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No-one-ganks like-Gaston
Seykal Expeditionary Group Minmatar Republic
12
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Posted - 2015.05.21 04:28:00 -
[1] - Quote
So the issue here is that the pilot doesn't 'go down with the ship' and instead tries to actually win the fight while he's still able?
I'm sorry, but I don't see the problem with someone attempting to still win an engagement even after they've lost their largest asset against someone who still has their largest asset. Maybe I don't understand the frustration because I'm not a tanker, but the fact that the opposing tank has a person inside it who can still get out and shoot shouldn't be that surprising and it shouldn't be that upsetting when they keep fighting after they've lost their tank, either. |
No-one-ganks like-Gaston
Seykal Expeditionary Group Minmatar Republic
16
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Posted - 2015.05.21 04:59:00 -
[2] - Quote
True Adamance wrote:No Mr Alt it's that this specific mechanics punishes someone who is superior within their medium by instantly allowing another player to transfer from that medium into a a counter role while at the same time reaping the benefits of already having inflicted a large amount of damage.
The fact is that this does not make for 'good' or 'enjoyable' gameplay and only serves to be a frustrating cop out. I'm assuming 'Mr. Alt' is an insult and I have no idea why you would be insulting me just because I'm not posting on my main. We can have a reasonable discussion without being rude. I just like this name better. It makes me chuckle, and I hoped others would, too. If I could rename my main I totally would.
Back on subject; again, yeah, it sucks, but those are risks you're well aware of when you get onto the field. Now I admit that being able to immediately jump out of the tank is pretty ******, and if there were some sort of delay on exiting, like was suggested on the previous page, it'd probably do wonders for tank engagements. Not only would it make it far more difficult for them to get out last second, you would know they had escaped their tank when they stop firing for a couple of seconds and you would then know to be on the lookout. It would have the added benefit of making them a much easier target while they tried to escape.
My thing is that it seems like people are acting like they have literally no way to defend themselves when someone does get out last second. Did you destroy a tank that had a +2 next to the pilot's name, but you only got two kills when it was destroyed? Assume someone got out and either retreat to recover or be on high alert. Do you see the guy charging up their forge gun, plasma cannon, or swarm launcher? GTFO ASAP or hope you can get them before they get you. Did they kill you before you even noticed they escaped? Tough luck, it could have been anyone else in the vicinity who happened to have an AV weapon and it'd suck just as hard. |
No-one-ganks like-Gaston
Seykal Expeditionary Group Minmatar Republic
147
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Posted - 2015.07.04 15:33:00 -
[3] - Quote
Gabriel Minutti wrote:No-one-ganks like-Gaston wrote:So the issue here is that the pilot doesn't 'go down with the ship' and instead tries to actually win the fight while he's still able?
I'm sorry, but I don't see the problem with someone attempting to still win an engagement even after they've lost their largest asset against someone who still has their largest asset. Maybe I don't understand the frustration because I'm not a tanker, but the fact that the opposing tank has a person inside it who can still get out and shoot shouldn't be that surprising and it shouldn't be that upsetting when they keep fighting after they've lost their tank, either. You said it yourself...YOU ARE NOT A TANKER. Bye bye. So is this what you do? You revive month dead topics to make a snarky, childish comment at someone while not even contributing to the topic you brought back from the dead?
For the record, my opinion still hasn't changed. Someone getting out of a tank at some point during the engagement is just something you may have to deal with as another tanker or an AV and it's silly to get upset by it. You have the exact same opportunity to escape your vehicle last second. And if you know they got out you should assume they're ready to counter with AV and should either escape yourself to make it a man on man engagement or hope you can kill them before they kill you.
Giving an enter/exit timer and making it more difficult to bail and counter would still be ideal.
I play AV a decent amount. I know that if I shoot at a tank or dropship that there are people in those vehicles. I know if they get out and shoot at me I have to deal both with them and the vehicle they escaped, assuming it had a passenger to keep guns aimed at me. At least with another tank or dropship you've got the armor and shields to hold out in a fight. Most tank weapons will one-shot most infantry. |
No-one-ganks like-Gaston
Seykal Expeditionary Group Minmatar Republic
149
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Posted - 2015.07.04 18:44:00 -
[4] - Quote
Operative 1174 Uuali wrote:LT SHANKS wrote:Sounds like a viable tactic to me. Sounds like a double dipping, scrub tactic that relies on shoddy power player game mechanics to compete. Low class. To be expected from third world asymetrical warfare types. Using babies as shields seems valid too. Why not? To be fair, many babies aren't going to survive a warzone so they may as well go down as heroes. |
No-one-ganks like-Gaston
Seykal Expeditionary Group Minmatar Republic
197
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Posted - 2015.07.11 15:39:00 -
[5] - Quote
Gabriel Minutti wrote:No-one-ganks like-Gaston wrote:Gabriel Minutti wrote:No-one-ganks like-Gaston wrote:So the issue here is that the pilot doesn't 'go down with the ship' and instead tries to actually win the fight while he's still able?
I'm sorry, but I don't see the problem with someone attempting to still win an engagement even after they've lost their largest asset against someone who still has their largest asset. Maybe I don't understand the frustration because I'm not a tanker, but the fact that the opposing tank has a person inside it who can still get out and shoot shouldn't be that surprising and it shouldn't be that upsetting when they keep fighting after they've lost their tank, either. You said it yourself...YOU ARE NOT A TANKER. Bye bye. So is this what you do? You revive month dead topics to make a snarky, childish comment at someone while not even contributing to the topic you brought back from the dead? For the record, my opinion still hasn't changed. Someone getting out of a tank at some point during the engagement is just something you may have to deal with as another tanker or an AV and it's silly to get upset by it. You have the exact same opportunity to escape your vehicle last second. And if you know they got out you should assume they're ready to counter with AV and should either escape yourself to make it a man on man engagement or hope you can kill them before they kill you. Giving an enter/exit timer and making it more difficult to bail and counter would still be ideal. I play AV a decent amount. I know that if I shoot at a tank or dropship that there are people in those vehicles. I know if they get out and shoot at me I have to deal both with them and the vehicle they escaped, assuming it had a passenger to keep guns aimed at me. At least with another tank or dropship you've got the armor and shields to hold out in a fight. Most tank weapons will one-shot most infantry. Yes. I am the spark that revives a post that I think has some good ideas for vehicles... while telling the people that dont know about the subject to stay out of it. o7 And here you go again. The topic died down for a couple of days, and again you have literally nothing to contribute except your necromantic powers. At the very least say what you agree or disagree with, or offer a suggestion of your own if you think there's a problem.
And it's silly to tell me to stay out of a topic discussing vehicles when I work as AV a decent chunk of time and have to deal with vehicles very frequently, even when not AV. Hell, since I'm the exposed tank fighter that can be killed in one or two good hits my opinion on the situation should be just as valid as a tanker's, who has not only a tank with a much higher eHP and rep rate than a single person, but has extra guns other people could be manning. So one tank can essentially be three entire people I, by myself, have to deal with. And even if I destroy the tank, it's still entirely possible for all three of those people to jump out, and suddenly I have to deal with not one entity with three guns, but three separate entities with three different types of guns, move speeds, and eHPs. And here I am, still without a tank to protect me.
My opinion on the subject doesn't even differ that much from anyone else's in this thread. 'It sucks if people jump out of tanks, but it's something that you have to deal with right now. It would be better if there were an exit delay.' Literally everyone in this thread agrees with that statement, and that has been my stance from the get-go. It sucks when people jump out. We all know this. It's just a fact of life right now. We all know this. There should probably be an escape delay. We. All Know. This.
Do you even read? |
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