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Thread Statistics | Show CCP posts - 3 post(s) |
Bremen van Equis
Incorruptibles
331
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Posted - 2015.04.10 12:55:00 -
[91] - Quote
It seems to me ringers can't be everywhere at onceGǪwhat if your warbarge location dictated whether or not you can participate in an attackGǪif you're too far away when an attack is placed, you're gonna miss the party!
EDIT: And if you're just on the threshold, maybe you can join a battle halfway through be the cavalry!
Buckle up, boysGǪthis ramp leads to space. -Axe Cop
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Kristoff Atruin
Subdreddit Test Alliance Please Ignore
2265
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Posted - 2015.04.10 13:10:00 -
[92] - Quote
I wrote about this problem very shortly after PC was released to us. There is no geography in Dust. Or, in other words, we don't actually exist in New Eden. If we did there would be some kind of limitation on how far we could travel in a given amount of time. Instead we instantly teleport everywhere. This is not unlike the situation in Eve up to the Phoebe expansion where smaller groups basically never fielded their capital ships because Pandemic Legion would teleport themselves across the galaxy in minutes and drop a dozen titans on them. The Phoebe expansion fixed this by dramatically reducing the distance capital ships could travel in a short period of time. Dust has infinite travel distance. This creates two force projection problems:
1) A player can fight everywhere at all times, which creates the situation of the top players totally controlling the PC area 2) There is no higher level strategy to district ownership, since you can basically attack anywhere on the map at any time. Even with restrictions on clone pack purchases all you have to do is set up a dummy corporation and transfer isk to it.
I think the only way to truly fix the problem is to firmly tie a Dust character to a location in space. Today my character is at such and such a planet in system X. He can queue up for battles launched from districts on that planet. If I want to join battles launched from another planet I have to select it as my new location and then wait a certain amount of time until he arrives there. The further away the longer the wait. In the meantime I can play instant matches.
This also fixes the problem with the missing strategic level play in PC and makes distance based attrition actually matter. It gives a commander a choice - do we fully secure the planet we're on or use diplomacy to attempt to make sure we're safe? It would allow players to attempt to create safe zones through controlling choke points. For example - http://evemaps.dotlan.net/map/Molden_Heath/Oddelulf#temperate
If you fully control this planet then the 5 planets in the systems behind Istodard are much more easily defended because the attackers have to take a significant attrition penalty from trying to attack from Bosena or Gelfiven. This makes locations have meaning to the players. These planets are ours and through hard work / diplomacy we've created a choke point that makes our home easier to defend. Through careful consideration of SI bonuses, we've created a network of cargo hubs and research labs that let us keep the front line resupplied, with production facilities safely in the rear. That also creates interesting choices for the attackers. The cargo hubs are pretty nasty to try and take, but if they can disrupt the research labs in the logistics chain then they won't be at full strength. Or they can go straight for the factories and try to shut them down despite the attrition disadvantage. Or they could convince a corporation to betray you, and convert one of their factories to a cargo hub to make it more difficult for you to end the disruption.
The first problem is pretty bad, but I think the second one I described is the thing that is really killing Dust as an FPS where the battles are meaningful. If I can join a battle to control a district and not always face 16 top scoring players in the entire game...well that's good. But I still don't care about PC because it doesn't matter which district I own, because with the game design as it is every district is every other district's neighbor. There is no reason to own a particular district.
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Bremen van Equis
Incorruptibles
331
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Posted - 2015.04.10 13:16:00 -
[93] - Quote
Kristoff Atruin for CPM2.
Buckle up, boysGǪthis ramp leads to space. -Axe Cop
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2658
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Posted - 2015.04.10 14:13:00 -
[94] - Quote
There are two game mechanics that will address the issue of ringers while adding immersion and interesting gameplay. These two mechanics work together so read the whole thing before rejecting it. The mechanics could be named Oversubscription and tactical Strategic Resources(tSR).
Oversubscription
We have only so many ringers to go around, and since fps skillz are distributed on a Gaussian curve and Rattati now has nice, fat data-rich mu for players, he knows how many players at any time are 'ringers'. Basically it's the number of people from the high tail of the Gaussian that have a strong probability, say about 90+%, of beating the rest of Dust in a match.
We know from experience that there are enough ringers in the game to lock up Molden Heath almost completely.
We have to give these elites more battles than the can possibly fight, forcing the use of 'B' string players and active recruiting programs. Rattati's raid mechanic is an excellent approach to this, but it needs to be given long, pointy 'teeth'. The reason is those raids really need to matter, and any elite corp ignoring raid defense is putting itself in a risky situation, god-like fps skills notwithstanding.
We achieve this by giving raids a range of small but meaningful tactical consequences. These would be short duration(approx. 1 or 2 day) debuffs to global battle parameters on successfully raided districts. Some candidate ideas for debuffs:
- Increased spawn timers on CRUs & uplinks.
- Sleeper nanotoxins that slowly, steadily deplete available clones once a battle starts.
- Compromised RDV pilots - CCP has already done half the work on this for us ;)
- Increased defender hack timers and/or contested timers from sleeper viruses.
- Decreased attacker hack timers and/or contested timers from sleeper viruses.
- My personal favorite, disabled shared scans for defender
- Compromised TACNET - comes down to what the devs can asymmetrically modify between defender & attacker.
- Decreased defender/increased attacker MCC and/or nullcannon rate of fire/damage.
- Inertial damper jammer. I lols and lols.
- Increase clone transport attrition on 'away' missions.
- Very important: steal tSRs. More on this below.
Any strong team could ignore any one or two of these debuffs and still easily win against a 'B' team, but if they foolishly allow the debuffs to stack up....
This will mean raids should be defended against. It also means that multiple weaker teams can 'soften up' an elite opponent, or at the very least keep them busy defending against raids. Rattati can tune the # of raids generated such that a single district is easy to defend and maybe 5 districts are hard to defend against raids.
tSR(tactical Strategic Resources)
tSRs will be produced/stored on districts in repurposed or dualpurposed SI. tSRs will be raidable - non-landowners will have to work for them, but they can save up over time for the 'big fight' that gets them into PC or to take out a hard target. tSR should also be tradeable - the gameplay to be had from this is mind-boggling, tbh.
tSRs can be anything but for futureproofing it should be something that exists/fits into the EVE production chain. I like nanites, reprocessed on districts into programmable all-purpose 'weaponized nanites'.
tSRs can be spent in 'District Management' to erase debuffs from raids.
tSRs are available to attackers and defenders in PC battles only, and will be spent in the 'Off-map Assets' menu to:
- Apply a damage over time (DoT) to the enemy.
- Apply a negative DoT to friendlies.
- 'Paint' all enemy targets, increasing friendly TACNET range.
- 'Blind' all enemy targets, decreasing enemy TACNET range.
- Deconstruct deployed enemy equipment.
A 'B' string corp that had carefully saved up a pile of tSRs could blow their load when trying to take ownership of an elite-defended district. An elite corp could spend tSRs to manage raid or debuffed district defense, the possibilities are pretty much endless and the very difficult decisions about where and how and how much to spend one's tSRs would be deep, engaging gameplay.
Control over the team's tSR should belong to the 'Battlefield Commander', but if that's too much work for the devs then just split it up amongst the squad leads.
That's the heart of it. We'd need hot-fixable parameters for the devteam and a balancing mechanism:
# available raids against a corp would have to scale with # districts held, balanced by tSR production also scaling with number of districts held. This will work against breaking a corp up into alt corps, smaller sub-corps will be able to defend well enough, but won't have the tSR to fight a war of expansion. That means that after raid defense and district defense, they'll have to raid to debuff targets or raid for tSR.
The attraction of the coupled oversubscription and tSR mechanics is that they address several problems PC has faced:
- The power of a team of elites in a lobby shooter - raids and tSR allow smart wolves to engage/harry/defeat the lion.
- The attraction of altcorps. Under these rules breaking a big corp into smaller corp(s) would make it more defendable but give it fewer options for aggression.
- Player engagement beyond the elites: under these rules manpower would be in demand. Raids could partially replace pubs and would be a great generator of meaningful and highly immersive content. 'B' strings would be put to work raiding for tSR and softening up targets.
- PC burnout. Corps can calibrate their # districts vs. raids to dial-in just how much timer-based content they want to consume.
Caveat: As with all topics PC related, good ol' common sense applies: fix the lag please. The lag is why i don't PC.
PSN: RationalSpark
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2658
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Posted - 2015.04.10 14:18:00 -
[95] - Quote
Kristoff Atruin wrote:I wrote about this problem very shortly after PC was released to us. There is no geography in Dust. Or, in other words, we don't actually exist in New Eden. If we did there would be some kind of limitation on how far we could travel in a given amount of time. Instead we instantly teleport everywhere. This is not unlike the situation in Eve up to the Phoebe expansion where smaller groups basically never fielded their capital ships because Pandemic Legion would teleport themselves across the galaxy in minutes and drop a dozen titans on them. The Phoebe expansion fixed this by dramatically reducing the distance capital ships could travel in a short period of time. Dust has infinite travel distance. This creates two force projection problems: 1) A player can fight everywhere at all times, which creates the situation of the top players totally controlling the PC area 2) There is no higher level strategy to district ownership, since you can basically attack anywhere on the map at any time. Even with restrictions on clone pack purchases all you have to do is set up a dummy corporation and transfer isk to it. I think the only way to truly fix the problem is to firmly tie a Dust character to a location in space. Today my character is at such and such a planet in system X. He can queue up for battles launched from districts on that planet. If I want to join battles launched from another planet I have to select it as my new location and then wait a certain amount of time until he arrives there. The further away the longer the wait. In the meantime I can play instant matches. This also fixes the problem with the missing strategic level play in PC and makes distance based attrition actually matter. It gives a commander a choice - do we fully secure the planet we're on or use diplomacy to attempt to make sure we're safe? It would allow players to attempt to create safe zones through controlling choke points. For example - http://evemaps.dotlan.net/map/Molden_Heath/Oddelulf#temperateIf you fully control this planet then the 5 planets in the systems behind Istodard are much more easily defended because the attackers have to take a significant attrition penalty from trying to attack from Bosena or Gelfiven. This makes locations have meaning to the players. These planets are ours and through hard work / diplomacy we've created a choke point that makes our home easier to defend. Through careful consideration of SI bonuses, we've created a network of cargo hubs and research labs that let us keep the front line resupplied, with production facilities safely in the rear. That also creates interesting choices for the attackers. The cargo hubs are pretty nasty to try and take, but if they can disrupt the research labs in the logistics chain then they won't be at full strength. Or they can go straight for the factories and try to shut them down despite the attrition disadvantage. Or they could convince a corporation to betray you, and convert one of their factories to a cargo hub to make it more difficult for you to end the disruption. The first problem is pretty bad, but I think the second one I described is the thing that is really killing Dust as an FPS where the battles are meaningful. If I can join a battle to control a district and not always face 16 top scoring players in the entire game...well that's good. But I still don't care about PC because it doesn't matter which district I own, because with the game design as it is every district is every other district's neighbor. There is no reason to own a particular district. Agree completely Kristoff. Next to CCP claiming that DUST was ready for release back in 5/14/13 and the Rouge wedding, eliminating terrain from PC was prolly the single biggest heal-slapping move CCP has made.
A lot of the mechanics peeps are proposing for PC really stem from the total lack of geography.
PSN: RationalSpark
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Moorian Flav
325
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Posted - 2015.04.10 15:28:00 -
[96] - Quote
One thing that should definitely be addressed is there should be an extra/bonus reward when actually capturing the district. Part of the problem we have now is players for the most part rather just attack and lower clones rather than taking over as (1) they make the same amount of ISK either way and (2) they have someone they know they can attack, win, and reap ISK from later so they might as well rinse and repeat.
I don't troll; I tell the truth.
I'm also known as "The ANTI-Propaganda Machine".
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CUSE TOWN333
KILL-EM-QUICK Rise Of Legion.
2396
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Posted - 2015.04.10 15:31:00 -
[97] - Quote
Jack the Rlpper wrote:CUSE TOWN333 wrote:dam DMG crys more about stuff then my girl watching the titanic on her period. lol Cuse and a few other no lifer assholes that feel they are gods gift to dust just want it even easier for them to act like the gods and run over the small corp when honestly they are just a group of stupid no life bitches in my opinion. \o/ we are a lot kinder then the old vets who used to run this game. as in you would not be in PC period or you would have been paying rent. i don't think you understand that there is no rule book saying we had to be nice and let you play PC at all and yet we still helped you. i am not your god i am your shephard. now graze the pastures in peace young billy goat for there are wolfs outside those fences.
CBM. KEQ diplomat. lolceasefire
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Dust User
KILL-EM-QUICK Rise Of Legion.
1842
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Posted - 2015.04.10 15:46:00 -
[98] - Quote
CUSE TOWN333 wrote:Jack the Rlpper wrote:CUSE TOWN333 wrote:dam DMG crys more about stuff then my girl watching the titanic on her period. lol Cuse and a few other no lifer assholes that feel they are gods gift to dust just want it even easier for them to act like the gods and run over the small corp when honestly they are just a group of stupid no life bitches in my opinion. \o/ we are a lot kinder then the old vets who used to run this game. as in you would not be in PC period or you would have been paying rent. i don't think you understand that there is no rule book saying we had to be nice and let you play PC at all and yet we still helped you. i am not your god i am your shephard. now graze the pastures in peace young billy goat for there are wolfs outside those fences.
And here I was leaving Outcast Mercs alone to graze the pasture in peace.
That was a mistake I won't be letting happen again. |
One Eyed King
Nos Nothi
9272
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Posted - 2015.04.10 16:13:00 -
[99] - Quote
CUSE TOWN333 wrote:Jack the Rlpper wrote:CUSE TOWN333 wrote:dam DMG crys more about stuff then my girl watching the titanic on her period. lol Cuse and a few other no lifer assholes that feel they are gods gift to dust just want it even easier for them to act like the gods and run over the small corp when honestly they are just a group of stupid no life bitches in my opinion. \o/ we are a lot kinder then the old vets who used to run this game. as in you would not be in PC period or you would have been paying rent. i don't think you understand that there is no rule book saying we had to be nice and let you play PC at all and yet we still helped you. i am not your god i am your shephard. now graze the pastures in peace young billy goat for there are wolfs outside those fences. There might not be rules now, but CCP makes the rules, and if they want more people playing PC, you can help them figure out how without ruining the game for you, or risk trying to hold on to "the way it has always been done" and finding that you don't like what CCP rolls out.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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Leither Yiltron
Molon Labe. General Tso's Alliance
1133
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Posted - 2015.04.10 22:07:00 -
[100] - Quote
Viktor Hadah Jr wrote:Leither Yiltron wrote:Viktor Hadah Jr wrote: I would not mind some limitation on ringers, but i feel like at least alliance ringers should be allowed unrestricted or else there would not be much reason for alliances or advantages of alliances.
My impression is that this is certainly supported by most in the community. It's just a matter of downsizing the ease with which corps run entire teams of completely unassociated players any time they feel remotely threatened. Corps don't run ringers because they feel threatene, they run ringer just because they can or need to.
In the politest way possible, Viktor, I don't know if you're trolling or just trying to protect your "interests" by your responses. At no point in time have you ever been CEO of a corporation that holds districts by any virtue other than the fact that hardly anybody plays PC now. The only time you ever had any serious PC experience with Death Dealers should directly contradict your apparent crusade to defend one of the most persistent problems in this iteration of PC: The same 100 odd people played in a gigantically disproportionate number of the battles in Molden Heath.
Corps absolutely have run ringers when they feel threatened as their primary response in PC. Have the stories of STB or Cap Acq in their formative phase somehow vanished into the mists of time? And those are just the repeat offenders that I can name off the top of my head. Can I blame them for playing the game the way the rules let them? No, but damn is that **** not fun.
Small, newer corps are hit the absolute hardest by the proliferation of ringers in Molden Heath. Even if you ignore the vast expense of using clone packs to attack, it's absolutely the case that the most well-matched targets for these newer corporations have a strong incentive to pull out an utterly different team in order to protect their districts. It has happened time and time again over the past two years.
So yeah, you're not going to be able to own districts by running a 1 man "corporation" and begging help off your friends under a legitimate PC rule set. Get over it. Meanwhile stop acting like you have anything except a vested business interest for trying to defend that ****.
Long term roadmap by Aeon Amadi
Have a pony
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CaoticFox
Axis of Chaos
220
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Posted - 2015.04.10 22:14:00 -
[101] - Quote
xPainx Pain wrote:No my friend you lost me. Ex... I have a district and you attack with 3 of your players and the rest from OH nyan San or take your pick. We field our team with corp members only and or ally corps. You play with the best veteran players and we have mostly ok and some ok members. Who wins? Experience. Things like this make small corps and people not want to play. Say you have a district and I come with my ringers from other corps and you only have your peeps to fight. I flip your little place and what do you think? Wtf? I think this would some how make pc better for all. Arent we MERCs??? What do MErCs do??? FIGHT FOR MONEY!!! He who has money has Districts.
My SP is irrelevant...
This game sucks, more than anything has sucked before.
& GETTING WORSE!!!
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Mortishai Belmont
G.L.O.R.Y General Tso's Alliance
717
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Posted - 2015.04.10 22:16:00 -
[102] - Quote
Well, we're all technically playing the role of mercenaries... So paying or other wise hiring people to work for you kinda goes hand in hand with dust.
Though most people do it to farm, personally I think they should have their isk modified to be red with a little "-" sign beside it ;)
The new C.EO. of G.L.O.R.Y,
(~..)~ Now on Youtube ~(..~)
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Knightshade Belladonna
Mannar Focused Warfare Gallente Federation
1060
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Posted - 2015.04.10 22:31:00 -
[103] - Quote
Here is how I look at it , it should kinda be like the Eve alliance tournaments. You can only join in on that pc fight if you are part of that alliance for a certain period of time. If you know you got a big battle coming up soon, and the window is 3 days.. then a mercenary/ringer of sorts could join a corp in your alliance ,and fight that battle if he wishes.. but he can't just immediatley ring for everyone all the time. At least I think that's how the alliance tournaments worked, when you signed up and made your roster the person or corporation had to be part of the alliance for a certain amount of time. Am I wrong on that?
Maybe take it a little further.. and have "mercenary rosters" attached to your alliance.. so they do not actually have to leave theirs, but they can only be registered on a set amount of merc rosters at one time. In order for you to be able to fight though, yopu must be on the roster for at least 3 days or so. Fighting for your own alliance does not count as a merc roster slot, so you can fight for them whenever.
I kinda like the sound of that. |
Bradric Banewolf
D3ATH CARD RUST415
785
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Posted - 2015.04.11 17:52:00 -
[104] - Quote
Leadfoot10 wrote:xPainx Pain is right!
Ringers are a huge problem that severely limit the appeal of PC. IMO, ringers a far bigger issue than lag -- which has been a part of PC since its inception, and, not coincidentally, didn't stop an even more deadly group of ringers from dominating PC when lag was even worse.
So it comes as no surprise that the issue of ringers has come up in the PC think-tank that's been set up.
Ringing is a huge issue and should be addressed, post haste.
Said a bit differently, PC 2.0 could be absolutely wonderfully designed and even lag-free, but if the same small group of ringers continues to be enabled to farm any/all land owners, there will still be a very limited group participating. You can only get your face punched in so many times by trolly neckbeards before you give up.
This has been a recurring challenge for us in ML, and all the corps we talk to on a regular basis. The community has itself tried to police this problem. First with Planet Fight Club, and later with the "last district rule". While they had some success, both ultimately failed miserably....and we are left with PC in the state that it's in. That is to say a bad place.
We need to make PC more available/accessible and not tilted so far in favor of a small group of ringers. Perhaps limit the number of non-corp or non-alliance members, or implement type of cost to do so. Because the way it is now, the same group of 20 or so players simply exhibit too much influence on the game mode, IMO, and it's put a huge damper on participation in the Dust end-game.
TL;DR: Lag is certainly a problem in PC, but even if we solve that, the problem of ringers will continue to limit the broader appeal of what every corp should aspire to. We need to solve this issue, or we'll continue to see limited participation in PC.
Sincerely, Leadfoot (ML Director & 2+ year PC participant/FC)
p.s. Rattati, I'm not sure if you're aware of this but very few ringers are paid to fight these days. Fights are so scarce -- because of the above issues -- and the ringers have enough ISK already, that people are generally ringing for free.
This
He killed it.
"Anybody order chaos?"
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Bradric Banewolf
D3ATH CARD RUST415
785
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Posted - 2015.04.11 18:02:00 -
[105] - Quote
Dust User wrote:CUSE TOWN333 wrote:Jack the Rlpper wrote:CUSE TOWN333 wrote:dam DMG crys more about stuff then my girl watching the titanic on her period. lol Cuse and a few other no lifer assholes that feel they are gods gift to dust just want it even easier for them to act like the gods and run over the small corp when honestly they are just a group of stupid no life bitches in my opinion. \o/ we are a lot kinder then the old vets who used to run this game. as in you would not be in PC period or you would have been paying rent. i don't think you understand that there is no rule book saying we had to be nice and let you play PC at all and yet we still helped you. i am not your god i am your shephard. now graze the pastures in peace young billy goat for there are wolfs outside those fences. And here I was leaving Outcast Mercs alone to graze the pasture in peace. That was a mistake I won't be letting happen again.
He struck a nerve lol! You realize you're referring to exactly what he just said there? The whole playing god part.
"Anybody order chaos?"
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Bradric Banewolf
D3ATH CARD RUST415
785
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Posted - 2015.04.11 18:28:00 -
[106] - Quote
On a serious note, while we're discussing ringing in such futility, there are a number of other aspects and ideas we could discuss to make PC better.
Ringing is just a word. We will always have no-lifer neckbearders who will just become one corp/alliance anyway once you change the ringer part. They will simply become one entity, and claim they were always going to do this.
I play PC, and have played since 6 mil SP. It's a love/hate relationship. The changes that need to take place will change the entire game. The lag is an issue, but isn't THE issue. As one merc has already said, once the lag is fixed, and hit detection issues are a thing of the past, then what?
Change the wheel of districts concept to a overview map, give each territory a use for both eve pilots and dust mercs, and make it where loyalty to corp and alliance pays more than ringing.
"Anybody order chaos?"
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Viktor Hadah Jr
Negative-Impact Back and Forth
7605
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Posted - 2015.04.13 17:15:00 -
[107] - Quote
Leither Yiltron wrote:Viktor Hadah Jr wrote:Leither Yiltron wrote:Viktor Hadah Jr wrote: I would not mind some limitation on ringers, but i feel like at least alliance ringers should be allowed unrestricted or else there would not be much reason for alliances or advantages of alliances.
My impression is that this is certainly supported by most in the community. It's just a matter of downsizing the ease with which corps run entire teams of completely unassociated players any time they feel remotely threatened. Corps don't run ringers because they feel threatene, they run ringer just because they can or need to. In the politest way possible, Viktor, I don't know if you're trolling or just trying to protect your "interests" by your responses. At no point in time have you ever been CEO of a corporation that holds districts by any virtue other than the fact that hardly anybody plays PC now. The only time you ever had any serious PC logistics experience with Death Dealers should directly contradict your apparent crusade to defend one of the most persistent problems in this iteration of PC: The same 100 odd people played in a gigantically disproportionate number of the battles in Molden Heath. Corps absolutely have run ringers when they feel threatened as their primary response in PC. Have the stories of STB or Cap Acq in their formative phase somehow vanished into the mists of time? And those are just the repeat offenders that I can name off the top of my head. Can I blame them for playing the game the way the rules let them? No, but damn is that **** not fun. Small, newer corps are hit the absolute hardest by the proliferation of ringers in Molden Heath. Even if you ignore the vast expense of using clone packs to attack, it's absolutely the case that the most well-matched targets for these newer corporations have a strong incentive to pull out an utterly different team in order to protect their districts. It has happened time and time again over the past two years. So yeah, you're not going to be able to own districts by running a 1 man "corporation" and begging help off your friends under a legitimate PC rule set. Get over it. Meanwhile stop acting like you have anything except a vested business interest for trying to defend that ****. and they also all said getting rid of passive isk would fix PC.
You don't need to listen to a defense of ringers but it's not the large corps that will suffer, they can field full teams. it is the smaller newer corps that don't have the players that will be pushed out this time around.
As for my comment, it is most certainly true. in 99% of the matches i play ringers are used just because they x up and the corp members don't. It's not often do i hear. "X corp member has to sit this game because it is a super serious PC." It is because some corps just don't have enough members to field a team with the low player base they use ringers to fill the team when not enough corp members are online.
Vote Viktor Hadah for CPM2 or i'll take your districts and hurt you.
Get Dust ISK Here
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