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Aeon Amadi
Ahrendee Inc. Negative-Feedback
9885
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Posted - 2015.05.01 20:58:00 -
[1] - Quote
Cook for two seconds, instant or near kill. Things do way too much damage for the ability to simply cook and collect bacon over a 7.2m radius. To be clear, the effective range of this thing is larger then than of the Shotgun's optimal range. For 720 damage to armor you effectively negate the entire defense of most suits just by holding down the button for a few seconds.
IMO, grenade shouldn't be the first thing you resort to when in an engagement. Softening targets is one thing but killing multiple targets outright is a little ridiculous. For such a low-skill weapon, it's power needs to be scaled down rather dramatically. It's not like placing a well-aimed PLC shot or Forge-gun round (who's splash damage is lower, still) and I'd even argue that placing Mass Driver rounds on target takes more skill than just holding down the button and vaguely facing the enemy's direction.
Proposal (any number of these will work):
- Nerf the damage so that it's used as a proper splash damage weapon and not a way to cop-out of the shooter game. - Remove it from the Nanohives' restock capability; you should only be able to get them from supply depots. - Increase the PG/CPU so it has the costs of a primary weapon, since it basically is at this point.
(Do me a solid and don't bring up the Flux Grenade. That's for a different thread.)
You guys are like a broken record with this "CPM material" business xD Let it go
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JL3Eleven
Ancient Exiles.
2383
|
Posted - 2015.05.01 21:08:00 -
[2] - Quote
Core nades are fine. It's the RE's that need fixing.
Can I haz ur ISK?
Do you have officer gear or rare items to sell or trade? Message me in game with details.
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Jonny D Buelle
Mors Effera
1240
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Posted - 2015.05.01 21:13:00 -
[3] - Quote
Aeon Amadi wrote:Cook for two seconds, instant or near kill. Things do way too much damage for the ability to simply cook and collect bacon over a 7.2m radius. To be clear, the effective range of this thing is larger then than of the Shotgun's optimal range. For 720 damage to armor you effectively negate the entire defense of most suits just by holding down the button for a few seconds.
IMO, grenade shouldn't be the first thing you resort to when in an engagement. Softening targets is one thing but killing multiple targets outright is a little ridiculous. For such a low-skill weapon, it's power needs to be scaled down rather dramatically. It's not like placing a well-aimed PLC shot or Forge-gun round (who's splash damage is lower, still) and I'd even argue that placing Mass Driver rounds on target takes more skill than just holding down the button and vaguely facing the enemy's direction.
Proposal (any number of these will work):
- Nerf the damage so that it's used as a proper splash damage weapon and not a way to cop-out of the shooter game. - Remove it from the Nanohives' restock capability; you should only be able to get them from supply depots. - Increase the PG/CPU so it has the costs of a primary weapon, since it basically is at this point.
(Do me a solid and don't bring up the Flux Grenade. That's for a different thread.)
Let's fix the ScR first then talk about grenades. They are fine as is at the moment and yes I do use them on my sentinel fit, it helps me defend an objective when people swarm it.
I find your lack of heaviness... disturbing...
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Himiko Kuronaga
Fatal Absolution Negative-Feedback
5858
|
Posted - 2015.05.01 21:14:00 -
[4] - Quote
Aeon Amadi wrote:Cook for two seconds, instant or near kill. Things do way too much damage for the ability to simply cook and collect bacon over a 7.2m radius. To be clear, the effective range of this thing is larger then than of the Shotgun's optimal range. For 720 damage to armor you effectively negate the entire defense of most suits just by holding down the button for a few seconds.
IMO, grenade shouldn't be the first thing you resort to when in an engagement. Softening targets is one thing but killing multiple targets outright is a little ridiculous. For such a low-skill weapon, it's power needs to be scaled down rather dramatically. It's not like placing a well-aimed PLC shot or Forge-gun round (who's splash damage is lower, still) and I'd even argue that placing Mass Driver rounds on target takes more skill than just holding down the button and vaguely facing the enemy's direction.
Proposal (any number of these will work):
- Nerf the damage so that it's used as a proper splash damage weapon and not a way to cop-out of the shooter game. - Remove it from the Nanohives' restock capability; you should only be able to get them from supply depots. - Increase the PG/CPU so it has the costs of a primary weapon, since it basically is at this point.
(Do me a solid and don't bring up the Flux Grenade. That's for a different thread.)
Cores were fine. Then Rattati buffed nanohives and they became abusable.
Everyone saw it coming, no one said anything.
Usually banned for being too awesome.
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Iron Wolf Saber
Den of Swords
19474
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Posted - 2015.05.01 21:16:00 -
[5] - Quote
I think we should flatten grenade damage and cook-times and have blast radius as the meta gain.
CPM 1, Secretary
Omni-Soldier, Forum Warrior
\\= ADV HAVs =// Unlocked
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Stefan Stahl
Seituoda Taskforce Command
1152
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Posted - 2015.05.01 21:27:00 -
[6] - Quote
Very good topic.
I really have a problem with the following situation: Well known vet spots you, immediately dives for cover, throws down a hive, does the whistle and hopes you stop being a problem.
It's a shooter damn it. At least try and shoot people.
Long story short, I agree they are a problem. How to solve it? Many ways, choose any.
I'm writing a reply mostly because I want to discuss the following concept: Locus grenades should be balanced to eat about half the health of a assault suit of it's tier.
The idea is that this level of damage is large enough to give grenades utility, but doesn't make them a primary means of fighting. Shooting people has to be the best way of killing people. If those people think they can hide behind a rock, choose a grenade. Most importantly this concept is independant of tier. That means two people fighting in STD gear have the same experience as two people fighting in PRO suits. That should be a major game design goal.
The net result of the above paradigm is that Core Locus grenades should sit at about 500 raw damage. An advanced one at 400 and a basic one at 300. (Isn't it weird how only the Core Locus deviates from that? ) |
Cody Sietz
Random Gunz Rise Of Legion.
4512
|
Posted - 2015.05.01 21:33:00 -
[7] - Quote
JL3Eleven wrote:Core nades are fine. It's the RE's that need fixing. Na, core nades barely make a dent on a fully tanked out heavy.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Lightning35 Delta514
48TH SPECIAL OPERATIONS FORCE
331
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Posted - 2015.05.01 21:36:00 -
[8] - Quote
You're wrong actually. Locus damage is perfect for it being a pro grenade and for the fact that it's A GRENADE. How many times have you seen someone surface a grenade explosion? Not many. This is dust and it's the future. I pretty sure a pro grenade should be able to kill ALL SCOUTS, LOGIS, AND MOSt ASSAULTS with one nade. If anything, the m1 and standard grenade need bugging to 400 and 500
48th Special Operations Force.
Twitter- @48SOF
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PADDEHATPIGEN
BurgezzE.T.F General Tso's Alliance
194
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Posted - 2015.05.01 21:39:00 -
[9] - Quote
Aeon Amadi wrote:Cook for two seconds, instant or near kill. Things do way too much damage for the ability to simply cook and collect bacon over a 7.2m radius. To be clear, the effective range of this thing is larger then than of the Shotgun's optimal range. For 720 damage to armor you effectively negate the entire defense of most suits just by holding down the button for a few seconds.
IMO, grenade shouldn't be the first thing you resort to when in an engagement. Softening targets is one thing but killing multiple targets outright is a little ridiculous. For such a low-skill weapon, it's power needs to be scaled down rather dramatically. It's not like placing a well-aimed PLC shot or Forge-gun round (who's splash damage is lower, still) and I'd even argue that placing Mass Driver rounds on target takes more skill than just holding down the button and vaguely facing the enemy's direction.
Proposal (any number of these will work):
- Nerf the damage so that it's used as a proper splash damage weapon and not a way to cop-out of the shooter game. - Remove it from the Nanohives' restock capability; you should only be able to get them from supply depots. - Increase the PG/CPU so it has the costs of a primary weapon, since it basically is at this point.
(Do me a solid and don't bring up the Flux Grenade. That's for a different thread.)
At least it we all can use it with equal effect, the flux on the other hand is unfair to to shield merc's, give us nades that can take 1200-1500 armor, then it's fair, or make the flux an AV only. |
Banjo Robertson
Random Gunz Rise Of Legion.
540
|
Posted - 2015.05.01 21:47:00 -
[10] - Quote
Iron Wolf Saber wrote:I think we should flatten grenade damage and cook-times and have blast radius as the meta gain.
That could work, or make the splash radius the same accross all tiers and only change the damage. As the damage on the core wouldnt be so bad if it also didnt have such a huge radius.
Or make damage and blast radius flat accross all tiers and only change the number of grenades you carry by tier. |
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JIMvc2
Consolidated Dust
986
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Posted - 2015.05.01 21:51:00 -
[11] - Quote
Whenever I see a player he or she runs away and that ****** always throws those core grenades = Cheap ******* kills = Use your dame brain.
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ. LASERS BTCH!!!!!! Die YOU SHADOW BEING IN THE DARK!!!
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Sicerly Yaw
Quantum times
131
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Posted - 2015.05.01 21:54:00 -
[12] - Quote
Aeon Amadi wrote:Cook for two seconds, instant or near kill. Things do way too much damage for the ability to simply cook and collect bacon over a 7.2m radius. To be clear, the effective range of this thing is larger then than of the Shotgun's optimal range. For 720 damage to armor you effectively negate the entire defense of most suits just by holding down the button for a few seconds.
IMO, grenade shouldn't be the first thing you resort to when in an engagement. Softening targets is one thing but killing multiple targets outright is a little ridiculous. For such a low-skill weapon, it's power needs to be scaled down rather dramatically. It's not like placing a well-aimed PLC shot or Forge-gun round (who's splash damage is lower, still) and I'd even argue that placing Mass Driver rounds on target takes more skill than just holding down the button and vaguely facing the enemy's direction.
Proposal (any number of these will work):
- Nerf the damage so that it's used as a proper splash damage weapon and not a way to cop-out of the shooter game. - Remove it from the Nanohives' restock capability; you should only be able to get them from supply depots. - Increase the PG/CPU so it has the costs of a primary weapon, since it basically is at this point.
(Do me a solid and don't bring up the Flux Grenade. That's for a different thread.)
the only balance nades need is visibility and maybe price, that would fix the problem make them more expensive to abuse and more visible so they can be more easily avoided if you are paying attention |
Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
1317
|
Posted - 2015.05.01 22:05:00 -
[13] - Quote
I think it's funny that the people who complain abut explosives are all people who get their Corp to bundle up in small corners around objectives, where nothing else can kill them.
If anything manages to kill them that's not an orbital, they complain like crazy about it.
Also, if you are clustered so tightly together that a hand grenade can take out 3-4 or you. You really deserved that.
http://youtu.be/dtXupQg77SU
Dust to Dust
Remember the dream you had before the day you were born.
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Joseph Ridgeson
WarRavens
3971
|
Posted - 2015.05.01 22:07:00 -
[14] - Quote
Lightning35 Delta514 wrote:You're wrong actually. Locus damage is perfect for it being a pro grenade and for the fact that it's A GRENADE. How many times have you seen someone surface a grenade explosion? Not many. This is dust and it's the future. I pretty sure a pro grenade should be able to kill ALL SCOUTS, LOGIS, AND MOSt ASSAULTS with one nade. If anything, the m1 and standard grenade need bugging to 400 and 500 NEVER think of balancing something based on a name.
"Well, it is a HEAVY Attack Vehicle so of course it is going to be so much better than an Assault Dropship!" "Of course my suit can have 1,300 HP; it IS a Sentinel!" "Of course it makes sense that my suit has 800 HP, does the same damage as Assaults, and has 4 Equipment slots; it is a Logistics." "Of course this character is supposed to be able to just win the game; it is a carry!"
Your statement of "It is the future!" goes both ways too. "My Armor is also the future; why should an explosive compound be so much more devastating than force shields and armor THOUSANDS of years in the future?" It is a semantic argument at that point.
"This is B.S! This is B.S! I paid money! Cash money, dollars money, cash money!"
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2719
|
Posted - 2015.05.01 22:19:00 -
[15] - Quote
Himiko Kuronaga wrote:Aeon Amadi wrote:Cook for two seconds, instant or near kill. Things do way too much damage for the ability to simply cook and collect bacon over a 7.2m radius. To be clear, the effective range of this thing is larger then than of the Shotgun's optimal range. For 720 damage to armor you effectively negate the entire defense of most suits just by holding down the button for a few seconds.
IMO, grenade shouldn't be the first thing you resort to when in an engagement. Softening targets is one thing but killing multiple targets outright is a little ridiculous. For such a low-skill weapon, it's power needs to be scaled down rather dramatically. It's not like placing a well-aimed PLC shot or Forge-gun round (who's splash damage is lower, still) and I'd even argue that placing Mass Driver rounds on target takes more skill than just holding down the button and vaguely facing the enemy's direction.
Proposal (any number of these will work):
- Nerf the damage so that it's used as a proper splash damage weapon and not a way to cop-out of the shooter game. - Remove it from the Nanohives' restock capability; you should only be able to get them from supply depots. - Increase the PG/CPU so it has the costs of a primary weapon, since it basically is at this point.
(Do me a solid and don't bring up the Flux Grenade. That's for a different thread.) Cores were fine. Then Rattati buffed nanohives and they became abusable. Everyone saw it coming, no one said anything. Not true. This was pointed out clearly by players along with several workable fixes, more than a couple of times.
PSN: RationalSpark
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deezy dabest
2178
|
Posted - 2015.05.01 22:23:00 -
[16] - Quote
Himiko Kuronaga wrote:Aeon Amadi wrote:Cook for two seconds, instant or near kill. Things do way too much damage for the ability to simply cook and collect bacon over a 7.2m radius. To be clear, the effective range of this thing is larger then than of the Shotgun's optimal range. For 720 damage to armor you effectively negate the entire defense of most suits just by holding down the button for a few seconds.
IMO, grenade shouldn't be the first thing you resort to when in an engagement. Softening targets is one thing but killing multiple targets outright is a little ridiculous. For such a low-skill weapon, it's power needs to be scaled down rather dramatically. It's not like placing a well-aimed PLC shot or Forge-gun round (who's splash damage is lower, still) and I'd even argue that placing Mass Driver rounds on target takes more skill than just holding down the button and vaguely facing the enemy's direction.
Proposal (any number of these will work):
- Nerf the damage so that it's used as a proper splash damage weapon and not a way to cop-out of the shooter game. - Remove it from the Nanohives' restock capability; you should only be able to get them from supply depots. - Increase the PG/CPU so it has the costs of a primary weapon, since it basically is at this point.
(Do me a solid and don't bring up the Flux Grenade. That's for a different thread.) Cores were fine. Then Rattati buffed nanohives and they became abusable. Everyone saw it coming, no one said anything.
Actually a few people pointed it out directly.
Here is just one such example.
And a follow up to that post which gave some vague numbers that illustrated how bad it would be.
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Alaika Arbosa
Minmatar Republic
2503
|
Posted - 2015.05.01 22:41:00 -
[17] - Quote
Banjo Robertson wrote:Iron Wolf Saber wrote:I think we should flatten grenade damage and cook-times and have blast radius as the meta gain. That could work, or make the splash radius the same across all tiers and only change the damage. As the damage on the core wouldn't be so bad if it also didn't have such a huge radius. Or make damage and blast radius flat across all tiers and only change the number of grenades you carry by tier. IMHO, flatten blast radius and cook time and have damage be what increases.
However, I find it amusing that people are complaining about grenades doing less than half the damage of REs when REs can't be thrown even half as far as grenades.
Grenades are fine, buff REs.
We the pc players make up a huge majority of active players. --Roman837
^^ROFLMAO
OMG I need to catch my breath now..
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Aeon Amadi
Ahrendee Inc. Negative-Feedback
9889
|
Posted - 2015.05.01 22:46:00 -
[18] - Quote
Lightning35 Delta514 wrote:You're wrong actually. Locus damage is perfect for it being a pro grenade and for the fact that it's A GRENADE. How many times have you seen someone surface a grenade explosion? Not many. This is dust and it's the future. I pretty sure a pro grenade should be able to kill ALL SCOUTS, LOGIS, AND MOSt ASSAULTS with one nade. If anything, the m1 and standard grenade need bugging to 400 and 500
I'm wearing Crystalline Carbonide armor that's been grafted to my flesh and I use a weapon that can spit plasma out to 100m. You mean to tell me that 'it's the future' only works for grenades? Get real. That's a terrible reason to justify why something takes so little skill to use and does so much damage.
Sicerly Yaw wrote:
the only balance nades need is visibility and maybe price, that would fix the problem make them more expensive to abuse and more visible so they can be more easily avoided if you are paying attention
Visibility is pointless. They're being cooked, seeing it coming before it explodes in your face isn't going to change anything.
Himiko Kuronaga wrote:
Cores were fine. Then Rattati buffed nanohives and they became abusable.
Everyone saw it coming, no one said anything.
Then making it so that they can only be restocked at a Supply Depot, like Remote Explosives, shouldn't be a problem.
You guys are like a broken record with this "CPM material" business xD Let it go
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Henrietta Unknown
Corrosive Synergy Rise Of Legion.
1343
|
Posted - 2015.05.01 22:52:00 -
[19] - Quote
Honestly, Core Nades do need a splash reduction to rid of the Win-Button Mechanic. Right now the Core nade doesn't need to be thrown on target to OHK.
And the STD/ADV nades are useless with their small range. So bring all nades in line to the same splash radius, with different damage values per tier.
Selling Items
Store - Code Bazaar
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Lightning35 Delta514
48TH SPECIAL OPERATIONS FORCE
332
|
Posted - 2015.05.01 22:58:00 -
[20] - Quote
Aeon Amadi wrote:Lightning35 Delta514 wrote:You're wrong actually. Locus damage is perfect for it being a pro grenade and for the fact that it's A GRENADE. How many times have you seen someone surface a grenade explosion? Not many. This is dust and it's the future. I pretty sure a pro grenade should be able to kill ALL SCOUTS, LOGIS, AND MOSt ASSAULTS with one nade. If anything, the m1 and standard grenade need bugging to 400 and 500 I'm wearing Crystalline Carbonide armor that's been grafted to my flesh and I use a weapon that can spit plasma out to 100m. You mean to tell me that 'it's the future' only works for grenades? Get real. That's a terrible reason to justify why something takes so little skill to use and does so much damage. Sicerly Yaw wrote:
the only balance nades need is visibility and maybe price, that would fix the problem make them more expensive to abuse and more visible so they can be more easily avoided if you are paying attention
Visibility is pointless. They're being cooked, seeing it coming before it explodes in your face isn't going to change anything. Himiko Kuronaga wrote:
Cores were fine. Then Rattati buffed nanohives and they became abusable.
Everyone saw it coming, no one said anything.
Then making it so that they can only be restocked at a Supply Depot, like Remote Explosives, shouldn't be a problem.
I once complained about op pro tanks and I will tell you what one person posted but for the pro nade. The pro nade need more skill point to use. Normally it takes like 350.000 sp to skill to pro weapons. The pro nades take 650.000. It is good just as it is. Not to mention its 14.000 ISk per nade, compared to the 600 for std NADES.
48th Special Operations Force.
Twitter- @48SOF
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Summa Militum
TotalAscendancy
390
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Posted - 2015.05.01 23:45:00 -
[21] - Quote
I use the core locus grenade to help me handle squads that are charging at me. I am a solo player and I find myself in the situation a lot of times where all my teammates that are around me die and I am left by myself to take on 4+ people; the core locus grenade comes in real handy in this situation.
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Happy Violentime
OMFGZOMBIESRUN
1152
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Posted - 2015.05.01 23:47:00 -
[22] - Quote
Iron Wolf Saber wrote:I think we should flatten grenade damage and cook-times and have blast radius as the meta gain.
You shouldn't have any say in a game when you don't play it. |
Ralden Caster
Random Gunz Rise Of Legion.
210
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Posted - 2015.05.01 23:53:00 -
[23] - Quote
Iron Wolf Saber wrote:I think we should flatten grenade damage and cook-times and have blast radius as the meta gain. With the practice I've been getting with the M8s, that would be awesome.
"I am frequently misquoted."
-Aeon Amadi
Welcome to my TIME MACHINE!
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Thokk Nightshade
Montana Militia
819
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Posted - 2015.05.02 00:28:00 -
[24] - Quote
Alaika Arbosa wrote: I find it amusing that people are complaining about grenades doing less than half the damage of REs when REs can't be thrown even half as far as grenades.
Grenades are fine, buff REs.
I really hope this is a troll post/ joke. RE's don't need ANY buff. Since I started really using them, I regularly land on the top or near the top of kills on my leaderboard in a Logi suit. I've been averaging 10-15 kills a game (that isn't a protostomp) from just the RE's alone. Throw distance doesn't matter. Use situational awareness and set traps. Use yourself as bait, let them walk to you, hit L1. Watch the +50's flood the screen. Plant them on a chokepoint, wait for the reds to start streaming through after you. Hit L1. There is absolutely no reason to buff RE's. They are supposed to be a mine, not a grenade. They should be used as such.
Thokk Kill. Thokk Crush. Thokk Smash.
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Echo 1991
Titans of Phoenix RUST415
801
|
Posted - 2015.05.02 00:41:00 -
[25] - Quote
Lightning35 Delta514 wrote:Aeon Amadi wrote:Lightning35 Delta514 wrote:You're wrong actually. Locus damage is perfect for it being a pro grenade and for the fact that it's A GRENADE. How many times have you seen someone surface a grenade explosion? Not many. This is dust and it's the future. I pretty sure a pro grenade should be able to kill ALL SCOUTS, LOGIS, AND MOSt ASSAULTS with one nade. If anything, the m1 and standard grenade need bugging to 400 and 500 I'm wearing Crystalline Carbonide armor that's been grafted to my flesh and I use a weapon that can spit plasma out to 100m. You mean to tell me that 'it's the future' only works for grenades? Get real. That's a terrible reason to justify why something takes so little skill to use and does so much damage. Sicerly Yaw wrote:
the only balance nades need is visibility and maybe price, that would fix the problem make them more expensive to abuse and more visible so they can be more easily avoided if you are paying attention
Visibility is pointless. They're being cooked, seeing it coming before it explodes in your face isn't going to change anything. Himiko Kuronaga wrote:
Cores were fine. Then Rattati buffed nanohives and they became abusable.
Everyone saw it coming, no one said anything.
Then making it so that they can only be restocked at a Supply Depot, like Remote Explosives, shouldn't be a problem. I once complained about op pro tanks and I will tell you what one person posted but for the pro nade. The pro nade need more skill point to use. Normally it takes like 350.000 sp to skill to pro weapons. The pro nades take 650.000. It is good just as it is. Not to mention its 14.000 ISk per nade, compared to the 600 for std NADES. Just because they cost more doent mean they should be so much better than adv and std. Yes they should be good but not to the point where the other 2 are pointless to use. |
Her Chosen
Grade No.2
261
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Posted - 2015.05.02 00:48:00 -
[26] - Quote
The problem lies in explosives all together...
What's the point of having all this HP if explosives can OHK it? It also has splash radius, which lessens skill. It also terminates the clone with no effort needed by the enemy.
All explosives need to be nerfed. Less damage, and smaller blast radius. And perhaps allowing splash kills to be revived.
LATEST UPLOAD
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Aeon Amadi
Ahrendee Inc. Negative-Feedback
9897
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Posted - 2015.05.02 00:50:00 -
[27] - Quote
Lightning35 Delta514 wrote:Aeon Amadi wrote:Lightning35 Delta514 wrote:You're wrong actually. Locus damage is perfect for it being a pro grenade and for the fact that it's A GRENADE. How many times have you seen someone surface a grenade explosion? Not many. This is dust and it's the future. I pretty sure a pro grenade should be able to kill ALL SCOUTS, LOGIS, AND MOSt ASSAULTS with one nade. If anything, the m1 and standard grenade need bugging to 400 and 500 I'm wearing Crystalline Carbonide armor that's been grafted to my flesh and I use a weapon that can spit plasma out to 100m. You mean to tell me that 'it's the future' only works for grenades? Get real. That's a terrible reason to justify why something takes so little skill to use and does so much damage. Sicerly Yaw wrote:
the only balance nades need is visibility and maybe price, that would fix the problem make them more expensive to abuse and more visible so they can be more easily avoided if you are paying attention
Visibility is pointless. They're being cooked, seeing it coming before it explodes in your face isn't going to change anything. Himiko Kuronaga wrote:
Cores were fine. Then Rattati buffed nanohives and they became abusable.
Everyone saw it coming, no one said anything.
Then making it so that they can only be restocked at a Supply Depot, like Remote Explosives, shouldn't be a problem. I once complained about op pro tanks and I will tell you what one person posted but for the pro nade. The pro nade need more skill point to use. Normally it takes like 350.000 sp to skill to pro weapons. The pro nades take 650.000. It is good just as it is. Not to mention its 14.000 ISk per nade, compared to the 600 for std NADES.
ISK and SP has never, and will never, be a good balancing mechanic. Buddy of mine has 8,000,000,000 ISK in game -right now-, you think he's at all concerned about a 14,000 ISK price tag? And SP is just as bad of a justification because once you have the skill unlocked, there's nothing stopping you from just spamming them as much as you want.
A prototype weapon, by itself, is not inherently 'good'. It requires a half-decent brain for accuracy and some skill to use, not to mention having a fit that will outlast your opponent. Grenades? Pull the pin, cook, and forget. You can run a standard suit with nanohives and Core Locus Grenades and you will be on par with any veteran in Proto gear just because of how powerful the grenades are. The same cannot be said for running a standard suit with a Prototype weapon.
You guys are like a broken record with this "CPM material" business xD Let it go
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Echo 1991
Titans of Phoenix RUST415
801
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Posted - 2015.05.02 00:59:00 -
[28] - Quote
Get him to send some of that isk my way Aeon |
Talos Vagheitan
Ancient Exiles.
1156
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Posted - 2015.05.02 01:17:00 -
[29] - Quote
I've said it before:
Locus should be nerfed slightly, and used as the 'General purpose' grenade.
Also, there should be added an incendiary grenade that annihilates armor but is not very effective against shields. Opposite of a Flux.
Bam, grenades balanced
Who cares what some sniper has to say.
**--CCP, let's push for the license of Dust/Legion on both current Gen consoles-
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LUGMOS
Corrosive Synergy Rise Of Legion.
3841
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Posted - 2015.05.02 02:00:00 -
[30] - Quote
Problem?
It doesn't matter if the grenade goes off at your face or at the end of the 7.5 meter radius, you're dead either way.
Isn't there a way to rudimentarily program something like rings with independent damage stats? Have three rings that do different damages at the very least.
Sniper Rifles are for Nitrogenous Dioxide Borons
First to PM me with common name wins
(no Hyansaru, u win too much ;P)
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