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se7ensaints
Chatelain Rapid Response
0
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Posted - 2015.05.10 17:52:00 -
[61] - Quote
Genral69 death wrote:In my recent months playing I've noticed that a large majority don't care about there KD at all but why? I can understand logis, there relying on someone else as they are weak (meaning less hp as assault and heavys). This game is mainly about performance getting your sp up as fast as you can, to acquire better items (which is great) but however not many care about kd and I like to know why .
I get that most people including myself weren't great when we first started this game but surly you've improved over time playing I enjoy it when my KD goes up, its shows that I'm slowing improving . Went from 1.89 to 2.08 in maybe a month =ƒÿÅ Please leave Postive feedback why you think it doesn't matter to most people
i went from 0.35 to 0.99 in two days. i had made stupid decisions with SP previously and then i got a respec :) now i just slay people down before i was averaging a KD of 8/12 now i do 45/1 in most matches. (i am a lone wolf i have never played in a squad, been playing for 9 months now). but currently i cannot play as i lost my controller so my progress has been stopped.
K/D actually means nothing, im only increasing my kd to get into a good corp, some really good players have negative KD's but they are still very skilled. it's just like the loyalty ranks even though you may be a sergeant and someone is a brigadier that doesn't mean in anyway the brigadier is better than the sergeant
Praise BENDNOVA research rooftop OUTNUMBERED 777 shield
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Vesta Opalus
Ostrakon Agency Gallente Federation
683
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Posted - 2015.05.10 18:11:00 -
[62] - Quote
Genral69 death wrote:In my recent months playing I've noticed that a large majority don't care about there KD at all but why? I can understand logis, there relying on someone else as they are weak (meaning less hp as assault and heavys). This game is mainly about performance getting your sp up as fast as you can, to acquire better items (which is great) but however not many care about kd and I like to know why .
I get that most people including myself weren't great when we first started this game but surly you've improved over time playing I enjoy it when my KD goes up, its shows that I'm slowing improving . Went from 1.89 to 2.08 in maybe a month =ƒÿÅ Please leave Postive feedback why you think it doesn't matter to most people
Most players dont care about KDR because its basically a **** waving contest, and most people realize waving your **** around in public isnt very nice.
Corporations however often screen by KDR, because if your KDR is below 2 (or 3, or 4, or whatever), it can indicate that the player has some issues or isnt up to your corp's standards, because overall in pub play its pretty easy for decent people to get a 3, 4, 5, etc KDR without really trying, even if that KDR drops to 1 or 2 in more competitive environments like PC. |
Regis Blackbird
DUST University Ivy League
860
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Posted - 2015.05.10 19:36:00 -
[63] - Quote
In my eyes KD as a stat is meaningless in New Eden. Death does not mean anything when you are immortal, so why would we care about a stat that derives from that?
ISK on the other hand, that is what makes or breaks an immortal mercenary. ISK destroyed / ISK lost would be a interesting stat to have on the end of match screen. |
Genral69 death
Random Gunz Rise Of Legion.
242
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Posted - 2015.05.10 23:22:00 -
[64] - Quote
So theres mixed reasons according to you guys
.No benefits . Not having fun (apparently) . Diffident roles (logi) Yet for some reason you all love it when your on the top of the leader board because of WP. Its more challenging to get kills than WP . Personally more satisfying when I kill a proto assault instead of 2 team spawns . But however you have enlightened me to why alit of you don't care and I thank you for that
General limited: warming failure to pay, may lead to death,massive amount of pain or even lose of family. Since 1995
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
18896
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Posted - 2015.05.10 23:28:00 -
[65] - Quote
Genral69 death wrote:So theres mixed reasons according to you guys
.No benefits . Not having fun (apparently) . Diffident roles (logi) Yet for some reason you all love it when your on the top of the leader board because of WP. Its more challenging to get kills than WP . Personally more satisfying when I kill a proto assault instead of 2 team spawns . But however you have enlightened me to why alit of you don't care and I thank you for that
Usually that means I've racked up a high ISK destroyed vs ISK lost ratio.
"That is not dead which can eternal lie,
And with strange aeons even death may die."
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Nothing Certain
Bioshock Rejects
1659
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Posted - 2015.05.11 00:25:00 -
[66] - Quote
Genral69 death wrote:In my recent months playing I've noticed that a large majority don't care about there KD at all but why? I can understand logis, there relying on someone else as they are weak (meaning less hp as assault and heavys). This game is mainly about performance getting your sp up as fast as you can, to acquire better items (which is great) but however not many care about kd and I like to know why .
I get that most people including myself weren't great when we first started this game but surly you've improved over time playing I enjoy it when my KD goes up, its shows that I'm slowing improving . Went from 1.89 to 2.08 in maybe a month =ƒÿÅ Please leave Postive feedback why you think it doesn't matter to most people
I care about it, but it is only one measure of how effective you are or jow well you play. You can have s high kdr and have little impact in the game and low kdr and have a high impact. I think most people do care about their kdr though.
Because, that's why.
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PLAYSTTION
Corrosive Synergy Rise Of Legion.
1366
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Posted - 2015.05.11 01:05:00 -
[67] - Quote
If your K/D is positive and you aren't a logi thats good enough for me. I run all roles and do some crazy stuff. K/D don't matter to me, although it is always nice to see it go up.
Gassault Galogi Galsent
Open Beta Vet - 43 mil sp
Director of Corrosive Synergy
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KalOfTheRathi
Nec Tributis
1506
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Posted - 2015.05.11 01:36:00 -
[68] - Quote
Are you serious? K/DR is CoD drek. It focuses on the wrong thing. Are you killing them more than they are killing you?
In Dust514 you are a Merc that has multiple clones to use in a battle. If you die taking out a tank with a full crew, good for you. Or you might just prefer killing tanks (which means I hate you) but you might die multiple times getting that one tough sucker. Here WP is king, as it feeds SP which is the only way to get better.
The game has many failings. We have learned to adjust. W/L record is a joke. Why? Because Scottie still drops you into a battle that is in the DEFEAT screen, and they still count it as a loss! Because Scotty. For those with K/DR focus it means when you are getting proto-stomped either you throw equipment at it the problem or sit in the red line. Or leave the battle.
The game is horribly unbalanced. It is by design. Everything in New Eden is about not being balanced, it is about stabbing the other guy in the back. Using a cheap ship to jump in and destroy a large ship that took months to build. We are all in New Eden and balance, honor, respect and playing well are not respected nor are they rewarded. In fact they are punished more often than not.
You have no idea how much venom has been spewed here because the CoD/BF(3/4) crowd hates having Logis outscore them. He didn't even get any kills! He has to rank lower than me! Mommy CCP, please gank them. And Mommy CCP did. And did again. And again. Same for Heavies.
There is no possibility that the game will be balanced here in New Eden. Every Release/Hotfix/Patch will introduce some new device/functionality that will ruin some game aspect for others.
Example: CCP loves their Scouts and scanning. So scanners were introduced, removed as not working (like at all, quite tragic), reintroduced then required to even survive with cloakers thus depriving many of the Logi an equipment slot. When they realized that Mercs used them as designed and got 360 degree views they ganked the holy living crap out of them. In the last two months I have been playing I have yet to see one scanner that wasn't in a vehicle. So why were scanners introduced in the first place? Good question.
Check my postings in the non-Dust forum, the Locker Room. MOG* has none of these issues. And K/DR isn't nearly an issue because getting revived removes the death but allows the kill to be counted. Then there is the whole Zerg rush that happens from time to time.
* My Other Game
My favorite tank is a Lightning. Just sayin.
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VAHZZ
1953
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Posted - 2015.05.11 01:38:00 -
[69] - Quote
Because only scrubs care about kdr.
"I bring nothing; I bless nothing, I save nothing, I just; erase. Completely. Shatter."
Union of the Serpents OG
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xxwhitedevilxx M
Maphia Clan Unit Pwnycorn
3168
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Posted - 2015.05.11 01:48:00 -
[70] - Quote
People do not care much (and believe me if I tell you that Dust is one of the most "KDR-conservative" games I've ever seen) about KDR because it is just a statistic. It doesn't define you as a player, nor it does define your skills.
It just tells you how many people you kill before dying, without taking into accout what you did before dying, why you died, how much damage you dealt, against who, how much time passed before dying etc. It's so precise and exploitable that it shouldn't be taken into account, ever.
Guinea Dust Bunnies are watching you, CCP Rouge.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
8587
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Posted - 2015.05.11 07:55:00 -
[71] - Quote
Actually on the CoD drek comment thus brings up a very valid point that most people miss entirely.
In most shooters KDR is the only metric really that matters. Why? Because there's no real large-scale metagame.
At most a shooter has four "classes" and a limited number of weapon unlocks. Once you get the achievements for all of the unlocks, you have bypassed all other concerns and gun game becomes the only factor, dominance over all comers is the game at rhat point, win or lose.
In DUST kills vs. Deaths are only one factor. Winning in PC means you get paid. Losing means you get jack, so winning IN PC is the only metric that matters.
In other game modes you have to balance ISK expended vs. ISK destroyed. I myself feel litle reason to deploy the good gear unless there's prototype tanks in play.
But what about the scout player who hacks all the points out from under the enemy? He kills one and dies 5 times but his minja fit rips the point from the bads no less than eight times in a skirm.
Was his contribution valuable?
What's worth more, a sniper in the redline whi kills 5 people and lives to the end, or the sniper who advances to captured areas and continues a rolling assassination spree of 11 enemies kolled on objectives, ebeven though he gets kiled 8 times?
You cannot really put a simple number metric on a players value to his team. It fails to accurately depict what he does.
That 17/1 snsentinel, for instance. There's a wide gulf of differwnce between his raw killing power and the sentinel who goes 20/17 because the first one had a rep tool wielding enabler protecting him. Rhe second was a berserker in a calsent that aggressed constantly.
Can a simple number ratio describe value? Or rather like the rest of DUST, is there far more going on that a pack of hyperactive nerds running around killing each other?
There's never enough sh**posting going on, so let's add a few more teaspoons of the guy posting after me to the recipie!
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7th Son 7
Algintal Core Gallente Federation
1009
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Posted - 2015.05.11 08:05:00 -
[72] - Quote
Breakin Stuff wrote:Actually on the CoD drek comment thus brings up a very valid point that most people miss entirely.
In most shooters KDR is the only metric really that matters. Why? Because there's no real large-scale metagame.
At most a shooter has four "classes" and a limited number of weapon unlocks. Once you get the achievements for all of the unlocks, you have bypassed all other concerns and gun game becomes the only factor, dominance over all comers is the game at rhat point, win or lose.
In DUST kills vs. Deaths are only one factor. Winning in PC means you get paid. Losing means you get jack, so winning IN PC is the only metric that matters.
In other game modes you have to balance ISK expended vs. ISK destroyed. I myself feel litle reason to deploy the good gear unless there's prototype tanks in play.
But what about the scout player who hacks all the points out from under the enemy? He kills one and dies 5 times but his minja fit rips the point from the bads no less than eight times in a skirm.
Was his contribution valuable?
What's worth more, a sniper in the redline whi kills 5 people and lives to the end, or the sniper who advances to captured areas and continues a rolling assassination spree of 11 enemies kolled on objectives, ebeven though he gets kiled 8 times?
You cannot really put a simple number metric on a players value to his team. It fails to accurately depict what he does.
That 17/1 snsentinel, for instance. There's a wide gulf of differwnce between his raw killing power and the sentinel who goes 20/17 because the first one had a rep tool wielding enabler protecting him. Rhe second was a berserker in a calsent that aggressed constantly.
Can a simple number ratio describe value? Or rather like the rest of DUST, is there far more going on that a pack of hyperactive nerds running around killing each other?
That's deep Stuff, lol, well said man.
Only your complete and total awareness is needed, nothing else will do. ----- OSHO
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Haerr
The Rainbow Effect Negative-Feedback
2886
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Posted - 2015.05.11 08:07:00 -
[73] - Quote
Not that it matters but it would be fun to see more detailed player statistics:
Split kdr (and/or kps if you will) into per suit_type / suit_tier / weapon_type / weapon_tier / against suit_type / against suit_tier, and it might just end up a little bit more useful.
But neither kills per spawn nor war points per spawn will show just how handy it is to have a GalLogi on your team. Then again neither would per player ISK efficiency.
GÖû HAERR'S GÖû
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Reign Omega
T.H.I.R.D R.O.C.K
1499
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Posted - 2015.05.11 08:19:00 -
[74] - Quote
Genral69 death wrote:In my recent months playing I've noticed that a large majority don't care about there KD at all but why? I can understand logis, there relying on someone else as they are weak (meaning less hp as assault and heavys). This game is mainly about performance getting your sp up as fast as you can, to acquire better items (which is great) but however not many care about kd and I like to know why .
I get that most people including myself weren't great when we first started this game but surly you've improved over time playing I enjoy it when my KD goes up, its shows that I'm slowing improving . Went from 1.89 to 2.08 in maybe a month =ƒÿÅ Please leave Postive feedback why you think it doesn't matter to most people
Stop shooting, go read a book before its too late. Munt.
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ. LASERS BTCH!!!!!! The Incursions are back... and they're golden baby!
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Bright Cloud
Namtar Elite Gallente Federation
987
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Posted - 2015.05.11 08:27:00 -
[75] - Quote
K/D does indeed matter cause if you spend more time on the respawn screen then actually shoting people then you should stop whatever you are doing cause you only feed the enemy team kills.
Bright is the opposite of dark! Who would have thought of that?!
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Sir Petersen
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1204
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Posted - 2015.05.11 09:34:00 -
[76] - Quote
I think it would be a step up if KD was removed completely from the game.
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PARKOUR PRACTIONER
KILL-EM-QUICK Rise Of Legion.
2852
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Posted - 2015.05.11 09:44:00 -
[77] - Quote
I care as in, id rather break even or go positive every match, but i dont. So instead of getting frustrated i want to improve. I mean i still get frustrated but not for as long, i still remember that this is a game, for entertainment, more competitive entertainment but still entertainment so its best to have fun.
I dont want to be cautious player that only plays for that and thats it. I want to have fun, i also want to win while having fun. If its time for PC, i know its time to get serious, but outside of that have fun. No fun allowed rule seems very popular in some parts of Dust. I do believe in that.
Plus being a pirate is fun as in itself. xD
Minmatar-Daredevil, blind but smart & resourceful, no qualms about smashing faces
Kawaii PROTO gear user
Bring it
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elric the enchanter
xCosmic Voidx
426
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Posted - 2015.05.11 10:40:00 -
[78] - Quote
My gun-game sucks - that's why I stuck with this game, as the Logi role is the most satisfying fun I've ever had in any FPS.
Then looked at my k/d just before I went 'part-time' and it was the highest I'd ever achieved in any game (squad-leading + warbarges helped a lot!)
Shrugged, stuck the plasma cannon on a logi suit, then carried on having fun...
Cosmic Void Minister of Silly Weapons
Heinz Guderian predicted Tank514
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Luk Manag
of Terror TRE GAFFEL
781
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Posted - 2015.05.11 12:31:00 -
[79] - Quote
Green Living wrote:I play FPS solely for the K/D ratio stat. I enjoy killing while not being killed. It's just how I get my kicks.
Get some logi friends and literally anyone can get their K/D up, so good job!
There will be bullets. ACR+SMG [CEO of Terror]
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Dreis ShadowWeaver
0uter.Heaven Back and Forth
3833
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Posted - 2015.05.11 12:55:00 -
[80] - Quote
se7ensaints wrote:Genral69 death wrote:In my recent months playing I've noticed that a large majority don't care about there KD at all but why? I can understand logis, there relying on someone else as they are weak (meaning less hp as assault and heavys). This game is mainly about performance getting your sp up as fast as you can, to acquire better items (which is great) but however not many care about kd and I like to know why .
I get that most people including myself weren't great when we first started this game but surly you've improved over time playing I enjoy it when my KD goes up, its shows that I'm slowing improving . Went from 1.89 to 2.08 in maybe a month =ƒÿÅ Please leave Postive feedback why you think it doesn't matter to most people i went from 0.35 to 0.99 in two days. i had made stupid decisions with SP previously and then i got a respec :) now i just slay people down before i was averaging a KD of 8/12 now i do 45/1 in most matches. You go 45/1 in most matches?
Forgive my skepticism.
Creator of the 'Nova Knifers United' channel
My Minja Blog
Day 24/30 exclusively Minja
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Ripley Riley
Incorruptibles
10003
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Posted - 2015.05.11 13:11:00 -
[81] - Quote
It's not fun to have a high KDR or anything to be proud of; it is just a number that my human-monkey brain likes to see go up. If anything, I set KDR as a goal for myself to ensure I am not a drain on my team. If I am pulling down a 1.2 - 1.5 KDR then I know I am murdering more clones than getting myself ghosted.
I don't care all that much about everyone else's KDR, to be frank. There are half a dozen ways to inflate your KDR in this game waaaaay beyond your actual skill level.
I would consider KDR a more useful indicator of player skill if we could sift through KDR data. I would like Solo KDR and Squad KDR. Maybe [Insert Weapon Here] KDR and [Insert Dropsuit Here] KDR. If you are pulling down a 10.0 KDR with a Thale's sniper rifle I don't give a ****. Now... if you are maintaining a Solo KDR of 10.0 with a militia scrambler pistol... well I tip my hat to you, sir/ma'am.
@Ripley_Riley
"Ripley > Soraya" - Arkena Wyrnspire
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Michael Epic
Horizons' Edge No Context
865
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Posted - 2015.05.11 14:27:00 -
[82] - Quote
KalOfTheRathi wrote:.....If you die taking out a tank with a full crew, good for you. Or you might just prefer killing tanks (which means I hate you) but you might die multiple times getting that one tough sucker....
That's me :D I kill tanks! Saturday I killed 10 of them...4 advanced tanks, 2 proto tanks, 3 militia tanks 1 real awesome looking red kaalakiota tactical tank something or other.
Sunday I killed 4 of them! All advanced.
This morning I killed ONE proto tank and got my ass kicked over and over and over trying to kill another one lol no luck on that one, BUT I GOT ONE!
That's a way to start my day! :D (can I get a public tank kill stat? That's what I care about )
Michael Epic's "EPIC" Proposal to his girlfriend :D
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Leadfoot10
Molon Labe. RUST415
3764
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Posted - 2015.05.11 15:16:00 -
[83] - Quote
When evaluating players, I use the following formula:
KDR + (2 * WLR)
I prefer people whose aggregate statistic as measured above is greater than 6.
But really, the best way to evaluate another player is by playing with them or going up against them. |
The Lion ElJonson
1st Legion The Dark Angels
207
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Posted - 2015.05.11 16:23:00 -
[84] - Quote
go cal logi, they don't even know what a kdr is
The chat channel 'player trade' is open for adding contacts and placing item advertisements in game.
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Eros Adonai
Corrosive Synergy Rise Of Legion.
295
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Posted - 2015.05.11 16:34:00 -
[85] - Quote
Dreis ShadowWeaver wrote:se7ensaints wrote:Genral69 death wrote:In my recent months playing I've noticed that a large majority don't care about there KD at all but why? I can understand logis, there relying on someone else as they are weak (meaning less hp as assault and heavys). This game is mainly about performance getting your sp up as fast as you can, to acquire better items (which is great) but however not many care about kd and I like to know why .
I get that most people including myself weren't great when we first started this game but surly you've improved over time playing I enjoy it when my KD goes up, its shows that I'm slowing improving . Went from 1.89 to 2.08 in maybe a month =ƒÿÅ Please leave Postive feedback why you think it doesn't matter to most people i went from 0.35 to 0.99 in two days. i had made stupid decisions with SP previously and then i got a respec :) now i just slay people down before i was averaging a KD of 8/12 now i do 45/1 in most matches. You go 45/1 in most matches? Forgive my skepticism.
Ikr..if ur gonna bs people, at least make it convincing lol
Director - Corrosive Synergy
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CommanderBolt
KILL-EM-QUICK Rise Of Legion.
3489
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Posted - 2015.05.11 18:09:00 -
[86] - Quote
Well I am quite partial to dying in game it would seem, if that's what you mean?
Vitantur Nothus wrote: Why hide a solution under frothy pile of derpa?
SCV Ready!
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demens grimwulff
Negative-Feedback. Negative-Feedback
332
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Posted - 2015.05.11 18:25:00 -
[87] - Quote
Leadfoot10 wrote:When evaluating players, I use the following formula:
KDR + (2 * WLR)
I prefer people whose aggregate statistic as measured above is greater than 6.
But really, the best way to evaluate another player is by playing with them or going up against them.
I think mine, according to the above, is like a 9 or so o.0 my alt, though... 15 or higher XD
KD means 2 things to me, having done a lot of PC (FC'ed a lot of them too) in different "wars", tried various game modes, etc:
1) the person is good at what they do... whether it be a sniper, or whatever... 2) the person is risk averse
Take, for example, myself... I gave up video games a year before my father died and only started playing them again a year after his passing. I went from having a KD of 5ish in CoD to 0.xx in Dust after that 2 year break; hell, I didn't break even in dust until 10k kills and deaths... but since then, I have had 28000 more kills and only 3500 deaths. However, I am a high risk high reward player who is super aggressive... anyone who has played with me a lot knows I like being on the front line or in the enemy's area... I play smart and attack from sides or from cover and do my thing. Heimdallr69 plays a lot like me... he goes to the same spots I do, and we think about the battlefield the same and generally do everything in a match the same... except he is more risk averse and fights more from a distance, which is where he is effective. in the same vein, AriRana is very similar to me, too, in far as how we play, but has more skill, and therefore gets a higher KD in the same battle.
Of the 3 of us, we each play for the team, we each hack points and take objectives... we do everything we can do to win, but we just seem to win more gunfights, but we have wildly different KDS because of risk aversion or skill level.
Personally, I do the following checks: 1) if a Logi, 1 or higher KD is good, but show me you're a logI and you will be fine by me 2) if an assault, 2 or higher KD is good, but I want to know how you play more than anything 3) if a sniper... you better have a high KD or it just tells me you snipe only when you lose at gun game to better foot soldiers
** posted via my phone, so I am sorry for any grammatical, spelling, or autocorrect errors.
As the archeology of our thought easily shows, man is an invention of recent date. And one perhaps nearing its end
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Alena Ventrallis
Commando Perkone Caldari State
3044
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Posted - 2015.05.11 18:37:00 -
[88] - Quote
Okay, here it goes AGAIN.
If you kill me say, 15 times in a match, and i kill you 5. I'm wearing BPOs, your in full proto. Who made more money?
You go negative ISK, and I go positive. Over a series of matches with the same results (you're 15/5 to me and I'm 5/15 to you) you will eventually be unable to play because you're out of money, while I have made nothing but profit because it costs nothing to run my suits.
ISK efficiency is the true metric for determining skill in this game. Kdr only matters in games where everyone is on relatively equal footing and there are no other metrics to determine aptitude, see COD. Because of the great disparity between BPO and proto suits in terms of raw power (APEX have slightly closed that gap) kdr is almost a worthless metric because a proto sentineversus a bunch of starter suits takes no skill on the sentinel's part because he is so much stronger than the militia crap he's killing.
Whirly gun make much thunder! - Victor
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Reign Omega
T.H.I.R.D R.O.C.K
1503
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Posted - 2015.05.11 18:39:00 -
[89] - Quote
Alena Ventrallis wrote:Okay, here it goes AGAIN.
If you kill me say, 15 times in a match, and i kill you 5. I'm wearing BPOs, your in full proto. Who made more money?
You go negative ISK, and I go positive. Over a series of matches with the same results (you're 15/5 to me and I'm 5/15 to you) you will eventually be unable to play because you're out of money, while I have made nothing but profit because it costs nothing to run my suits.
ISK efficiency is the true metric for determining skill in this game. Kdr only matters in games where everyone is on relatively equal footing and there are no other metrics to determine aptitude, see COD. Because of the great disparity between BPO and proto suits in terms of raw power (APEX have slightly closed that gap) kdr is almost a worthless metric because a proto sentineversus a bunch of starter suits takes no skill on the sentinel's part because he is so much stronger than the militia crap he's killing.
Isk efficiency? That's poor people talk lol
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ. LASERS BTCH!!!!!! The Incursions are back... and they're golden baby!
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Ripley Riley
Incorruptibles
10012
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Posted - 2015.05.11 18:57:00 -
[90] - Quote
Alena Ventrallis wrote:ISK efficiency is the true metric for determining skill in this game Incorrect. Though I do agree that ISK efficiency is important, it does not indicate player skill at all.
Case in point, redline sniping is a very low risk, high reward playstyle. You earn 2 - 5 kills per match (sometimes more), maybe an assist or two, but you do not die. You have amazing ISK efficency. Does this indicate you are a good player? No. Do you support your team? No.
Also, playstyles like the redline sniper typically have high KDRs. Again, this metric doesn't indicate player skill.
@Ripley_Riley
"Ripley > Soraya" - Arkena Wyrnspire
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