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Thread Statistics | Show CCP posts - 1 post(s) |
Matius Indectus
Shadow of the Raven
24
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Posted - 2015.05.13 00:23:00 -
[61] - Quote
THUNDERGROOVE wrote:Matius Indectus wrote: Fix the hitboxes
They're not broken. Fix your aim. Matius Indectus wrote: before making more microtransaction crap
If the team isn't showing their boss that the game can make money, what do you think it going to happen to the game?
The hit detection and controls are the worst I have ever seen in a modern FPS, and since the beta it has gotten worst. I always watch to confirm that my rounds hit the target, I speak for the rounds that hit not those that don't. There have been quite a few instances where I see their shields light up (out in the open) and gotten the hit marker, but the hostile took no damage.
Either contribute constructively or keep your comments to yourself. Microtransactions
If you can't read in between the lines, then what makes you think you can write?
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Matius Indectus
Shadow of the Raven
24
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Posted - 2015.05.13 00:34:00 -
[62] - Quote
The only reason most of the "vets" don't notice it is because a maxed out proto gun with damage mods will drop a noob before they can notice how broken shooting is in this game.
If everybody is so accurate why are the clips so large? Assuming people in new eden aren't amazonians the mag size compare to capacity implies I'm firing rounds that are the size of bibis.
If you can't read in between the lines, then what makes you think you can write?
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THUNDERGROOVE
Fatal Absolution Negative-Feedback
1719
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Posted - 2015.05.13 00:52:00 -
[63] - Quote
Matius Indectus wrote: The hit detection and controls are the worst I have ever seen in a modern FPS, and since the beta it has gotten worst.
I would agree that the aiming doesn't feel natural coming from other FPS games. Hit detection has gotten nothing but better since Uprising 1.0
Matius Indectus wrote: I always watch to confirm that my rounds hit the target, I speak for the rounds that hit not those that don't. There have been quite a few instances where I see their shields light up (out in the open) and gotten the hit marker, but the hostile took no damage.
This is because your client is registering it as a hit but the server isn't. I have < 100 ping to the US battleserver and very very rarely experience this. Maybe you should check your ping to your regions battleserver?
That is, if I discount the other obvious reasons this would occur, namely range or range in conjunction with damage profiles.
Mace yourself, blame someone else itGÇÖs okay, no one will believe you
AIV member.
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You-Should-Put Some ICE-on-THAT
New Eden Job Department
4
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Posted - 2015.05.13 01:49:00 -
[64] - Quote
Lag is the biggest issue in any game, the issue is nobody has a simple solution to the issue. Its such a big problem that modem designers could easily come up with some way to fix it and charge extra for the gaming solution but don't. It also doesn't help that the US has the some of the slowest internet providers in the world.
Although I have seen quite a few videos in which lag has been a huge problem, and it's not always on the player's side. Optimization of data transfer can be a ***** sometimes. I play 64 player metro on my connection and never have lag but on dust I get it a lot, maybe the console is contributing to the issue.
You are both correct about microtransactions though, as much as they are needed in a free to play game you have to be very careful with them. Selling power is the worst possible thing and will keep a free to play game down.
As far as the console issue goes, this game needs to be on the PS4, at least the next gen consoles have better architecture than last gen. The PC would be best because it has access to more out of game resources, TS or Mumble being a great example.
There is a lot of little things that could be changed to make the game a lot better, but as it stands its just another shooter. The rpg elements are nice but they tend to hinder a smooth fast paced gameplay experience more so than they support it. Supporting the core of a game is extremely important, if your mechanics don't do that than it will only hinder the games growth.
Lastly this game is still basically a fetus. Trying to fit little booties to it and teaching it to dance is pointless, if the game is truly as good as you say it is why does it have such a small community. There is something wrong with it and the more we deny that, the more we are only killing the game we love.
I am not sure how much money was sunk into this whole project, or how it was spent. What I do know is this game requires an investment to rival that of most other modern FPSs. You can spend and earn money but you can never get back lost time. By the time this game is up and running it will be too late. |
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