demens grimwulff
Negative-Feedback. Negative-Feedback
332
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Posted - 2015.05.11 18:25:00 -
[1] - Quote
Leadfoot10 wrote:When evaluating players, I use the following formula:
KDR + (2 * WLR)
I prefer people whose aggregate statistic as measured above is greater than 6.
But really, the best way to evaluate another player is by playing with them or going up against them.
I think mine, according to the above, is like a 9 or so o.0 my alt, though... 15 or higher XD
KD means 2 things to me, having done a lot of PC (FC'ed a lot of them too) in different "wars", tried various game modes, etc:
1) the person is good at what they do... whether it be a sniper, or whatever... 2) the person is risk averse
Take, for example, myself... I gave up video games a year before my father died and only started playing them again a year after his passing. I went from having a KD of 5ish in CoD to 0.xx in Dust after that 2 year break; hell, I didn't break even in dust until 10k kills and deaths... but since then, I have had 28000 more kills and only 3500 deaths. However, I am a high risk high reward player who is super aggressive... anyone who has played with me a lot knows I like being on the front line or in the enemy's area... I play smart and attack from sides or from cover and do my thing. Heimdallr69 plays a lot like me... he goes to the same spots I do, and we think about the battlefield the same and generally do everything in a match the same... except he is more risk averse and fights more from a distance, which is where he is effective. in the same vein, AriRana is very similar to me, too, in far as how we play, but has more skill, and therefore gets a higher KD in the same battle.
Of the 3 of us, we each play for the team, we each hack points and take objectives... we do everything we can do to win, but we just seem to win more gunfights, but we have wildly different KDS because of risk aversion or skill level.
Personally, I do the following checks: 1) if a Logi, 1 or higher KD is good, but show me you're a logI and you will be fine by me 2) if an assault, 2 or higher KD is good, but I want to know how you play more than anything 3) if a sniper... you better have a high KD or it just tells me you snipe only when you lose at gun game to better foot soldiers
** posted via my phone, so I am sorry for any grammatical, spelling, or autocorrect errors.
As the archeology of our thought easily shows, man is an invention of recent date. And one perhaps nearing its end
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demens grimwulff
Negative-Feedback. Negative-Feedback
332
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Posted - 2015.05.11 19:06:00 -
[2] - Quote
Reign Omega wrote:Alena Ventrallis wrote:Okay, here it goes AGAIN.
If you kill me say, 15 times in a match, and i kill you 5. I'm wearing BPOs, your in full proto. Who made more money?
You go negative ISK, and I go positive. Over a series of matches with the same results (you're 15/5 to me and I'm 5/15 to you) you will eventually be unable to play because you're out of money, while I have made nothing but profit because it costs nothing to run my suits.
ISK efficiency is the true metric for determining skill in this game. Kdr only matters in games where everyone is on relatively equal footing and there are no other metrics to determine aptitude, see COD. Because of the great disparity between BPO and proto suits in terms of raw power (APEX have slightly closed that gap) kdr is almost a worthless metric because a proto sentineversus a bunch of starter suits takes no skill on the sentinel's part because he is so much stronger than the militia crap he's killing. Isk efficiency? That's poor people talk lol
Yea, my piggy bank don't care about no isk efficiency.
If I need isk I am sitting on 5 balac smgs, and a good deal of other officer weapons
As the archeology of our thought easily shows, man is an invention of recent date. And one perhaps nearing its end
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