Pages: 1 [2] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
DUST Fiend
16772
|
Posted - 2015.04.29 00:50:00 -
[31] - Quote
Scheneighnay McBob wrote:DUST Fiend wrote:Scheneighnay McBob wrote:I say keep domination. A single, protected spawn with a clone count plays out completely differently. AKA, camped redline matches. Like EVERY dom match I have ever seen lmao. People like their easy wins, good luck prying it away from them Every acquisition battle today has been the same way for me. I'm very shocked that the carbon copy of Domination plays out like Domination.
"My bitter is showing. I must retreat to the berry patch."
STUFF
|
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
12364
|
Posted - 2015.04.29 01:01:00 -
[32] - Quote
True Adamance wrote:KAGEHOSHI Horned Wolf wrote:True Adamance wrote:Poor Quality Idea Kagehoshi.
No. Poor quality response True Adamance. I explained my reasoning clearly and concisely, yet you give me just 4 words. Your reasoning boils down to the new game mode making the current Domination redundant and therefore rather than make the move of the Skirmish Gamemode solely to FW, which admittedly no one wants, you would rather see the redundant game mode implanted in FW. KAGEHOSHI Horned Wolf wrote: I DO NOT support this because I don't want my Skirmish experience ruined with Domination.
and KAGEHOSHI Horned Wolf wrote:I heard CCP is considering making Skirmish FW only. I think it would be better if it was Domination instead. I don't want to wait 10 minutes in FW just to get into a Skirmish battle Indicate to me this is purely your personal opinion so let me try to quantify mine in response. Factional Warfare should represent the step between Public Contracts and Planetary Conquest with competitive game-play requiring co-ordination, communication, and tactical acumen. Domination at its core is a "Mob and Charge" game mode with very little tactical requirements other than to place as much equipment on the point as possible and to congregate around said point to defend it. Combatants in this mode often - End up being stomped off the objective by Prototype Tier Players who then are able to reinforce their position - End up sniping from the Redline and contributing nothing to the team of the match other than the preservation of their content - End up running onto the aforementioned Prototype Players guns to die Also worth noting - The value of vehicles on specific maps designed for Domination is sporadic at best as many Domination Objectives are close off to vehicles, additionally beyond rushing the point's higher levels and entry ways vehicles have little enough value or presence on the field. - Domination directs all players are a central objective which degenerates from a tactical battle into twitch based chaos.
Domination would not be redundant in FW. FW only has a single battle type option, so therefore it cannot be redundant with anything.
I don't see how something being a personal subjective opinion in anyway discredit it from warranting consideration, or more of a response beyond 4 words. Gaming is about personal enjoyment, and therefore inherently about subjectives.
I personally would prefer if Domination was just removed to be honest. I stated that the battle type could be repurposed for some other mode for those who somehow actually enjoy it. Not wanting Domination as the FW mode for your listed reasons is a fair point, but I found your earlier dismissive tone rude, and you know I would not respond to one of your threads in such a way if I disagreed with you.
Seems that you hate Domination as much as me, so can we agree that Domination should just be removed from public battles at least?
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
18580
|
Posted - 2015.04.29 01:01:00 -
[33] - Quote
DUST Fiend wrote:KAGE, you're gonna need this
Not saying it to be an ass as I do realise the first point I made was not constructive or helpful. However I personally, and I recognise my opposition to this is purely based out of personal ire against the Domination game mode, feel like Domination has not place in Factional Warfare where we should be encouraging the ideals of tactical combat using the entirety of the map, co-ordinated gameplay, and clear communication.
I do not feel Domination offers FW any of those things nor deserves to have a place as the exclusive game mode, which is a foolish idea anyway in my opinion, of FW.
"MIN MAXING! MIN MAXING! I'M BETTER AT IT THAN YOU!"
- Mobius Wyvern
|
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
12364
|
Posted - 2015.04.29 01:04:00 -
[34] - Quote
Replied to you
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
18580
|
Posted - 2015.04.29 01:07:00 -
[35] - Quote
KAGEHOSHI Horned Wolf wrote: Seems that you hate Domination as much as me, so can we agree that Domination should just be removed from public battles at least?
Indeed.
I'm just considering how tenuous my link to Dust is despite loving the games premise. I simply find the idea of injecting the lease appealing game mode into FW and forcing us to play it over and over again to be thoroughly disheartening.
Reason I made it so abundantly clear in the previous post that the premise of your post was personal opinion was solely because I have respect for your ability to present a reasonable argument and recognised that I had nothing but personal opinion myself as opposition.
Also had to have some way to pre-empt the inevitable post from someone who yells "TRUE SHUT UP THAT'S NOT QUANTITATIVE EVIDENCE YOU BOARD GAME SCRUB!"
"MIN MAXING! MIN MAXING! I'M BETTER AT IT THAN YOU!"
- Mobius Wyvern
|
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
12364
|
Posted - 2015.04.29 01:13:00 -
[36] - Quote
Updated OP
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
18580
|
Posted - 2015.04.29 01:17:00 -
[37] - Quote
KAGEHOSHI Horned Wolf wrote:Updated OP
Kage....... it's our first fight
"MIN MAXING! MIN MAXING! I'M BETTER AT IT THAN YOU!"
- Mobius Wyvern
|
WeapondigitX V7
The Exemplars
359
|
Posted - 2015.04.29 01:18:00 -
[38] - Quote
Ironically, I like domination as well at acquisition. (I like skirmish more, I hope it does not become FW only)
I would support combining the que for domination and acquisition without removing game modes.
Maybe offer a small SP and loyalty rank points incentive for quing for multiple game modes. (allows you to level up loyalty ranks quicker to start trading and get SP needed for better gear usually acquired through trading)
I would also support combining the que for FW and skirmish pubs without removing pub skirmish game modes. |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
12364
|
Posted - 2015.04.29 01:18:00 -
[39] - Quote
True Adamance wrote:KAGEHOSHI Horned Wolf wrote:Updated OP Kage....... it's our first fight Couples that don't fight are boring anyway.
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
|
five times
Liverpool F.C.
126
|
Posted - 2015.04.29 02:17:00 -
[40] - Quote
Domination is nice, please leave it as it is, as a noob (still kind of am) the best advice I read was to play domination if I'm solo, it helps in that your not bombarded with many objectives, and you get loads of action |
|
Username Alpha
Condotta Rouvenor Gallente Federation
4
|
Posted - 2015.04.29 02:56:00 -
[41] - Quote
five times wrote:Domination is nice, please leave it as it is, as a noob (still kind of am) the best advice I read was to play domination if I'm solo, it helps in that your not bombarded with many objectives, and you get loads of action Disclaimer: If you enjoy it, there's no reason not to play it. The following is in no way meant to argue that you shouldn't play Domination.
I dislike playing Domination as a solo player because you have practically no chance of taking the single objective which is sure to be well guarded, as opposed to in Skirmish where you, perhaps with a couple like-minded fellows, can sneak around to less well defended objectives, kill the few if any defenders, and grab it. The same concept applies in the event that there is a proto squad on the enemy team and not on your team. They can do a lot of damage but they can't completely monopolize the game the way they can in Domination.
If you don't care about the objectives except insofar as "that's where the action is", then sure, Domination is great. It just rubs me the wrong way to play that way because it's basically ignoring the thing I'm supposed to be caring about. |
P14GU3
UNIVERSAL C.A.R.N.A.G.E
1495
|
Posted - 2015.04.29 04:25:00 -
[42] - Quote
Username Alpha wrote:five times wrote:Domination is nice, please leave it as it is, as a noob (still kind of am) the best advice I read was to play domination if I'm solo, it helps in that your not bombarded with many objectives, and you get loads of action Disclaimer: If you enjoy it, there's no reason not to play it. The following is in no way meant to argue that you shouldn't play Domination. I dislike playing Domination as a solo player because you have practically no chance of taking the single objective which is sure to be well guarded, as opposed to in Skirmish where you, perhaps with a couple like-minded fellows, can sneak around to less well defended objectives, kill the few if any defenders, and grab it. The same concept applies in the event that there is a proto squad on the enemy team and not on your team. They can do a lot of damage but they can't completely monopolize the game the way they can in Domination. If you don't care about the objectives except insofar as "that's where the action is", then sure, Domination is great. It just rubs me the wrong way to play that way because it's basically ignoring the thing I'm supposed to be caring about.
Thank you for verifying to those who say that skirmish is more tactical, what I have been saying all along. Which is, those who don't have the tactics or gungame to infiltrate a heavily defended position, sneak around and hack empty objectives...
'Sault AK.0 - Logi AK.0 - Logi GK.0 - Scout GK.0 - 'Mando MK.0 - Masshole in every sense of the word.
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
18597
|
Posted - 2015.04.29 04:33:00 -
[43] - Quote
P14GU3 wrote:Username Alpha wrote:five times wrote:Domination is nice, please leave it as it is, as a noob (still kind of am) the best advice I read was to play domination if I'm solo, it helps in that your not bombarded with many objectives, and you get loads of action Disclaimer: If you enjoy it, there's no reason not to play it. The following is in no way meant to argue that you shouldn't play Domination. I dislike playing Domination as a solo player because you have practically no chance of taking the single objective which is sure to be well guarded, as opposed to in Skirmish where you, perhaps with a couple like-minded fellows, can sneak around to less well defended objectives, kill the few if any defenders, and grab it. The same concept applies in the event that there is a proto squad on the enemy team and not on your team. They can do a lot of damage but they can't completely monopolize the game the way they can in Domination. If you don't care about the objectives except insofar as "that's where the action is", then sure, Domination is great. It just rubs me the wrong way to play that way because it's basically ignoring the thing I'm supposed to be caring about. Thank you for verifying to those who say that skirmish is more tactical, what I have been saying all along. Which is, those who don't have the tactics or gungame to infiltrate a heavily defended position, sneak around and hack empty objectives...
The above is part and parcel of tactics. If your team is leaving an objective open then they are failing to apply a proper strategy to the match. Capitalising on that weakness with a Scout or small squad is the correct approach to breaking down your opponent.
Contrary to that camping out in the middle of a bridge of reactor and spamming Uplinks, Nanohives, and Remote Explosives requires very little in the way of "thinking".
"MIN MAXING! MIN MAXING! I'M BETTER AT IT THAN YOU!"
- Mobius Wyvern
|
DUST Fiend
16788
|
Posted - 2015.04.29 04:36:00 -
[44] - Quote
True Adamance wrote:P14GU3 wrote:Username Alpha wrote:five times wrote:Domination is nice, please leave it as it is, as a noob (still kind of am) the best advice I read was to play domination if I'm solo, it helps in that your not bombarded with many objectives, and you get loads of action Disclaimer: If you enjoy it, there's no reason not to play it. The following is in no way meant to argue that you shouldn't play Domination. I dislike playing Domination as a solo player because you have practically no chance of taking the single objective which is sure to be well guarded, as opposed to in Skirmish where you, perhaps with a couple like-minded fellows, can sneak around to less well defended objectives, kill the few if any defenders, and grab it. The same concept applies in the event that there is a proto squad on the enemy team and not on your team. They can do a lot of damage but they can't completely monopolize the game the way they can in Domination. If you don't care about the objectives except insofar as "that's where the action is", then sure, Domination is great. It just rubs me the wrong way to play that way because it's basically ignoring the thing I'm supposed to be caring about. Thank you for verifying to those who say that skirmish is more tactical, what I have been saying all along. Which is, those who don't have the tactics or gungame to infiltrate a heavily defended position, sneak around and hack empty objectives... The above is part and parcel of tactics. If your team is leaving an objective open then they are failing to apply a proper strategy to the match. Capitalising on that weakness with a Scout or small squad is the correct approach to breaking down your opponent. Contrary to that camping out in the middle of a bridge of reactor and spamming Uplinks, Nanohives, and Remote Explosives requires very little in the way of "thinking". I don't know how anyone can say with a straight face that a zerg fest camp site is more tactically oriented than a large area where you have to actually manage your forces and troop movements.
"My bitter is showing. I must retreat to the berry patch."
STUFF
|
P14GU3
UNIVERSAL C.A.R.N.A.G.E
1495
|
Posted - 2015.04.29 04:43:00 -
[45] - Quote
Please tell me how GÇ¥ok guys, we are gonna take these 2/3 most easily defendable points right off the bat and hold them. If that doesn't work, we go hack the least defended position," is tactical?
You are describing the team in Dom who captured the point out of the gate. The team who has to break that point, has to use tactics. Sadly, most skirmishers will just snipe from the redline, because there is no empty point to hack. Skirmish is just Dom, with weaker points, so if skirmish is tactical, why isn't Dom?
I have joined quite a few squads from the squadfinder, only to find myself in a skirmish, and they are saying "well, there is no one on B, let's go there." Those are some amazing tactics..
'Sault AK.0 - Logi AK.0 - Logi GK.0 - Scout GK.0 - 'Mando MK.0 - Masshole in every sense of the word.
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
18598
|
Posted - 2015.04.29 04:50:00 -
[46] - Quote
P14GU3 wrote:Please tell me how GÇ¥ok guys, we are gonna take these 2/3 most easily defendable points right off the bat and hold them. If that doesn't work, we go hack the least defended position," is tactical?
You are describing the team in Dom who captured the point out of the gate. The team who has to break that point, has to use tactics. Sadly, most skirmishers will just snipe from the redline, because there is no empty point to hack. Skirmish is just Dom, with weaker points, so if skirmish is tactical, why isn't Dom?
I fundamentally believe this is because of the necessary distribution of players across multiple objectives, as a result of this players have significantly more options when it comes to approaching sockets. Conflict is spread across three or more fronts with necessary focus over the entirety of the battlefield itself and the ability to move rapidly and redeploy to specific sections of the battlefield rather than attempting to dislodge a single mob of players from the objective with your mob of players.
Domination Mode would be vastly more interesting and tactical if the central point were fortified and besieging it in a meaningful manner was the core focus of the game mode.
If it comes down to anecdotal evidence bro I'll cite literally evry, yes "evry", Domination match I've ever been in because statements like this are quantitative and suggest to you watching morons try to mob and point, give up because a protosquad is sitting on it with a ******* camping prick of tanker in the back ranks and degenerate into a pack of snipers is particularly tactically stimulating.
"MIN MAXING! MIN MAXING! I'M BETTER AT IT THAN YOU!"
- Mobius Wyvern
|
Powerh8er
The Rainbow Effect Negative-Feedback
749
|
Posted - 2015.04.29 05:21:00 -
[47] - Quote
Only wrong thing about domination in my mind is the players. Blueberries usually give up early on when they figure out they actually have to fight to capture, maybe die a couple of times in the process and hold the objective. Shame to see domination go, because it probably has the most potential for glorious fights, but i would understand if it did.
Have you got anymore exploding carrots?
|
P14GU3
UNIVERSAL C.A.R.N.A.G.E
1495
|
Posted - 2015.04.29 05:22:00 -
[48] - Quote
True Adamance wrote:P14GU3 wrote:Please tell me how GÇ¥ok guys, we are gonna take these 2/3 most easily defendable points right off the bat and hold them. If that doesn't work, we go hack the least defended position," is tactical?
You are describing the team in Dom who captured the point out of the gate. The team who has to break that point, has to use tactics. Sadly, most skirmishers will just snipe from the redline, because there is no empty point to hack. Skirmish is just Dom, with weaker points, so if skirmish is tactical, why isn't Dom? I fundamentally believe this is because of the necessary distribution of players across multiple objectives, as a result of this players have significantly more options when it comes to approaching sockets. Conflict is spread across three or more fronts with necessary focus over the entirety of the battlefield itself and the ability to move rapidly and redeploy to specific sections of the battlefield rather than attempting to dislodge a single mob of players from the objective with your mob of players. Domination Mode would be vastly more interesting and tactical if the central point were fortified and besieging it in a meaningful manner was the core focus of the game mode. If it comes down to anecdotal evidence bro I'll cite literally evry, yes "evry", Domination match I've ever been in because statements like this are quantitative and suggest to you watching morons try to mob and point, give up because a protosquad is sitting on it with a ******* camping prick of tanker in the back ranks and degenerate into a pack of snipers is particularly tactically stimulating. And skirmish would be better if squads actually used high ground, flanking, positioning, you know tactics, to take points rather than every moron on the bottom of the list going for "A" because its easy points.
After thinking about it a bit though, skirmish is tactical in the sense of every squad/player needs to play their position correctly to win, and I get that. But relying on a single squad to do that, let alone a team, is laughable unless they are all together on coms (PC/FW Que sync)
This is why I don't like skirmish personally. A couple people end up running around hacking everything for easy points (I've done it myself,) while the rest duke it out over a point or two (essentially dom) and there tends to be little to no actual teamplay, or even thought, involved (pubs of course.) In a nutshell, skirmish is too reliant on sh!t@ss bluedots to win, when the win is all I care about.
If I que-synced more, I might actually enjoy skirmish. But the few times I have quesynced in the past were just horrible redline matches because the enemy team were mostly mindless 'dots. Hardly worth the 10 mins of Queuing.
'Sault AK.0 - Logi AK.0 - Logi GK.0 - Scout GK.0 - 'Mando MK.0 - Masshole in every sense of the word.
|
tal mrak-thanl
Corrosive Synergy Rise Of Legion.
877
|
Posted - 2015.04.29 05:47:00 -
[49] - Quote
In all fairness, a q-sync skirm is radically different than 'lolblueberry skirm'. But even in a q-sync, squads mostly stay on their assigned letter and defend it till the end. It's like 3-5 cute little dominations all in the same match.
"That OB was like a wet fart" - Eros Adonai mini flux 2015
|
Operative 1174 Uuali
Y.A.M.A.H
628
|
Posted - 2015.04.29 06:05:00 -
[50] - Quote
Let's just improve domination. Domination 2.0!
A good idea would be to stop the turtles. For instance, once the objective is capped a redline timer appears for an area around the objective for that team. So the team holding the objective has to move out away from the actual point to defend. The opposing team can still enter the area and attempt to hack the objective.
Turtling, especially the Gal Lag Facility is the main problem with dom stagnation. There's just too much defense of the actual point rather than the outpost as a whole. The outpost as a whole is much more interesting as the basis for battle.
If you want to have fortifications to bust through then give me destructible walls and obstructions to shoot at with my tank. Hey, tanks just became more valid!
Death is a serious businessGǪ So is running a shoddy, half-baked game company.
|
|
DUST Fiend
16793
|
Posted - 2015.04.29 06:09:00 -
[51] - Quote
Skirmish is where the vehicles are at. As an AV Pilot, I go where the prey goes.
"My bitter is showing. I must retreat to the berry patch."
STUFF
|
Aeon Amadi
Ahrendee Inc. Negative-Feedback
9834
|
Posted - 2015.04.29 07:52:00 -
[52] - Quote
thor424 wrote:DUST Fiend wrote:Might want to fix Acquisition first though. Having one farmable home spawn, no real indicator of when you're going to win or lose, and objectives in the redline are all issues that need addressing.
Again though, I don't believe in removing content just because CCP fails to build and retain their player base. We shouldn't be punished for CCPs failings. The playerbase is falling apart because matches are boring. They are boring because people don't have an incentive to fight. Join some random squad finder squads, ask them why they aren't pushing. "I'm not going to lose ISK this match". People make posts about it and they go ignored or people say to run BPOs and that's that.
What's your thoughts on how to solve that?
You guys are like a broken record with this "CPM material" business xD Let it go
|
Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2711
|
Posted - 2015.04.29 09:53:00 -
[53] - Quote
Aeon Amadi wrote:thor424 wrote:DUST Fiend wrote:Might want to fix Acquisition first though. Having one farmable home spawn, no real indicator of when you're going to win or lose, and objectives in the redline are all issues that need addressing.
Again though, I don't believe in removing content just because CCP fails to build and retain their player base. We shouldn't be punished for CCPs failings. The playerbase is falling apart because matches are boring. They are boring because people don't have an incentive to fight. Join some random squad finder squads, ask them why they aren't pushing. "I'm not going to lose ISK this match". People make posts about it and they go ignored or people say to run BPOs and that's that. What's your thoughts on how to solve that? Player contracts.
PSN: RationalSpark
|
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
12387
|
Posted - 2015.05.01 02:44:00 -
[54] - Quote
Kill it with fire
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
|
thor424
Namtar Elite Gallente Federation
94
|
Posted - 2015.05.01 23:44:00 -
[55] - Quote
Aeon Amadi wrote:thor424 wrote:DUST Fiend wrote:Might want to fix Acquisition first though. Having one farmable home spawn, no real indicator of when you're going to win or lose, and objectives in the redline are all issues that need addressing.
Again though, I don't believe in removing content just because CCP fails to build and retain their player base. We shouldn't be punished for CCPs failings. The playerbase is falling apart because matches are boring. They are boring because people don't have an incentive to fight. Join some random squad finder squads, ask them why they aren't pushing. "I'm not going to lose ISK this match". People make posts about it and they go ignored or people say to run BPOs and that's that. What's your thoughts on how to solve that?
Buffing payouts, which is being discussed.
Thor's Emporium
|
Shinobi MumyoSakanagare ZaShigurui
Onikanabo Brigade Caldari State
2020
|
Posted - 2015.05.02 00:08:00 -
[56] - Quote
I have a question and label me the fool but .. what if ACQ and FW was merged and hear me out , objectives moving around create randomness .. now the problems that have been talked about as to the randomness of their movement can be and still is in discussion .. EVE side help adds the same ( not new to FW ) but another aspect , coordination is the key when dealing with the aspect of game play in a ACQ as we see and from the outcome from most matches as discussed , squads and QUE's are already a part of FW and obvious a part of ACQ's as well from reports .. so why not merge these two if any needs to be and with the newness of ACQ's , they won't be missed because they just came about and now your adding additional aspects to FW , a mode that's in serious need of help from all mentioning ... even CCP talks about this so why not just make this happen and still you have skirmish , domination and ambush .. which is without vehicles and a part of the complaints about ACQ ( not that I mind of course ) is vehicles .
You can rejuvenate a struggling mode with a fresh strategic aspect from something that was just created and is still being worked on , again ... like FW .
Help you help yourself CCP .
What do you think ?
I would also like to see only LP / officer salvage while paying FW due to the nature of the game and the fact that a win means Acquisition , why not merge the two ?
That would add to more of the racial aspect of the game .
Doubts are like bothersome flies and should be treated as such and crushed . #PubsShouldBeRandomPlayers
|
|
|
|
Pages: 1 [2] :: one page |
First page | Previous page | Next page | Last page |