts are still badass. If you want a bit of both Logi speed and Assault HP they aren't getting changed! |
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