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The Attorney General
2
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Posted - 2015.05.21 02:07:00 -
[1] - Quote
They hop out mid fight to throw lai dais along with their passengers.
They roll with AV on their suit as well for maximum ball licking.
This game is bad, sure. But the players are why its dead.
Mr. Hybrid Vayu.
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LT SHANKS
You In The Nutz
5
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Posted - 2015.05.21 02:16:00 -
[2] - Quote
Sounds like a viable tactic to me. |
Golden Day
Corrosive Synergy Rise Of Legion.
1
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Posted - 2015.05.21 02:19:00 -
[3] - Quote
LT SHANKS wrote:Sounds like a scrubby tactic to me.
FTFY!
Im just a glorified blueberry
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
19
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Posted - 2015.05.21 02:29:00 -
[4] - Quote
The Attorney General wrote:They hop out mid fight to throw lai dais along with their passengers.
They roll with AV on their suit as well for maximum ball licking.
This game is bad, sure. But the players are why its dead.
This is primarily why I suggest having some sort of embarking or disembarking modifier for vehicles.
This is a huge issue with Tank Combat in this game right now. A Tanker will effectively win the fight or their opponent make a mistake, rather than the winning pilot being rewarded or the losing tanker being punished, they pathetically are rewarded instead for losing.
What is the purpose of fighting in Tanks anyway if you simply hop out when you lose to use high Alpha AV to trivialise the fight.
Would it be fair if every time I would normally lose a dropsuit I transform instantly into an HAV?
"Crush all who complain!"
- Arkena Wyrnspire
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tal mrak-thanl
Corrosive Synergy
1
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Posted - 2015.05.21 02:40:00 -
[5] - Quote
True Adamance wrote: Would it be fair if every time I would normally lose a dropsuit I transform instantly into an HAV?
That would be the coolest thing I ever saw.
Director - Corrosive Synergy
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jordy mack
WarRavens
468
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Posted - 2015.05.21 02:53:00 -
[6] - Quote
mmm pilot tears... legit strat, htfu!
:)
Less QQ more PewPew
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Squagga
Fatal Absolution Negative-Feedback
617
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Posted - 2015.05.21 02:55:00 -
[7] - Quote
They drive a tank? Isn't that the requirement?
Shields, the silent killer.
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Joel II X
Bacon with a bottle of Quafe
7
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Posted - 2015.05.21 03:06:00 -
[8] - Quote
Golden Day wrote:LT SHANKS wrote:Sounds like a scrubby tactic to me. FTFY! Only if they're on the receiving end. |
Pocket Rocket Girl
Psygod9
398
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Posted - 2015.05.21 03:13:00 -
[9] - Quote
tal mrak-thanl wrote:True Adamance wrote: Would it be fair if every time I would normally lose a dropsuit I transform instantly into an HAV?
That would be the coolest thing I ever saw.
More than meets the eye.
Moo?
. . .
Le Moo?
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Ralden Caster
Random Gunz Rise Of Legion.
240
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Posted - 2015.05.21 03:14:00 -
[10] - Quote
I remember a time where two other forge gunners and I would drive our LAV up to tanks, simultaneously jump out, and managed to wreak havoc on the unsuspecting pilots.
Have you ever looked up at the stars and realize that somewhere, out there, there is always something ON FIRE?
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Daddrobit
You Can Call Me Daddy
1
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Posted - 2015.05.21 03:21:00 -
[11] - Quote
If we had pilot suits which would ideally be a scout suit with only a sidearm and tanks could only accept drivers in pilot suits, this wouldn't be an issue.
But alas...
O.G. Pink Fluffy Bunny
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golpe 4
Eternal Beings
13
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Posted - 2015.05.21 03:35:00 -
[12] - Quote
the only way to deal with a tank just dont **** with them there like umm a snake they only **** with u if u provoke them so just leave them be or wait for av support |
LUGMOS
Corrosive Synergy Rise Of Legion.
4
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Posted - 2015.05.21 03:38:00 -
[13] - Quote
golpe 4 wrote:the only way to deal with a tank just dont **** with them there like umm a snake they only **** with u if u provoke them so just leave them be or wait for av support If a snake hisses and lunges at me, I will sure as hell retaliate.
Sniper Rifles are for Nitrogenous Dioxide Borons
First to PM me with common name wins
(no Hyansaru, u win too much ;P)
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Scheneighnay McBob
And the ButtPirates
6
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Posted - 2015.05.21 03:55:00 -
[14] - Quote
They have proto gear on for some reason inside their tank, even though it doesn't actually help them in any way
Some details can be ignored
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Lupus Wolf
Minmatar Republic
281
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Posted - 2015.05.21 04:03:00 -
[15] - Quote
Daddrobit wrote:If we had pilot suits which would ideally be a scout suit with only a sidearm and tanks could only accept drivers in pilot suits, this wouldn't be an issue.
But alas... Making vehicles ONLY accept pilot suits would just kill vehicles imo. Forcing someone to skill into a suit just to use a vehicle isn't right. I do like the fact that it would fix pilots with AV, but while it's scrubby, it's still a viable tactic, and if the passengers jump out with it, that's still teamwork.
Personally, I think a simple an exit delay would fix this, but that's just me.
Though I would LOVE to see the pilot suit.
"Dogfighting with missiles is like watching two armless kids try to catch a baseball." - Dust Fiend
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Foundation Seldon
Demonite's Legion
1
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Posted - 2015.05.21 04:09:00 -
[16] - Quote
Sorry, can't hear you over the sound of the flaming remains of your once beloved proto tank.
I'll stop using LaiDais when they stop working.
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Nachos
Rogue Instincts New Eden's Heros
92
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Posted - 2015.05.21 04:12:00 -
[17] - Quote
LUGMOS wrote:golpe 4 wrote:the only way to deal with a tank just dont **** with them there like umm a snake they only **** with u if u provoke them so just leave them be or wait for av support If a snake hisses and lunges at me, I will sure as hell retaliate.
you make no sense boy
xavier zor
xavier zor
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
19
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Posted - 2015.05.21 04:12:00 -
[18] - Quote
I generally think the majority of you are missing the point of this post.
The issue here is that in a tank engagement we have a situation where one party beats his opponent yet that opponent can instantly escape death, then apply an insane amount of anti-vehicle fire and essentially punish the other player for winning the fight.
E.G- I am shooting at Aero for some reason. I am winning. He instantly changes location appearing with more armour and shield and starts apply damage from homing grenades and possibly a homing rocket launcher or or rapid fire machinegun.
"Crush all who complain!"
- Arkena Wyrnspire
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Foundation Seldon
Demonite's Legion
1
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Posted - 2015.05.21 04:22:00 -
[19] - Quote
True Adamance wrote:I generally thing the majority of you are missing the point of this post.
The issue here is that in a tank engagement we have a situation where one party beats his opponent yet that opponent can instantly escape death, then apply an insane amount of anti-vehicle fire and essentially punish the other player for winning the fight.
The point of the thread is pretty self evident, to complain about the tactic. But this is a pretty a good starting point for a conversation, the solution would seem to be a pretty obvious one as well.
Leaving any vehicle in the game should require a player to hold down the escape button for X amount of time. Perhaps accompanied with some extra UI to show a progress bar for the actual leaving of the vehicle. Starting the progress bar immediately locks up the controls of the vehicles and makes you or anyone else in the vehicle unable to shoot or aim. At the point where the progress bar fills everyone is ejected at once. Gunners/Passengers can leave independently of the pilot if they so choose without effecting the vehicle mechanics. Pilots leaving cause the entire vehicle to shut down.
Kills 2 birds with 1 stone. It'll allow pilots to force eject and recall if they so choose and still allows gunners to exit and enter freely while making it so the meta surrounding jumping out of a tank and spamming Lai Dais more of a commitment. ie. you won't be able to leave a tank right before it explodes unless you'd already been charging the exit bar.
Additional mechanics to consider? Maybe the pilot leaving the vehicle causes any vehicle modules to shut down, making it easier for someone to kill a player trying to escape their vehicle.
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Nachos
Rogue Instincts New Eden's Heros
92
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Posted - 2015.05.21 04:24:00 -
[20] - Quote
Foundation Seldon wrote:True Adamance wrote:I generally thing the majority of you are missing the point of this post.
The issue here is that in a tank engagement we have a situation where one party beats his opponent yet that opponent can instantly escape death, then apply an insane amount of anti-vehicle fire and essentially punish the other player for winning the fight.
The point of the thread is pretty self evident, to complain about the tactic. But this is a pretty a good starting point for a conversation, the solution would seem to be a pretty obvious one as well. Leaving any vehicle in the game should require a player to hold down the escape button for X amount of time. Perhaps accompanied with some extra UI to show a progress bar for the actual leaving of the vehicle. Starting the progress bar immediately locks up the controls of the vehicles and makes you or anyone else in the vehicle unable to shoot or aim. At the point where the progress bar fills everyone is ejected at once. Gunners/Passengers can leave independently of the pilot if they so choose without effecting the vehicle mechanics. Pilots leaving cause the entire vehicle to shut down. Kills 2 birds with 1 stone. It'll allow pilots to force eject and recall if they so choose and still allows gunners to exit and enter freely while making it so the meta surrounding jumping out of a tank and spamming Lai Dais more of a commitment. ie. you won't be able to leave a tank right before it explodes unless you'd already been charging the exit bar. Additional mechanics to consider? Maybe the pilot leaving the vehicle causes any vehicle modules to shut down, making it easier for someone to kill a player trying to escape their vehicle.
OR just make pilot suits, basically scout suits without a grenade slot, and only pilot suits can enter HAV's
xavier zor
xavier zor
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No-one-ganks like-Gaston
Seykal Expeditionary Group Minmatar Republic
12
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Posted - 2015.05.21 04:28:00 -
[21] - Quote
So the issue here is that the pilot doesn't 'go down with the ship' and instead tries to actually win the fight while he's still able?
I'm sorry, but I don't see the problem with someone attempting to still win an engagement even after they've lost their largest asset against someone who still has their largest asset. Maybe I don't understand the frustration because I'm not a tanker, but the fact that the opposing tank has a person inside it who can still get out and shoot shouldn't be that surprising and it shouldn't be that upsetting when they keep fighting after they've lost their tank, either. |
Nachos
Rogue Instincts New Eden's Heros
92
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Posted - 2015.05.21 04:31:00 -
[22] - Quote
Imagine the EvE universe; You and another battleship are having an engagement...you are just about to destroy him then he jumps out with the firepower OF THE SAME BATTLESHIP HE JUST ESCAPED and starts to blow you up....that makes no sense in EvE, but it should also make no sense in Dust...they are a LINKED universe aren't they?
xavier zor
xavier zor
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
19
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Posted - 2015.05.21 04:37:00 -
[23] - Quote
No-one-ganks like-Gaston wrote:So the issue here is that the pilot doesn't 'go down with the ship' and instead tries to actually win the fight while he's still able?
I'm sorry, but I don't see the problem with someone attempting to still win an engagement even after they've lost their largest asset against someone who still has their largest asset. Maybe I don't understand the frustration because I'm not a tanker, but the fact that the opposing tank has a person inside it who can still get out and shoot shouldn't be that surprising and it shouldn't be that upsetting when they keep fighting after they've lost their tank, either.
No Mr Alt it's that this specific mechanics punishes someone who is superior within their medium by instantly allowing another player to transfer from that medium into a a counter role while at the same time reaping the benefits of already having inflicted a large amount of damage.
The fact is that this does not make for 'good' or 'enjoyable' gameplay and only serves to be a frustrating cop out.
"Crush all who complain!"
- Arkena Wyrnspire
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SLENDER M4N
Murphys-Law
469
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Posted - 2015.05.21 04:40:00 -
[24] - Quote
*grabs poop corn* Yes, I typed poop corn. Deal with it
Roman said he would give me candy, I recieved a rainbow trout from his fishing trips instead. Am disappoint
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Daddrobit
You Can Call Me Daddy
1
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Posted - 2015.05.21 04:46:00 -
[25] - Quote
Lupus Wolf wrote:Daddrobit wrote:If we had pilot suits which would ideally be a scout suit with only a sidearm and tanks could only accept drivers in pilot suits, this wouldn't be an issue.
But alas... Making vehicles ONLY accept pilot suits would just kill vehicles imo. Forcing someone to skill into a suit just to use a vehicle isn't right. I do like the fact that it would fix pilots with AV, but while it's scrubby, it's still a viable tactic, and if the passengers jump out with it, that's still teamwork. Personally, I think a simple an exit delay would fix this, but that's just me. Though I would LOVE to see the pilot suit.
Meh, I think having absolute invulnerability to over 70% of the games weapons should require some investment. And an enter/exit delay would certainly be welcome as well.
O.G. Pink Fluffy Bunny
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
19
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Posted - 2015.05.21 04:47:00 -
[26] - Quote
SLENDER M4N wrote:*grabs poop corn* Yes, I typed poop corn. Deal with it
You eat poop corn?
As in the corn that you poop out?
Interesting........
"Crush all who complain!"
- Arkena Wyrnspire
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Nachos
Rogue Instincts New Eden's Heros
93
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Posted - 2015.05.21 04:57:00 -
[27] - Quote
Pilot suits solve everything
xavier zor
xavier zor
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No-one-ganks like-Gaston
Seykal Expeditionary Group Minmatar Republic
16
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Posted - 2015.05.21 04:59:00 -
[28] - Quote
True Adamance wrote:No Mr Alt it's that this specific mechanics punishes someone who is superior within their medium by instantly allowing another player to transfer from that medium into a a counter role while at the same time reaping the benefits of already having inflicted a large amount of damage.
The fact is that this does not make for 'good' or 'enjoyable' gameplay and only serves to be a frustrating cop out. I'm assuming 'Mr. Alt' is an insult and I have no idea why you would be insulting me just because I'm not posting on my main. We can have a reasonable discussion without being rude. I just like this name better. It makes me chuckle, and I hoped others would, too. If I could rename my main I totally would.
Back on subject; again, yeah, it sucks, but those are risks you're well aware of when you get onto the field. Now I admit that being able to immediately jump out of the tank is pretty ******, and if there were some sort of delay on exiting, like was suggested on the previous page, it'd probably do wonders for tank engagements. Not only would it make it far more difficult for them to get out last second, you would know they had escaped their tank when they stop firing for a couple of seconds and you would then know to be on the lookout. It would have the added benefit of making them a much easier target while they tried to escape.
My thing is that it seems like people are acting like they have literally no way to defend themselves when someone does get out last second. Did you destroy a tank that had a +2 next to the pilot's name, but you only got two kills when it was destroyed? Assume someone got out and either retreat to recover or be on high alert. Do you see the guy charging up their forge gun, plasma cannon, or swarm launcher? GTFO ASAP or hope you can get them before they get you. Did they kill you before you even noticed they escaped? Tough luck, it could have been anyone else in the vicinity who happened to have an AV weapon and it'd suck just as hard. |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
19
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Posted - 2015.05.21 05:07:00 -
[29] - Quote
No-one-ganks like-Gaston wrote:True Adamance wrote:No Mr Alt it's that this specific mechanics punishes someone who is superior within their medium by instantly allowing another player to transfer from that medium into a a counter role while at the same time reaping the benefits of already having inflicted a large amount of damage.
The fact is that this does not make for 'good' or 'enjoyable' gameplay and only serves to be a frustrating cop out. I'm assuming 'Mr. Alt' is an insult and I have no idea why you would be insulting me just because I'm not posting on my main. We can have a reasonable discussion without being rude. I just like this name better. It makes me chuckle, and I hoped others would, too. If I could rename my main I totally would. Back on subject; again, yeah, it sucks, but those are risks you're well aware of when you get onto the field. Now I admit that being able to immediately jump out of the tank is pretty ******, and if there were some sort of delay on exiting, like was suggested on the previous page, it'd probably do wonders for tank engagements. Not only would it make it far more difficult for them to get out last second, you would know they had escaped their tank when they stop firing for a couple of seconds and you would then know to be on the lookout. It would have the added benefit of making them a much easier target while they tried to escape. My thing is that it seems like people are acting like they have literally no way to defend themselves when someone does get out last second. Did you destroy a tank that had a +2 next to the pilot's name, but you only got two kills when it was destroyed? Assume someone got out and either retreat to recover or be on high alert. Do you see the guy charging up their forge gun, plasma cannon, or swarm launcher? GTFO ASAP or hope you can get them before they get you. Did they kill you before you even noticed they escaped? Tough luck, it could have been anyone else in the vicinity who happened to have an AV weapon and it'd suck just as hard.
It's not an insult it's a matter of fact as your yourself admitted. A fair few people on the forums like to make snarky comments on alts for the sake of it...... unlike myself who like to make snarky comments on his main.
I am well aware its a risk I take on when I deploy the vehicle the only reason I comment on it is because I believe it to be bad mechanic that punishes a victorious player for being better than their counter part. Once that player vacates their vehicle they are immediately free of the death they should have incurred instead reappearing in a dropsuit with full HP, an AV weapon, and more oft than not close to your damaged HAV with a powerful anti-tank grenade that leaves little in the way of time to react given they home in on your vehicle.
"Crush all who complain!"
- Arkena Wyrnspire
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Bright Cloud
Namtar Elite Gallente Federation
1
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Posted - 2015.05.21 05:10:00 -
[30] - Quote
The Attorney General wrote:They hop out mid fight to throw lai dais along with their passengers.
They roll with AV on their suit as well for maximum ball licking.
This game is bad, sure. But the players are why its dead.
having gunners with AV is a smart choice. If you tried to go solo vs a tank with 2 av gunners who hop out then you are a muppet.
Rudimentary Mercs of scrubs and incompetence. You touch my mind, fumbling in Ignorance, incapable of understanding.
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