Pages: [1] 2 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
12335
|
Posted - 2015.04.28 18:56:00 -
[1] - Quote
Skirmish was copy/pasted and tweaked to become Domination. Domination is essentially the same as Skirmish, but with only one point, and no objective-spawning.
Acquisition so far is fun, but also just tweaked SUPERIOR version of Domination. Like Domination, it has only one point that you can't spawn on, but instead of stagnating into boring one-sided kill farming, it actually remains dynamic.
Skirmish and Acquisition are different enough compared to each other, but Domination is like some pointless vestigial transition phase that is now obsolete. All it does is divide the playerbase even further.
I think Domination should be removed from the public battle listings. Some of you may be reticent to support this, as it appears like I'm suggesting removing content from the game, but keep in mind that Domination is just an inferior version of content we already have (Acquisition).
While I hate it, I would not mind if it was used in something else like Planetary Conquest, or Faction Warfare, or do something else with it. I heard some suggested putting Domination and Skirmish in the same queue, and I DO NOT support this because I don't want my Skirmish experience ruined with Domination.
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
|
thor424
Namtar Elite Gallente Federation
45
|
Posted - 2015.04.28 18:58:00 -
[2] - Quote
KAGEHOSHI Horned Wolf wrote:Skirmish was copy/pasted and tweaked to become Domination. Domination is essentially the same as Skirmish, but with only one point, and no objective-spawning.
Acquisition so far is fun, but also just tweaked SUPERIOR version of Domination. Like Domination, it has only one point that you can't spawn on, but instead of stagnating into boring one-sided kill farming, it actually remains dynamic.
Skirmish and Acquisition are different enough compared to each other, but Domination is like some pointless vistegial transition phase that is now obsolete. This is a problem because all it does is divide the playerbase even further.
I think Domination should be removed from the public battle listings. Some of you may be reticent to support this, as it appears like I'm suggesting removing content from the game, but keep in mind that Domination is just an inferior version of content we already have (Acquisition).
While I hate it, I would not mind if it was used in something else like Planetary Conquest, or Faction Warfare, or do something else with it. I heard some suggested putting Domination and Skirmish in the same queue, and I DO NOT support this because I don't want my Skirmish experience ruined with Domination.
I agree 100%.
Thor's Emporium
|
DUST Fiend
16754
|
Posted - 2015.04.28 19:01:00 -
[3] - Quote
Might want to fix Acquisition first though. Having one farmable home spawn, no real indicator of when you're going to win or lose, and objectives in the redline are all issues that need addressing.
Again though, I don't believe in removing content just because CCP fails to build and retain their player base. We shouldn't be punished for CCPs failings.
"My bitter is showing. I must retreat to the berry patch."
STUFF
|
thor424
Namtar Elite Gallente Federation
45
|
Posted - 2015.04.28 19:05:00 -
[4] - Quote
DUST Fiend wrote:Might want to fix Acquisition first though. Having one farmable home spawn, no real indicator of when you're going to win or lose, and objectives in the redline are all issues that need addressing.
Again though, I don't believe in removing content just because CCP fails to build and retain their player base. We shouldn't be punished for CCPs failings.
The playerbase is falling apart because matches are boring. They are boring because people don't have an incentive to fight.
Join some random squad finder squads, ask them why they aren't pushing. "I'm not going to lose ISK this match".
People make posts about it and they go ignored or people say to run BPOs and that's that.
Thor's Emporium
|
DUST Fiend
16754
|
Posted - 2015.04.28 19:07:00 -
[5] - Quote
I don't squad because socializing is gross and waiting around for people to start another match is even worse. I'd run my own squad, but squad leading from a dropship is kind of like placing a collect call with a cup of juice.
Forcing players into matches they have no desire to be in isn't exactly a superb way of convincing them to play....
"My bitter is showing. I must retreat to the berry patch."
STUFF
|
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
12337
|
Posted - 2015.04.28 19:07:00 -
[6] - Quote
DUST Fiend wrote:Might want to fix Acquisition first though. Having one farmable home spawn, no real indicator of when you're going to win or lose, and objectives in the redline are all issues that need addressing.
Again though, I don't believe in removing content just because CCP fails to build and retain their player base. We shouldn't be punished for CCPs failings. With every major update there are issues, and they eventually get fixed.
Secondly, whose to blame for the playerbase is irrelevant -- just a reality that has to be acknowledged and designed around. For reasons I explained in the OP, I wouldn't consider the removal or moving of Domination elsewhere a loss of content (we shouldn't be fighting to keep bad "content" anyway).
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
|
Scheneighnay McBob
And the ButtPirates
6250
|
Posted - 2015.04.28 19:12:00 -
[7] - Quote
I say keep domination. A single, protected spawn with a clone count plays out completely differently.
Some details can be ignored
|
DUST Fiend
16755
|
Posted - 2015.04.28 19:16:00 -
[8] - Quote
Scheneighnay McBob wrote:I say keep domination. A single, protected spawn with a clone count plays out completely differently. AKA, camped redline matches. Like EVERY dom match I have ever seen lmao.
People like their easy wins, good luck prying it away from them
"My bitter is showing. I must retreat to the berry patch."
STUFF
|
thor424
Namtar Elite Gallente Federation
45
|
Posted - 2015.04.28 19:16:00 -
[9] - Quote
DUST Fiend wrote:I don't squad because socializing is gross and waiting around for people to start another match is even worse. I'd run my own squad, but squad leading from a dropship is kind of like placing a collect call with a cup of juice.
Forcing players into matches they have no desire to be in isn't exactly a superb way of convincing them to play....
I am forced to play alongside solo players for 99% of my Dust play time and I hate it.
Thor's Emporium
|
VAHZZ
Arrary of Clusters
1591
|
Posted - 2015.04.28 19:18:00 -
[10] - Quote
Acquisition is fun, but it definitely needs some fixes. Mostly what fiend said.
DUST's Community Pessimist.
|
|
Username Alpha
Condotta Rouvenor Gallente Federation
2
|
Posted - 2015.04.28 19:18:00 -
[11] - Quote
thor424 wrote:DUST Fiend wrote:Might want to fix Acquisition first though. Having one farmable home spawn, no real indicator of when you're going to win or lose, and objectives in the redline are all issues that need addressing.
Again though, I don't believe in removing content just because CCP fails to build and retain their player base. We shouldn't be punished for CCPs failings. The playerbase is falling apart because matches are boring. They are boring because people don't have an incentive to fight. Join some random squad finder squads, ask them why they aren't pushing. "I'm not going to lose ISK this match". People make posts about it and they go ignored or people say to run BPOs and that's that. But ... I mean ... that's what cheap-suits are for. I have 7k and 8k suits that perform decently in matches, and if that's still not enough then using the starter BPOs is surely better than just sitting in the red zone masturbating. |
DUST Fiend
16755
|
Posted - 2015.04.28 19:21:00 -
[12] - Quote
thor424 wrote:DUST Fiend wrote:I don't squad because socializing is gross and waiting around for people to start another match is even worse. I'd run my own squad, but squad leading from a dropship is kind of like placing a collect call with a cup of juice.
Forcing players into matches they have no desire to be in isn't exactly a superb way of convincing them to play.... I am forced to play alongside solo players for 99% of my Dust play time and I hate it. I would kill for a solo game mode but we come full circle to not having enough players to support it.
I don't mind playing against full squads, it's more fun that way, but when the enemy has 12 people all working together and your team is just a bunch of randoms it breaks down pretty damn fast.
"My bitter is showing. I must retreat to the berry patch."
STUFF
|
thor424
Namtar Elite Gallente Federation
45
|
Posted - 2015.04.28 19:22:00 -
[13] - Quote
Username Alpha wrote:thor424 wrote:DUST Fiend wrote:Might want to fix Acquisition first though. Having one farmable home spawn, no real indicator of when you're going to win or lose, and objectives in the redline are all issues that need addressing.
Again though, I don't believe in removing content just because CCP fails to build and retain their player base. We shouldn't be punished for CCPs failings. The playerbase is falling apart because matches are boring. They are boring because people don't have an incentive to fight. Join some random squad finder squads, ask them why they aren't pushing. "I'm not going to lose ISK this match". People make posts about it and they go ignored or people say to run BPOs and that's that. But ... I mean ... that's what cheap-suits are for. I have 7k and 8k suits that perform decently in matches, and if that's still not enough then using the starter BPOs is surely better than just sitting in the red zone masturbating.
That's kind of the point. If it was worth it to win, then perhaps people would go through the additional hassle of squading up and waiting between matches. They also might chose to leave the redline and even perhaps step up their gear a bit to push them over the top.
Thor's Emporium
|
thor424
Namtar Elite Gallente Federation
45
|
Posted - 2015.04.28 19:26:00 -
[14] - Quote
DUST Fiend wrote:thor424 wrote:DUST Fiend wrote:I don't squad because socializing is gross and waiting around for people to start another match is even worse. I'd run my own squad, but squad leading from a dropship is kind of like placing a collect call with a cup of juice.
Forcing players into matches they have no desire to be in isn't exactly a superb way of convincing them to play.... I am forced to play alongside solo players for 99% of my Dust play time and I hate it. I would kill for a solo game mode but we come full circle to not having enough players to support it. I don't mind playing against full squads, it's more fun that way, but when the enemy has 12 people all working together and your team is just a bunch of randoms it breaks down pretty damn fast.
With the vast number of people queuing solo all the time this is just the way it'll always be. Unless they incentivize squading.
It's the reason why things never seem balanced and it's certainly why we'll likely never see proto vehicles.
Thor's Emporium
|
Avallo Kantor
630
|
Posted - 2015.04.28 19:34:00 -
[15] - Quote
I think instead it would be a good time to cherry pick a few domination maps out of the full selection, and shuffle them into Skirmish. (Since Dom is just 1 point Skirmish)
Then, give these 1 point skirmish maps a larger chance of appearing in low-skill brackets. (And never appearing in FW)
Since, as Rattati has previously suggested, the idea of having simpler (less objectives / variable) maps for newer players is desirable.
This way players can still have single point maps mixed into the rotation, giving a larger perceived map pool for Skirmish Game modes, while not overly splitting the community. |
DUST Fiend
16761
|
Posted - 2015.04.28 19:43:00 -
[16] - Quote
thor424 wrote:DUST Fiend wrote:thor424 wrote:DUST Fiend wrote:I don't squad because socializing is gross and waiting around for people to start another match is even worse. I'd run my own squad, but squad leading from a dropship is kind of like placing a collect call with a cup of juice.
Forcing players into matches they have no desire to be in isn't exactly a superb way of convincing them to play.... I am forced to play alongside solo players for 99% of my Dust play time and I hate it. I would kill for a solo game mode but we come full circle to not having enough players to support it. I don't mind playing against full squads, it's more fun that way, but when the enemy has 12 people all working together and your team is just a bunch of randoms it breaks down pretty damn fast. With the vast number of people queuing solo all the time this is just the way it'll always be. Unless they incentivize squading. It's the reason why things never seem balanced and it's certainly why we'll likely never see proto vehicles. We have proto vehicles....
You could pay me 10 million ISK for playing a match with a squad and I would STILL play solo lol.
"My bitter is showing. I must retreat to the berry patch."
STUFF
|
thor424
Namtar Elite Gallente Federation
46
|
Posted - 2015.04.28 19:51:00 -
[17] - Quote
DUST Fiend wrote:thor424 wrote:DUST Fiend wrote:thor424 wrote:DUST Fiend wrote:I don't squad because socializing is gross and waiting around for people to start another match is even worse. I'd run my own squad, but squad leading from a dropship is kind of like placing a collect call with a cup of juice.
Forcing players into matches they have no desire to be in isn't exactly a superb way of convincing them to play.... I am forced to play alongside solo players for 99% of my Dust play time and I hate it. I would kill for a solo game mode but we come full circle to not having enough players to support it. I don't mind playing against full squads, it's more fun that way, but when the enemy has 12 people all working together and your team is just a bunch of randoms it breaks down pretty damn fast. With the vast number of people queuing solo all the time this is just the way it'll always be. Unless they incentivize squading. It's the reason why things never seem balanced and it's certainly why we'll likely never see proto vehicles. We have proto vehicles.... You could pay me 10 million ISK for playing a match with a squad and I would STILL play solo lol.
Well I don't believe you are a normal player. I wish I was a good ADS pilot, I'd probably like soloing more.
Thor's Emporium
|
P14GU3
UNIVERSAL C.A.R.N.A.G.E
1489
|
Posted - 2015.04.28 19:52:00 -
[18] - Quote
DUST Fiend wrote:Scheneighnay McBob wrote:I say keep domination. A single, protected spawn with a clone count plays out completely differently. AKA, camped redline matches. Like EVERY dom match I have ever seen lmao. People like their easy wins, good luck prying it away from them Lol, so apparently everyone gets thrown on the same side in Dom, and its always an easy win.
No hard loss for the other side?
Couldn't possibly turn into a good match even...
People who don't play Dom shouldn't comment on it.
Edit: go get those easy WP hacking empty points/installations in skirm
'Sault AK.0 - Logi AK.0 - Logi GK.0 - Scout GK.0 - 'Mando MK.0 - Masshole in every sense of the word.
|
thor424
Namtar Elite Gallente Federation
46
|
Posted - 2015.04.28 19:59:00 -
[19] - Quote
P14GU3 wrote:DUST Fiend wrote:Scheneighnay McBob wrote:I say keep domination. A single, protected spawn with a clone count plays out completely differently. AKA, camped redline matches. Like EVERY dom match I have ever seen lmao. People like their easy wins, good luck prying it away from them Lol, so apparently everyone gets thrown on the same side in Dom, and its always an easy win. No hard loss for the other side? Couldn't possibly turn into a good match even... People who don't play Dom shouldn't comment on it.
I play domination a lot less than I used to. Conservatively I'd estimate that I experience matches where both sides keep pushing for the point in domination 10% of the time.
Two scenarios usually happen:
1) Team races to the point and captures the objective. The other team shows up and pushes them off the point. Sniping and other forms of camping ensue.
2) Team races to the point and captures the objective. The other team starts sniping and camping from afar and aside from a few heroes, nobody even considers the lone objective a factor.
Thor's Emporium
|
Void Echo
Helix Order
2772
|
Posted - 2015.04.28 20:02:00 -
[20] - Quote
They should categories each map into which ever game mode best fits it.
Example:
Ambush maps- small maps where alot of killing goes on, not spread out and just the right size to keep people running and shooting.
Skirmish- the medium to large maps for more spread out playstyle and daptable to the objective positions with the possibility of big engagements for each objective.
Domination- large maps for each team to set up their strategies and go all out for the objective which will lead to multiple fight all across the map for strategic areas near the objective.
Acquisition- I haven't played this new game mode but when I do later today, I'll post about it too.
All of this would help with the game modes in that you have maps with outrageously large areas when there's only 1-3 objectives that match.
And BTW, CCP, DO NOT PUT SKIRMISH INTO FW, I love skirmish and don't want it to be ruined by waiting up to a full hour for a single skirmish match,if anything you should put dominant into fw.
Closed Beta Vet.
CEO: Helix Order.
I have the controlled anger, more dangerous than you.
|
|
P14GU3
UNIVERSAL C.A.R.N.A.G.E
1489
|
Posted - 2015.04.28 20:12:00 -
[21] - Quote
thor424 wrote:P14GU3 wrote:DUST Fiend wrote:Scheneighnay McBob wrote:I say keep domination. A single, protected spawn with a clone count plays out completely differently. AKA, camped redline matches. Like EVERY dom match I have ever seen lmao. People like their easy wins, good luck prying it away from them Lol, so apparently everyone gets thrown on the same side in Dom, and its always an easy win. No hard loss for the other side? Couldn't possibly turn into a good match even... People who don't play Dom shouldn't comment on it. I play domination a lot less than I used to. Conservatively I'd estimate that I experience matches where both sides keep pushing for the point in domination 10% of the time. Two scenarios usually happen: 1) Team races to the point and captures the objective. The other team shows up and pushes them off the point. Sniping and other forms of camping ensue. 2) Team races to the point and captures the objective. The other team starts sniping and camping from afar and aside from a few heroes, nobody even considers the lone objective a factor. I haven't played in a couple weeks, but I used to play Dom 90% of the time. I would estimate 50% or better to be decent matches, 30% redlines, and 20% hard fought.
I push regardless how much isk I lose. 1 guy can make a huge difference in Dom. Drop some links and defend them, then watch how many snipers come out of the redline.
'Sault AK.0 - Logi AK.0 - Logi GK.0 - Scout GK.0 - 'Mando MK.0 - Masshole in every sense of the word.
|
Scheneighnay McBob
And the ButtPirates
6252
|
Posted - 2015.04.28 20:12:00 -
[22] - Quote
DUST Fiend wrote:Scheneighnay McBob wrote:I say keep domination. A single, protected spawn with a clone count plays out completely differently. AKA, camped redline matches. Like EVERY dom match I have ever seen lmao. People like their easy wins, good luck prying it away from them Every acquisition battle today has been the same way for me.
Some details can be ignored
|
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
12343
|
Posted - 2015.04.28 20:22:00 -
[23] - Quote
Scheneighnay McBob wrote:DUST Fiend wrote:Scheneighnay McBob wrote:I say keep domination. A single, protected spawn with a clone count plays out completely differently. AKA, camped redline matches. Like EVERY dom match I have ever seen lmao. People like their easy wins, good luck prying it away from them Every acquisition battle today has been the same way for me. My experiences differed, but if it is as you say, well at least in Acquisition the points reset to give the losing team a change to turn it around. This makes Acquisition a pure upgrade, and makes Domination obsolete.
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
|
Username Alpha
Condotta Rouvenor Gallente Federation
3
|
Posted - 2015.04.28 21:10:00 -
[24] - Quote
P14GU3 wrote:thor424 wrote:P14GU3 wrote: Lol, so apparently everyone gets thrown on the same side in Dom, and its always an easy win.
No hard loss for the other side?
Couldn't possibly turn into a good match even...
People who don't play Dom shouldn't comment on it.
I play domination a lot less than I used to. Conservatively I'd estimate that I experience matches where both sides keep pushing for the point in domination 10% of the time. Two scenarios usually happen: 1) Team races to the point and captures the objective. The other team shows up and pushes them off the point. Sniping and other forms of camping ensue. 2) Team races to the point and captures the objective. The other team starts sniping and camping from afar and aside from a few heroes, nobody even considers the lone objective a factor. I haven't played in a couple weeks, but I used to play Dom 90% of the time. I would estimate 50% or better to be decent matches, 30% redlines, and 20% hard fought. I push regardless how much isk I lose. 1 guy can make a huge difference in Dom. Drop some links and defend them, then watch how many snipers come out of the redline. Please explain to me the difference between "decent match" and "hard fought". |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
18575
|
Posted - 2015.04.28 23:35:00 -
[25] - Quote
Poor Quality Idea Kagehoshi.
"MIN MAXING! MIN MAXING! I'M BETTER AT IT THAN YOU!"
- Mobius Wyvern
|
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
12358
|
Posted - 2015.04.28 23:38:00 -
[26] - Quote
True Adamance wrote:Poor Quality Idea Kagehoshi.
No. Poor quality response True Adamance. I explained my reasoning clearly and concisely, yet you give me just 4 words.
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
|
tal mrak-thanl
Corrosive Synergy Rise Of Legion.
856
|
Posted - 2015.04.28 23:43:00 -
[27] - Quote
Domination is a lot of fun! Skirmish is generally very boring, unless two or more squads of reds are trying to take the objective your squad is on, and then it has essentially become domination. Acquisition might be fun next week, once all of the tryhards have had their fill and return to cue syncing factionals/ playing PC.
"That OB was like a wet fart" - Eros Adonai mini flux 2015
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
18577
|
Posted - 2015.04.29 00:07:00 -
[28] - Quote
KAGEHOSHI Horned Wolf wrote:True Adamance wrote:Poor Quality Idea Kagehoshi.
No. Poor quality response True Adamance. I explained my reasoning clearly and concisely, yet you give me just 4 words.
That's all you are going to get.
"MIN MAXING! MIN MAXING! I'M BETTER AT IT THAN YOU!"
- Mobius Wyvern
|
DUST Fiend
16772
|
Posted - 2015.04.29 00:47:00 -
[29] - Quote
True Adamance wrote:KAGEHOSHI Horned Wolf wrote:True Adamance wrote:Poor Quality Idea Kagehoshi.
No. Poor quality response True Adamance. I explained my reasoning clearly and concisely, yet you give me just 4 words. Your reasoning boils down to the new game mode making the current Domination redundant and therefore rather than make the move of the Skirmish Gamemode solely to FW, which admittedly no one wants, you would rather see the redundant game mode implanted in FW. KAGEHOSHI Horned Wolf wrote: I DO NOT support this because I don't want my Skirmish experience ruined with Domination.
and KAGEHOSHI Horned Wolf wrote:I heard CCP is considering making Skirmish FW only. I think it would be better if it was Domination instead. I don't want to wait 10 minutes in FW just to get into a Skirmish battle Indicate to me this is purely your personal opinion so let me try to quantify mine in response. Factional Warfare should represent the step between Public Contracts and Planetary Conquest with competitive game-play requiring co-ordination, communication, and tactical acumen. Domination at its core is a "Mob and Charge" game mode with very little tactical requirements other than to place as much equipment on the point as possible and to congregate around said point to defend it. Combatants in this mode often - End up being stomped off the objective by Prototype Tier Players who then are able to reinforce their position - End up sniping from the Redline and contributing nothing to the team of the match other than the preservation of their content - End up running onto the aforementioned Prototype Players guns to die Also worth noting - The value of vehicles on specific maps designed for Domination is sporadic at best as many Domination Objectives are close off to vehicles, additionally beyond rushing the point's higher levels and entry ways vehicles have little enough value or presence on the field. - Domination directs all players are a central objective which degenerates from a tactical battle into twitch based chaos. KAGE, you're gonna need this
"My bitter is showing. I must retreat to the berry patch."
STUFF
|
ROTFL
Crux Special Tasks Group Gallente Federation
85
|
Posted - 2015.04.29 00:49:00 -
[30] - Quote
Played two matches on the new board and wont play another. That timer gets on my nerves..... First match, thought I was gonna die... Swapped into a free suit and recalled my ship. Like Domination way better! No running around like a chicken without a head.
Knowing is half the battle! The other half involves guns! GI JOE!
|
|
|
|
|
Pages: [1] 2 :: one page |
First page | Previous page | Next page | Last page |