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Lightning35 Delta514
48TH SPECIAL OPERATIONS FORCE
310
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Posted - 2015.04.27 18:09:00 -
[91] - Quote
Buuuuuummmmmp
48th Special Operations Force.
Twitter- @48SOF
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Dreis ShadowWeaver
0uter.Heaven Back and Forth
3249
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Posted - 2015.04.27 19:23:00 -
[92] - Quote
I just want to say that I still find the Cloak incredibly useful and absolutely necessary on all my Scout fits.
inb4 herp a derp you're not a real scout
Creator of the 'Nova Knifers United' channel
Caldari blood, Minmatar heart <3
Day 10/30 exclusively Minja
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Ralden Caster
Random Gunz Rise Of Legion.
202
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Posted - 2015.04.27 23:06:00 -
[93] - Quote
Don't mind me, just showing off my new sig.
"I am frequently misquoted."
-Aeon Amadi
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Varoth Drac
Dead Man's Game RUST415
772
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Posted - 2015.04.28 01:14:00 -
[94] - Quote
To Oswald:
So are you saying the cloak should be buffed? I think that's what you are saying.
Cloaks aren't useful for the CQC sneaky stuff shown in those videos, but they are useful for battlefield mobility, non-combat activities and getting yourself into position to do the sneaky CQC stuff. Just not currently good enough at it (IMO).
The main reasons the gameplay in your videos is not really viable now, are the inner scan ring and loss of passive scan direction arrows.
It is possible to dampen below inner scans in some situations, so there is that. Mostly you need a proto suit though.
Removal of passive scan direction arrows was a shame, but I guess there were good reasons for it. In a way it adds a bit of skill guessing people orientation based on watching their movement, along with general awareness. |
Adipem Nothi
Nos Nothi
9257
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Posted - 2015.04.28 01:21:00 -
[95] - Quote
Varoth Drac wrote: It is possible to dampen below inner scans in some situations, so there is that.
So long as your opponent promises not to run a precision enhancer.
Shoot scout with yes.
- Ripley Riley
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Varoth Drac
Dead Man's Game RUST415
774
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Posted - 2015.04.28 01:25:00 -
[96] - Quote
Adipem Nothi wrote:Varoth Drac wrote: It is possible to dampen below inner scans in some situations, so there is that.
So long as your opponent promises not to run a precision enhancer. Shhhhhh! |
Adipem Nothi
Nos Nothi
9257
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Posted - 2015.04.28 01:31:00 -
[97] - Quote
Varoth Drac wrote:Adipem Nothi wrote:Varoth Drac wrote: It is possible to dampen below inner scans in some situations, so there is that.
So long as your opponent promises not to run a precision enhancer. Shhhhhh! I'm afraid the secret's out, friend. Precision Enhancers have been in the Top 10 for months!
Shoot scout with yes.
- Ripley Riley
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Happy Violentime
OMFGZOMBIESRUN
1141
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Posted - 2015.04.28 01:33:00 -
[98] - Quote
I agree. Cloaks need a buff. |
Varoth Drac
Dead Man's Game RUST415
776
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Posted - 2015.04.28 01:40:00 -
[99] - Quote
Adipem Nothi wrote:Varoth Drac wrote:Adipem Nothi wrote:Varoth Drac wrote: It is possible to dampen below inner scans in some situations, so there is that.
So long as your opponent promises not to run a precision enhancer. Shhhhhh! I'm afraid the secret's out, friend. Precision Enhancers have been in the Top 10 for months! Holy crap, you are right. I thought most people had given up on them. I do use them myself so I guess it makes sense. 4% usage isn't much either.
I guess I'll just hope a lot of this usage is on scouts, who I'm unlikely to sneak up on anyway. |
Adipem Nothi
Nos Nothi
9258
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Posted - 2015.04.28 03:23:00 -
[100] - Quote
redacted
Shoot scout with yes.
- Ripley Riley
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Himiko Kuronaga
Fatal Absolution Negative-Feedback
5775
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Posted - 2015.04.28 03:36:00 -
[101] - Quote
If your TV has post-processing sharpness settings it can actually make cloakers super visible if you crank it up substantially. It will add a black edge to all of the lines inside of the shimmer effect. The downside of course is that it will also slightly increase visual delay on the screen, though it can be all but unnoticeable depending on the screen size and model.
Wouldn't recommend on anything as big as 50 inches though. More manageable between the 30-40 range.
Usually banned for being too awesome.
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Oswald Rehnquist
1512
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Posted - 2015.04.28 04:19:00 -
[102] - Quote
Varoth Drac wrote:To Oswald:
So are you saying the cloak should be buffed? I think that's what you are saying.
Cloaks aren't useful for the CQC sneaky stuff shown in those videos, but they are useful for battlefield mobility, non-combat activities and getting yourself into position to do the sneaky CQC stuff. Just not currently good enough at it (IMO).
The main reasons the gameplay in your videos is not really viable now, are the inner scan ring and loss of passive scan direction arrows.
It is possible to dampen below inner scans in some situations, so there is that. Mostly you need a proto suit though.
Removal of passive scan direction arrows was a shame, but I guess there were good reasons for it. In a way it adds a bit of skill guessing people orientation based on watching their movement, along with general awareness.
I actually didn't make any suggestions for the cloak, the inner ring is my biggest complaint. The cloak isn't good for on the move either as you light up like a Christmas tree, otherwise I would love the cloak if it was actually useful for non combat activities.
My main specialization is hacking / killing high profile targets / support / killing base defense, I try to avoid combat and killing when necessary, so a non combat cloak would be awesome, I frequently advocate beta scout activities. Though with the recent changes, negates this role of piercing base defense.
If my position is always compromised when trying to infiltrate or defend a base in a hidden spot, half the job as a hacker/support scout is compromised. Truly, all the cloak + scan changes did was force scouts into a strictly medium combat role, which then scout utility is now strictly based on how well it can kill in basic trench warefare, which then puts scouts in direct competition with assaults. And this means somebody is going to lose out.
I actually don't really advocate any cloak changes as of now because the niche of the scout and assault have been placed way to close together to actually theorycraft a balanced cloak.
I personally think more radical thinking is needed to create differentiation as I would not mind testing out radical propositions and see how they work out.
Like, could CCP create anti logis? Back when we were talking caldari scout bonuses CCP was considering making caldari scouts emit a debuff aura to precision. Essentially you became blind when a caldari scout was nearby, so could CCP go further in this direction with aura debuffs? Could CCP create more equipment for scouts? Perhaps the Amarr Scout's equipment could drain ammo from enemies? Could CCP buff cloaks if they made scouts sidearm only? Could scouts also have duel light weapons while getting nerfed in other areas making them light commandos as assaults are like light light sentinels?
I mean there are a lot of things that are theoretically possible which can give some breathing room between scouts and assaults. I'm more of an advocate of the "lets just try it out" mentality that was more common in early beta where more radical ideas were tested.
Below 28 dB
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Lightning35 Delta514
48TH SPECIAL OPERATIONS FORCE
700
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Posted - 2015.06.25 00:19:00 -
[103] - Quote
Bump
CEO of 48th Special Operations Force
Twitter-@48SOF
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Dreis ShadowWeaver
0uter.Heaven
4
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Posted - 2015.06.25 00:30:00 -
[104] - Quote
I think there isn't really an issue with the cloak. It can be very effective at moving unseen in the periphery of an opponent's vision, or from a distance. I think a lot of people are using it wrong. You shouldn't be cloaked when you're expecting to engage reds, simple as. I think too many people are running into hostile situations cloaked, then wondering why they died. To these people, I say you're not doing it right.
TL;DR: Cloak is fine, people are using it wrong.
Creator of the 'Nova Knifers United' channel
My Minja Blog
Caldari blood, Matari heart <3
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Joel II X
Bacon with a bottle of Quafe
8
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Posted - 2015.06.25 00:38:00 -
[105] - Quote
I agree that shimmer is too much now that there is a delay that takes forever EVEN WHEN IT'S NOT IN USE. If that were fixed to only when activated, then I'd take it back.
Scouts United
Gk.0s & Quafes all day.
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
116
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Posted - 2015.06.25 01:30:00 -
[106] - Quote
Lightning35 Delta514 wrote:Both the cloak blur and shimmer are WAY TO VISIBLE. And I'm not saying it from a scout point of view this time. This one match, I waited a bit before hacking an objective to get some kills and I saw 3 cloaks coming at be. I bolt pistoled 2 of them who were running. This were easily seen. The 3rd one stopped trying not to move but his cloak was VERY BLURRY. You can spot cloaks even if they are not moving. I headshotted that one and was satisfied.
Extra- I don't just pay attention to cloaks, if you set in your mind to shoot at anything that moves that doesn't have a blue or green tag, you will kill many cloaks and kills in general.
BUFF THE CLOAK. I shouldn't really be able to see them when I snipe. At medium-long distance you wont be able to see them, at 50 meters if they stopped moving around the corner, you wont see them hugging the wall. They didn't use tactics, that's why they died.
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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Lightning35 Delta514
The Warlords Legion
1
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Posted - 2015.09.14 23:54:00 -
[107] - Quote
Bump
CEO of T-W-L
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Mex-0
Corrosive Synergy
860
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Posted - 2015.09.14 23:58:00 -
[108] - Quote
I've noticed it also, when cloaked scouts crouch in front of a flat background, I can usually see the distortion and ripple of the cloak around the edges. There are multiple times when I've shot a random PLC round at a shimmery thing and gotten +50.
HELLO
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TIGER SHARK1501
Savage Bullet RUST415
388
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Posted - 2015.09.15 00:56:00 -
[109] - Quote
Be cool if cloaked scouts had predator vision. |
Kli-mints
0
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Posted - 2015.09.15 01:14:00 -
[110] - Quote
Dreis ShadowWeaver wrote:The cloak seems fine IMO. I'm strongly opposed to any buff, lest we go back to Scout 514.
It is difficult to spot a cloaked Scout from a distance, which is good because it's meant to be a tool to get from cover to cover. It's not a combat cloak. Only a true scout would know why 1.8 was justified...but you were born with the cloak, typical wannabe scrub |
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Shinobi MumyoSakanagare ZaShigurui
Four Horseman Tactical Agency
2
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Posted - 2015.09.15 03:16:00 -
[111] - Quote
DDx77 wrote:When it first came out it was the greatest can't wait for thing ever
Seen then It's been one nerf after the other
Some maps you can see it some you cant
Either variants with different shimmers/ stats or just reduce the shimmer I could get behind this .
Cloaks that are more for battle but have extremely long recharge times , still with the delay .
The present cloaks , which seem fine .. I have seen scouts who cloak , cant be seen because they know when and how to move , decloak and shotgun , nova knife and rifle the enemy and recloak and reposition themselves for another sneak attack .
Of course you should be able to see them with a sniper rifle , it's a magnified scope .
Maybe they could incorporate a " battle cloak " with a reduced shimmer but one would still need e-war mods for it to be effective so that it's just not OP and an instagank weapon , but give it a longer charge time and keep the delay ... in fact increase it for a extra second or two .
I see people decloak and just jump to negate the delay .. by the time their heading downward , their ready to fire .
A delay should be a delay , where you can't fire .
There is a glitch where I've noticed being in a heavy suit and switching weapons , the weapon that I've switched to just didn't fire for like 2 seconds no matter how many times I tried to trigger it .
Teamwork is really important - said the Tyrannosarus Rex from Kung Fury .
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