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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
19
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Posted - 2015.05.22 02:26:00 -
[1] - Quote
Firstly used an Anti-Shield Semi-Automatic pistol in attempt to charge shot a heavy armour suit.
Followed up using admittedly what should be top tier CQC Anti-Shield Weaponry while you had 202 armour against a fully automatic CQC Anti-Armour Side Arm.
Not what I would have considered the best decisions in that scenario but I do understand the frustration of being able to fire a charged shot then follow up volleys.
Personally I like the Idea of the ScR charged shot operating like the Ion Pistol, having a short animation post shot to prevent rapid application of further damage.
"Crush all who complain!"
- Arkena Wyrnspire
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
19
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Posted - 2015.05.22 03:20:00 -
[2] - Quote
Aeon Amadi wrote:True Adamance wrote:Firstly used an Anti-Shield Semi-Automatic pistol in attempt to charge shot a heavy armour suit.
Followed up using admittedly what should be top tier CQC Anti-Shield Weaponry while you had 202 armour against a fully automatic CQC Anti-Armour Side Arm.
Not what I would have considered the best decisions in that scenario but I do understand the frustration of being subject to a charged shot then follow up volleys. It's roughly how I feel when a hit detection abusing Min Assault with half a hundred CR bullets just creates a wall of lead that cannot be dodged.
Personally I like the Idea of the ScR charged shot operating like the Ion Pistol, having a short animation post shot to prevent rapid application of further damage. Used the Ion Pistol because clearly the AR wasn't working in my favor - otherwise I would have been a lot better off in the first engagement. The Ion Pistol (despite it's lack of black coloring) was a CreoDron Ion Pistol so it would have had enough of a charge shot to make him at least back off. As far as the AR versus Submachine Gun - he had an advanced suit with a standard SMG; if I had turned and tried to run I would have for sure died, if I had stood my ground I might have had a fighting chance. I didn't. The premise here is that I should have had both a DPS advantage (<40m) and a Damage Profile advantage (more armor damage by comparison to his shields, we were both armor tankers so this should have facilitated an advantage on my end). For whatever reason, the AR doesn't stand toe-to-toe against either the ASCR or the SCR right now.
By the way I phrased the post poorly, the tone was not meant to be overly critical, the decision in that first fight just seemed to be things that seemed odd to me, though to be fair I'm not a full time Gal weapons user.
Thoughts on the Weapons Themselves
The AScR I can understand since it's recent 15% damage buff to make it competitive in the armour centric meta. Now I think that was a bit much to be honest. 5% maybe just to kick start it's use might have worked for us a bit better since it was pretty garbage due to the extreme damage profile.
Personally I do want to see the Duvolle/AR have a few changes to make it more powerful in CQC since I really like the AR as well.
Breakdown of the Side Arm Use in the First Fight
Jumps into Reactor Area 154 Armour -> Scans Target to Confirm Location -> Commits to Charged Ion Pistol Usage -> Misses Shot -> Falls Back -> Jumps -> Commits to AR usage
The reason you lost the exchange, in my opinion, is because you committed to the Ion Pistol shot and was not rewarded by a hit at the cost of the armour that you had regenerated during the lull in the fight. With no damage taken by the shot your opponent was in a comfortable position to pressure you and eventually take you out with the Breach SMG which is high damage per shot and very easy to control.
Since they were strafing and your were falling on a predictable jump arc they could quite easily manipulate Dusts poor hit detection in their favour.
In the second fight you just got shafted by the terrain advantage that he had. Fighting an enemy able to poke over the top is a tough situation no matter who you are. Smart move to move away from the combat zone. By and by I realised how easy it is to critique game play that is not my own so take what I say with a grain of salt.
Gotta get feed back to learn what you can do better next time. That's how I learned most of the Real Reborn Rotations and how to be certain I am drawing aggro, just asking party members for feed back on how I was tanking.
"Crush all who complain!"
- Arkena Wyrnspire
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
19
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Posted - 2015.05.22 03:24:00 -
[3] - Quote
Sicerly Yaw wrote:is it just me or did anyone else notice the academy teleport gate at 0:45?
You can have them in your battles if you go into the 'Other Contracts' tab.
"Crush all who complain!"
- Arkena Wyrnspire
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
19
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Posted - 2015.05.22 03:42:00 -
[4] - Quote
LUGMOS wrote: DAT play by play analysis doh...
I do watch a lot of competitive CS:GO, thanks to Catmerc, the often do break downs in a similar fashion....only they actually know the technical aspects of the games explaining the rotations, relating performance to stats and meta, etc.
"Crush all who complain!"
- Arkena Wyrnspire
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
19
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Posted - 2015.05.22 04:54:00 -
[5] - Quote
Aeon Amadi wrote:
The premise that I'm making here is that - aside from the trolls who are just hating on the Myro without thinking about how useful it was in either of those two clips - the Gal Assault should have had a marked advantage over the Amarr Assault considering racial flare. I dunno what it is missing or how to give the Gal Assault the extra boost it needs to warrant enough of an advantage to press the attack in that manner but it is, in fact, missing.
Not sure either tbh however I can say this.
If we adjust the ScR so that the Charged Shot cannot immediately be followed by a burst of normal fire by introducing an Ion Pistol like mechanic, so as to preserve the power of the shot but give it significant draw back, I think you would have had a better chance of fighting back.
Could a Slight Damage Increase per round of 1.6 from 37.4 to 39 help?
"Crush all who complain!"
- Arkena Wyrnspire
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