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Thread Statistics | Show CCP posts - 1 post(s) |
THUNDERGROOVE
Fatal Absolution Negative-Feedback
1718
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Posted - 2015.05.12 22:06:00 -
[1] - Quote
Really the problem with DUST is the repeated mistake after mistake. As an analogy, consider the following;
Imagine DUST as special needs kid. It's a unique FPS, with very specific needs. But then CCP give's it a gun. Not a normal gun, but a shotgun. One that, while holding it, shoots down directly at your feet.
What does DUST do? Obviously pulls the trigger. Now DUST is laying there crying because it just shot itself in the foot.
CCP being the kind people they are decide to hire a clown to try to cheer DUST up. Does it work? No. DUST is deathly afraid of clowns. Now it's laying there in a pool of blood scared literally shitless; because yes the clown made it **** itself.
Mistake after mistake CCP makes DUST into what it was at 1.8.
Then CCP does something miraculous and hires a special needs care giver. What do you know it actually works.
But at this point DUST is still covered in blood, tears, **** and **** of which not all of is it's own. The Rat man is doing a hell of a job cleaning this mess up. But it's over a year of blood, tears, **** and **** to clean up.
Mace yourself, blame someone else itGÇÖs okay, no one will believe you
AIV member.
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THUNDERGROOVE
Fatal Absolution Negative-Feedback
1718
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Posted - 2015.05.13 00:04:00 -
[2] - Quote
Matius Indectus wrote: Fix the hitboxes
They're not broken. Fix your aim.
Matius Indectus wrote: before making more microtransaction crap
If the team isn't showing their boss that the game can make money, what do you think it going to happen to the game?
Mace yourself, blame someone else itGÇÖs okay, no one will believe you
AIV member.
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THUNDERGROOVE
Fatal Absolution Negative-Feedback
1719
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Posted - 2015.05.13 00:52:00 -
[3] - Quote
Matius Indectus wrote: The hit detection and controls are the worst I have ever seen in a modern FPS, and since the beta it has gotten worst.
I would agree that the aiming doesn't feel natural coming from other FPS games. Hit detection has gotten nothing but better since Uprising 1.0
Matius Indectus wrote: I always watch to confirm that my rounds hit the target, I speak for the rounds that hit not those that don't. There have been quite a few instances where I see their shields light up (out in the open) and gotten the hit marker, but the hostile took no damage.
This is because your client is registering it as a hit but the server isn't. I have < 100 ping to the US battleserver and very very rarely experience this. Maybe you should check your ping to your regions battleserver?
That is, if I discount the other obvious reasons this would occur, namely range or range in conjunction with damage profiles.
Mace yourself, blame someone else itGÇÖs okay, no one will believe you
AIV member.
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