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Aeon Amadi
Negative-Feedback. Negative-Feedback
10
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Posted - 2015.05.22 02:10:00 -
[1] - Quote
70m Lifetime SP PC combat veteran Been playing Dust 514 since June 1st, 2012 All proto Gallente Assault with Assault Rifle and Ion Pistol's completely max specced (all skills level 5)
Combat scenario: Me versus a handful ofAmarr Assaults with a Scrambler Rifles in a match.
These two little video clips are the ones where I should have had a clear, undisputed advantage in the situation for a variety of reasons:
- I have higher mobility (lighter armor/myros) - I should theoretically have the best equipment in CQC (AR, Ion Pistol) - My SP investment for this suit is maxxed out and cannot possibly progress any higher, I am literally at my peak - My experience with the game and competitive combat should warrant at least decent skill-level - My use of terrain was beneficial (if at first)
Here's how that played out.
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ. LASERS BTCH!!!!!!
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Golden Day
Corrosive Synergy Rise Of Legion.
1
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Posted - 2015.05.22 02:16:00 -
[2] - Quote
You have gained my respect
Because you arent a gallente assault that runs around with 700 armor.....with a ARR
Im just a glorified blueberry
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Stupid Blueberry
Escrow Removal and Acquisition No Context
1
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Posted - 2015.05.22 02:17:00 -
[3] - Quote
Inb4 high skill Hugh reward weapon
Hnolai ki tuul, ti sei oni a tiu.
Haajakin Kalen.
Blueberry smokin' that crack y'all
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
19
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Posted - 2015.05.22 02:26:00 -
[4] - Quote
Firstly used an Anti-Shield Semi-Automatic pistol in attempt to charge shot a heavy armour suit.
Followed up using admittedly what should be top tier CQC Anti-Shield Weaponry while you had 202 armour against a fully automatic CQC Anti-Armour Side Arm.
Not what I would have considered the best decisions in that scenario but I do understand the frustration of being able to fire a charged shot then follow up volleys.
Personally I like the Idea of the ScR charged shot operating like the Ion Pistol, having a short animation post shot to prevent rapid application of further damage.
"Crush all who complain!"
- Arkena Wyrnspire
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nelo kazuma
Ecce Initio RLC. RUST415
203
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Posted - 2015.05.22 02:39:00 -
[5] - Quote
Reasons u lost #1 scr op as hell #2 your weapon functioning as it should against armor low dmg.its better agianst shield characters had it been acal or min wouldve done way better. #3 scr op -_- that weapon should be doing way less armor dmg than the ar but dust logic dictates it should do more and community
FOR THE STATE ^(-_-) Cal Loyalist For Life
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Greasepalms
Ahrendee Mercenaries
766
|
Posted - 2015.05.22 02:41:00 -
[6] - Quote
you engaged the first fight nearly at 40m, why not get closer first? the second fight with the other assault, he clearly had the terrain advantage there, half his body was covered by the hill.
show us some footage of cqc fights with cr min assaults next time if you really want to showcase how UP the gal assault and AR are.
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Aeon Amadi
Negative-Feedback. Negative-Feedback
10
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Posted - 2015.05.22 02:43:00 -
[7] - Quote
True Adamance wrote:Firstly used an Anti-Shield Semi-Automatic pistol in attempt to charge shot a heavy armour suit.
Followed up using admittedly what should be top tier CQC Anti-Shield Weaponry while you had 202 armour against a fully automatic CQC Anti-Armour Side Arm.
Not what I would have considered the best decisions in that scenario but I do understand the frustration of being subject to a charged shot then follow up volleys. It's roughly how I feel when a hit detection abusing Min Assault with half a hundred CR bullets just creates a wall of lead that cannot be dodged.
Personally I like the Idea of the ScR charged shot operating like the Ion Pistol, having a short animation post shot to prevent rapid application of further damage.
Used the Ion Pistol because clearly the AR wasn't working in my favor - otherwise I would have been a lot better off in the first engagement. The Ion Pistol (despite it's lack of black coloring) was a CreoDron Ion Pistol so it would have had enough of a charge shot to make him at least back off.
As far as the AR versus Submachine Gun - he had an advanced suit with a standard SMG; if I had turned and tried to run I would have for sure died, if I had stood my ground I might have had a fighting chance. I didn't.
The premise here is that I should have had both a DPS advantage (<40m) and a Damage Profile advantage (more armor damage by comparison to his shields, we were both armor tankers so this should have facilitated an advantage on my end).
For whatever reason, the AR doesn't stand toe-to-toe against either the ASCR or the SCR right now.
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ. LASERS BTCH!!!!!!
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Aeon Amadi
Negative-Feedback. Negative-Feedback
10
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Posted - 2015.05.22 02:45:00 -
[8] - Quote
Greasepalms wrote:you engaged the first fight nearly at 40m, why not get closer first? the second fight with the other assault, he clearly had the terrain advantage there, half his body was covered by the hill.
show us some footage of cqc fights with cr min assaults next time if you really want to showcase how UP the gal assault and AR are.
For real?
If I had gotten closer I would have had no cover - it's all open ground in that area. The second fight we both had terrain advantage, he had a hill, I had an entire cargo container.
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ. LASERS BTCH!!!!!!
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Bright Cloud
Namtar Elite Gallente Federation
1
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Posted - 2015.05.22 02:52:00 -
[9] - Quote
Did you ever considered that the amarr assaults maybe used damage mods while you are running around with probs 3 myos to jump around like a crackhead? You relied onto it that they are bad shots and that they wouldnt hit you seems like this wasnt the case.
Basically you engaged targets that have more HP, more range and deffo more DPS with damage mods then you had. To make it clear you tried to pull off some shenanigans and failed at it. And every 1 with half a mind would had retreated during the first encounter cause you clearly had the chance. I would had tried to go around and hit him from behind while he was scanned.
Rudimentary Mercs of scrubs and incompetence. You touch my mind, fumbling in Ignorance, incapable of understanding.
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jordy mack
WarRavens
477
|
Posted - 2015.05.22 03:04:00 -
[10] - Quote
Aeon Amadi wrote:was a CreoDron Ion Pistol so it would have had enough of a charge shot to make him at least back off.
lol someone backing down? good one bro....
Less QQ more PewPew
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Greasepalms
Ahrendee Mercenaries
767
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Posted - 2015.05.22 03:08:00 -
[11] - Quote
Aeon Amadi wrote:Greasepalms wrote:you engaged the first fight nearly at 40m, why not get closer first? the second fight with the other assault, he clearly had the terrain advantage there, half his body was covered by the hill.
show us some footage of cqc fights with cr min assaults next time if you really want to showcase how UP the gal assault and AR are.
For real? If I had gotten closer I would have had no cover - it's all open ground in that area. The second fight we both had terrain advantage, he had a hill, I had an entire cargo container.
not undermining your abilities but personally I wouldn't have engaged under the conditions you did, all things considered. |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
19
|
Posted - 2015.05.22 03:20:00 -
[12] - Quote
Aeon Amadi wrote:True Adamance wrote:Firstly used an Anti-Shield Semi-Automatic pistol in attempt to charge shot a heavy armour suit.
Followed up using admittedly what should be top tier CQC Anti-Shield Weaponry while you had 202 armour against a fully automatic CQC Anti-Armour Side Arm.
Not what I would have considered the best decisions in that scenario but I do understand the frustration of being subject to a charged shot then follow up volleys. It's roughly how I feel when a hit detection abusing Min Assault with half a hundred CR bullets just creates a wall of lead that cannot be dodged.
Personally I like the Idea of the ScR charged shot operating like the Ion Pistol, having a short animation post shot to prevent rapid application of further damage. Used the Ion Pistol because clearly the AR wasn't working in my favor - otherwise I would have been a lot better off in the first engagement. The Ion Pistol (despite it's lack of black coloring) was a CreoDron Ion Pistol so it would have had enough of a charge shot to make him at least back off. As far as the AR versus Submachine Gun - he had an advanced suit with a standard SMG; if I had turned and tried to run I would have for sure died, if I had stood my ground I might have had a fighting chance. I didn't. The premise here is that I should have had both a DPS advantage (<40m) and a Damage Profile advantage (more armor damage by comparison to his shields, we were both armor tankers so this should have facilitated an advantage on my end). For whatever reason, the AR doesn't stand toe-to-toe against either the ASCR or the SCR right now.
By the way I phrased the post poorly, the tone was not meant to be overly critical, the decision in that first fight just seemed to be things that seemed odd to me, though to be fair I'm not a full time Gal weapons user.
Thoughts on the Weapons Themselves
The AScR I can understand since it's recent 15% damage buff to make it competitive in the armour centric meta. Now I think that was a bit much to be honest. 5% maybe just to kick start it's use might have worked for us a bit better since it was pretty garbage due to the extreme damage profile.
Personally I do want to see the Duvolle/AR have a few changes to make it more powerful in CQC since I really like the AR as well.
Breakdown of the Side Arm Use in the First Fight
Jumps into Reactor Area 154 Armour -> Scans Target to Confirm Location -> Commits to Charged Ion Pistol Usage -> Misses Shot -> Falls Back -> Jumps -> Commits to AR usage
The reason you lost the exchange, in my opinion, is because you committed to the Ion Pistol shot and was not rewarded by a hit at the cost of the armour that you had regenerated during the lull in the fight. With no damage taken by the shot your opponent was in a comfortable position to pressure you and eventually take you out with the Breach SMG which is high damage per shot and very easy to control.
Since they were strafing and your were falling on a predictable jump arc they could quite easily manipulate Dusts poor hit detection in their favour.
In the second fight you just got shafted by the terrain advantage that he had. Fighting an enemy able to poke over the top is a tough situation no matter who you are. Smart move to move away from the combat zone. By and by I realised how easy it is to critique game play that is not my own so take what I say with a grain of salt.
Gotta get feed back to learn what you can do better next time. That's how I learned most of the Real Reborn Rotations and how to be certain I am drawing aggro, just asking party members for feed back on how I was tanking.
"Crush all who complain!"
- Arkena Wyrnspire
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Sicerly Yaw
Quantum times
174
|
Posted - 2015.05.22 03:21:00 -
[13] - Quote
is it just me or did anyone else notice the academy teleport gate at 0:45? |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
19
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Posted - 2015.05.22 03:24:00 -
[14] - Quote
Sicerly Yaw wrote:is it just me or did anyone else notice the academy teleport gate at 0:45?
You can have them in your battles if you go into the 'Other Contracts' tab.
"Crush all who complain!"
- Arkena Wyrnspire
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LUGMOS
Corrosive Synergy Rise Of Legion.
4
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Posted - 2015.05.22 03:38:00 -
[15] - Quote
True Adamance wrote:Aeon Amadi wrote:True Adamance wrote:Firstly used an Anti-Shield Semi-Automatic pistol in attempt to charge shot a heavy armour suit.
Followed up using admittedly what should be top tier CQC Anti-Shield Weaponry while you had 202 armour against a fully automatic CQC Anti-Armour Side Arm.
Not what I would have considered the best decisions in that scenario but I do understand the frustration of being subject to a charged shot then follow up volleys. It's roughly how I feel when a hit detection abusing Min Assault with half a hundred CR bullets just creates a wall of lead that cannot be dodged.
Personally I like the Idea of the ScR charged shot operating like the Ion Pistol, having a short animation post shot to prevent rapid application of further damage. Used the Ion Pistol because clearly the AR wasn't working in my favor - otherwise I would have been a lot better off in the first engagement. The Ion Pistol (despite it's lack of black coloring) was a CreoDron Ion Pistol so it would have had enough of a charge shot to make him at least back off. As far as the AR versus Submachine Gun - he had an advanced suit with a standard SMG; if I had turned and tried to run I would have for sure died, if I had stood my ground I might have had a fighting chance. I didn't. The premise here is that I should have had both a DPS advantage (<40m) and a Damage Profile advantage (more armor damage by comparison to his shields, we were both armor tankers so this should have facilitated an advantage on my end). For whatever reason, the AR doesn't stand toe-to-toe against either the ASCR or the SCR right now. By the way I phrased the post poorly, the tone was not meant to be overly critical, the decision in that first fight just seemed to be things that seemed odd to me, though to be fair I'm not a full time Gal weapons user. Thoughts on the Weapons ThemselvesThe AScR I can understand since it's recent 15% damage buff to make it competitive in the armour centric meta. Now I think that was a bit much to be honest. 5% maybe just to kick start it's use might have worked for us a bit better since it was pretty garbage due to the extreme damage profile. Personally I do want to see the Duvolle/AR have a few changes to make it more powerful in CQC since I really like the AR as well. Breakdown of the Side Arm Use in the First FightJumps into Reactor Area 154 Armour -> Scans Target to Confirm Location -> Commits to Charged Ion Pistol Usage -> Misses Shot -> Falls Back -> Jumps -> Commits to AR usage The reason you lost the exchange, in my opinion, is because you committed to the Ion Pistol shot and was not rewarded by a hit at the cost of the armour that you had regenerated during the lull in the fight. With no damage taken by the shot your opponent was in a comfortable position to pressure you and eventually take you out with the Breach SMG which is high damage per shot and very easy to control. Since they were strafing and your were falling on a predictable jump arc they could quite easily manipulate Dusts poor hit detection in their favour. In the second fight you just got shafted by the terrain advantage that he had. Fighting an enemy able to poke over the top is a tough situation no matter who you are. Smart move to move away from the combat zone. By and by I realised how easy it is to critique game play that is not my own so take what I say with a grain of salt. Gotta get feed back to learn what you can do better next time. That's how I learned most of the Real Reborn Rotations and how to be certain I am drawing aggro, just asking party members for feed back on how I was tanking. DAT play by play analysis doh...
Sniper Rifles are for Nitrogenous Dioxide Borons
First to PM me with common name wins
(no Hyansaru, u win too much ;P)
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
19
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Posted - 2015.05.22 03:42:00 -
[16] - Quote
LUGMOS wrote: DAT play by play analysis doh...
I do watch a lot of competitive CS:GO, thanks to Catmerc, the often do break downs in a similar fashion....only they actually know the technical aspects of the games explaining the rotations, relating performance to stats and meta, etc.
"Crush all who complain!"
- Arkena Wyrnspire
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Scheneighnay McBob
Tribal Liberation Force Paramilitary
6
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Posted - 2015.05.22 03:45:00 -
[17] - Quote
I'm starting to hate those things. Even sentinels get ****** up by a standard ASR.
Although I still hate the ACR and ARR just as much (even though I still use the ACR). They're too good in every situation, just like ARs in beta.
Some details can be ignored
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Racro 01 Arifistan
Simple Minded People Pty. Ltd.
547
|
Posted - 2015.05.22 03:48:00 -
[18] - Quote
2 complex lights (or 1 complex light and 1 complex sidearm) complex presicon enhancement
3x complex reps 2x enhanced armour plates
k-2 nanohive
allotek flux grenade
choice of AR variant (preferably breach ar or duvolle) creo ion pistol.
this is a gall assault suit bro.
not some ****** up shenangians jumping suit.
Elite Gallenten Soldier
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Scheneighnay McBob
Tribal Liberation Force Paramilitary
6
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Posted - 2015.05.22 03:49:00 -
[19] - Quote
I'm also not a fan of your myofib use, although I must admit I do it without thinking on my scouts all the time.
Some details can be ignored
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Nocturnal Soul
Primordial Threat
6
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Posted - 2015.05.22 03:59:00 -
[20] - Quote
Well that first fight would of ended better if you had a TAR instead of a fully auto...since you wanted to attack from that far without a higher alpha weapon. And that second one wasn't even close to being in your favor, half his body was covered while you were basically bending yourself over by jumping on the crate.
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ.
LASERS BTCH!!!!!!
The Incursions are back... and they're golden baby!
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Aeon Amadi
Negative-Feedback. Negative-Feedback
10
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Posted - 2015.05.22 04:45:00 -
[21] - Quote
True Adamance wrote:Aeon Amadi wrote:True Adamance wrote:Firstly used an Anti-Shield Semi-Automatic pistol in attempt to charge shot a heavy armour suit.
Followed up using admittedly what should be top tier CQC Anti-Shield Weaponry while you had 202 armour against a fully automatic CQC Anti-Armour Side Arm.
Not what I would have considered the best decisions in that scenario but I do understand the frustration of being subject to a charged shot then follow up volleys. It's roughly how I feel when a hit detection abusing Min Assault with half a hundred CR bullets just creates a wall of lead that cannot be dodged.
Personally I like the Idea of the ScR charged shot operating like the Ion Pistol, having a short animation post shot to prevent rapid application of further damage. Used the Ion Pistol because clearly the AR wasn't working in my favor - otherwise I would have been a lot better off in the first engagement. The Ion Pistol (despite it's lack of black coloring) was a CreoDron Ion Pistol so it would have had enough of a charge shot to make him at least back off. As far as the AR versus Submachine Gun - he had an advanced suit with a standard SMG; if I had turned and tried to run I would have for sure died, if I had stood my ground I might have had a fighting chance. I didn't. The premise here is that I should have had both a DPS advantage (<40m) and a Damage Profile advantage (more armor damage by comparison to his shields, we were both armor tankers so this should have facilitated an advantage on my end). For whatever reason, the AR doesn't stand toe-to-toe against either the ASCR or the SCR right now. By the way I phrased the post poorly, the tone was not meant to be overly critical, the decision in that first fight just seemed to be things that seemed odd to me, though to be fair I'm not a full time Gal weapons user. Thoughts on the Weapons ThemselvesThe AScR I can understand since it's recent 15% damage buff to make it competitive in the armour centric meta. Now I think that was a bit much to be honest. 5% maybe just to kick start it's use might have worked for us a bit better since it was pretty garbage due to the extreme damage profile. Personally I do want to see the Duvolle/AR have a few changes to make it more powerful in CQC since I really like the AR as well. Breakdown of the Side Arm Use in the First FightJumps into Reactor Area 154 Armour -> Scans Target to Confirm Location -> Commits to Charged Ion Pistol Usage -> Misses Shot -> Falls Back -> Jumps -> Commits to AR usage The reason you lost the exchange, in my opinion, is because you committed to the Ion Pistol shot and was not rewarded by a hit at the cost of the armour that you had regenerated during the lull in the fight. With no damage taken by the shot your opponent was in a comfortable position to pressure you and eventually take you out with the Breach SMG which is high damage per shot and very easy to control. Since they were strafing and your were falling on a predictable jump arc they could quite easily manipulate Dusts poor hit detection in their favour. In the second fight you just got shafted by the terrain advantage that he had. Fighting an enemy able to poke over the top is a tough situation no matter who you are. Smart move to move away from the combat zone. By and by I realised how easy it is to critique game play that is not my own so take what I say with a grain of salt. Gotta get feed back to learn what you can do better next time. That's how I learned most of the Real Reborn Rotations and how to be certain I am drawing aggro, just asking party members for feed back on how I was tanking.
Fundamental flaw of the Ion Pistol, really. It's insanely unforgiving and it has -horrible- hit reliability, even with the placebo bonus of the Gallente Assault (I swear it does nothing). Miss a shot? Pretty much a death sentence. It acts like a Plasma Cannon or Forge Gun in that regard in that if you miss you're pretty much written off as dead.
My thinking was that I'd never be able to counter the guy's DPS output considering he had a scrambler rifle and his armor regeneration was on par with mine; so whereas I had mobility with the myros (critical to jumping the fence line otherwise I would have had to stay there and die) he may have had damage mods, further increasing his damage application. Which, honestly, I think is a little balls considering that's supposed to be my entire combat role (high damage <40m) but whatever, chalk it up to a difference in fitting.
The second fight I feel as though I should have had enough of an advantage to warrant the decision to chase him over the hill but I didn't. I knew that if I did it would probably be anyone's guess who was going to win whereas I feel like the Gal Assault + AR combo should have had a clear, distinct advantage specifically geared for that. Since both of our skill effectively cancelled each other out, the only option was to break away and continue the fight somewhere else.
The premise that I'm making here is that - aside from the trolls who are just hating on the Myro without thinking about how useful it was in either of those two clips - the Gal Assault should have had a marked advantage over the Amarr Assault considering racial flare. I dunno what it is missing or how to give the Gal Assault the extra boost it needs to warrant enough of an advantage to press the attack in that manner but it is, in fact, missing.
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ. LASERS BTCH!!!!!!
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
19
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Posted - 2015.05.22 04:54:00 -
[22] - Quote
Aeon Amadi wrote:
The premise that I'm making here is that - aside from the trolls who are just hating on the Myro without thinking about how useful it was in either of those two clips - the Gal Assault should have had a marked advantage over the Amarr Assault considering racial flare. I dunno what it is missing or how to give the Gal Assault the extra boost it needs to warrant enough of an advantage to press the attack in that manner but it is, in fact, missing.
Not sure either tbh however I can say this.
If we adjust the ScR so that the Charged Shot cannot immediately be followed by a burst of normal fire by introducing an Ion Pistol like mechanic, so as to preserve the power of the shot but give it significant draw back, I think you would have had a better chance of fighting back.
Could a Slight Damage Increase per round of 1.6 from 37.4 to 39 help?
"Crush all who complain!"
- Arkena Wyrnspire
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Aeon Amadi
Negative-Feedback. Negative-Feedback
10
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Posted - 2015.05.22 05:09:00 -
[23] - Quote
True Adamance wrote:Aeon Amadi wrote:
The premise that I'm making here is that - aside from the trolls who are just hating on the Myro without thinking about how useful it was in either of those two clips - the Gal Assault should have had a marked advantage over the Amarr Assault considering racial flare. I dunno what it is missing or how to give the Gal Assault the extra boost it needs to warrant enough of an advantage to press the attack in that manner but it is, in fact, missing.
Not sure either tbh however I can say this. If we adjust the ScR so that the Charged Shot cannot immediately be followed by a burst of normal fire by introducing an Ion Pistol like mechanic, so as to preserve the power of the shot but give it significant draw back, I think you would have had a better chance of fighting back. Could a Slight Damage Increase per round of 1.6 from 37.4 to 39 help?
Dunno, really, the damage has to warrant it's inability to cope with range. Whereas other weapons can have longer range by sacrificing damage they can apply damage mods to make up for the fact. CCP Rattati said there will never be range increasing mods, so the Assault Rifle needs to have -so much damage application- that it makes up for this inability while also not increasing it's damage application at longer ranges.
That's a hard thing to do, imo.
Maybe if the Gallente Assault's bonus was to damage but only within the hybrid - blaster weapon's optimal range?
EDIT: Albeit this would make other weapons finicky, Shotguns and the like - but I get the impression that since Shotguns are ALREADY being used on Minmatar Assaults that the community won't have much of a problem with them on Gallente Assaults.
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ. LASERS BTCH!!!!!!
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Imp Smash
Molon Labe. RUST415
850
|
Posted - 2015.05.22 05:20:00 -
[24] - Quote
Well, I think the AScR buff was too much too Aeon. But in none of those fights did you have an advantage. And the idea that you had more "speed" more hp and more DPS is pure speculation. |
Nachos
Rogue Instincts New Eden's Heros
125
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Posted - 2015.05.22 07:42:00 -
[25] - Quote
Golden Day wrote:You have gained my respect Because you arent a gallente assault that runs around with 700 armor.....with a ARR
Solar Qoio Kalente Schiffer
on-topic, OP your aim was not on target half the time and that is why you lost. I am not trolling, that is the real reason....and the assault rifle suck
xavier zor
xavier zor
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jace silencerww
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
168
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Posted - 2015.05.22 08:23:00 -
[26] - Quote
Greasepalms wrote:you engaged the first fight nearly at 40m, why not get closer first? the second fight with the other assault, he clearly had the terrain advantage there, half his body was covered by the hill.
show us some footage of cqc fights with cr min assaults next time if you really want to showcase how UP the gal assault and AR are.
well the opt range for an AR is 40 meters so yea he was fine on that. |
jace silencerww
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
168
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Posted - 2015.05.22 08:28:00 -
[27] - Quote
nelo kazuma wrote:Reasons u lost #1 scr op as hell #2 your weapon functioning as it should against armor low dmg.its better agianst shield characters had it been acal or min wouldve done way better. #3 scr op -_- that weapon should be doing way less armor dmg than the ar but dust logic dictates it should do more and community
lol yes it is op as hell. made an Amarr alt using nothing but the free starter frontline then you can gun down 1100 armor amarr heavies at less than 30 meters. at that range they HMGs should out dps and kill you but you can win 75% of the time. so yea it is funny as hell. |
Bright Cloud
Namtar Elite Gallente Federation
1
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Posted - 2015.05.22 08:29:00 -
[28] - Quote
Can some 1 here please explain me the conversation about the assault scrambler rifle and the related video? If none of you scrubs noticed it in both encounters the guy had a regular scrambler rifle. How i can tell? The sound both variants make is different. The regular scrambler has a more distinct and louder sound when beeing fired while the assault variant is allmost silent compared to it.
Rudimentary Mercs of scrubs and incompetence. You touch my mind, fumbling in Ignorance, incapable of understanding.
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Genral69 death
Random Gunz Rise Of Legion.
279
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Posted - 2015.05.22 08:55:00 -
[29] - Quote
Aeon Amadi wrote:70m Lifetime SP PC combat veteran Been playing Dust 514 since June 1st, 2012 All proto Gallente Assault with Assault Rifle and Ion Pistol's completely max specced (all skills level 5) Combat scenario: Me versus a handful ofAmarr Assaults with a Scrambler Rifles in a match. These two little video clips are the ones where I should have had a clear, undisputed advantage in the situation for a variety of reasons: - I have higher mobility (lighter armor/myros) - I should theoretically have the best equipment in CQC (AR, Ion Pistol) - My SP investment for this suit is maxxed out and cannot possibly progress any higher, I am literally at my peak - My experience with the game and competitive combat should warrant at least decent skill-level - My use of terrain was beneficial (if at first) Here's how that played out. May I ask where you running advanced or proto?
General limited: warming failure to pay, may lead to death,massive amount of pain or even lose of family. Since 1995
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Varoth Drac
Dead Man's Game
878
|
Posted - 2015.05.22 10:12:00 -
[30] - Quote
I'm sorry Aeon, but your video really doesn't show any imbalance between the Scr and the AR.
The first engagement, you threw away you surprise advantage by jumping and spraying bullets in stead of lining up a decent shot. This simply alerted you target to you, putting you into an engagement that wasn't CQC, you had to use ads. So you had no weapon advantage due to your range. Also, you were fighting at range in open ground, making your opponents damage mods much more effective than your myofibs.
The initial engagement was quite close. What many Gal assaults do in this situation, to great effect, is use cover and evasion to lengthen the engagement and force the scrambler near to it's overheat threashold. The Gal player can then press the advantage of the AR's larger clip and suit's superior regen. Instead you opted to use you myos to retreat, with 40 shots left in your mag, vs the scrambler which was probably near overheat, if they used a charge shot. You took extra damage as you jumped away.
Now, I'm not saying that retreating was bad. The initial engagement didn't go great and continuing would have been risky. Retreating to a CQC area, whilst regening armour was a solid tactic. However, instead of evading until you regened, you decided to use the ion pistol's charge shot to turn the tide. Again, not a bad idea, pretty risky if you missed the charge shot though.
What happened? You missed the charge shot. You opponent then scored many decent hits on you whilst you recovered.
At this point things are looking pretty grim. You have much less hp remaining. Now we come to an AR CQC fight. Your opponent switches to his SMG to combat your remaining armour, which is a solid move. So this is AR vs SMG CQC vs armour. What happens?
You decide to employ the myos again. You opponent is obviously prety switched on and not thrown by the sudden high jump. He tracks you well with the SMG. You on the other hand, lost the ability to strafe due to being mid air. This made aiming with a rifle in CQC very difficult and you barely laid any hits on you opponent, resulting in death.
The second engagement in the video shows nothing. You retreated when both sides had full armour. There's nothing to be said about this.
My advice: drop the myos and jumping around, get some damage mods instead. I use two damage mods and one myo, simply to more easily jump over railing etc, not for jumpy evasion.
I hope this helps. I don't think you've shown any balancing problems however. |
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Protocake JR
Negative-Feedback. Negative-Feedback
1
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Posted - 2015.05.22 10:17:00 -
[31] - Quote
Aeon Amadi wrote:70m Lifetime SP PC combat veteran Been playing Dust 514 since June 1st, 2012 All proto Gallente Assault with Assault Rifle and Ion Pistol's completely max specced (all skills level 5) Combat scenario: Me versus a handful ofAmarr Assaults with a Scrambler Rifles in a match. These two little video clips are the ones where I should have had a clear, undisputed advantage in the situation for a variety of reasons: - I have higher mobility (lighter armor/myros) - I should theoretically have the best equipment in CQC (AR, Ion Pistol) - My SP investment for this suit is maxxed out and cannot possibly progress any higher, I am literally at my peak - My experience with the game and competitive combat should warrant at least decent skill-level - My use of terrain was beneficial (if at first) Here's how that played out.
No offense but you made a lot of bad decisions.
1) Bad positioning. The first battle, you had a great advantage. But you ****** it up. You fired to soon, and you can't aim while jumping (you need more practice). Second battle, you had a significant position disadvantage.The second enemy was difficult, mainly because he was a significantly better position than you were ( higher ground, less body mass exposed) while you where fully exposed and had low ground. You made the right decision to reposition after encountering him, but you didn't show how you followed through with that. So I can't comment further on that. Also it was mildly infuriating watching you miss, what should have been an easy kill at the very end of the video.
3) Failure to use your jump mods to your advantage, instead you decide to cover indoors then immediately reengage with a fraction of your health. What you should have done was keep running allowing your health to replenish, anticipate that the enemy was going to follow you, then wait for him to pop in your line of sight (while always having another exit strategy).
4) Gun game left more to be desired. Not a great show of marksmanship here. You should practice shooting while jumping more, so you can use myos as an assault module rather than just a GTFO/repositon button. The first enemy we saw wasn't heavily tanked at all you could have killed him if you had better gun game than him and didn't fire too soon.
Y-axis sensitivity: 100%
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Reign Omega
T.H.I.R.D R.O.C.K
1
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Posted - 2015.05.22 10:24:00 -
[32] - Quote
First round, a lot of missing. Got you down a bit and you sequestered yourself in a TIGHT killbox, missed your Ion charge, jumped straight on up, and came down onto a hail of shots. Dead. You could have won that fight in the outset with more damage, instead of funky ass jump sticks. You would have probably been better off trying to break his jaw with Melee instead so close.
2nd round, even closer, a bunch more missing. All that jumping does is make it harder for your shots to cluster on target. Bullet dispersion is quite real, even just strafing. Finally get tired of playing roundabout, gets shot up, dies.
TBH the damage per shot of a scr with dmg mods is lopsided enough to not necessarily ignore armor penalty, but to be high enough to cancel the consequences. Cqc or not bullets is bullets.
Tl:dr- take off those dumb ass myos or start slapboxing. You didn't have a "clear" advantage in any fight it was more of a tangerine and an orange going at it.
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ. LASERS BTCH!!!!!! The Incursions are back... and they're golden baby!
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Reign Omega
T.H.I.R.D R.O.C.K
1
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Posted - 2015.05.22 10:30:00 -
[33] - Quote
Protocake JR wrote:Aeon Amadi wrote:70m Lifetime SP PC combat veteran Been playing Dust 514 since June 1st, 2012 All proto Gallente Assault with Assault Rifle and Ion Pistol's completely max specced (all skills level 5) Combat scenario: Me versus a handful ofAmarr Assaults with a Scrambler Rifles in a match. These two little video clips are the ones where I should have had a clear, undisputed advantage in the situation for a variety of reasons: - I have higher mobility (lighter armor/myros) - I should theoretically have the best equipment in CQC (AR, Ion Pistol) - My SP investment for this suit is maxxed out and cannot possibly progress any higher, I am literally at my peak - My experience with the game and competitive combat should warrant at least decent skill-level - My use of terrain was beneficial (if at first) Here's how that played out. No offense but you made a lot of bad decisions. 1) Bad positioning. The first battle, you had a great advantage. But you ****** it up. You fired to soon, and you can't aim while jumping (you need more practice). Second battle, you had a significant position disadvantage.The second enemy was difficult, mainly because he was a significantly better position than you were ( higher ground, less body mass exposed) while you where fully exposed and had low ground. You made the right decision to reposition after encountering him, but you didn't show how you followed through with that. So I can't comment further on that. Also it was mildly infuriating watching you miss, what should have been an easy kill at the very end of the video. 3) Failure to use your jump mods to your advantage, instead you decide to cover indoors then immediately reengage with a fraction of your health. What you should have done was keep running allowing your health to replenish, anticipate that the enemy was going to follow you, then wait for him to pop in your line of sight (while always having another exit strategy). Either get better with myos or switch to damage mods. 4) Gun game left more to be desired. Not a great show of marksmanship here. You should practice shooting while jumping more, so you can use myos as an assault module rather than just a GTFO/repositon button. The first enemy we saw wasn't heavily tanked at all you could have killed him if you had better gun game than him and didn't fire too soon. Ps. Cooking grenades on militia suits (AND MISSING!!!!)???? Very bad form man.... My Verdict? Ask the mods to delete this thread to save yourself from further embarrassment.
Damn, I wasnt even gonna comment on the grenade game as it was unrelated to the fights in question but yeah.. a chef he is not.
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ. LASERS BTCH!!!!!! The Incursions are back... and they're golden baby!
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Starlight Burner
Arrary of Clusters
268
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Posted - 2015.05.22 10:35:00 -
[34] - Quote
That was pitful.
No disrespect but I could've down them (without the need of a stupid Core Grenade) and kept going.
Gk.0 & Ck.0 are my main suits.
CEO of Arrary of Clusters, a close relations corporation
Caldari Factional Warfare, enlist today!
Thank you for DUST
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Nachos
Rogue Instincts New Eden's Heros
128
|
Posted - 2015.05.22 10:37:00 -
[35] - Quote
Starlight Burner wrote:That was pitiful.
No disrespect but I could've down them (without the need of a stupid Core Grenade) and kept going.
Gk.0 & Ck.0 are my main suits.
not with that fish suit...calamari get wrecked by SCR rifles
xavier zor
xavier zor
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Lightning35 Delta514
48TH SPECIAL OPERATIONS FORCE
465
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Posted - 2015.05.22 10:42:00 -
[36] - Quote
You used myofibs over damage mods. That was a problem.
48th Special Operations Force
Twitter-@48SOF
Weekly YES OR NO
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VALCORE72
Vengeance Unbound RUST415
324
|
Posted - 2015.05.22 10:56:00 -
[37] - Quote
somewhere on here rat said hes thinkn about buffen the ars. heard in game he knows they are not working right but doesn't know why. |
VALCORE72
Vengeance Unbound RUST415
324
|
Posted - 2015.05.22 11:03:00 -
[38] - Quote
ion pistol should have the same aa as the bolt. that thing is insanely on target all the time plus 1000 damage in clip and full damage of my ars max range |
Mobius Wyvern
Fatal Absolution Negative-Feedback
6
|
Posted - 2015.05.22 11:40:00 -
[39] - Quote
True Adamance wrote:Firstly used an Anti-Shield Semi-Automatic pistol in attempt to charge shot a heavy armour suit.
Followed up using admittedly what should be top tier CQC Anti-Shield Weaponry while you had 202 armour against a fully automatic CQC Anti-Armour Side Arm.
Not what I would have considered the best decisions in that scenario but I do understand the frustration of being subject to a charged shot then follow up volleys. It's roughly how I feel when a hit detection abusing Min Assault with half a hundred CR bullets just creates a wall of lead that cannot be dodged.
Personally I like the Idea of the ScR charged shot operating like the Ion Pistol, having a short animation post shot to prevent rapid application of further damage. Somehow I doubt you'll get many to agree with you on that kind of mechanic, but I actually like the sound of that.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Golden Day
Corrosive Synergy Rise Of Legion.
1
|
Posted - 2015.05.22 11:46:00 -
[40] - Quote
Nachos wrote:Starlight Burner wrote:That was pitiful.
No disrespect but I could've down them (without the need of a stupid Core Grenade) and kept going.
Gk.0 & Ck.0 are my main suits. not with that fish suit...calamari get wrecked by SCR rifles Tell that to the multiple amarr assaults Nelo took down
Im just a glorified blueberry
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Mobius Wyvern
Fatal Absolution Negative-Feedback
6
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Posted - 2015.05.22 11:47:00 -
[41] - Quote
Golden Day wrote:Nachos wrote:Starlight Burner wrote:That was pitiful.
No disrespect but I could've down them (without the need of a stupid Core Grenade) and kept going.
Gk.0 & Ck.0 are my main suits. not with that fish suit...calamari get wrecked by SCR rifles Tell that to the multiple amarr assaults Nelo took down Do not doubt the RR armor damage bonus. If you fit a Caldari suit for regen over raw HP and use as much cover as possible, you can keep popping out with max shield each time the Scrambler user tries to take you down.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Luk Manag
of Terror TRE GAFFEL
819
|
Posted - 2015.05.22 12:33:00 -
[42] - Quote
Fact of the matter is you play a decent berzerker, but you're going to die a lot if your team isn't helping. Sometimes havoc is exactly what's needed, other times you have to hang back and put out ranged DPS...and you're going to want damage mods for that.
There will be bullets. ACR+SMG [CEO of Terror]
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Oswald Rehnquist
1
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Posted - 2015.05.22 13:30:00 -
[43] - Quote
To address the sidearm balance, the Ion being used as a backup compared to the SMG used as a backup obvious will be at a damage profile disadvantage.
But along with the magsec the Ion pistol is also another under performing sidearm. This is the case due to their likeness in function and range to other light weapons. Whereas the more extreme sidearms which don't mirror light weapons in function and range get away with being unique and strong since they don't offend light weapon users so much.
SMG is still king by extremely large margins, even to the second best sidearm as it is very high in dps and very forgiving in aiming, while the Ion requires a higher level of accuracy for an equal payout in a frontal encounter.
90% of the time I am flanking with sidearm only fits so aiming isn't bad in those situations as they aren't trying to dodge, but I do agree the accuracy needs work to make use of it in active fights. The shots from the Ion pistol should have a larger hitbox as plasma expands, or if hitboxes can't be altered, more AA to mimic this effect, because its accuracy against wary opponents is still iffy.
Below 28 dB
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Varoth Drac
Dead Man's Game
879
|
Posted - 2015.05.22 13:47:00 -
[44] - Quote
I wonder if they should just change the ion pistol so it doesn't overheat from just the charge shot, so more like the scrambler rifle. Would that be horrendously overpowered? |
Cat Merc
Negative-Feedback. Negative-Feedback
16
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Posted - 2015.05.22 14:04:00 -
[45] - Quote
While I agree that the SCR is OP and the Duvolle is meh, here is how I would have engaged differently:
When you went to the reactor room, I would simply run away around the reactor. You have superior speed and as such he won't be able to catch up to you in the short term. (Amarr have better stamina so in the long term he could catch you)
Once I regained my armor, I would try to identify his position. Due to your speed, you can engage and disengage at will, and as such you can choose when you please to engage him.
Finally, once I have achieved either the first mover advantage or terrain advantage, I would engage. You had myo stims so getting the terrain advantage would be quite easy.
With SCR's it's best to commit and go all in than try to duke it out. So run around, run at him, be crazy, waste his shots, but don't engage until you get the upper hand.
"Breakin, PS3's and PS4's can't mate. They're incompatible. Unlike Apache's and Cappuccino machines." - Cat wisdom
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thor424
Namtar Elite Gallente Federation
254
|
Posted - 2015.05.22 14:15:00 -
[46] - Quote
Protocake JR wrote:Aeon Amadi wrote:70m Lifetime SP PC combat veteran Been playing Dust 514 since June 1st, 2012 All proto Gallente Assault with Assault Rifle and Ion Pistol's completely max specced (all skills level 5) Combat scenario: Me versus a handful ofAmarr Assaults with a Scrambler Rifles in a match. These two little video clips are the ones where I should have had a clear, undisputed advantage in the situation for a variety of reasons: - I have higher mobility (lighter armor/myros) - I should theoretically have the best equipment in CQC (AR, Ion Pistol) - My SP investment for this suit is maxxed out and cannot possibly progress any higher, I am literally at my peak - My experience with the game and competitive combat should warrant at least decent skill-level - My use of terrain was beneficial (if at first) Here's how that played out. No offense but you made a lot of bad decisions. 1) Bad positioning. The first battle, you had a great advantage. But you ****** it up. You fired to soon, and you can't aim while jumping (you need more practice). Second battle, you had a significant position disadvantage.The second enemy was difficult, mainly because he was a significantly better position than you were ( higher ground, less body mass exposed) while you where fully exposed and had low ground. You made the right decision to reposition after encountering him, but you didn't show how you followed through with that. So I can't comment further on that. Also it was mildly infuriating watching you miss, what should have been an easy kill at the very end of the video. 3) Failure to use your jump mods to your advantage, instead you decide to cover indoors then immediately reengage with a fraction of your health. What you should have done was keep running allowing your health to replenish, anticipate that the enemy was going to follow you, then wait for him to pop in your line of sight (while always having another exit strategy). Either get better with myos or switch to damage mods. 4) Gun game left more to be desired. Not a great show of marksmanship here. You should practice shooting while jumping more, so you can use myos as an assault module rather than just a GTFO/repositon button. The first enemy we saw wasn't heavily tanked at all you could have killed him if you had better gun game than him and didn't fire too soon. Ps. Cooking grenades on militia suits (AND MISSING!!!!)???? Very bad form man.... My Verdict? Ask the mods to delete this thread to save yourself from further embarrassment.
In his defense I think he's a bitter vet who doesn't play that often anymore. I've been in corp with him for over 2 months and I've never seen him on.
If you hop on Dust for a couple matches every month or so and expect to dominate the way you did, it's going to be frustrating.
I have largely stopped using the AR after someone posted the weapon ranges a few weeks ago. I had just assumed I had poor hit detection. I now only engage at a range I would with an SMG and it's helped a ton. But like I said, I've found the ACR to be a much better option over the AR.
Thor's Emporium
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Dreis ShadowWeaver
0uter.Heaven
4
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Posted - 2015.05.22 14:26:00 -
[47] - Quote
It had already gone badly when you started firing ADS whist midair.
Creator of the 'Nova Knifers United' channel
My Minja Blog
Caldari blood, Matari heart <3
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Tesfa Alem
Death by Disassociation
1
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Posted - 2015.05.22 14:37:00 -
[48] - Quote
First fight you and the Advanced amarr was rocking identical low slots, two plates and two reps.
Higher Mobility is only due the myrofibs. Also, you are the one who panicked, when he was down to 300 hp and his scrambler overheated you ran instead of finnishing him off with the arr.
Then you try to charge shot him with an Ion pistol, you missed, took damage from your own pistol, he landed his scrambler rifle shots and finished you off with the breach when you panic bunny hopped.
The second fight, you just ran away the second you were scanned back.
Except for the high mobility, the rest of your list about a clear undisputed advantage is nonsense. ' I was entitled to win because i have SP and played the game for a really long time. ' The amarr assaults can say the exact same thing.
Redline for Thee, but no Redline for Me.
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Protected Void
Nos Nothi
420
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Posted - 2015.05.22 16:40:00 -
[49] - Quote
Aeon Amadi wrote:Greasepalms wrote:you engaged the first fight nearly at 40m, why not get closer first? the second fight with the other assault, he clearly had the terrain advantage there, half his body was covered by the hill.
show us some footage of cqc fights with cr min assaults next time if you really want to showcase how UP the gal assault and AR are.
For real? If I had gotten closer I would have had no cover - it's all open ground in that area. The second fight we both had terrain advantage, he had a hill, I had an entire cargo container.
It's not all open ground in the area of the first encounter - you had just exited from cover. You could've run closer to him down there and then popped over the railing to shoot him. You would've been at least 10 meters closer and more directly behind him, since he was focused on stuff going on down below.
The other situation is a factor of Dust's dodgy hit detection when firing at partial cover. If someone's halfway hiding between a hilltop, at least half the shots you seemingly place right above the edge will be detected as hits to the hilltop. This is much less the case when dealing with straighter edge's like the container you had for cover. |
Stupid Blueberry
Escrow Removal and Acquisition No Context
1
|
Posted - 2015.05.22 17:31:00 -
[50] - Quote
So many people came out to defend their crutch lol
Hnolai ki tuul, ti sei oni a tiu.
Haajakin Kalen.
Blueberry smokin' that crack y'all
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zzZaXxx
Capital Acquisitions LLC
754
|
Posted - 2015.05.22 17:50:00 -
[51] - Quote
I stopped reading at "myos". |
Alena Ventrallis
Commando Perkone Caldari State
3
|
Posted - 2015.05.22 18:32:00 -
[52] - Quote
Alright, here is what I see happen.
First one, you engage him and begin strafing. He hits you with a charge shot and a few scrambler shot here and there. At half armor, you retreat into the compound. You then attempt to use your ion pistol charge shot to damage him. You miss, he hits you with a couple of scrambler shots. You retreat around the corner. He follows you with his breach SMG and finishes you off despite you jumping to throw him off.
Second one, you jump on a box and kill a Caldari heavy. You lose your shield and turn to fight an AmAssault shooting you. You return fire and drop off the box, forcing the enemy to retreat behind the hill. You then skirmish with him behind the hill (you didn't go into ADS here, I thought it odd) and then jump back on the box. You falll off, scan him, and decide to retreat. Youbegin to retreat behind the compound on your left. As you retreat and pass between the box and compound, the AmAssault hits you with a charge shot and 2 random normal shots as you pass.
I don't see how this is proof the Scrambler is overpowered. The only time you died was to an anti-armor sidearm. You had 2 anti-shield weapons against armor tanked AmAssaults. You had 509? armor on, which isn't all that much to chew through regardless of weapon. And neither of those scramblers brought you much below half-armor, which again you didn't have buttloads of to begin with.
I agree with True on the small overheat after a charge shot, and perhaps have the scrambler only fire a charge shot at full charge. But I am not sure what point you are trying to make with that video.
Whirly gun make much thunder! - Victor
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Leadfoot10
Molon Labe. RUST415
3
|
Posted - 2015.05.22 18:48:00 -
[53] - Quote
Aeon,
You're right -- the ScR and AScR are both superior to the AR -- but that video doesn't really do a good job of showing why.
IMO, the reason is simple -- you were using a shield based weapon against armor tankers who had more HP than you did, you didn't flee far enough to heal the damage he did to you in the first engagement, and you missed a lot of shots.
The AR needs a damage increase, IMO, to balance it with the ScR (and the RR and CR), and/or shield extenders need a buff -- both would help the AR's effectiveness.
Nice cooked nades, BTW.
Respectfully...Lead
p.s. I find the Gal Assault suit (the suit I run 90+% of the time these days) far more effective with an ARR/BrScP rather than the AR/IoP or AR/SMG combos. I run it old-school: With ferroscales and a repper, but without myos. YMMV. The only time I find this suit lacking is going up against shield tankers in CQC (like a cal heavy or cal assault), in which case I bring out the AR/SMG fit. |
ReGnYuM
Carne Con Papas
3
|
Posted - 2015.05.22 19:26:00 -
[54] - Quote
AR just has a really weird and often unpredictable spread |
Reign Omega
T.H.I.R.D R.O.C.K
1
|
Posted - 2015.05.22 20:54:00 -
[55] - Quote
Stupid Blueberry wrote:So many people came out to defend their crutch lol
Some people, like myself, just came out with good old fashioned logic and reasoning. I am also a gallente loyalist, all suits and weapons proto... so I'm definitely not falling on the scr side. It was just a bit of accuracy issues that cost him the fight.
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ. LASERS BTCH!!!!!! The Incursions are back... and they're golden baby!
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Mahal Daj
Mahal Tactical Enterprises
158
|
Posted - 2015.05.22 21:02:00 -
[56] - Quote
Aeon Amadi wrote:70m Lifetime SP PC combat veteran Been playing Dust 514 since June 1st, 2012 All proto Gallente Assault with Assault Rifle and Ion Pistol's completely max specced (all skills level 5) Combat scenario: Me versus a handful ofAmarr Assaults with a Scrambler Rifles in a match. These two little video clips are the ones where I should have had a clear, undisputed advantage in the situation for a variety of reasons: - I have higher mobility (lighter armor/myros) - I should theoretically have the best equipment in CQC (AR, Ion Pistol) - My SP investment for this suit is maxxed out and cannot possibly progress any higher, I am literally at my peak - My experience with the game and competitive combat should warrant at least decent skill-level - My use of terrain was beneficial (if at first) Here's how that played out.
Yeah... When I play my Gal Assault with my Maxed AR, I feel like I'm pitiful. :(
See my Post on Crashes: https://forums.dust514.com/default.aspx?g=posts&m=2413361#post2413361
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Aeon Amadi
Negative-Feedback. Negative-Feedback
10
|
Posted - 2015.05.22 23:40:00 -
[57] - Quote
Read responses. Pretty much amounted to "You suck get gud scrub"
Heat of combat, when you're getting shot at, you don't have time to do the perfect thing and you can speculate on what -YOU- would have done all day, doesn't mean it would play out. Theoretical skill is just that. When all it takes is maybe five rounds from a Scrambler rifle to put you in the dirt then you start to consider things a bit differently and go on the defensive more often.
thor424 wrote:Protocake JR wrote:Aeon Amadi wrote:70m Lifetime SP PC combat veteran Been playing Dust 514 since June 1st, 2012 All proto Gallente Assault with Assault Rifle and Ion Pistol's completely max specced (all skills level 5) Combat scenario: Me versus a handful ofAmarr Assaults with a Scrambler Rifles in a match. These two little video clips are the ones where I should have had a clear, undisputed advantage in the situation for a variety of reasons: - I have higher mobility (lighter armor/myros) - I should theoretically have the best equipment in CQC (AR, Ion Pistol) - My SP investment for this suit is maxxed out and cannot possibly progress any higher, I am literally at my peak - My experience with the game and competitive combat should warrant at least decent skill-level - My use of terrain was beneficial (if at first) Here's how that played out. No offense but you made a lot of bad decisions. 1) Bad positioning. The first battle, you had a great advantage. But you ****** it up. You fired to soon, and you can't aim while jumping (you need more practice). Second battle, you had a significant position disadvantage.The second enemy was difficult, mainly because he was a significantly better position than you were ( higher ground, less body mass exposed) while you where fully exposed and had low ground. You made the right decision to reposition after encountering him, but you didn't show how you followed through with that. So I can't comment further on that. Also it was mildly infuriating watching you miss, what should have been an easy kill at the very end of the video. 3) Failure to use your jump mods to your advantage, instead you decide to cover indoors then immediately reengage with a fraction of your health. What you should have done was keep running allowing your health to replenish, anticipate that the enemy was going to follow you, then wait for him to pop in your line of sight (while always having another exit strategy). Either get better with myos or switch to damage mods. 4) Gun game left more to be desired. Not a great show of marksmanship here. You should practice shooting while jumping more, so you can use myos as an assault module rather than just a GTFO/repositon button. The first enemy we saw wasn't heavily tanked at all you could have killed him if you had better gun game than him and didn't fire too soon. Ps. Cooking grenades on militia suits (AND MISSING!!!!)???? Very bad form man.... My Verdict? Ask the mods to delete this thread to save yourself from further embarrassment. In his defense I think he's a bitter vet who doesn't play that often anymore. I've been in corp with him for over 2 months and I've never seen him on. If you hop on Dust for a couple matches every month or so and expect to dominate the way you did, it's going to be frustrating. I have largely stopped using the AR after someone posted the weapon ranges a few weeks ago. I had just assumed I had poor hit detection. I now only engage at a range I would with an SMG and it's helped a ton. But like I said, I've found the ACR to be a much better option over the AR.
I put in my two weeks notice at work today just so I can be on more. I'm sorry I'm not on whenever you're on.
(Talk to ANON Illuminati about my activity if you really ahve that much of a freaggin issue with it but using it as evidence as to why I'm terribad or a bitter vet who doesn't play anymore is Adipem level Ad Hominem.)
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ. LASERS BTCH!!!!!!
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thor424
Namtar Elite Gallente Federation
262
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Posted - 2015.05.23 00:02:00 -
[58] - Quote
Aeon Amadi wrote:Read responses. Pretty much amounted to "You suck get gud scrub" Heat of combat, when you're getting shot at, you don't have time to do the perfect thing and you can speculate on what -YOU- would have done all day, doesn't mean it would play out. Theoretical skill is just that. When all it takes is maybe five rounds from a Scrambler rifle to put you in the dirt then you start to consider things a bit differently and go on the defensive more often. thor424 wrote:Protocake JR wrote:Aeon Amadi wrote:70m Lifetime SP PC combat veteran Been playing Dust 514 since June 1st, 2012 All proto Gallente Assault with Assault Rifle and Ion Pistol's completely max specced (all skills level 5) Combat scenario: Me versus a handful ofAmarr Assaults with a Scrambler Rifles in a match. These two little video clips are the ones where I should have had a clear, undisputed advantage in the situation for a variety of reasons: - I have higher mobility (lighter armor/myros) - I should theoretically have the best equipment in CQC (AR, Ion Pistol) - My SP investment for this suit is maxxed out and cannot possibly progress any higher, I am literally at my peak - My experience with the game and competitive combat should warrant at least decent skill-level - My use of terrain was beneficial (if at first) Here's how that played out. No offense but you made a lot of bad decisions. 1) Bad positioning. The first battle, you had a great advantage. But you ****** it up. You fired to soon, and you can't aim while jumping (you need more practice). Second battle, you had a significant position disadvantage.The second enemy was difficult, mainly because he was a significantly better position than you were ( higher ground, less body mass exposed) while you where fully exposed and had low ground. You made the right decision to reposition after encountering him, but you didn't show how you followed through with that. So I can't comment further on that. Also it was mildly infuriating watching you miss, what should have been an easy kill at the very end of the video. 3) Failure to use your jump mods to your advantage, instead you decide to cover indoors then immediately reengage with a fraction of your health. What you should have done was keep running allowing your health to replenish, anticipate that the enemy was going to follow you, then wait for him to pop in your line of sight (while always having another exit strategy). Either get better with myos or switch to damage mods. 4) Gun game left more to be desired. Not a great show of marksmanship here. You should practice shooting while jumping more, so you can use myos as an assault module rather than just a GTFO/repositon button. The first enemy we saw wasn't heavily tanked at all you could have killed him if you had better gun game than him and didn't fire too soon. Ps. Cooking grenades on militia suits (AND MISSING!!!!)???? Very bad form man.... My Verdict? Ask the mods to delete this thread to save yourself from further embarrassment. In his defense I think he's a bitter vet who doesn't play that often anymore. I've been in corp with him for over 2 months and I've never seen him on. If you hop on Dust for a couple matches every month or so and expect to dominate the way you did, it's going to be frustrating. I have largely stopped using the AR after someone posted the weapon ranges a few weeks ago. I had just assumed I had poor hit detection. I now only engage at a range I would with an SMG and it's helped a ton. But like I said, I've found the ACR to be a much better option over the AR. I put in my two weeks notice at work today just so I can be on more. I'm sorry I'm not on whenever you're on. (Talk to ANON Illuminati about my activity if you really ahve that much of a freaggin issue with it but using it as evidence as to why I'm terribad or a bitter vet who doesn't play anymore is Adipem level Ad Hominem.) Didn't mean for that to come off that way at all dude. I was just saying it's frustrating to check in once in a while and not be as sharp.
Thor's Emporium
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Oswald Rehnquist
1
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Posted - 2015.05.23 00:05:00 -
[59] - Quote
Aeon Amadi wrote:Read responses. Pretty much amounted to "You suck get gud scrub"
And yet ignores all the other posts talking about weapon balance suggestions (whether they are good or bad). Several people covered the AR vs ScR, and IP vs SMG.
All of which are invitations to introduce your thoughts on the matter and to focus on what your thread was targeting which were your ideas for weapon balance and its plausibility.
With the exception of post 21 and 23, which was in response to a post detailing your tactics, you've not tried to strike up a discussion with those who are actually posting on theoretical weapon changes, which seemed to be the original purpose of the thread / video.
Below 28 dB
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Diablo Gamekeeper
Escrow Removal and Acquisition No Context
273
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Posted - 2015.05.23 01:04:00 -
[60] - Quote
Try hitting him?
I have DESTROYED CCP Rattati
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Alena Ventrallis
Commando Perkone Caldari State
3
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Posted - 2015.05.23 02:45:00 -
[61] - Quote
Never said you needed to git gud, just saying I don't see how this video shows scramblers being op. Not only were you never killed by one, they never even brought you to less then I'm guessing 40% health. With 509 armor, that isn't hard to do. Any weapon would have done the same thing. I saw no performance that was above the standard. Maybe have a video of you fighting other weapons to use as a comparison?
Whirly gun make much thunder! - Victor
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Varoth Drac
Dead Man's Game
884
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Posted - 2015.05.23 06:17:00 -
[62] - Quote
Aeon Amadi wrote:Heat of combat, when you're getting shot at, you don't have time to do the perfect thing and you can speculate on what -YOU- would have done all day, doesn't mean it would play out. Theoretical skill is just that. When all it takes is maybe five rounds from a Scrambler rifle to put you in the dirt then you start to consider things a bit differently and go on the defensive more often. You are right, in the heat of combat it's impossible to do the right thing every time. I'm sure you are a better player than me.
This, however, doesn't mean the scrambler rifle + Amarr assault is OP vs the plasma rifle + Gallente assault.
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Cesar Geronimo
DUST University Ivy League
2
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Posted - 2015.05.24 02:50:00 -
[63] - Quote
Aeon Amadi wrote:70m Lifetime SP PC combat veteran Been playing Dust 514 since June 1st, 2012 All proto Gallente Assault with Assault Rifle and Ion Pistol's completely max specced (all skills level 5) Combat scenario: Me versus a handful ofAmarr Assaults with a Scrambler Rifles in a match. These two little video clips are the ones where I should have had a clear, undisputed advantage in the situation for a variety of reasons: - I have higher mobility (lighter armor/myros) - I should theoretically have the best equipment in CQC (AR, Ion Pistol) - My SP investment for this suit is maxxed out and cannot possibly progress any higher, I am literally at my peak - My experience with the game and competitive combat should warrant at least decent skill-level - My use of terrain was beneficial (if at first) Here's how that played out.
Dude, I say this out of love because I'm a horrible player with slow reflexes and craptastic SA...You were really bad in that clip -- That's stuff I would have done when I panic, or when I'm just screwing around...
Any 'advantage' you thought you might have had was trumped by just basic skill and initiative... |
Count- -Crotchula
Namtar Elite Gallente Federation
24
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Posted - 2015.05.24 13:49:00 -
[64] - Quote
all i saw was you in a proto suit playing against bad players, then again that's every single video on my channel too lol.
lately I'm able to jump, aim down sights and destroy scouts even in CQC when they're jumping around, with my laser rifle.
imma comin' for ya! |
Aeon Amadi
Negative-Feedback. Negative-Feedback
10
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Posted - 2015.05.25 11:06:00 -
[65] - Quote
Oswald Rehnquist wrote:Aeon Amadi wrote:Read responses. Pretty much amounted to "You suck get gud scrub" And yet ignores all the other posts talking about weapon balance suggestions (whether they are good or bad). Several people covered the AR vs ScR, and IP vs SMG. All of which are invitations to introduce your thoughts on the matter and to focus on what your thread was targeting which were your ideas for weapon balance and its plausibility. With the exception of post 21 and 23, which was in response to a post detailing your tactics, you've not tried to strike up a discussion with those who are actually posting on theoretical weapon changes, which seemed to be the original purpose of the thread / video.
No sense in making a response when I have nothing to contribute to what has already been discussed.
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ. LASERS BTCH!!!!!!
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saxonmish
T.H.I.R.D R.O.C.K
1
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Posted - 2015.05.25 11:15:00 -
[66] - Quote
First, give up with the nades lol
Secondly, whats this vid supposed to show?
SAXON ON A MISH - My Youtube Channel :)
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Aeon Amadi
Negative-Feedback. Negative-Feedback
10
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Posted - 2015.05.25 11:22:00 -
[67] - Quote
saxonmish wrote:First, give up with the nades lol
Secondly, whats this vid supposed to show?
Nothing. Go back to your CPM campaign, Judge.
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ. LASERS BTCH!!!!!!
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