|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |
You-Should-Put Some ICE-on-THAT
New Eden Job Department
0
|
Posted - 2015.05.09 06:32:00 -
[1] - Quote
I watched a tank get killed by nova knives. Just throwing that out there.
This becomes the issue with how the video game market works. You need money to hire Devs to make a complete game. CCP has worn out most players patience and they have either left or sworn off spending more money in the game. I don't see this game working out like EvE online in the long term, it has way too much competition and the learning curve is way too steep. Matius and Jackie chang Lee have both made the case that this game has failed at its core as an FPS, it doesn't come near to stacking up to modern shooters in gameplay and visuals.
You aren't gonna want to date a fat ugly girl/guy (chubby chasers excluded), their personality doesn't matter if you can't stand to look at them let alone touch them.
Once the game looks and plays well you can start expanding the player base, the retention comes from the level of complexity that the game can have while still allowing for you to have a quick match before work. |
You-Should-Put Some ICE-on-THAT
New Eden Job Department
1
|
Posted - 2015.05.10 03:18:00 -
[2] - Quote
I have seen this a few times in other posts and Matius said it in the original post. This game is a First person shooter at its core, its foundation. There are components of this genre you cannot deviate from, if you do then its is no longer a shooter.
Nobody is saying "Lets make it BF4 in SPACE!" what some people are trying to point out is that it doesn't stack up at all in its core mechanic (yes industry and exploration may someday become equal mechanics). For right now some attention needs to be paid to how this shooter shoots.
Also this may not have been something that crossed somebody's mind, but perhaps we can leave the actually footwork on the console. Create a program or application for the PC to do things like character creation, better fitting management, industry management. Just a thought. |
You-Should-Put Some ICE-on-THAT
New Eden Job Department
1
|
Posted - 2015.05.10 03:34:00 -
[3] - Quote
Aeon Amadi wrote:CCP Rattati wrote:I like to think that recently we are taking at least 2 steps forward and one backward with our regular updated, I will be the first to admit that we don't always get it right in the first attempt. I am hoping that PC 2.0 is a solid non-exploitable end game, and we are working on a new progression model for new players. Just don't forget about your veteran playerbase. New player features are fantastic but many veterans feel as though we're running out of content.
Keep in mind this game is free to play so this model I am about to lay out may be a moot point.
Game doesn't stack up at all to market competitors = No new players No new players = No increase in revenue/ low revenue Low revenue = No money for new content and core improvements No new content = Bored veteran players Bored veteran players = No players at all No players at all = Project abandoned
It has been stated before this game is a huge project, what we have now is just the tip of the iceberg. As far as content is concerned it doesn't compare to that of most popular FPSs, you need something to draw new players in and bring in new revenue.
EvE online continues to grow because there is no other game at all like it on the market, Dust has to compete with every other FPS out there.
This is CCP's first shooter, if they don't study other shooters on the market and learn from them then they might as well just give up. Lets make it a good comparable shooter at least in the shooting aspect, then we can draw people into what keeps players loyal.
|
You-Should-Put Some ICE-on-THAT
New Eden Job Department
3
|
Posted - 2015.05.10 19:07:00 -
[4] - Quote
Ghost Kaisar wrote:Dust514 over the years summed upI mean this in the best possible way. I actually think its great that the game has tried SO HARD to improve itself. It'll get there. Either Dust will eventually get amazing and port to PS4, or Leigion will. If they keep trying this hard to improve the game, CCP will see success eventually.
Another question for you then.
When this game "Gets there" are you willing to sacrifice all of your SP and Isk (AUR would be refunded)? How many other veterans are gonna want to start from scratch?
The answer is most likely both is "HELL NO!" "Why would we have to reset all our hard work?" Well new players aren't going to enjoy getting stomped by proto suites and tanks.
"Why don't they get proto suits and AV like us?" That takes time and isk which you can't get when you are getting your **** kicked in by one staffing, bouncing mofo with a 'Noob tube'.
The same mentality that EvE has succeeded with won't work in Dust, again this is an FPS it has too much competition. I honestly don't believe a lot of players are truly getting the scale of this game. What you are seeing right now is maybe fifty different planet environment (referring to maps and being EXTREMELY generous). Most of these planets appear to be Barren planets.
In low security space alone there are 2044 barren planets and additional 8650 in null security space. Full entire planets and those are just the barren planets. There are 3843 temperate planets in Low and Null, Matius is right the possible scale and depth of this game dwarfs that of every game out there.
The amount of resources required to create this universe at this level, would require an entire Development studio for years to complete even a fraction of it. (You could use the algorithm method and it would make it a bit easier)
|
You-Should-Put Some ICE-on-THAT
New Eden Job Department
4
|
Posted - 2015.05.13 01:49:00 -
[5] - Quote
Lag is the biggest issue in any game, the issue is nobody has a simple solution to the issue. Its such a big problem that modem designers could easily come up with some way to fix it and charge extra for the gaming solution but don't. It also doesn't help that the US has the some of the slowest internet providers in the world.
Although I have seen quite a few videos in which lag has been a huge problem, and it's not always on the player's side. Optimization of data transfer can be a ***** sometimes. I play 64 player metro on my connection and never have lag but on dust I get it a lot, maybe the console is contributing to the issue.
You are both correct about microtransactions though, as much as they are needed in a free to play game you have to be very careful with them. Selling power is the worst possible thing and will keep a free to play game down.
As far as the console issue goes, this game needs to be on the PS4, at least the next gen consoles have better architecture than last gen. The PC would be best because it has access to more out of game resources, TS or Mumble being a great example.
There is a lot of little things that could be changed to make the game a lot better, but as it stands its just another shooter. The rpg elements are nice but they tend to hinder a smooth fast paced gameplay experience more so than they support it. Supporting the core of a game is extremely important, if your mechanics don't do that than it will only hinder the games growth.
Lastly this game is still basically a fetus. Trying to fit little booties to it and teaching it to dance is pointless, if the game is truly as good as you say it is why does it have such a small community. There is something wrong with it and the more we deny that, the more we are only killing the game we love.
I am not sure how much money was sunk into this whole project, or how it was spent. What I do know is this game requires an investment to rival that of most other modern FPSs. You can spend and earn money but you can never get back lost time. By the time this game is up and running it will be too late. |
|
|
|