|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
P14GU3
UNIVERSAL C.A.R.N.A.G.E
1489
|
Posted - 2015.04.28 19:52:00 -
[1] - Quote
DUST Fiend wrote:Scheneighnay McBob wrote:I say keep domination. A single, protected spawn with a clone count plays out completely differently. AKA, camped redline matches. Like EVERY dom match I have ever seen lmao. People like their easy wins, good luck prying it away from them Lol, so apparently everyone gets thrown on the same side in Dom, and its always an easy win.
No hard loss for the other side?
Couldn't possibly turn into a good match even...
People who don't play Dom shouldn't comment on it.
Edit: go get those easy WP hacking empty points/installations in skirm
'Sault AK.0 - Logi AK.0 - Logi GK.0 - Scout GK.0 - 'Mando MK.0 - Masshole in every sense of the word.
|
P14GU3
UNIVERSAL C.A.R.N.A.G.E
1489
|
Posted - 2015.04.28 20:12:00 -
[2] - Quote
thor424 wrote:P14GU3 wrote:DUST Fiend wrote:Scheneighnay McBob wrote:I say keep domination. A single, protected spawn with a clone count plays out completely differently. AKA, camped redline matches. Like EVERY dom match I have ever seen lmao. People like their easy wins, good luck prying it away from them Lol, so apparently everyone gets thrown on the same side in Dom, and its always an easy win. No hard loss for the other side? Couldn't possibly turn into a good match even... People who don't play Dom shouldn't comment on it. I play domination a lot less than I used to. Conservatively I'd estimate that I experience matches where both sides keep pushing for the point in domination 10% of the time. Two scenarios usually happen: 1) Team races to the point and captures the objective. The other team shows up and pushes them off the point. Sniping and other forms of camping ensue. 2) Team races to the point and captures the objective. The other team starts sniping and camping from afar and aside from a few heroes, nobody even considers the lone objective a factor. I haven't played in a couple weeks, but I used to play Dom 90% of the time. I would estimate 50% or better to be decent matches, 30% redlines, and 20% hard fought.
I push regardless how much isk I lose. 1 guy can make a huge difference in Dom. Drop some links and defend them, then watch how many snipers come out of the redline.
'Sault AK.0 - Logi AK.0 - Logi GK.0 - Scout GK.0 - 'Mando MK.0 - Masshole in every sense of the word.
|
P14GU3
UNIVERSAL C.A.R.N.A.G.E
1495
|
Posted - 2015.04.29 04:25:00 -
[3] - Quote
Username Alpha wrote:five times wrote:Domination is nice, please leave it as it is, as a noob (still kind of am) the best advice I read was to play domination if I'm solo, it helps in that your not bombarded with many objectives, and you get loads of action Disclaimer: If you enjoy it, there's no reason not to play it. The following is in no way meant to argue that you shouldn't play Domination. I dislike playing Domination as a solo player because you have practically no chance of taking the single objective which is sure to be well guarded, as opposed to in Skirmish where you, perhaps with a couple like-minded fellows, can sneak around to less well defended objectives, kill the few if any defenders, and grab it. The same concept applies in the event that there is a proto squad on the enemy team and not on your team. They can do a lot of damage but they can't completely monopolize the game the way they can in Domination. If you don't care about the objectives except insofar as "that's where the action is", then sure, Domination is great. It just rubs me the wrong way to play that way because it's basically ignoring the thing I'm supposed to be caring about.
Thank you for verifying to those who say that skirmish is more tactical, what I have been saying all along. Which is, those who don't have the tactics or gungame to infiltrate a heavily defended position, sneak around and hack empty objectives...
'Sault AK.0 - Logi AK.0 - Logi GK.0 - Scout GK.0 - 'Mando MK.0 - Masshole in every sense of the word.
|
P14GU3
UNIVERSAL C.A.R.N.A.G.E
1495
|
Posted - 2015.04.29 04:43:00 -
[4] - Quote
Please tell me how GÇ¥ok guys, we are gonna take these 2/3 most easily defendable points right off the bat and hold them. If that doesn't work, we go hack the least defended position," is tactical?
You are describing the team in Dom who captured the point out of the gate. The team who has to break that point, has to use tactics. Sadly, most skirmishers will just snipe from the redline, because there is no empty point to hack. Skirmish is just Dom, with weaker points, so if skirmish is tactical, why isn't Dom?
I have joined quite a few squads from the squadfinder, only to find myself in a skirmish, and they are saying "well, there is no one on B, let's go there." Those are some amazing tactics..
'Sault AK.0 - Logi AK.0 - Logi GK.0 - Scout GK.0 - 'Mando MK.0 - Masshole in every sense of the word.
|
P14GU3
UNIVERSAL C.A.R.N.A.G.E
1495
|
Posted - 2015.04.29 05:22:00 -
[5] - Quote
True Adamance wrote:P14GU3 wrote:Please tell me how GÇ¥ok guys, we are gonna take these 2/3 most easily defendable points right off the bat and hold them. If that doesn't work, we go hack the least defended position," is tactical?
You are describing the team in Dom who captured the point out of the gate. The team who has to break that point, has to use tactics. Sadly, most skirmishers will just snipe from the redline, because there is no empty point to hack. Skirmish is just Dom, with weaker points, so if skirmish is tactical, why isn't Dom? I fundamentally believe this is because of the necessary distribution of players across multiple objectives, as a result of this players have significantly more options when it comes to approaching sockets. Conflict is spread across three or more fronts with necessary focus over the entirety of the battlefield itself and the ability to move rapidly and redeploy to specific sections of the battlefield rather than attempting to dislodge a single mob of players from the objective with your mob of players. Domination Mode would be vastly more interesting and tactical if the central point were fortified and besieging it in a meaningful manner was the core focus of the game mode. If it comes down to anecdotal evidence bro I'll cite literally evry, yes "evry", Domination match I've ever been in because statements like this are quantitative and suggest to you watching morons try to mob and point, give up because a protosquad is sitting on it with a ******* camping prick of tanker in the back ranks and degenerate into a pack of snipers is particularly tactically stimulating. And skirmish would be better if squads actually used high ground, flanking, positioning, you know tactics, to take points rather than every moron on the bottom of the list going for "A" because its easy points.
After thinking about it a bit though, skirmish is tactical in the sense of every squad/player needs to play their position correctly to win, and I get that. But relying on a single squad to do that, let alone a team, is laughable unless they are all together on coms (PC/FW Que sync)
This is why I don't like skirmish personally. A couple people end up running around hacking everything for easy points (I've done it myself,) while the rest duke it out over a point or two (essentially dom) and there tends to be little to no actual teamplay, or even thought, involved (pubs of course.) In a nutshell, skirmish is too reliant on sh!t@ss bluedots to win, when the win is all I care about.
If I que-synced more, I might actually enjoy skirmish. But the few times I have quesynced in the past were just horrible redline matches because the enemy team were mostly mindless 'dots. Hardly worth the 10 mins of Queuing.
'Sault AK.0 - Logi AK.0 - Logi GK.0 - Scout GK.0 - 'Mando MK.0 - Masshole in every sense of the word.
|
|
|
|