Pages: [1] 2 3 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Aeon Amadi
Negative-Feedback. Negative-Feedback
10
|
Posted - 2015.05.22 02:10:00 -
[1] - Quote
70m Lifetime SP PC combat veteran Been playing Dust 514 since June 1st, 2012 All proto Gallente Assault with Assault Rifle and Ion Pistol's completely max specced (all skills level 5)
Combat scenario: Me versus a handful ofAmarr Assaults with a Scrambler Rifles in a match.
These two little video clips are the ones where I should have had a clear, undisputed advantage in the situation for a variety of reasons:
- I have higher mobility (lighter armor/myros) - I should theoretically have the best equipment in CQC (AR, Ion Pistol) - My SP investment for this suit is maxxed out and cannot possibly progress any higher, I am literally at my peak - My experience with the game and competitive combat should warrant at least decent skill-level - My use of terrain was beneficial (if at first)
Here's how that played out.
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ. LASERS BTCH!!!!!!
|
Golden Day
Corrosive Synergy Rise Of Legion.
1
|
Posted - 2015.05.22 02:16:00 -
[2] - Quote
You have gained my respect
Because you arent a gallente assault that runs around with 700 armor.....with a ARR
Im just a glorified blueberry
|
Stupid Blueberry
Escrow Removal and Acquisition No Context
1
|
Posted - 2015.05.22 02:17:00 -
[3] - Quote
Inb4 high skill Hugh reward weapon
Hnolai ki tuul, ti sei oni a tiu.
Haajakin Kalen.
Blueberry smokin' that crack y'all
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
19
|
Posted - 2015.05.22 02:26:00 -
[4] - Quote
Firstly used an Anti-Shield Semi-Automatic pistol in attempt to charge shot a heavy armour suit.
Followed up using admittedly what should be top tier CQC Anti-Shield Weaponry while you had 202 armour against a fully automatic CQC Anti-Armour Side Arm.
Not what I would have considered the best decisions in that scenario but I do understand the frustration of being able to fire a charged shot then follow up volleys.
Personally I like the Idea of the ScR charged shot operating like the Ion Pistol, having a short animation post shot to prevent rapid application of further damage.
"Crush all who complain!"
- Arkena Wyrnspire
|
nelo kazuma
Ecce Initio RLC. RUST415
203
|
Posted - 2015.05.22 02:39:00 -
[5] - Quote
Reasons u lost #1 scr op as hell #2 your weapon functioning as it should against armor low dmg.its better agianst shield characters had it been acal or min wouldve done way better. #3 scr op -_- that weapon should be doing way less armor dmg than the ar but dust logic dictates it should do more and community
FOR THE STATE ^(-_-) Cal Loyalist For Life
|
Greasepalms
Ahrendee Mercenaries
766
|
Posted - 2015.05.22 02:41:00 -
[6] - Quote
you engaged the first fight nearly at 40m, why not get closer first? the second fight with the other assault, he clearly had the terrain advantage there, half his body was covered by the hill.
show us some footage of cqc fights with cr min assaults next time if you really want to showcase how UP the gal assault and AR are.
|
Aeon Amadi
Negative-Feedback. Negative-Feedback
10
|
Posted - 2015.05.22 02:43:00 -
[7] - Quote
True Adamance wrote:Firstly used an Anti-Shield Semi-Automatic pistol in attempt to charge shot a heavy armour suit.
Followed up using admittedly what should be top tier CQC Anti-Shield Weaponry while you had 202 armour against a fully automatic CQC Anti-Armour Side Arm.
Not what I would have considered the best decisions in that scenario but I do understand the frustration of being subject to a charged shot then follow up volleys. It's roughly how I feel when a hit detection abusing Min Assault with half a hundred CR bullets just creates a wall of lead that cannot be dodged.
Personally I like the Idea of the ScR charged shot operating like the Ion Pistol, having a short animation post shot to prevent rapid application of further damage.
Used the Ion Pistol because clearly the AR wasn't working in my favor - otherwise I would have been a lot better off in the first engagement. The Ion Pistol (despite it's lack of black coloring) was a CreoDron Ion Pistol so it would have had enough of a charge shot to make him at least back off.
As far as the AR versus Submachine Gun - he had an advanced suit with a standard SMG; if I had turned and tried to run I would have for sure died, if I had stood my ground I might have had a fighting chance. I didn't.
The premise here is that I should have had both a DPS advantage (<40m) and a Damage Profile advantage (more armor damage by comparison to his shields, we were both armor tankers so this should have facilitated an advantage on my end).
For whatever reason, the AR doesn't stand toe-to-toe against either the ASCR or the SCR right now.
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ. LASERS BTCH!!!!!!
|
Aeon Amadi
Negative-Feedback. Negative-Feedback
10
|
Posted - 2015.05.22 02:45:00 -
[8] - Quote
Greasepalms wrote:you engaged the first fight nearly at 40m, why not get closer first? the second fight with the other assault, he clearly had the terrain advantage there, half his body was covered by the hill.
show us some footage of cqc fights with cr min assaults next time if you really want to showcase how UP the gal assault and AR are.
For real?
If I had gotten closer I would have had no cover - it's all open ground in that area. The second fight we both had terrain advantage, he had a hill, I had an entire cargo container.
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ. LASERS BTCH!!!!!!
|
Bright Cloud
Namtar Elite Gallente Federation
1
|
Posted - 2015.05.22 02:52:00 -
[9] - Quote
Did you ever considered that the amarr assaults maybe used damage mods while you are running around with probs 3 myos to jump around like a crackhead? You relied onto it that they are bad shots and that they wouldnt hit you seems like this wasnt the case.
Basically you engaged targets that have more HP, more range and deffo more DPS with damage mods then you had. To make it clear you tried to pull off some shenanigans and failed at it. And every 1 with half a mind would had retreated during the first encounter cause you clearly had the chance. I would had tried to go around and hit him from behind while he was scanned.
Rudimentary Mercs of scrubs and incompetence. You touch my mind, fumbling in Ignorance, incapable of understanding.
|
jordy mack
WarRavens
477
|
Posted - 2015.05.22 03:04:00 -
[10] - Quote
Aeon Amadi wrote:was a CreoDron Ion Pistol so it would have had enough of a charge shot to make him at least back off.
lol someone backing down? good one bro....
Less QQ more PewPew
|
|
Greasepalms
Ahrendee Mercenaries
767
|
Posted - 2015.05.22 03:08:00 -
[11] - Quote
Aeon Amadi wrote:Greasepalms wrote:you engaged the first fight nearly at 40m, why not get closer first? the second fight with the other assault, he clearly had the terrain advantage there, half his body was covered by the hill.
show us some footage of cqc fights with cr min assaults next time if you really want to showcase how UP the gal assault and AR are.
For real? If I had gotten closer I would have had no cover - it's all open ground in that area. The second fight we both had terrain advantage, he had a hill, I had an entire cargo container.
not undermining your abilities but personally I wouldn't have engaged under the conditions you did, all things considered. |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
19
|
Posted - 2015.05.22 03:20:00 -
[12] - Quote
Aeon Amadi wrote:True Adamance wrote:Firstly used an Anti-Shield Semi-Automatic pistol in attempt to charge shot a heavy armour suit.
Followed up using admittedly what should be top tier CQC Anti-Shield Weaponry while you had 202 armour against a fully automatic CQC Anti-Armour Side Arm.
Not what I would have considered the best decisions in that scenario but I do understand the frustration of being subject to a charged shot then follow up volleys. It's roughly how I feel when a hit detection abusing Min Assault with half a hundred CR bullets just creates a wall of lead that cannot be dodged.
Personally I like the Idea of the ScR charged shot operating like the Ion Pistol, having a short animation post shot to prevent rapid application of further damage. Used the Ion Pistol because clearly the AR wasn't working in my favor - otherwise I would have been a lot better off in the first engagement. The Ion Pistol (despite it's lack of black coloring) was a CreoDron Ion Pistol so it would have had enough of a charge shot to make him at least back off. As far as the AR versus Submachine Gun - he had an advanced suit with a standard SMG; if I had turned and tried to run I would have for sure died, if I had stood my ground I might have had a fighting chance. I didn't. The premise here is that I should have had both a DPS advantage (<40m) and a Damage Profile advantage (more armor damage by comparison to his shields, we were both armor tankers so this should have facilitated an advantage on my end). For whatever reason, the AR doesn't stand toe-to-toe against either the ASCR or the SCR right now.
By the way I phrased the post poorly, the tone was not meant to be overly critical, the decision in that first fight just seemed to be things that seemed odd to me, though to be fair I'm not a full time Gal weapons user.
Thoughts on the Weapons Themselves
The AScR I can understand since it's recent 15% damage buff to make it competitive in the armour centric meta. Now I think that was a bit much to be honest. 5% maybe just to kick start it's use might have worked for us a bit better since it was pretty garbage due to the extreme damage profile.
Personally I do want to see the Duvolle/AR have a few changes to make it more powerful in CQC since I really like the AR as well.
Breakdown of the Side Arm Use in the First Fight
Jumps into Reactor Area 154 Armour -> Scans Target to Confirm Location -> Commits to Charged Ion Pistol Usage -> Misses Shot -> Falls Back -> Jumps -> Commits to AR usage
The reason you lost the exchange, in my opinion, is because you committed to the Ion Pistol shot and was not rewarded by a hit at the cost of the armour that you had regenerated during the lull in the fight. With no damage taken by the shot your opponent was in a comfortable position to pressure you and eventually take you out with the Breach SMG which is high damage per shot and very easy to control.
Since they were strafing and your were falling on a predictable jump arc they could quite easily manipulate Dusts poor hit detection in their favour.
In the second fight you just got shafted by the terrain advantage that he had. Fighting an enemy able to poke over the top is a tough situation no matter who you are. Smart move to move away from the combat zone. By and by I realised how easy it is to critique game play that is not my own so take what I say with a grain of salt.
Gotta get feed back to learn what you can do better next time. That's how I learned most of the Real Reborn Rotations and how to be certain I am drawing aggro, just asking party members for feed back on how I was tanking.
"Crush all who complain!"
- Arkena Wyrnspire
|
Sicerly Yaw
Quantum times
174
|
Posted - 2015.05.22 03:21:00 -
[13] - Quote
is it just me or did anyone else notice the academy teleport gate at 0:45? |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
19
|
Posted - 2015.05.22 03:24:00 -
[14] - Quote
Sicerly Yaw wrote:is it just me or did anyone else notice the academy teleport gate at 0:45?
You can have them in your battles if you go into the 'Other Contracts' tab.
"Crush all who complain!"
- Arkena Wyrnspire
|
LUGMOS
Corrosive Synergy Rise Of Legion.
4
|
Posted - 2015.05.22 03:38:00 -
[15] - Quote
True Adamance wrote:Aeon Amadi wrote:True Adamance wrote:Firstly used an Anti-Shield Semi-Automatic pistol in attempt to charge shot a heavy armour suit.
Followed up using admittedly what should be top tier CQC Anti-Shield Weaponry while you had 202 armour against a fully automatic CQC Anti-Armour Side Arm.
Not what I would have considered the best decisions in that scenario but I do understand the frustration of being subject to a charged shot then follow up volleys. It's roughly how I feel when a hit detection abusing Min Assault with half a hundred CR bullets just creates a wall of lead that cannot be dodged.
Personally I like the Idea of the ScR charged shot operating like the Ion Pistol, having a short animation post shot to prevent rapid application of further damage. Used the Ion Pistol because clearly the AR wasn't working in my favor - otherwise I would have been a lot better off in the first engagement. The Ion Pistol (despite it's lack of black coloring) was a CreoDron Ion Pistol so it would have had enough of a charge shot to make him at least back off. As far as the AR versus Submachine Gun - he had an advanced suit with a standard SMG; if I had turned and tried to run I would have for sure died, if I had stood my ground I might have had a fighting chance. I didn't. The premise here is that I should have had both a DPS advantage (<40m) and a Damage Profile advantage (more armor damage by comparison to his shields, we were both armor tankers so this should have facilitated an advantage on my end). For whatever reason, the AR doesn't stand toe-to-toe against either the ASCR or the SCR right now. By the way I phrased the post poorly, the tone was not meant to be overly critical, the decision in that first fight just seemed to be things that seemed odd to me, though to be fair I'm not a full time Gal weapons user. Thoughts on the Weapons ThemselvesThe AScR I can understand since it's recent 15% damage buff to make it competitive in the armour centric meta. Now I think that was a bit much to be honest. 5% maybe just to kick start it's use might have worked for us a bit better since it was pretty garbage due to the extreme damage profile. Personally I do want to see the Duvolle/AR have a few changes to make it more powerful in CQC since I really like the AR as well. Breakdown of the Side Arm Use in the First FightJumps into Reactor Area 154 Armour -> Scans Target to Confirm Location -> Commits to Charged Ion Pistol Usage -> Misses Shot -> Falls Back -> Jumps -> Commits to AR usage The reason you lost the exchange, in my opinion, is because you committed to the Ion Pistol shot and was not rewarded by a hit at the cost of the armour that you had regenerated during the lull in the fight. With no damage taken by the shot your opponent was in a comfortable position to pressure you and eventually take you out with the Breach SMG which is high damage per shot and very easy to control. Since they were strafing and your were falling on a predictable jump arc they could quite easily manipulate Dusts poor hit detection in their favour. In the second fight you just got shafted by the terrain advantage that he had. Fighting an enemy able to poke over the top is a tough situation no matter who you are. Smart move to move away from the combat zone. By and by I realised how easy it is to critique game play that is not my own so take what I say with a grain of salt. Gotta get feed back to learn what you can do better next time. That's how I learned most of the Real Reborn Rotations and how to be certain I am drawing aggro, just asking party members for feed back on how I was tanking. DAT play by play analysis doh...
Sniper Rifles are for Nitrogenous Dioxide Borons
First to PM me with common name wins
(no Hyansaru, u win too much ;P)
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
19
|
Posted - 2015.05.22 03:42:00 -
[16] - Quote
LUGMOS wrote: DAT play by play analysis doh...
I do watch a lot of competitive CS:GO, thanks to Catmerc, the often do break downs in a similar fashion....only they actually know the technical aspects of the games explaining the rotations, relating performance to stats and meta, etc.
"Crush all who complain!"
- Arkena Wyrnspire
|
Scheneighnay McBob
Tribal Liberation Force Paramilitary
6
|
Posted - 2015.05.22 03:45:00 -
[17] - Quote
I'm starting to hate those things. Even sentinels get ****** up by a standard ASR.
Although I still hate the ACR and ARR just as much (even though I still use the ACR). They're too good in every situation, just like ARs in beta.
Some details can be ignored
|
Racro 01 Arifistan
Simple Minded People Pty. Ltd.
547
|
Posted - 2015.05.22 03:48:00 -
[18] - Quote
2 complex lights (or 1 complex light and 1 complex sidearm) complex presicon enhancement
3x complex reps 2x enhanced armour plates
k-2 nanohive
allotek flux grenade
choice of AR variant (preferably breach ar or duvolle) creo ion pistol.
this is a gall assault suit bro.
not some ****** up shenangians jumping suit.
Elite Gallenten Soldier
|
Scheneighnay McBob
Tribal Liberation Force Paramilitary
6
|
Posted - 2015.05.22 03:49:00 -
[19] - Quote
I'm also not a fan of your myofib use, although I must admit I do it without thinking on my scouts all the time.
Some details can be ignored
|
Nocturnal Soul
Primordial Threat
6
|
Posted - 2015.05.22 03:59:00 -
[20] - Quote
Well that first fight would of ended better if you had a TAR instead of a fully auto...since you wanted to attack from that far without a higher alpha weapon. And that second one wasn't even close to being in your favor, half his body was covered while you were basically bending yourself over by jumping on the crate.
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ.
LASERS BTCH!!!!!!
The Incursions are back... and they're golden baby!
|
|
Aeon Amadi
Negative-Feedback. Negative-Feedback
10
|
Posted - 2015.05.22 04:45:00 -
[21] - Quote
True Adamance wrote:Aeon Amadi wrote:True Adamance wrote:Firstly used an Anti-Shield Semi-Automatic pistol in attempt to charge shot a heavy armour suit.
Followed up using admittedly what should be top tier CQC Anti-Shield Weaponry while you had 202 armour against a fully automatic CQC Anti-Armour Side Arm.
Not what I would have considered the best decisions in that scenario but I do understand the frustration of being subject to a charged shot then follow up volleys. It's roughly how I feel when a hit detection abusing Min Assault with half a hundred CR bullets just creates a wall of lead that cannot be dodged.
Personally I like the Idea of the ScR charged shot operating like the Ion Pistol, having a short animation post shot to prevent rapid application of further damage. Used the Ion Pistol because clearly the AR wasn't working in my favor - otherwise I would have been a lot better off in the first engagement. The Ion Pistol (despite it's lack of black coloring) was a CreoDron Ion Pistol so it would have had enough of a charge shot to make him at least back off. As far as the AR versus Submachine Gun - he had an advanced suit with a standard SMG; if I had turned and tried to run I would have for sure died, if I had stood my ground I might have had a fighting chance. I didn't. The premise here is that I should have had both a DPS advantage (<40m) and a Damage Profile advantage (more armor damage by comparison to his shields, we were both armor tankers so this should have facilitated an advantage on my end). For whatever reason, the AR doesn't stand toe-to-toe against either the ASCR or the SCR right now. By the way I phrased the post poorly, the tone was not meant to be overly critical, the decision in that first fight just seemed to be things that seemed odd to me, though to be fair I'm not a full time Gal weapons user. Thoughts on the Weapons ThemselvesThe AScR I can understand since it's recent 15% damage buff to make it competitive in the armour centric meta. Now I think that was a bit much to be honest. 5% maybe just to kick start it's use might have worked for us a bit better since it was pretty garbage due to the extreme damage profile. Personally I do want to see the Duvolle/AR have a few changes to make it more powerful in CQC since I really like the AR as well. Breakdown of the Side Arm Use in the First FightJumps into Reactor Area 154 Armour -> Scans Target to Confirm Location -> Commits to Charged Ion Pistol Usage -> Misses Shot -> Falls Back -> Jumps -> Commits to AR usage The reason you lost the exchange, in my opinion, is because you committed to the Ion Pistol shot and was not rewarded by a hit at the cost of the armour that you had regenerated during the lull in the fight. With no damage taken by the shot your opponent was in a comfortable position to pressure you and eventually take you out with the Breach SMG which is high damage per shot and very easy to control. Since they were strafing and your were falling on a predictable jump arc they could quite easily manipulate Dusts poor hit detection in their favour. In the second fight you just got shafted by the terrain advantage that he had. Fighting an enemy able to poke over the top is a tough situation no matter who you are. Smart move to move away from the combat zone. By and by I realised how easy it is to critique game play that is not my own so take what I say with a grain of salt. Gotta get feed back to learn what you can do better next time. That's how I learned most of the Real Reborn Rotations and how to be certain I am drawing aggro, just asking party members for feed back on how I was tanking.
Fundamental flaw of the Ion Pistol, really. It's insanely unforgiving and it has -horrible- hit reliability, even with the placebo bonus of the Gallente Assault (I swear it does nothing). Miss a shot? Pretty much a death sentence. It acts like a Plasma Cannon or Forge Gun in that regard in that if you miss you're pretty much written off as dead.
My thinking was that I'd never be able to counter the guy's DPS output considering he had a scrambler rifle and his armor regeneration was on par with mine; so whereas I had mobility with the myros (critical to jumping the fence line otherwise I would have had to stay there and die) he may have had damage mods, further increasing his damage application. Which, honestly, I think is a little balls considering that's supposed to be my entire combat role (high damage <40m) but whatever, chalk it up to a difference in fitting.
The second fight I feel as though I should have had enough of an advantage to warrant the decision to chase him over the hill but I didn't. I knew that if I did it would probably be anyone's guess who was going to win whereas I feel like the Gal Assault + AR combo should have had a clear, distinct advantage specifically geared for that. Since both of our skill effectively cancelled each other out, the only option was to break away and continue the fight somewhere else.
The premise that I'm making here is that - aside from the trolls who are just hating on the Myro without thinking about how useful it was in either of those two clips - the Gal Assault should have had a marked advantage over the Amarr Assault considering racial flare. I dunno what it is missing or how to give the Gal Assault the extra boost it needs to warrant enough of an advantage to press the attack in that manner but it is, in fact, missing.
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ. LASERS BTCH!!!!!!
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
19
|
Posted - 2015.05.22 04:54:00 -
[22] - Quote
Aeon Amadi wrote:
The premise that I'm making here is that - aside from the trolls who are just hating on the Myro without thinking about how useful it was in either of those two clips - the Gal Assault should have had a marked advantage over the Amarr Assault considering racial flare. I dunno what it is missing or how to give the Gal Assault the extra boost it needs to warrant enough of an advantage to press the attack in that manner but it is, in fact, missing.
Not sure either tbh however I can say this.
If we adjust the ScR so that the Charged Shot cannot immediately be followed by a burst of normal fire by introducing an Ion Pistol like mechanic, so as to preserve the power of the shot but give it significant draw back, I think you would have had a better chance of fighting back.
Could a Slight Damage Increase per round of 1.6 from 37.4 to 39 help?
"Crush all who complain!"
- Arkena Wyrnspire
|
Aeon Amadi
Negative-Feedback. Negative-Feedback
10
|
Posted - 2015.05.22 05:09:00 -
[23] - Quote
True Adamance wrote:Aeon Amadi wrote:
The premise that I'm making here is that - aside from the trolls who are just hating on the Myro without thinking about how useful it was in either of those two clips - the Gal Assault should have had a marked advantage over the Amarr Assault considering racial flare. I dunno what it is missing or how to give the Gal Assault the extra boost it needs to warrant enough of an advantage to press the attack in that manner but it is, in fact, missing.
Not sure either tbh however I can say this. If we adjust the ScR so that the Charged Shot cannot immediately be followed by a burst of normal fire by introducing an Ion Pistol like mechanic, so as to preserve the power of the shot but give it significant draw back, I think you would have had a better chance of fighting back. Could a Slight Damage Increase per round of 1.6 from 37.4 to 39 help?
Dunno, really, the damage has to warrant it's inability to cope with range. Whereas other weapons can have longer range by sacrificing damage they can apply damage mods to make up for the fact. CCP Rattati said there will never be range increasing mods, so the Assault Rifle needs to have -so much damage application- that it makes up for this inability while also not increasing it's damage application at longer ranges.
That's a hard thing to do, imo.
Maybe if the Gallente Assault's bonus was to damage but only within the hybrid - blaster weapon's optimal range?
EDIT: Albeit this would make other weapons finicky, Shotguns and the like - but I get the impression that since Shotguns are ALREADY being used on Minmatar Assaults that the community won't have much of a problem with them on Gallente Assaults.
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ. LASERS BTCH!!!!!!
|
Imp Smash
Molon Labe. RUST415
850
|
Posted - 2015.05.22 05:20:00 -
[24] - Quote
Well, I think the AScR buff was too much too Aeon. But in none of those fights did you have an advantage. And the idea that you had more "speed" more hp and more DPS is pure speculation. |
Nachos
Rogue Instincts New Eden's Heros
125
|
Posted - 2015.05.22 07:42:00 -
[25] - Quote
Golden Day wrote:You have gained my respect Because you arent a gallente assault that runs around with 700 armor.....with a ARR
Solar Qoio Kalente Schiffer
on-topic, OP your aim was not on target half the time and that is why you lost. I am not trolling, that is the real reason....and the assault rifle suck
xavier zor
xavier zor
|
jace silencerww
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
168
|
Posted - 2015.05.22 08:23:00 -
[26] - Quote
Greasepalms wrote:you engaged the first fight nearly at 40m, why not get closer first? the second fight with the other assault, he clearly had the terrain advantage there, half his body was covered by the hill.
show us some footage of cqc fights with cr min assaults next time if you really want to showcase how UP the gal assault and AR are.
well the opt range for an AR is 40 meters so yea he was fine on that. |
jace silencerww
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
168
|
Posted - 2015.05.22 08:28:00 -
[27] - Quote
nelo kazuma wrote:Reasons u lost #1 scr op as hell #2 your weapon functioning as it should against armor low dmg.its better agianst shield characters had it been acal or min wouldve done way better. #3 scr op -_- that weapon should be doing way less armor dmg than the ar but dust logic dictates it should do more and community
lol yes it is op as hell. made an Amarr alt using nothing but the free starter frontline then you can gun down 1100 armor amarr heavies at less than 30 meters. at that range they HMGs should out dps and kill you but you can win 75% of the time. so yea it is funny as hell. |
Bright Cloud
Namtar Elite Gallente Federation
1
|
Posted - 2015.05.22 08:29:00 -
[28] - Quote
Can some 1 here please explain me the conversation about the assault scrambler rifle and the related video? If none of you scrubs noticed it in both encounters the guy had a regular scrambler rifle. How i can tell? The sound both variants make is different. The regular scrambler has a more distinct and louder sound when beeing fired while the assault variant is allmost silent compared to it.
Rudimentary Mercs of scrubs and incompetence. You touch my mind, fumbling in Ignorance, incapable of understanding.
|
Genral69 death
Random Gunz Rise Of Legion.
279
|
Posted - 2015.05.22 08:55:00 -
[29] - Quote
Aeon Amadi wrote:70m Lifetime SP PC combat veteran Been playing Dust 514 since June 1st, 2012 All proto Gallente Assault with Assault Rifle and Ion Pistol's completely max specced (all skills level 5) Combat scenario: Me versus a handful ofAmarr Assaults with a Scrambler Rifles in a match. These two little video clips are the ones where I should have had a clear, undisputed advantage in the situation for a variety of reasons: - I have higher mobility (lighter armor/myros) - I should theoretically have the best equipment in CQC (AR, Ion Pistol) - My SP investment for this suit is maxxed out and cannot possibly progress any higher, I am literally at my peak - My experience with the game and competitive combat should warrant at least decent skill-level - My use of terrain was beneficial (if at first) Here's how that played out. May I ask where you running advanced or proto?
General limited: warming failure to pay, may lead to death,massive amount of pain or even lose of family. Since 1995
|
Varoth Drac
Dead Man's Game
878
|
Posted - 2015.05.22 10:12:00 -
[30] - Quote
I'm sorry Aeon, but your video really doesn't show any imbalance between the Scr and the AR.
The first engagement, you threw away you surprise advantage by jumping and spraying bullets in stead of lining up a decent shot. This simply alerted you target to you, putting you into an engagement that wasn't CQC, you had to use ads. So you had no weapon advantage due to your range. Also, you were fighting at range in open ground, making your opponents damage mods much more effective than your myofibs.
The initial engagement was quite close. What many Gal assaults do in this situation, to great effect, is use cover and evasion to lengthen the engagement and force the scrambler near to it's overheat threashold. The Gal player can then press the advantage of the AR's larger clip and suit's superior regen. Instead you opted to use you myos to retreat, with 40 shots left in your mag, vs the scrambler which was probably near overheat, if they used a charge shot. You took extra damage as you jumped away.
Now, I'm not saying that retreating was bad. The initial engagement didn't go great and continuing would have been risky. Retreating to a CQC area, whilst regening armour was a solid tactic. However, instead of evading until you regened, you decided to use the ion pistol's charge shot to turn the tide. Again, not a bad idea, pretty risky if you missed the charge shot though.
What happened? You missed the charge shot. You opponent then scored many decent hits on you whilst you recovered.
At this point things are looking pretty grim. You have much less hp remaining. Now we come to an AR CQC fight. Your opponent switches to his SMG to combat your remaining armour, which is a solid move. So this is AR vs SMG CQC vs armour. What happens?
You decide to employ the myos again. You opponent is obviously prety switched on and not thrown by the sudden high jump. He tracks you well with the SMG. You on the other hand, lost the ability to strafe due to being mid air. This made aiming with a rifle in CQC very difficult and you barely laid any hits on you opponent, resulting in death.
The second engagement in the video shows nothing. You retreated when both sides had full armour. There's nothing to be said about this.
My advice: drop the myos and jumping around, get some damage mods instead. I use two damage mods and one myo, simply to more easily jump over railing etc, not for jumpy evasion.
I hope this helps. I don't think you've shown any balancing problems however. |
|
|
|
|
Pages: [1] 2 3 :: one page |
First page | Previous page | Next page | Last page |