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Operative 1174 Uuali
Y.A.M.A.H
730
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Posted - 2015.05.21 05:27:00 -
[31] - Quote
True Adamance wrote:The Attorney General wrote:They hop out mid fight to throw lai dais along with their passengers.
They roll with AV on their suit as well for maximum ball licking.
This game is bad, sure. But the players are why its dead.
This is primarily why I suggest having some sort of embarking or disembarking modifier for vehicles. This is a huge issue with Tank Combat in this game right now. A Tanker will effectively win the fight or their opponent make a mistake, rather than the winning pilot being rewarded or the losing tanker being punished, they pathetically are rewarded instead for losing. What is the purpose of fighting in Tanks anyway if you simply hop out when you lose to use high Alpha AV to trivialise the fight. Would it be fair if every time I would normally lose a dropsuit I transform instantly into an HAV?
+1. I support the addition of Transformers.
The CPM candidate we need, not the one we want. The candidate for the rest of us.
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MarasdF Loron
Fatal Absolution Negative-Feedback
1
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Posted - 2015.05.21 08:21:00 -
[32] - Quote
The Attorney General wrote:They hop out mid fight to throw lai dais along with their passengers.
They roll with AV on their suit as well for maximum ball licking.
This game is bad, sure. But the players are why its dead.
This brings me to wonder why this is the case... Is it because AV is stronger against vehicles than vehicles themselves? Or is it because they don't know how to properly play vehicles? Or maybe they wanna continue the fight even after they have been "beaten" already?
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Reign Omega
T.H.I.R.D R.O.C.K
1
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Posted - 2015.05.21 08:22:00 -
[33] - Quote
The Attorney General wrote:They hop out mid fight to throw lai dais along with their passengers.
They roll with AV on their suit as well for maximum ball licking.
This game is bad, sure. But the players are why its dead.
How to identify an old grumpy tanker from way back...
Read the name.
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ. LASERS BTCH!!!!!! The Incursions are back... and they're golden baby!
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Deadly Goliath
Omega Warlords
65
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Posted - 2015.05.21 12:26:00 -
[34] - Quote
The Attorney General wrote:They hop out mid fight to throw lai dais along with their passengers.
They roll with AV on their suit as well for maximum ball licking.
This game is bad, sure. But the players are why its dead.
From what you said I understand you are the newbie here, using AV in your tank is not a bad tactic, I prefer using an assault so I can jump out and kill any AV that is bothering me as I use a Missle Tank.
I'll whip ya head boy
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Green Living
Gallente Gay Swag Club
1
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Posted - 2015.05.21 12:28:00 -
[35] - Quote
Ralden Caster wrote:I remember a time where two other forge gunners and I would drive our LAV up to tanks, simultaneously jump out, and managed to wreak havoc on the unsuspecting pilots.
My friend and I did this as well. Dual Plasma Cannons and LA Dais made short work of most tanks. |
Adipem Nothi
Nos Nothi
9
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Posted - 2015.05.21 13:10:00 -
[36] - Quote
Pilot Suit * Squishy, low-profile scout-like frame (w/cloak) * Sidearm only, no grenades * Needed to competently pilot a vehicle
Vehicles piloted by a pilot travel at 100% of today's movement speeds. Vehicles piloted by a non-pilot travel at 70% of today's movement speeds. If movement penalties alone are insufficient to set the pilot apart, could also include penalties to turret rotation, damage, and so on.
Shoot scout with yes.
- Ripley Riley (for CPM2)
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Ripley Riley
Incorruptibles
10
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Posted - 2015.05.21 13:15:00 -
[37] - Quote
Adipem Nothi wrote:Pilot Suit * Squishy, low-profile scout-like frame (w/cloak) * Sidearm only, no grenades * Needed to competently pilot a vehicle
Vehicles piloted by a pilot travel at 100% of today's movement speeds. Vehicles piloted by a non-pilot travel at 70% of today's movement speeds. If movement penalties alone are insufficient to set the pilot apart, could also penalties to turret rotation, damage, and so on. Pilot dropsuits could be required to receive vehicle skill bonuses.
E.g. Vehicle Electronics gives 5% more vehicle CPU per level. If you are piloting it in an assault, sentinel, or scout dropsuit you do not get that extra 5% CPU per level, which could potentially invalidate your fitting.
@Ripley_Riley
"Ripley > Soraya" - Arkena Wyrnspire
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DEATH SURRONDS
0uter.Heaven
13
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Posted - 2015.05.21 17:35:00 -
[38] - Quote
Someone is salty they got straight rekt @the butthurt general. Maybe you should learn how to not get face gapped by a blaster tank before you go hide in GD bring it to the war room...... Or you to scarred to get your tags laughed at LOLFA |
Cody Sietz
Random Gunz Rise Of Legion.
4
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Posted - 2015.05.21 17:37:00 -
[39] - Quote
True Adamance wrote:The Attorney General wrote:They hop out mid fight to throw lai dais along with their passengers.
They roll with AV on their suit as well for maximum ball licking.
This game is bad, sure. But the players are why its dead.
This is primarily why I suggest having some sort of embarking or disembarking modifier for vehicles. This is a huge issue with Tank Combat in this game right now. A Tanker will effectively win the fight or their opponent make a mistake, rather than the winning pilot being rewarded or the losing tanker being punished, they pathetically are rewarded instead for losing. What is the purpose of fighting in Tanks anyway if you simply hop out when you lose to use high Alpha AV to trivialise the fight. Would it be fair if every time I would normally lose a dropsuit I transform instantly into an HAV? Just make people automatically have to reload when they exit a tank or make it so they can shot for 3 seconds when exiting.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Tebu Gan
Capital Acquisitions LLC
1
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Posted - 2015.05.21 17:42:00 -
[40] - Quote
DEATH SURRONDS wrote:Someone is salty they got straight rekt @the butthurt general. Maybe you should learn how to not get face gapped by a blaster tank before you go hide in GD bring it to the war room...... Or you to scarred to get your tags laughed at LOLFA
I do this all the time now due to you. Though lately it's been me jumping out in a pro assault and gunning down the AV.
The tears are quite glorious.
Tanks - Balancing Turrets
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The Attorney General
2
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Posted - 2015.05.21 18:44:00 -
[41] - Quote
DEATH SURRONDS wrote:Someone is salty they got straight rekt @the butthurt general. Maybe you should learn how to not get face gapped by a blaster tank before you go hide in GD bring it to the war room...... Or you to scarred to get your tags laughed at LOLFA
lol
needs two gunners, can kill an standard tank in a 3 on 1, losses his proto tank to single tanker and says I got rekt?
Someone needs to feed this ni*ga some brain food.
Mr. Hybrid Vayu.
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Adipem Nothi
Nos Nothi
9
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Posted - 2015.05.21 19:09:00 -
[42] - Quote
Ripley Riley wrote:Adipem Nothi wrote:Pilot Suit * Squishy, low-profile scout-like frame (w/cloak) * Sidearm only, no grenades * Needed to competently pilot a vehicle
Vehicles piloted by a pilot travel at 100% of today's movement speeds. Vehicles piloted by a non-pilot travel at 70% of today's movement speeds. If movement penalties alone are insufficient to set the pilot apart, could also penalties to turret rotation, damage, and so on. Pilot dropsuits could be required to receive vehicle skill bonuses. E.g. Vehicle Electronics gives 5% more vehicle CPU per level. If you are piloting it in an assault, sentinel, or scout dropsuit you do not get that extra 5% CPU per level, which could potentially invalidate your fitting. Ah! Your idea is much better!
Shoot scout with yes.
- Ripley Riley (for CPM2)
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Magnus Belmont
Kameira Lodge Amarr Empire
3
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Posted - 2015.05.21 19:22:00 -
[43] - Quote
So, the smart thing to do is scrubby?
Just so I'm clear, as long as they blow up and die "honorably" by what ever standards you pull out of your butt, it's okay? |
Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2
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Posted - 2015.05.21 21:04:00 -
[44] - Quote
Magnus Belmont wrote:So, the smart thing to do is scrubby?
Just so I'm clear, as long as they blow up and die "honorably" by what ever standards you pull out of your butt, it's okay? You're kinda missing the point. Stomping pubs with 6 man 100,000,000 sp Officer squads using Gallogi permascans is also the smart thing to do.
The fault is not with the players, it's with CCP's mechanics.
Agree with True Adamance that entry/exit animations or a hold button for x seconds to enter/exit is the best possible solution in our current circumstances.
Re: The pilot suit. I want to see it in-game a much as anybody, but......i hate the idea of gating access to vehicles through the pilot suit. Imo it's analogous to the terrible mistake made by giving heavies no bandwidth - for a lot of team-oriented players, that update was the last time they seriously used their Heavies.
We can find better ways to balance and refine the game than gating access to gameplay, which is an alienating way to do game-design.
The pilot suit should have a good set of bonuses, but such that it doesn't crowd general, adaptive, situational use of vehicles off the field. That would cost us playerbase, and rightly so.
PSN: RationalSpark
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
19
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Posted - 2015.05.21 21:14:00 -
[45] - Quote
Magnus Belmont wrote:So, the smart thing to do is scrubby?
Just so I'm clear, as long as they blow up and die "honorably" by what ever standards you pull out of your butt, it's okay?
Again it's not about honourable. I have no expectations of an enemy player, I do not expect them to play by any rules that I would be prepared to dictate to them as 'honour' as I hate that term in video gaming as well.
However as I've said three or four times in this thread so far it is not about 'honour' or anything like that it is simply, in my opinion, a poor mechanic that only serves to punish the winning player arbitrarily.
"Crush all who complain!"
- Arkena Wyrnspire
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Scheneighnay McBob
And the ButtPirates
6
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Posted - 2015.05.21 21:26:00 -
[46] - Quote
Adipem Nothi wrote:Pilot Suit * Squishy, low-profile scout-like frame (w/cloak) * Sidearm only, no grenades * Needed to competently pilot a vehicle
Vehicles piloted by a pilot travel at 100% of today's movement speeds. Vehicles piloted by a non-pilot travel at 70% of today's movement speeds. If movement penalties alone are insufficient to set the pilot apart, could also include penalties to turret rotation, damage, and so on. LAVs should be an exception, obviously because the driver is exposed.
Some details can be ignored
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Scheneighnay McBob
And the ButtPirates
6
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Posted - 2015.05.21 21:27:00 -
[47] - Quote
Also, the current system is still better than beta.
Dropship pilots would lose a fair bit of WP if they didn't go down with their ship. The game would believe they were team-killing, and penalize them for the dropship, and every idiot passenger who didn't bail.
Some details can be ignored
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Mejt0
Dead Man's Game
1
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Posted - 2015.05.21 21:28:00 -
[48] - Quote
Pilot suit would solve the problem.
That is a broken mechanism. Being able to jump out, deal insane amount of h+¡gh alfa AV damage and then jump back inside within 2-3 seconds doesn't sound right.
Imagine this in infantry combat. Right before my death i would send a decoy and i would deal just as high damage while still regenerating HP.
Caldari Loyalist
thecreaturehub fan
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Henchmen21
Planet Express LLC
1
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Posted - 2015.05.21 21:29:00 -
[49] - Quote
If I am losing my tank, which is a lot when I actually do tank, I am going down with it. Being willing to fight to the bitter end has won its fair share of battles for me.
Side note the other day I had a LAV heavy jump out to HMG me and step right into the hot ball of plasma I shot at his LAV. Was quite satisfying.
Acquisition is terrible, matchmaking is terrible, your game is still riddled with bugs, you should feel bad.
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Gabriel Minutti
Eternal Beings
8
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Posted - 2015.07.04 14:18:00 -
[50] - Quote
No-one-ganks like-Gaston wrote:So the issue here is that the pilot doesn't 'go down with the ship' and instead tries to actually win the fight while he's still able?
I'm sorry, but I don't see the problem with someone attempting to still win an engagement even after they've lost their largest asset against someone who still has their largest asset. Maybe I don't understand the frustration because I'm not a tanker, but the fact that the opposing tank has a person inside it who can still get out and shoot shouldn't be that surprising and it shouldn't be that upsetting when they keep fighting after they've lost their tank, either. You said it yourself...YOU ARE NOT A TANKER. Bye bye.
"Listen! Shut the fuck up!"
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Gabriel Minutti
Eternal Beings
8
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Posted - 2015.07.04 14:22:00 -
[51] - Quote
Adipem Nothi wrote:Pilot Suit * Squishy, low-profile scout-like frame (w/cloak) * Sidearm only, no grenades * Needed to competently pilot a vehicle
Vehicles piloted by a pilot travel at 100% of today's movement speeds. Vehicles piloted by a non-pilot travel at 70% of today's movement speeds. If movement penalties alone are insufficient to set the pilot apart, could also include penalties to turret rotation, damage, and so on. I LOVE YOU
"Listen! Shut the fuck up!"
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Lightning35 Delta514
48TH SPECIAL OPERATIONS FORCE
782
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Posted - 2015.07.04 15:00:00 -
[52] - Quote
All though I do hate it, it is a good tactics and logic to run AV while in a tank. I have a gal forge fit my self (that I don't really use) just in case. I once got hate mail because a blueberry was near me and we destroyed a tank and the guy thought it was me. Doing so is not being a scrub, it's being smart, you think people want to wast 500k on one tank fitting? NO. They will fit to death.
CEO of 48th Special Operations Force
Twitter-@48SOF
Scout and Assault GK.0
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Count- -Crotchula
Namtar Elite Gallente Federation
81
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Posted - 2015.07.04 15:03:00 -
[53] - Quote
LUGMOS wrote:golpe 4 wrote:the only way to deal with a tank just dont **** with them there like umm a snake they only **** with u if u provoke them so just leave them be or wait for av support If a snake hisses and lunges at me, I will sure as hell retaliate.
then u dead son! |
thor424
Namtar Elite Gallente Federation
600
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Posted - 2015.07.04 15:22:00 -
[54] - Quote
It's a valid tactic, but poor game design.
If you can get out that fast you should be ejected into the air high enough to need dampeners. |
No-one-ganks like-Gaston
Seykal Expeditionary Group Minmatar Republic
147
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Posted - 2015.07.04 15:33:00 -
[55] - Quote
Gabriel Minutti wrote:No-one-ganks like-Gaston wrote:So the issue here is that the pilot doesn't 'go down with the ship' and instead tries to actually win the fight while he's still able?
I'm sorry, but I don't see the problem with someone attempting to still win an engagement even after they've lost their largest asset against someone who still has their largest asset. Maybe I don't understand the frustration because I'm not a tanker, but the fact that the opposing tank has a person inside it who can still get out and shoot shouldn't be that surprising and it shouldn't be that upsetting when they keep fighting after they've lost their tank, either. You said it yourself...YOU ARE NOT A TANKER. Bye bye. So is this what you do? You revive month dead topics to make a snarky, childish comment at someone while not even contributing to the topic you brought back from the dead?
For the record, my opinion still hasn't changed. Someone getting out of a tank at some point during the engagement is just something you may have to deal with as another tanker or an AV and it's silly to get upset by it. You have the exact same opportunity to escape your vehicle last second. And if you know they got out you should assume they're ready to counter with AV and should either escape yourself to make it a man on man engagement or hope you can kill them before they kill you.
Giving an enter/exit timer and making it more difficult to bail and counter would still be ideal.
I play AV a decent amount. I know that if I shoot at a tank or dropship that there are people in those vehicles. I know if they get out and shoot at me I have to deal both with them and the vehicle they escaped, assuming it had a passenger to keep guns aimed at me. At least with another tank or dropship you've got the armor and shields to hold out in a fight. Most tank weapons will one-shot most infantry. |
Mister Goo
Random Gunz
195
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Posted - 2015.07.04 15:40:00 -
[56] - Quote
Foundation Seldon wrote:True Adamance wrote:I generally thing the majority of you are missing the point of this post.
The issue here is that in a tank engagement we have a situation where one party beats his opponent yet that opponent can instantly escape death, then apply an insane amount of anti-vehicle fire and essentially punish the other player for winning the fight.
The point of the thread is pretty self evident, to complain about the tactic. But this is a pretty a good starting point for a conversation, the solution would seem to be a pretty obvious one as well. Leaving any vehicle in the game should require a player to hold down the escape button for X amount of time. Perhaps accompanied with some extra UI to show a progress bar for the actual leaving of the vehicle. Starting the progress bar immediately locks up the controls of the vehicles and makes you or anyone else in the vehicle unable to shoot or aim. At the point where the progress bar fills everyone is ejected at once. Gunners/Passengers can leave independently of the pilot if they so choose without effecting the vehicle mechanics. Pilots leaving cause the entire vehicle to shut down. Kills 2 birds with 1 stone. It'll allow pilots to force eject and recall if they so choose and still allows gunners to exit and enter freely while making it so the meta surrounding jumping out of a tank and spamming Lai Dais more of a commitment. ie. you won't be able to leave a tank right before it explodes unless you'd already been charging the exit bar. Additional mechanics to consider? Maybe the pilot leaving the vehicle causes any vehicle modules to shut down, making it easier for someone to kill a player trying to escape their vehicle.
Foundation You just made the most sense I read in a long time about vehicles. This not only fixes 1 scrubby tactic but 3 as it should apply to LAV's and Drop Ships. Heavies should not be able to just hop out and start mowing down people and Drop Ship Pilots should not be able to hop out at the last second to avoid death. after all the time delay could be considered time to clear the area before the explosion of said vehicle.
Closed Beta Vet
Minmatar Logistics I Repair, Revive, and Replenish. Leave the slaying for Assaults and Heavies.
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Knight Soiaire
Fatal Absolution Negative-Feedback
6
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Posted - 2015.07.04 15:42:00 -
[57] - Quote
tal mrak-thanl wrote:True Adamance wrote: Would it be fair if every time I would normally lose a dropsuit I transform instantly into an HAV?
That would be the coolest thing I ever saw.
Autobots, roll out! |
Operative 1174 Uuali
True Companion Planetary Requisitions
865
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Posted - 2015.07.04 18:21:00 -
[58] - Quote
LT SHANKS wrote:Sounds like a viable tactic to me.
Sounds like a double dipping, scrub tactic that relies on shoddy power player game mechanics to compete. Low class. To be expected from third world asymetrical warfare types.
Using babies as shields seems valid too. Why not?
MY CPM2 PLATFORM
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No-one-ganks like-Gaston
Seykal Expeditionary Group Minmatar Republic
149
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Posted - 2015.07.04 18:44:00 -
[59] - Quote
Operative 1174 Uuali wrote:LT SHANKS wrote:Sounds like a viable tactic to me. Sounds like a double dipping, scrub tactic that relies on shoddy power player game mechanics to compete. Low class. To be expected from third world asymetrical warfare types. Using babies as shields seems valid too. Why not? To be fair, many babies aren't going to survive a warzone so they may as well go down as heroes. |
tffvbhb
Team Bukkakke
9
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Posted - 2015.07.05 03:17:00 -
[60] - Quote
Ralden Caster wrote:I remember a time where two other forge gunners and I would drive our LAV up to tanks, simultaneously jump out, and managed to wreak havoc on the unsuspecting pilots. This is hilarious used to do this all the time |
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