|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Aeon Amadi
Ahrendee Inc. Negative-Feedback
9885
|
Posted - 2015.05.01 20:58:00 -
[1] - Quote
Cook for two seconds, instant or near kill. Things do way too much damage for the ability to simply cook and collect bacon over a 7.2m radius. To be clear, the effective range of this thing is larger then than of the Shotgun's optimal range. For 720 damage to armor you effectively negate the entire defense of most suits just by holding down the button for a few seconds.
IMO, grenade shouldn't be the first thing you resort to when in an engagement. Softening targets is one thing but killing multiple targets outright is a little ridiculous. For such a low-skill weapon, it's power needs to be scaled down rather dramatically. It's not like placing a well-aimed PLC shot or Forge-gun round (who's splash damage is lower, still) and I'd even argue that placing Mass Driver rounds on target takes more skill than just holding down the button and vaguely facing the enemy's direction.
Proposal (any number of these will work):
- Nerf the damage so that it's used as a proper splash damage weapon and not a way to cop-out of the shooter game. - Remove it from the Nanohives' restock capability; you should only be able to get them from supply depots. - Increase the PG/CPU so it has the costs of a primary weapon, since it basically is at this point.
(Do me a solid and don't bring up the Flux Grenade. That's for a different thread.)
You guys are like a broken record with this "CPM material" business xD Let it go
|
Aeon Amadi
Ahrendee Inc. Negative-Feedback
9889
|
Posted - 2015.05.01 22:46:00 -
[2] - Quote
Lightning35 Delta514 wrote:You're wrong actually. Locus damage is perfect for it being a pro grenade and for the fact that it's A GRENADE. How many times have you seen someone surface a grenade explosion? Not many. This is dust and it's the future. I pretty sure a pro grenade should be able to kill ALL SCOUTS, LOGIS, AND MOSt ASSAULTS with one nade. If anything, the m1 and standard grenade need bugging to 400 and 500
I'm wearing Crystalline Carbonide armor that's been grafted to my flesh and I use a weapon that can spit plasma out to 100m. You mean to tell me that 'it's the future' only works for grenades? Get real. That's a terrible reason to justify why something takes so little skill to use and does so much damage.
Sicerly Yaw wrote:
the only balance nades need is visibility and maybe price, that would fix the problem make them more expensive to abuse and more visible so they can be more easily avoided if you are paying attention
Visibility is pointless. They're being cooked, seeing it coming before it explodes in your face isn't going to change anything.
Himiko Kuronaga wrote:
Cores were fine. Then Rattati buffed nanohives and they became abusable.
Everyone saw it coming, no one said anything.
Then making it so that they can only be restocked at a Supply Depot, like Remote Explosives, shouldn't be a problem.
You guys are like a broken record with this "CPM material" business xD Let it go
|
Aeon Amadi
Ahrendee Inc. Negative-Feedback
9897
|
Posted - 2015.05.02 00:50:00 -
[3] - Quote
Lightning35 Delta514 wrote:Aeon Amadi wrote:Lightning35 Delta514 wrote:You're wrong actually. Locus damage is perfect for it being a pro grenade and for the fact that it's A GRENADE. How many times have you seen someone surface a grenade explosion? Not many. This is dust and it's the future. I pretty sure a pro grenade should be able to kill ALL SCOUTS, LOGIS, AND MOSt ASSAULTS with one nade. If anything, the m1 and standard grenade need bugging to 400 and 500 I'm wearing Crystalline Carbonide armor that's been grafted to my flesh and I use a weapon that can spit plasma out to 100m. You mean to tell me that 'it's the future' only works for grenades? Get real. That's a terrible reason to justify why something takes so little skill to use and does so much damage. Sicerly Yaw wrote:
the only balance nades need is visibility and maybe price, that would fix the problem make them more expensive to abuse and more visible so they can be more easily avoided if you are paying attention
Visibility is pointless. They're being cooked, seeing it coming before it explodes in your face isn't going to change anything. Himiko Kuronaga wrote:
Cores were fine. Then Rattati buffed nanohives and they became abusable.
Everyone saw it coming, no one said anything.
Then making it so that they can only be restocked at a Supply Depot, like Remote Explosives, shouldn't be a problem. I once complained about op pro tanks and I will tell you what one person posted but for the pro nade. The pro nade need more skill point to use. Normally it takes like 350.000 sp to skill to pro weapons. The pro nades take 650.000. It is good just as it is. Not to mention its 14.000 ISk per nade, compared to the 600 for std NADES.
ISK and SP has never, and will never, be a good balancing mechanic. Buddy of mine has 8,000,000,000 ISK in game -right now-, you think he's at all concerned about a 14,000 ISK price tag? And SP is just as bad of a justification because once you have the skill unlocked, there's nothing stopping you from just spamming them as much as you want.
A prototype weapon, by itself, is not inherently 'good'. It requires a half-decent brain for accuracy and some skill to use, not to mention having a fit that will outlast your opponent. Grenades? Pull the pin, cook, and forget. You can run a standard suit with nanohives and Core Locus Grenades and you will be on par with any veteran in Proto gear just because of how powerful the grenades are. The same cannot be said for running a standard suit with a Prototype weapon.
You guys are like a broken record with this "CPM material" business xD Let it go
|
Aeon Amadi
Ahrendee Inc. Negative-Feedback
9908
|
Posted - 2015.05.02 10:10:00 -
[4] - Quote
KEROSIINI-TERO wrote:CCP Rattati wrote:I like normalizing damage and increasing radius with tiers. I also disagree with that we didn't know grenades use would go up, that was the intent, grenades were UP and are currently not a problem. Don't run blindly around a corner. RE's will be getting a throwing distance nerf in the next hotfix as they were meant as traps more than grenades. I disagree on some of those points =P Nades haven't been UP pretty much never. They should be powerful, no changes required except some sort of tiericide or rather tiertunedown. The original poster is correct that cooked nades are very very good and able to OHK many suits - according to my experience nades do have headshot ability even though there's no message. How else 720+ HP suit could be OHK'd?? Different topic but I gotta mention as early as possible: REs do not need throw distance nerf, they need activation timer nerf (or rather to make sure the announced 5+ s timer would work as listed on the fall of 2014)
I've noticed that as well.
CCP Rattati wrote:I like normalizing damage and increasing radius with tiers. I also disagree with that we didn't know grenades use would go up, that was the intent, grenades were UP and are currently not a problem. Don't run blindly around a corner. RE's will be getting a throwing distance nerf in the next hotfix as they were meant as traps more than grenades.
Lemme try and test out what Korsiini-tero is referring to before we set anything in stone. I want to see if I can maybe narrow down a bug or something - or maybe headshot damage is intentional and is just way too easy to pull off.
You guys are like a broken record with this "CPM material" business xD Let it go
|
Aeon Amadi
Ahrendee Inc. Negative-Feedback
9908
|
Posted - 2015.05.02 10:12:00 -
[5] - Quote
Breakin Stuff wrote:The state of hrenades is pathetic and useless.
The cries of no skill are a mating call for those lacking situational awareness.
You strafe, hold down a button for two seconds, get an instant kill.
I have to hold target for the duration of those two seconds, and hope that hit detection is favorable enough for me to put enough rounds on target that you die before you throw the grenade (which will likely happen anyway as you fall to the ground, dead).
You say it's a mating call for those lacking situational awareness? I say it's too easy of a gimmick kill that requires less skill than it takes to stay on target for the duration.
You guys are like a broken record with this "CPM material" business xD Let it go
|
Aeon Amadi
Ahrendee Inc. Negative-Feedback
9911
|
Posted - 2015.05.02 16:49:00 -
[6] - Quote
Breakin Stuff wrote:Aeon Amadi wrote:Breakin Stuff wrote:The state of hrenades is pathetic and useless.
The cries of no skill are a mating call for those lacking situational awareness. You strafe, hold down a button for two seconds, get an instant kill. I have to hold target for the duration of those two seconds, and hope that hit detection is favorable enough for me to put enough rounds on target that you die before you throw the grenade (which will likely happen anyway as you fall to the ground, dead). You say it's a mating call for those lacking situational awareness? I say it's too easy of a gimmick kill that requires less skill than it takes to stay on target for the duration. Ive been killed twice with a core in the last 15 hours of play. They aren't nearly pervasive enough to be a problem, and I find them incredibly easy to dodge away from. Quite bluntly they should be lethal as hell. The whining that ensues whenever nades can land a kill is nothing short of pathetic. And did it ever occur to you that most suits can throw them back? OMG IT KILLED ME NERF IT. Usually your premises for posting are on much more solid foundation. A grenade is a weapon. If the weapon is ineffective at killing it is a useless weapon. If it is a useless weapon it has no place in the loadout. Grenades are so pathetic in combat that I don't bother putting more than militia grenade BPOs on my suit. Even then it's more habit than intent because they are mostly ineffective. Thee crying that comes up whenever a weapon is made capable of killing people gets old. This grwnade has been as is for over a year now. How has it magmagically become an issue just *now*?
Do you have anything of value to say other than "people who disagree are just crying and it's laughable"? I mean, for real, you come off as a -major- douchebag.
Stefan Stahl wrote:CCP Rattati wrote:I like normalizing damage and increasing radius with tiers. I also disagree with that we didn't know grenades use would go up, that was the intent, grenades were UP and are currently not a problem. This doesn't have to be an open forum discussion, but do you have a concept on how grenades are supposed to be used? Right now it works like this: - Standard locus grenades should never be used. - Advanced locus grenades can be used to stop somebody from going somewhere or forcing people out of cover. - Prototype locus grenades are as good at killing stuff as your primary weapon. Choose based on range. I very much dislike that the mechanic changes based on the tier. If you're new to the game you will quickly learn that locus grenades are mostly useless compared to your primary weapon. As you progress grenades become ever more important. Eventually lobbing core grenades at stuff is as important as shooting stuff. If the design direction is "Locus grenades OHK single enemies" then we can find numbers for that. If the design direction is "Locus grenades deal minor damage to many enemies" we can find number for that. Etc. Etc. This discussion is unlikely to find a solution as long as everyone projects a different design philosophy into the locus grenades. I have a preference (see last post) but we can make any design work - once we are settled on a certain design.
Pretty much this. I'm of the volition that grenades, as a high-radius splash damage weapon, should do minor damage to many enemies. There's no reason they should do as much damage as they do and still have a higher splash radius than a Mass Driver. In fact, the Core Locus Grenade's splash radius is only ever beaten by the Assault Mass Driver with Mass Driver Operation 5. That's a little ridiculous considering the disparity in use and damage values.
And I can't help but shake my head at the people who say that dodging grenades is easy... You can't dodge a cooked grenade, I don't care how good you think you are.
EDIT: I'd be totally chill with the core locus grenade being as it is if it were on a dedicated role like a Grenadier or something but being as anyone and their mother can use it as proficiently as any primary weapon, it's just a cheap gimmick mechanic that takes place of the shooter game.
You guys are like a broken record with this "CPM material" business xD Let it go
|
Aeon Amadi
Ahrendee Inc. Negative-Feedback
9913
|
Posted - 2015.05.02 17:48:00 -
[7] - Quote
Breakin Stuff wrote:Aeon Amadi wrote:it's just a cheap gimmick mechanic that takes place of the shooter game. this implies that it's the only valid way to play, which it isn't.
Oh yeah? What else do you do with grenades?
You guys are like a broken record with this "CPM material" business xD Let it go
|
Aeon Amadi
Ahrendee Inc. Negative-Feedback
9916
|
Posted - 2015.05.02 23:04:00 -
[8] - Quote
Demandred Moores wrote:Saying that a grenade should deal low damage to multiple enemies is ridiculous, it is a high explosive ordinance and does it's job. Make sure ppl run scans and be aware of your situation. If I can hit 6 guys with a weapon that does little damage it is of little use. See post on previous page for more details on my opinion of nades.
At what point does your interpretation of a high explosive ordinance begin to infringe on my interpretation of science fiction power armor... Neither are incorrect, but belittling my opinion by saying that "it's ridiculous" is just asking for a pointless argument of preferential bias.
Dreis ShadowWeaver wrote:I don't understand why people are saying that Core Locus Grenades are being used as primaries. Aside from the fact that only two are carried at a time (dropping a Nanohive means you're confined to one place, which, while this may be useful if you're being closed in on, is not really viable if you're out in the open), I seldom see grenades in the Killfeed, and the last time I was killed by a grenade was at least a week ago. I'd also like to point out that I have NEVER seen a grenade being used as described above, where someone strafes and throws it at your feet, except maybe in a YT video ONCE. I think that grenades should be used to deal high damage over a respectable radius. They SHOULD be able to kill most things that are hiding in corners or enclosed spaces, like Null Cannon pockets.
X-3 Nanohives are my preferred solution. Can carry six of them as a standard and they give you ammo faster, so you're not so much 'limited to one space' as much as constantly regaining grenades for the duration that you're cooking them.
I'll make you a video later. I'm guilty of using Core Locus Grenades as an opening staple and I might just have to get some video evidence to show everyone how stupidly OP these things can be in normal battles.
You guys are like a broken record with this "CPM material" business xD Let it go
|
Aeon Amadi
Ahrendee Inc. Negative-Feedback
9916
|
Posted - 2015.05.02 23:06:00 -
[9] - Quote
Zatara Rought wrote:I've brought this up many times and i'll say it here again. Locus nades just need 2 types...sleek and packed. The core gives you enough of the best of both worlds that it ends up being a little 2 easy to deliver that level of damage.
You need to change locus nades so that at basic, advanced and proto there is a packed variant with low radius but high damage and the sleek version which would have low damage (look at the sleek and scale it) but have a large radius.
And long before you fix this you need to fix RE's.
RE's as a much larger 'copout' than locus do to the MASSIVE dps increase and it takes a comparable amount of time to arm to the grenade's 'cook'
Furthermore you get 2 nades...but up to 4 carried RE's.
That'd be fine, but 600 damage over 7.2m is just insane for something that can be replenished by nanohives. I'd even argue that they're more so a problem because of the ability to replenish them with nanohives whereas the Remote Explosives cannot be replenished, save for respawning or going to a supply depot.
You guys are like a broken record with this "CPM material" business xD Let it go
|
Aeon Amadi
Ahrendee Inc. Negative-Feedback
9916
|
Posted - 2015.05.02 23:14:00 -
[10] - Quote
Shepherd Grey wrote:No need to read, nerfing nades is simply ridiculous. The act of cooking makes you completely vulnerable, you only carry 2 nades at a time anyway, cooking/tossing takes aLOT more skill than RE's which do significantly more damage across a wider radius and can be detonated at will. Nades are an assault's only equalizer against an HMG that has an effective range of 40m or more with twice as much eHP. Gives assaults a fighting chance against 11m/s scouts and min assault SG's that can 1 shot you. Could go on and on. It is an EXPLOSIVE.
Name one other FPS where nades ARE NOT 1 hitters? At least in Dust you might live.
Dude if you're using Grenades on a sentinel you're doing something extremely wrong.
You guys are like a broken record with this "CPM material" business xD Let it go
|
|
Aeon Amadi
Ahrendee Inc. Negative-Feedback
9916
|
Posted - 2015.05.02 23:26:00 -
[11] - Quote
Shepherd Grey wrote:Aeon Amadi wrote:
Dude if you're using Grenades on a sentinel you're doing something extremely wrong.
Um, I don't believe I said sentinels using them, albeit they actually are pretty effective and I DO utilize them when in my cal heavy (of course, I'm scrub heavy). Na, I said ASSAULTS using them.
O.o; what game are you playing that someone using an HMG is in anything other than a sentinel
You guys are like a broken record with this "CPM material" business xD Let it go
|
Aeon Amadi
Ahrendee Inc. Negative-Feedback
9918
|
Posted - 2015.05.03 01:13:00 -
[12] - Quote
hold that wrote:If you guys keep complaining how else are you going to clear the catwalks of Mass Drivers on the train map
By not being a ***** and jumping up there with Myrofibrils like a man.
You guys are like a broken record with this "CPM material" business xD Let it go
|
Aeon Amadi
Ahrendee Inc. Negative-Feedback
9918
|
Posted - 2015.05.03 01:42:00 -
[13] - Quote
Sequal's Back wrote:You usually make threads much more elaborated than "It killed me, nerf it" Aeon. You disappoint me..
While someone is cooking its grenade, you can shoot him down. And if you see him cooking it, you can avoid it easily. The damage falloff is huge and cores dont deal anything if they're not in a max 3m radius from their target. Quit whining.
\ get bent
You guys are like a broken record with this "CPM material" business xD Let it go
|
Aeon Amadi
Ahrendee Inc. Negative-Feedback
9920
|
Posted - 2015.05.03 03:15:00 -
[14] - Quote
Shepherd Grey wrote:Aeon Amadi wrote:Shepherd Grey wrote:Aeon Amadi wrote:
Dude if you're using Grenades on a sentinel you're doing something extremely wrong.
Um, I don't believe I said sentinels using them, albeit they actually are pretty effective and I DO utilize them when in my cal heavy (of course, I'm scrub heavy). Na, I said ASSAULTS using them. O.o; what game are you playing that someone using an HMG is in anything other than a sentinel please re-read my op. sigh
Take your own advice:
"Nades are an assault's only equalizer against an HMG that has an effective range of 40m or more with twice as much eHP. "
You guys are like a broken record with this "CPM material" business xD Let it go
|
Aeon Amadi
Ahrendee Inc. Negative-Feedback
9922
|
Posted - 2015.05.03 11:08:00 -
[15] - Quote
CommanderBolt wrote:Thing I hate most about Core nades is that because I tend to be greedy and speed stack most my suits.... none of them have enough HP to survive a frag.... Totally accept that this is my play style decision, still doesn't change the fact that I hate and fear a good fragger in game....
Eh, give it a bit, someone will come in here saying that Grenades don't need to be nerfed and that armor just needs to be nerfed. They'll say armor takes up 'x' amount of the market orders and because they're so powerful, that if they get nerfed, grenades will suddenly become balanced due to a magical jesus change.
You guys are like a broken record with this "CPM material" business xD Let it go
|
Aeon Amadi
Ahrendee Inc. Negative-Feedback
9922
|
Posted - 2015.05.03 11:12:00 -
[16] - Quote
Demandred Moores wrote:Aeon Amadi wrote:Zatara Rought wrote:I've brought this up many times and i'll say it here again. Locus nades just need 2 types...sleek and packed. The core gives you enough of the best of both worlds that it ends up being a little 2 easy to deliver that level of damage.
You need to change locus nades so that at basic, advanced and proto there is a packed variant with low radius but high damage and the sleek version which would have low damage (look at the sleek and scale it) but have a large radius.
And long before you fix this you need to fix RE's.
RE's as a much larger 'copout' than locus do to the MASSIVE dps increase and it takes a comparable amount of time to arm to the grenade's 'cook'
Furthermore you get 2 nades...but up to 4 carried RE's. That'd be fine, but 600 damage over 7.2m is just insane for something that can be replenished by nanohives. I'd even argue that they're more so a problem because of the ability to replenish them with nanohives whereas the Remote Explosives cannot be replenished, save for respawning or going to a supply depot. re's can be re supplied by hives....
Well, if that's true, it's news to me. Used to not be that way and it goes to show how much I use them (Core Locus Grenades are infinitely better, IMO).
You guys are like a broken record with this "CPM material" business xD Let it go
|
Aeon Amadi
Ahrendee Inc. Negative-Feedback
9922
|
Posted - 2015.05.03 11:42:00 -
[17] - Quote
saxonmish wrote:Aeon Amadi wrote:Shepherd Grey wrote:Aeon Amadi wrote:
Dude if you're using Grenades on a sentinel you're doing something extremely wrong.
Um, I don't believe I said sentinels using them, albeit they actually are pretty effective and I DO utilize them when in my cal heavy (of course, I'm scrub heavy). Na, I said ASSAULTS using them. O.o; what game are you playing that someone using an HMG is in anything other than a sentinel can you even read XD omfg you misread both of his post's lawl
"Nades are an assault's only equalizer against an HMG "
How the hell can that be misread? Explain it to me. Word for word. Go. Do it.
You guys are like a broken record with this "CPM material" business xD Let it go
|
Aeon Amadi
Ahrendee Inc. Negative-Feedback
9958
|
Posted - 2015.05.04 04:54:00 -
[18] - Quote
xTheSiLLyRaBBiTx wrote:Aeon Amadi wrote:Cook for two seconds, instant or near kill. Things do way too much damage for the ability to simply cook and collect bacon over a 7.2m radius. To be clear, the effective range of this thing is larger then than of the Shotgun's optimal range. For 720 damage to armor you effectively negate the entire defense of most suits just by holding down the button for a few seconds.
IMO, grenade shouldn't be the first thing you resort to when in an engagement. Softening targets is one thing but killing multiple targets outright is a little ridiculous. For such a low-skill weapon, it's power needs to be scaled down rather dramatically. It's not like placing a well-aimed PLC shot or Forge-gun round (who's splash damage is lower, still) and I'd even argue that placing Mass Driver rounds on target takes more skill than just holding down the button and vaguely facing the enemy's direction.
Proposal (any number of these will work):
- Nerf the damage so that it's used as a proper splash damage weapon and not a way to cop-out of the shooter game. - Remove it from the Nanohives' restock capability; you should only be able to get them from supply depots. - Increase the PG/CPU so it has the costs of a primary weapon, since it basically is at this point.
(Do me a solid and don't bring up the Flux Grenade. That's for a different thread.) Your post is coming off more of a personal problem than one that would do well to serve all who use it. It's a grenade yo... it's suppose to kill and mutilate. It's not a tennis ball
A personal problem that at least 22 other people are in agreement on.
You guys are like a broken record with this "CPM material" business xD Let it go
|
Aeon Amadi
Ahrendee Inc. Negative-Feedback
9959
|
Posted - 2015.05.04 16:48:00 -
[19] - Quote
Ghost Kaisar wrote:Aeon Amadi wrote:xTheSiLLyRaBBiTx wrote:Aeon Amadi wrote:Cook for two seconds, instant or near kill. Things do way too much damage for the ability to simply cook and collect bacon over a 7.2m radius. To be clear, the effective range of this thing is larger then than of the Shotgun's optimal range. For 720 damage to armor you effectively negate the entire defense of most suits just by holding down the button for a few seconds.
IMO, grenade shouldn't be the first thing you resort to when in an engagement. Softening targets is one thing but killing multiple targets outright is a little ridiculous. For such a low-skill weapon, it's power needs to be scaled down rather dramatically. It's not like placing a well-aimed PLC shot or Forge-gun round (who's splash damage is lower, still) and I'd even argue that placing Mass Driver rounds on target takes more skill than just holding down the button and vaguely facing the enemy's direction.
Proposal (any number of these will work):
- Nerf the damage so that it's used as a proper splash damage weapon and not a way to cop-out of the shooter game. - Remove it from the Nanohives' restock capability; you should only be able to get them from supply depots. - Increase the PG/CPU so it has the costs of a primary weapon, since it basically is at this point.
(Do me a solid and don't bring up the Flux Grenade. That's for a different thread.) Your post is coming off more of a personal problem than one that would do well to serve all who use it. It's a grenade yo... it's suppose to kill and mutilate. It's not a tennis ball A personal problem that at least 22 other people are in agreement on. Which means that 50% of the Dust forums agree with him!
Well, don't say it's a personal problem when there are other people who feel the same way O.o???
You guys are like a broken record with this "CPM material" business xD Let it go
|
Aeon Amadi
Ahrendee Inc. Negative-Feedback
9959
|
Posted - 2015.05.04 20:03:00 -
[20] - Quote
Adipem Nothi wrote:Vesta Opalus wrote:Alena Ventrallis wrote:CCP Rattati wrote:I like normalizing damage and increasing radius with tiers. I also disagree with that we didn't know grenades use would go up, that was the intent, grenades were UP and are currently not a problem. Don't run blindly around a corner. RE's will be getting a throwing distance nerf in the next hotfix as they were meant as traps more than grenades. I think we should normalize splash and have damage increase on a smaller curve. Splash radius: 6m STD: 400 dmg ADV: 450 dmg PRO: 500 dmg PRo is still better, but not god-tier better. I like this idea, also thukkers need a bit of a radius increase, they are worthless. Increments of 50 DMG won't justify the expense or resource req'ts of running prototype grenades. If the goal is to normalize progressions, I'd recommend 400/500/600 (from 300/400/600). In my opinion, HP levels are simply too high to justify a nerf to damage output. When a newbro cooks, tosses and explodes an anti-personnel grenade a foot from your face, it needs to hurt. If it doesn't hurt, it breaks immersion. If we're tuning blast radii, I agree that Thukker (2.5m) is too tight as is M8 packed locus (3.3m).
TTK doesn't need to be lower, it needs to be higher. I don't think HP levels are high enough and weapon damage has been getting higher and higher ever since 1.9. Game is losing it's tactical aspect and becoming more and more of a blobby-twitch shooter.
You guys are like a broken record with this "CPM material" business xD Let it go
|
|
Aeon Amadi
Ahrendee Inc. Negative-Feedback
9959
|
Posted - 2015.05.04 21:17:00 -
[21] - Quote
Adipem Nothi wrote:Aeon Amadi wrote:Adipem Nothi wrote: Increments of 50 DMG won't justify the expense or resource req'ts of running prototype grenades. If the goal is to normalize progressions, I'd recommend 400/500/600 (from 300/400/600).
In my opinion, HP levels are simply too high to justify a nerf to damage output. When a newbro cooks, tosses and explodes an anti-personnel grenade a foot from your face, it needs to hurt. If it doesn't hurt, it breaks immersion.
If we're tuning blast radii, I agree that Thukker (2.5m) is too tight as is M8 packed locus (3.3m).
TTK doesn't need to be lower, it needs to be higher. I don't think HP levels are high enough and weapon damage has been getting higher and higher ever since 1.9. Game is losing it's tactical aspect and becoming more and more of a blobby-twitch shooter. I don't like it, and you don't like it, but blobbing up is a tactic. Tossing a grenade into the blob could and should be a counter-tactic. Unfortunately, grenades are too weak to be of tactical benefit against blobs. Making them weaker won't make them more tactical. In my opinion, this game was at its best in Chromosome when everything was deadly, and everyone died quickly. There were no free passes, so when a newbro got the drop on a vet, he more often than not killed that vet. There was little time to respond once you were outplayed, so you watched your buddies backs and tried not to get outplayed. Today, weapons are gentler and HP pools are deeper, so when you're hit (even in the back) there's lots of time to react. In my mind, TTK increases do not benefit gameplay; they benefit lazy play. Shouldn't tactics be more proactive rather reactive?
I think we have vastly different memories of what Chromosome was like. I remember it being more tactical as a circumstance because of semi-reliable hit detection and a lack of aim assist which made TTK higher. Blobbing can be a tactic, sure, whatever, but there's better ways to go about it than Core Locus Grenades. Grenades aren't going to stop blobbing, they never have, and if they ever were supposed to then Uprising 1.5 would have been when we saw it all fall apart with Flaylock Pistols and Contact Grenades running rampant.
You're not going to stop people from grouping up and I believe it was you who said that there wasn't enough cover in the game, which means that they're grouping up -because- of that lack of cover. Grenades don't do anything to push people out of cover they just kill them outright. That's not engaging gameplay that's just putting people in a ****** situation no matter what, there's no choice system in play and I can't make the conscious decision to either leave cover or stay in cover - I just die.
Tactics come from higher TTK because you have to consider options, you have to know whether your weapon is going to work against your target well or if you should consider finding someone else to shoot at. That's not the case in Dust 514 because weaponry has been homogenized to the point that an ASCR will eat through armor just as well as any other weapon and an HMG doesn't care if you're using Shields or Armor - you're just going to die.
So, yes, tactics should be more proactive but you're not gaining that by saying "Let me have my OHK grenade that no-one has time to react to" - that's contrary to what you're wanting in the first place because there's no decision making in how a person wants to die.
You guys are like a broken record with this "CPM material" business xD Let it go
|
Aeon Amadi
Ahrendee Inc. Negative-Feedback
9961
|
Posted - 2015.05.06 16:48:00 -
[22] - Quote
Ghost Kaisar wrote:Shepherd Grey wrote:Ghost Kaisar wrote:
Which means that 50% of the Dust forums agree with him!
Bro, I KNOW you did not just say let's make nades like bf4. Talk about the dumbest set up, mechanics, execution, philosophy E.V.E.R. We should, however, have a tag collection system like bf4 Aggro, lawl. How is isk relevant to philosophical opinions on game mechanics. Separate topic entirely. How are nades "infinitely better than RE's". Again, back to the argument. Nades must be cooked and lobbed with coordination of timing and physics under a live fire situation - one that leaves you completely and utterly exposed to enemy combat. RE's are a place and forget style, no cooking necessary. Albeit they can ALSO be used much like a frisbee grenade, WITH NO COOKING NECESSARY. I guess according to you, we should nerf nova knives too: cuz it what unimaginable world would a set of knives deal more damage than a futuristic explosive device. If you have the skill to cook and place the grenade properly, in effect you earned that kill. If you are an idiot that gets killed by noob nades, go back to academy. YOU CAN HEAR SOMEONE COOKING THEM, AND SEE THEM THROWN, AND HEAR THEM HIT THE GROUND. I'm going with a classic quote on this one: "WORKING AS INTENDED" That quote was more of a jab at forum activity, don't take it out of context. Grenades in battlefield are DEADLY. They WILL kill you. To balance it, they are made so that you can't cook them and throw insta kills all over the place. If you want something like that, they let you use the noob tube. I was fine with this. I also detailed how they were mainly used as utility or room clearer (Removing people from cover or forcing them to back away from that corner they are camping). I LIKE grenades like this. RE's need a fix. Frisbee does need to stop, and I agree with it. They are easy to detect via scanning and eyes, but pack a significant punch, just like C4 in Battlefield. Remove throwing, and I will consider RE's fixed. Retain throwing for packed RE's, solely for anti-vehicle applications. Nova Knife argument is dumb. They have high damage due to balance. High Risk, High Reward. While RE's are much easier to use, and pack similar damage, they also aren't reusable like knives, nor as easy to use in the heat of the moment (With previously mentioned changes, you won't be able to throw one down willy nilly). Not denying that cooking nades take skill to use and implement correctly. I can appreciate a good throw when I see one (Or on the receiving end). However, I do believe that they as a whole are enroaching on the Mass Driver. With so many nanohives available, why use an MD? Cores deal a good 3-4 shots of damage with a single quick throw. If you want the ability to routinely deal with targets around corners, I think that people should use the mass driver to do so, rather than shoehorning the grenade into that tool. You get my drift Shep?
What this guy said.
You guys are like a broken record with this "CPM material" business xD Let it go
|
Aeon Amadi
Negative-Feedback. Negative-Feedback
10208
|
Posted - 2015.05.15 00:52:00 -
[23] - Quote
Zatara Rought wrote:Aeon Amadi wrote:Zatara Rought wrote:I've brought this up many times and i'll say it here again. Locus nades just need 2 types...sleek and packed. The core gives you enough of the best of both worlds that it ends up being a little 2 easy to deliver that level of damage.
You need to change locus nades so that at basic, advanced and proto there is a packed variant with low radius but high damage and the sleek version which would have low damage (look at the sleek and scale it) but have a large radius.
And long before you fix this you need to fix RE's.
RE's as a much larger 'copout' than locus do to the MASSIVE dps increase and it takes a comparable amount of time to arm to the grenade's 'cook'
Furthermore you get 2 nades...but up to 4 carried RE's. That'd be fine, but 600 damage over 7.2m is just insane for something that can be replenished by nanohives. I'd even argue that they're more so a problem because of the ability to replenish them with nanohives whereas the Remote Explosives cannot be replenished, save for respawning or going to a supply depot. I'm glad you can get behind these changes. Now push my agenda with your forum awesomeness.
If I pushed your agenda in any spectrum it would only garner hatred for everything about you because I am probably in the Top 10 Most Hated people on the forums.
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ. LASERS BTCH!!!!!!
|
|
|
|