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Shadowed Cola
Tal-Romon Legion Amarr Empire
358
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Posted - 2015.07.05 03:49:00 -
[61] - Quote
The Attorney General wrote:They hop out mid fight to throw lai dais along with their passengers.
They roll with AV on their suit as well for maximum ball licking.
This game is bad, sure. But the players are why its dead.
lol Attorney, you're still an idiot as you've always been.
A tanker should run some sort of AV in there suit, if by chance they do die, they won't be completely defenseless to another tanker.
I really doubt you see too many tankers jump out to do AV, but a lot of people are under the assumption Lai Dais have better damage then most large turrets until Proto - and they're right.
the only thing i see here is you shitting on yourself in your own ignorance - just like the good ol' days. Nice to see you back. |
Gabriel Minutti
Eternal Beings
9
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Posted - 2015.07.11 08:27:00 -
[62] - Quote
No-one-ganks like-Gaston wrote:Gabriel Minutti wrote:No-one-ganks like-Gaston wrote:So the issue here is that the pilot doesn't 'go down with the ship' and instead tries to actually win the fight while he's still able?
I'm sorry, but I don't see the problem with someone attempting to still win an engagement even after they've lost their largest asset against someone who still has their largest asset. Maybe I don't understand the frustration because I'm not a tanker, but the fact that the opposing tank has a person inside it who can still get out and shoot shouldn't be that surprising and it shouldn't be that upsetting when they keep fighting after they've lost their tank, either. You said it yourself...YOU ARE NOT A TANKER. Bye bye. So is this what you do? You revive month dead topics to make a snarky, childish comment at someone while not even contributing to the topic you brought back from the dead? For the record, my opinion still hasn't changed. Someone getting out of a tank at some point during the engagement is just something you may have to deal with as another tanker or an AV and it's silly to get upset by it. You have the exact same opportunity to escape your vehicle last second. And if you know they got out you should assume they're ready to counter with AV and should either escape yourself to make it a man on man engagement or hope you can kill them before they kill you. Giving an enter/exit timer and making it more difficult to bail and counter would still be ideal. I play AV a decent amount. I know that if I shoot at a tank or dropship that there are people in those vehicles. I know if they get out and shoot at me I have to deal both with them and the vehicle they escaped, assuming it had a passenger to keep guns aimed at me. At least with another tank or dropship you've got the armor and shields to hold out in a fight. Most tank weapons will one-shot most infantry. Yes. I am the spark that revives a post that I think has some good ideas for vehicles... while telling the people that dont know about the subject to stay out of it. o7
Still waiting for the Pilot Role...
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demonkiller 12
TERRA R1SING New Eden's Heros
863
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Posted - 2015.07.11 09:12:00 -
[63] - Quote
how is this any different to battlefield?????? everyone who specialises in tanking runs engineer so they can rep their vehicle and an RPG to deal with any enemy vehicles if need be, in fact almost all games with vehicles work like that? what is the problem? you should expect the driver to hop out with AV and be ready |
Tesfa Alem
Death by Disassociation
1
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Posted - 2015.07.11 09:24:00 -
[64] - Quote
It's one of those tactics I hate when happens to me, but i'm not above using. A squad mate jumps into my tank with AV should i make him switch to a medic starter fit?
A proto tank is roaming with gunners, should I not bring as much fire power I can with two AV in my outclassed adv tank to finish him off?
what is the difference between bringing a solo tank with av riding along in an lav or just having them in a tank to begin with?
in an agreed upon duel, sure, it sucks.
In a straight fight, anything goes.
Redline for Thee, but no Redline for Me.
"I sometimes wonder why I share stuff "- CCP Rattati
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Darken-Sol
Intruder Excluder
2
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Posted - 2015.07.11 11:19:00 -
[65] - Quote
LUGMOS wrote:golpe 4 wrote:the only way to deal with a tank just dont **** with them there like umm a snake they only **** with u if u provoke them so just leave them be or wait for av support If a snake hisses and lunges at me, I will sure as hell retaliate.
Unless its Solid Snake. He'll snap your neck.
Crush them
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No-one-ganks like-Gaston
Seykal Expeditionary Group Minmatar Republic
197
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Posted - 2015.07.11 15:39:00 -
[66] - Quote
Gabriel Minutti wrote:No-one-ganks like-Gaston wrote:Gabriel Minutti wrote:No-one-ganks like-Gaston wrote:So the issue here is that the pilot doesn't 'go down with the ship' and instead tries to actually win the fight while he's still able?
I'm sorry, but I don't see the problem with someone attempting to still win an engagement even after they've lost their largest asset against someone who still has their largest asset. Maybe I don't understand the frustration because I'm not a tanker, but the fact that the opposing tank has a person inside it who can still get out and shoot shouldn't be that surprising and it shouldn't be that upsetting when they keep fighting after they've lost their tank, either. You said it yourself...YOU ARE NOT A TANKER. Bye bye. So is this what you do? You revive month dead topics to make a snarky, childish comment at someone while not even contributing to the topic you brought back from the dead? For the record, my opinion still hasn't changed. Someone getting out of a tank at some point during the engagement is just something you may have to deal with as another tanker or an AV and it's silly to get upset by it. You have the exact same opportunity to escape your vehicle last second. And if you know they got out you should assume they're ready to counter with AV and should either escape yourself to make it a man on man engagement or hope you can kill them before they kill you. Giving an enter/exit timer and making it more difficult to bail and counter would still be ideal. I play AV a decent amount. I know that if I shoot at a tank or dropship that there are people in those vehicles. I know if they get out and shoot at me I have to deal both with them and the vehicle they escaped, assuming it had a passenger to keep guns aimed at me. At least with another tank or dropship you've got the armor and shields to hold out in a fight. Most tank weapons will one-shot most infantry. Yes. I am the spark that revives a post that I think has some good ideas for vehicles... while telling the people that dont know about the subject to stay out of it. o7 And here you go again. The topic died down for a couple of days, and again you have literally nothing to contribute except your necromantic powers. At the very least say what you agree or disagree with, or offer a suggestion of your own if you think there's a problem.
And it's silly to tell me to stay out of a topic discussing vehicles when I work as AV a decent chunk of time and have to deal with vehicles very frequently, even when not AV. Hell, since I'm the exposed tank fighter that can be killed in one or two good hits my opinion on the situation should be just as valid as a tanker's, who has not only a tank with a much higher eHP and rep rate than a single person, but has extra guns other people could be manning. So one tank can essentially be three entire people I, by myself, have to deal with. And even if I destroy the tank, it's still entirely possible for all three of those people to jump out, and suddenly I have to deal with not one entity with three guns, but three separate entities with three different types of guns, move speeds, and eHPs. And here I am, still without a tank to protect me.
My opinion on the subject doesn't even differ that much from anyone else's in this thread. 'It sucks if people jump out of tanks, but it's something that you have to deal with right now. It would be better if there were an exit delay.' Literally everyone in this thread agrees with that statement, and that has been my stance from the get-go. It sucks when people jump out. We all know this. It's just a fact of life right now. We all know this. There should probably be an escape delay. We. All Know. This.
Do you even read? |
Alaika Arbosa
Minmatar Republic
2
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Posted - 2015.07.11 15:41:00 -
[67] - Quote
True Adamance wrote:The Attorney General wrote:They hop out mid fight to throw lai dais along with their passengers.
They roll with AV on their suit as well for maximum ball licking.
This game is bad, sure. But the players are why its dead.
This is primarily why I suggest having some sort of embarking or disembarking modifier for vehicles. This is a huge issue with Tank Combat in this game right now. A Tanker will effectively win the fight or their opponent make a mistake, rather than the winning pilot being rewarded or the losing tanker being punished, they pathetically are rewarded instead for losing. What is the purpose of fighting in Tanks anyway if you simply hop out when you lose to use high Alpha AV to trivialise the fight. Would it be fair if every time I would normally lose a dropsuit I transform instantly into an HAV? You've been banging that drum for years now too right?
Imagine the difference had they took the advice we were freely giving.
I won't dodge another silver bullet
Just to save a little face
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Nothing Certain
Bioshock Rejects
1
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Posted - 2015.07.11 16:12:00 -
[68] - Quote
True Adamance wrote:I generally think the majority of you are missing the point of this post.
The issue here is that in a tank engagement we have a situation where one party beats his opponent yet that opponent can instantly escape death, then apply an insane amount of anti-vehicle fire and essentially punish the other player for winning the fight.
E.G- I am shooting at Aero for some reason. I am winning. He instantly changes location appearing with more armour and shield and starts apply damage from homing grenades and possibly a homing rocket launcher or or rapid fire machinegun.
Yes, just like when infantry AV is killing a tank and the pilot jumps out with a proto HMG and kill you, and if you manage to survive then they just jump back into their tank which was repping the whole time. I don't know why a tanker thinks this is unfair to do to another tanker but fine to do with infantry AV.
Because, that's why.
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Henchmen21
Planet Express LLC
1
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Posted - 2015.07.11 17:54:00 -
[69] - Quote
Daddrobit wrote:If we had pilot suits which would ideally be a scout suit with only a sidearm and tanks could only accept drivers in pilot suits, this wouldn't be an issue.
But alas...
Maybe if that powercore concept ever gets off the ground, supposed to free up a lot of assets. This would be the most practical solution. Though the bonus's would have to be well thought out, its not like tanks are hurting for survivability as it is. Maybe make them more like T3 ships in EVE where you would have a limited number of options in pilot suit mods that determine the bonus's. So say a ADS pilot could set up more of a logi suit so they could set uplinks but a tanker could set up more of a electronic warfare suit which gives better scans. Give people options while not overly boosting vehicles in any direct manner like base HP or resistances.
Acquisition is terrible, matchmaking is terrible, your game is still riddled with bugs, you should feel bad.
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