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Iron Wolf Saber
Den of Swords
19129
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Posted - 2015.04.07 23:27:00 -
[1] - Quote
Okay before I start encouraging something so massively game changing I want to lay it out for the community first.
Idea has been merited several times before by various players and by no means is mine originally.
The idea is as follows:
Deployed Sets
- In simplest terms it is a Deck of Fits you decide to bring to battle
- You can only bring one deck into a fight.
- You can have multiple decks and manage the fits within them in your quarters.
- Justification for more total fits post Deployed sets can change is likely favorable.
- Deck size may be in the ballpark of 10-15 fits depending on feedback and the likes.
[*}Deck numbers could be over 5 depending on how tech explores goes.
Purpose(s) and/or Goals Primary
- Performance ; Items loaded into the fight per fits are kept on hand in memory ready at a moments notice
- Reduction of overall number of items loaded may improve all players FPS if not; load time into battles.
Secondary
- Gameplay ; change via reduction of total fits in a single fight can change the entire dynamic of the game and can have a massive impact.
- This would mean mastering how to create new deployment sets will be an added out of game skill to the game increasing NPE requirements.
Tritary
- Revenue potential
- Additional Deployment sets above default ; this can be brought in via warbarge or other fair game means that other players can obtain them over time and effort.
- Deployment Cooldown ; (I discourage this as this is likely to be designed/priced bad) ; A deployed set under certain conditions could be put on cooldown forcing you to use another set while the previous set returns from combat. This cooldown could be triggered in nontraditional ways such as leaving battle early or deploying the fit into a higher stakes match such as planetary conquest. These could be waited out; avoiding trigger conditions; copying a favorite deployment to have multiple sets ready to go; or simply paid for to eliminate recall timer.
Needed UI changes
- New Neocom Option to allow management of fits (as fitting menu is getting a bit full and convoluted)
- Adding fits to sets
- removing fits from sets
- deleting a fitting
- number of fits in a deployment set and how free fits are left
- being able to go to the fitting menu from the deployment menu
- being able to go to the deployment menu from fitting menu
- being able to assign a fit to a set number from the fitting screen
- renaming deployment sets
- possible need for default set and favorite set to allow the game to pick those in conditions where you cannot pick a set before deployment
- An NPE default Set for all new players.
- NPE help on deployment management,
- UI for Monetization options if needed and considered.
CPM 1, Secretary
Omni-Soldier, Forum Warrior
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LUGMOS
Corrosive Synergy Rise Of Legion.
3312
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Posted - 2015.04.07 23:30:00 -
[2] - Quote
Love it!
And good job throwing a bone for CCP on monetizing it... Just don't make it some EA bullcrap.
Also, would you choose your deck before or after joining a match, because the map could be the difference between one deck or another.
Plasma Cannon :3
Anti-FoTM Prof. V
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Denchlad 7
Negative-Feedback.
2007
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Posted - 2015.04.07 23:34:00 -
[3] - Quote
Sounds like an excellent idea. 10 seems to be a good number to stop at, a bit of variety in suit styles but not so many it defeats the point. I would also recommend increasing the fittings capacity to at least 50 and give 5 potential decks for a player to bring to a fight.
50 Fittings may be a challenge, but if only 10 are being loaded per battle it should be okay. I'd presume optimization and lag would be an issue in the Mercenary Quarters, but if all fits were segmented into each deck and can only be viewed in that deck, hopefully loading times would be minimised, or even reduced. 5 Decks sounds like plenty to me, especially if fully customisable with up to 10 fittings per deck.
As Lugmos said above, the monetization section may be beneficial. Potentially 5 Decks at deployment with 10 Decks possible with an Aurum purchase? (Better if cheaper than Jara as an example)
Hope this gets implemented. +1
"Dench stop hitting your head you Caldari pinball" - m621 zma
Currently on Dust hiatus.
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Iron Wolf Saber
Den of Swords
19134
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Posted - 2015.04.07 23:35:00 -
[4] - Quote
LUGMOS wrote:Love it!
And good job throwing a bone for CCP on monetizing it... Just don't make it some EA bullcrap.
Also, would you choose your deck before or after joining a match, because the map could be the difference between one deck or another.
Ideally the player would be allowed to be always able to pick a deck before you deploy onto the field.
CPM 1, Secretary
Omni-Soldier, Forum Warrior
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LUGMOS
Corrosive Synergy Rise Of Legion.
3312
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Posted - 2015.04.07 23:37:00 -
[5] - Quote
Iron Wolf Saber wrote:LUGMOS wrote:Love it!
And good job throwing a bone for CCP on monetizing it... Just don't make it some EA bullcrap.
Also, would you choose your deck before or after joining a match, because the map could be the difference between one deck or another. Ideally the player would be allowed to be always able to pick a deck before you deploy onto the field. Sounds good... the "ideally" is a bit scary
Plasma Cannon :3
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SoTa PoP
Ahrendee Inc. Negative-Feedback
6403
|
Posted - 2015.04.07 23:37:00 -
[6] - Quote
Basically - take away the versatility of high SP players by limiting what they can bring unto the field by forcing them to choose sets instead of everything?
Or am I missing something here?
Sounds like you want people to choose between 10 different suits they want to bring to the field, but allow them to organize them into sets so they can more easily pick one and deploy.
I'm against it entirely. Ruins the purpose of being a high SP player. And if there's a way to change sets mid-game isn't it the same as what we have now?
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++ I watch anime for the plot
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
12252
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Posted - 2015.04.07 23:37:00 -
[7] - Quote
I like it, though a single fit needs to be capable of being part of multiple sets, like having an emergency cheap fit to stop financial loss--I would want such a fit in every one of my sets. I think 10-15 is certainly more than enough fit options for a single battle, even for a high SP vet.
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
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Iron Wolf Saber
Den of Swords
19134
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Posted - 2015.04.07 23:39:00 -
[8] - Quote
KAGEHOSHI Horned Wolf wrote:I like it, though a single fit needs to be capable of being part of multiple sets, like having an emergency cheap fit to stop finacial loss--I would want such a fit in every one of my sets.
Ideally you can have one fit across all sets you have available.
CPM 1, Secretary
Omni-Soldier, Forum Warrior
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LUGMOS
Corrosive Synergy Rise Of Legion.
3314
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Posted - 2015.04.07 23:40:00 -
[9] - Quote
SoTa PoP wrote:Basically - take away the versatility of high SP players by limiting what they can bring unto the field by forcing them to choose sets instead of everything?
Or am I missing something here?
Sounds like you want people to choose between 10 different suits they want to bring to the field, but allow them to organize them into sets so they can more easily pick one and deploy.
I'm against it entirely. Ruins the purpose of being a high SP player. And if there's a way to change sets mid-game isn't it the same as what we have now? Yeah nope... Y u so conservative? Do you honestly use 10 different suits in any given match? Think about that.
Plasma Cannon :3
Anti-FoTM Prof. V
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SoTa PoP
Ahrendee Inc. Negative-Feedback
6403
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Posted - 2015.04.07 23:43:00 -
[10] - Quote
LUGMOS wrote:SoTa PoP wrote:Basically - take away the versatility of high SP players by limiting what they can bring unto the field by forcing them to choose sets instead of everything?
Or am I missing something here?
Sounds like you want people to choose between 10 different suits they want to bring to the field, but allow them to organize them into sets so they can more easily pick one and deploy.
I'm against it entirely. Ruins the purpose of being a high SP player. And if there's a way to change sets mid-game isn't it the same as what we have now? Yeah nope... Y u so conservative? Do you honestly use 10 different suits in any given match? Think about that.
In PC I can use well over 15 different suits, sir.
No kidding, either. I know a lot of players don't but some of us do, I have a hack suit for heavy and assault, a speed for both, and then several variations for both of those plus a logi.
Once you get enough SP you can do anything, 10 suits isn't even going to touch what you can really do with enough SP. If you all choose to limit your play-time to one role because it's all your team needs, that's fine, but not even pubs from game to game is the situation the same, and I'm not aware of which map or who will be on my team with what make-up and this idea will force me to pick a set before I know anything.
That's just pub, the issue in PC is even worse. It becomes a rock paper sisscor to whatever the other side picks. In a tactical shooter with this many variants and choices - I'm against the OP's idea.
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++ I watch anime for the plot
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Denchlad 7
Negative-Feedback.
2010
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Posted - 2015.04.07 23:47:00 -
[11] - Quote
SoTa PoP wrote:LUGMOS wrote:SoTa PoP wrote:Basically - take away the versatility of high SP players by limiting what they can bring unto the field by forcing them to choose sets instead of everything?
Or am I missing something here?
Sounds like you want people to choose between 10 different suits they want to bring to the field, but allow them to organize them into sets so they can more easily pick one and deploy.
I'm against it entirely. Ruins the purpose of being a high SP player. And if there's a way to change sets mid-game isn't it the same as what we have now? Yeah nope... Y u so conservative? Do you honestly use 10 different suits in any given match? Think about that. In PC I can use well over 15 different suits, sir. No kidding, either. I know a lot of players don't but some of us do, I have a hack suit for heavy and assault, a speed for both, and then several variations for both of those plus a logi. Once you get enough SP you can do anything, 10 suits isn't even going to touch what you can really do with enough SP. If you all choose to limit your play-time to one role because it's all your team needs, that's fine, but not even pubs from game to game is the situation the same, and I'm not aware of which map or who will be on my team with what make-up and this idea will force me to pick a set before I know anything. That's just pub, the issue in PC is even worse. It becomes a rock paper sisscor to whatever the other side picks. In a tactical shooter with this many variants and choices - I'm against the OP's idea. Ah Sota. Another one who must have a specific variation of a specific suit of every suit they have. Glad I'm not the only one.
Either way, we have the variety of suits so picking a specific combination comes down to personal playstyle. For example, in a PC I could have my Speed Deploy Scout; Slayer Assaults, Uplink, Triage and Scan Logis; HMG Fattys, and AV fits. It then comes down to what suit you use which is understandably quite a hard choice - but it is a choice I like the challenge of deciding, even if it is a limiting factor.
"Dench stop hitting your head you Caldari pinball" - m621 zma
Currently on Dust hiatus.
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xxwhitedevilxx M
Maphia Clan Unit Pwnycorn
3069
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Posted - 2015.04.07 23:57:00 -
[12] - Quote
I really don't know:
1- It's probably not the quantity of load outs you have that cause the framerate to drop. Otherwise, why would that happen to half a squad while the rest of your squad is fine? It should happen to anyone, both friendly and enemies. Also, why would framerate start dropping as soon as you get into a socket, but it's ok if you stay outside?
2- No matter what happens, people usually use the same 7-8 load outs, so, in case this wouldn't solve framerate lag, I personally see it as an unnecessary waste of resources.
Still, I might be wrong and this would solve the framerate drops problem... But let me be doubtful.
Guinea Dust Bunnies are watching you, CCP Rouge.
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Aeon Amadi
Ahrendee Inc. Negative-Feedback
9477
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Posted - 2015.04.08 00:04:00 -
[13] - Quote
Not a fan. Part of being a high SP veteran is being able to adapt at a moment's notice.
I'm against it for any reason other than a performance increase but that'd have to be a last option - a necessity. I really don't think this is in any way involving, immersing, or functional. Of the four things mentioned, performance is the only one this proposal brings to the table and it's admittedly a maybe. There could be no performance gain at all.
Guaranteed functional loss for hypothetical performance gain.
Have a suggestion for the Planetary Services Department?
Founder of AIV
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Iron Wolf Saber
Den of Swords
19136
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Posted - 2015.04.08 00:07:00 -
[14] - Quote
xxwhitedevilxx M wrote:I really don't know:
1- It's probably not the quantity of load outs you have that cause the framerate to drop. Otherwise, why would that happen to half a squad while the rest of your squad is fine? It should happen to anyone, both friendly and enemies. Also, why would framerate start dropping as soon as you get into a socket, but it's ok if you stay outside?
2- No matter what happens, most people usually use the same 7-8 load outs, so, in case this wouldn't solve framerate lag, I personally see it as an unnecessary waste of resources.
Still, I might be wrong and this would solve the frame-rate drops problem... But let me be doubtful.
We don't know the overall effects of this and this is more of a garnering of possible support for a feature before the CPM over bugs CCP Rattati to throw it through the grinder to see if anything works due to the serious amounts of game play changes this will bring if it is implemented.
CPM 1, Secretary
Omni-Soldier, Forum Warrior
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Himiko Kuronaga
Fatal Absolution Negative-Feedback
5650
|
Posted - 2015.04.08 00:10:00 -
[15] - Quote
I'm go ahead and theorize this somehow actually increases lag.
With no basis for my argument other than CCP.
Usually banned for being too awesome.
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9587
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Posted - 2015.04.08 00:13:00 -
[16] - Quote
So wait, are we talking about limiting just the number of fits a player can bring into battle or actually how many "fits," as in copies of that fit still count as their own fit? Meaning once you run out of all the suits you brought in you agree limited to your infinite copy fits? If the second that would be awesome! Dust was originally pitched as a highly specializing shooter, yet now everyone is an omni soldier by default just because of how much SP we have. Limiting the actually number of fits (and copies) would still allow for omni soldiers but would put a lot of decision into if you want to bring in more of your favorite fit just in case you die a lot or a variety of suits to adapt with the battle but only have a little of each.
Would also put big emphasis on reviving teammates and narrow the gap between rich and not-rich since the rich won't be able to constantly spawn in another proto suit.
Make it happen!
Amarr are the good guys
Join "PIE Ground Control" for secure Amarr FW syncing and orbital support
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Iron Wolf Saber
Den of Swords
19136
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Posted - 2015.04.08 00:17:00 -
[17] - Quote
Aero Yassavi wrote:So wait, are we talking about limiting just the number of fits a player can bring into battle or actually how many "fits," as in copies of that fit still count as their own fit? Meaning once you run out of all the suits you brought in you agree limited to your infinite copy fits? If the second that would be awesome! Dust was originally pitched as a highly specializing shooter, yet now everyone is an omni soldier by default just because of how much SP we have. Limiting the actually number of fits (and copies) would still allow for omni soldiers but would put a lot of decision into if you want to bring in more of your favorite fit just in case you die a lot or a variety of suits to adapt with the battle but only have a little of each.
Would also put big emphasis on reviving teammates and narrow the gap between rich and not-rich since the rich won't be able to constantly spawn in another proto suit.
Make it happen!
How many kinds of fits you can bring into a fight at a time.
I am not prepared to go full logistics mode with dust 514; I am not sure if Dust 14 players are ready for IRL mass on ship things yet nor likely ever will.
CPM 1, Secretary
Omni-Soldier, Forum Warrior
\\= ADV HAVs =// Unlocked
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Mortishai Belmont
G.L.O.R.Y General Tso's Alliance
706
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Posted - 2015.04.08 00:17:00 -
[18] - Quote
Don't really like it.
I can create a new suit mid battle if I need to and taking in a "set" would make it so I couldn't.
Basically it would make me less adaptable on the battlefield because sometimes I'll actually go in and change a few things on a suit mid battle to adapt for the current problem I'm facing in the field.
I also don't see a problem with the way it is now, I have all my suits I use and need set up and I like to take ALL of those into battle. Hence the reason for having them.
Now if you could purpose a more organized way of finding the suits you have made, I would think that would be a little more worth pursuing.
I actually find that I want to make more suits then it will let me, I'm up around 76mil life time so that amounts to around 8 suits full proto and multiple weapons.
I actually don't make basic suit fits because I have no room for them. I have Proto, Adv. and my few blueprints set up.
The new C.EO. of G.L.O.R.Y,
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SoTa PoP
Ahrendee Inc. Negative-Feedback
6403
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Posted - 2015.04.08 00:19:00 -
[19] - Quote
Aero Yassavi wrote:So wait, are we talking about limiting just the number of fits a player can bring into battle or actually how many "fits," as in copies of that fit still count as their own fit? Meaning once you run out of all the suits you brought in you agree limited to your infinite copy fits? If the second that would be awesome! Dust was originally pitched as a highly specializing shooter, yet now everyone is an omni soldier by default just because of how much SP we have. Limiting the actually number of fits (and copies) would still allow for omni soldiers but would put a lot of decision into if you want to bring in more of your favorite fit just in case you die a lot or a variety of suits to adapt with the battle but only have a little of each.
Would also put big emphasis on reviving teammates and narrow the gap between rich and not-rich since the rich won't be able to constantly spawn in another proto suit.
Make it happen!
You mean, limit how much proto people can bring into a match?
LMFAO!!! BRILLIANT.
But watch CCP accidentally delete proto instead.
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++ I watch anime for the plot
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9588
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Posted - 2015.04.08 00:32:00 -
[20] - Quote
Iron Wolf Saber wrote:Aero Yassavi wrote:So wait, are we talking about limiting just the number of fits a player can bring into battle or actually how many "fits," as in copies of that fit still count as their own fit? Meaning once you run out of all the suits you brought in you agree limited to your infinite copy fits? If the second that would be awesome! Dust was originally pitched as a highly specializing shooter, yet now everyone is an omni soldier by default just because of how much SP we have. Limiting the actually number of fits (and copies) would still allow for omni soldiers but would put a lot of decision into if you want to bring in more of your favorite fit just in case you die a lot or a variety of suits to adapt with the battle but only have a little of each.
Would also put big emphasis on reviving teammates and narrow the gap between rich and not-rich since the rich won't be able to constantly spawn in another proto suit.
Make it happen!
How many kinds of fits you can bring into a fight at a time. I am not prepared to go full logistics mode with dust 514; I am not sure if Dust 514 players are ready for IRL mass on ship things yet nor likely ever will. And why not? It's really not that complicated. "You get X number of cool fits per battle, use them wisely. After that you must use default fits" Dust wouldn't even be the first game to do this. Plus it makes sense (unless we're really bringing our entire inventory with us everywhere we go) and has NPE benefits as well as more end game strategizing.
If we're just limiting the number of fitting styles you can bring to a match than that's, well politely, not very interesting. I'd say consider that only if there is a considerable increase in performance, otherwise it's limiting for the sake of limiting.
Amarr are the good guys
Join "PIE Ground Control" for secure Amarr FW syncing and orbital support
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BIoody 619
D3ATH CARD RUST415
56
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Posted - 2015.04.08 00:32:00 -
[21] - Quote
Iron Wolf Saber wrote:Okay before I start encouraging something so massively game changing I want to lay it out for the community first. Idea has been merited several times before by various players and by no means is mine originally. The idea is as follows: Deployed Sets- In simplest terms it is a Deck of Fits you decide to bring to battle
- You can only bring one deck into a fight.
- Decks will consist of a number of types of fits to the set limit; they can have any number of that fit within it.
- For example if deck limit is 5 fits you can have an AV, Sniper, Assault, Heavy Logi fits in any amount but only those five fits
- You can have multiple decks and manage the fits within them in your quarters.
- Justification for more total fits post Deployed sets can change is likely favorable.
- Deck size may be in the ballpark of 10-15 fits depending on feedback and the likes as 5 is considerably too few for most games, and 20-30 may not see any performance gains.
- Deck numbers could be over 5 depending on how tech explores goes.
- Theoretically increase the overall number of fittings a player can make to well above current limits without major impact on players experience.
Purpose(s) and/or Goals Primary
- Performance ; Items loaded into the fight per fits are kept on hand in memory ready at a moments notice
- Reduction of overall number of items loaded may improve all players FPS/latency if not; load time into battles.
- NOTATION - There may be NO performance savings if this is done; this is an untested theory and there may be no cost savings whatsoever; However still consider the secondary purposes if there is no performance gains. If there is performance losses then the idea is likely dead in the water. There is no proof this will garner us additional FPS or Ping if pursued; you have been warned.
Secondary
- Gameplay ; change via reduction of total fits in a single fight can change the entire dynamic of the game and can have a massive impact.
- This would mean mastering how to create new deployment sets will be an added out of game skill to the game increasing NPE requirements.
Tritary
- Revenue potential
- Additional Deployment sets above default ; this can be brought in via warbarge or other fair game means that other players can obtain them over time and effort.
- Deployment Cooldown ; (I discourage this as this is likely to be designed/priced bad) ; A deployed set under certain conditions could be put on cooldown forcing you to use another set while the previous set returns from combat. This cooldown could be triggered in nontraditional ways such as leaving battle early or deploying the fit into a higher stakes match such as planetary conquest. These could be waited out; avoiding trigger conditions; copying a favorite deployment to have multiple sets ready to go; or simply paid for to eliminate recall timer. This should never be triggered under casual play. IE pub matches completed as normal.
Needed UI changes
- New Neocom Option to allow management of fits (as fitting menu is getting a bit full and convoluted)
- Adding fits to sets
- removing fits from sets
- deleting a fitting
- number of fits in a deployment set and how free fits are left
- being able to go to the fitting menu from the deployment menu
- being able to go to the deployment menu from fitting menu
- being able to assign a fit to a set number(s) from the fitting screen
- renaming deployment sets
- Copy and entire deployment set
- possible need for default set and favorite set to allow the game to pick those in conditions where you cannot pick a set before deployment
- An NPE default Set for all new players.
- NPE help on deployment management,
- UI for Monetization options if needed and considered.
Possible Negative Side Effects
- Nerfs Omni Soldiers like myself
- Severely bites into the total effective SP a veteran has by fracturing the total available possible SP they have in combat into a smaller portion. An entire sets max SP may be around 80 million and not utilize anything above that
- Massive shift in suit deployment and thinking as a team to heavily have to coordinate deployment sets between team members to ensure enough roles are covered.
- NPE issues as always with any new feature
- Bug potentials.
Big Unknowns
- The uncertainty between infantry and vehicle deployment sets; would we have to make the two separate? combined?
- Performance gains are also unknown at this time
Question is suppose be like a mini update on dust514? Is this new fits deployed even out yet?
Gellente Region = Freedom Fighters
{STD} Breach Assault + Red Dot = +50
SkillPoints Over 9,999,999,999
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Iron Wolf Saber
Den of Swords
19137
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Posted - 2015.04.08 01:30:00 -
[22] - Quote
CPM updates are not offical; this is not ingame now.
The purpose of this thread is to measure the merits of the idea and possible other avenues of exploits concerns and desires related to the idea.
CPM 1, Secretary
Omni-Soldier, Forum Warrior
\\= ADV HAVs =// Unlocked
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Mobius Wyvern
Sky-FIRE
5934
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Posted - 2015.04.08 01:33:00 -
[23] - Quote
This reminds me of tabletop Battletech rules, and I like that.
I support Keshava for Gallente Specialist HAV
R.I.P. Kesha
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Vyzion Eyri
WarRavens
2788
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Posted - 2015.04.08 01:38:00 -
[24] - Quote
Doesn't impact me, I've never used more than 10 different suits ever, so if it has any impact on performance I'm all for it. I'd probably have a pub set and PC set and that's about it.
> Quis custodiet ipsos custodes?
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MINA Longstrike
Kirjuun Heiian
2500
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Posted - 2015.04.08 01:43:00 -
[25] - Quote
No. I don't like this idea.
I Have to say not a huge fan as a rail rifle user in addition to using assault, scout, commando, logi and heavy. They'd need to severely un**** the rail rifle so that I don't have to have multiple suits with rail or assault rail based on my primary weapon need (lol cant hipfire standard variant rail rifles because reasons!).
So that's immediately, two to six assaults based on if I want to have basic, advanced and proto, plus a few different scouts for just the rail rifle use... in addition to my more niche vehicle hunting fits. Then commando's require different primary weapons and different secondary weapons also once again based on purpose and how much I want to 'spend' on my suits. Then for heavies I need at least three or four fits, based on the type of forge gun I want/need or the hmg I want/need.
Then logi's are where it gets really bad, as I have six advanced logi fits and four proto fits
So overall no, this is something that is basically a direct nerf to the versatility of a high SP player, and quite frequently I *must* be this versatile because there have been a lot of situations where if I don't deal with them, no one else will.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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One Eyed King
Nos Nothi
9206
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Posted - 2015.04.08 01:52:00 -
[26] - Quote
I like it. And I agree with not having a cool down.
This game was supposed to be built around making strategic sacrfices, and for dying to have a cost. With many suits the sacrifices are barely noticeable, and with the ISK pile up in the Dust's economy, suit cost is often irrelevant.
I also don't see the limiting of vets with 80 m SP as a bad thing. They still have an advantage, and its being limited to 10 or so suits is not so great a challenge that people who pride themselves on adapting and taking on challenges shouldn't be happy to face.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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Cat Merc
Negative-Feedback. Negative-Feedback
15830
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Posted - 2015.04.08 02:09:00 -
[27] - Quote
I actually tend to use no more than 5-6 different fits. Those 5-6 fits supply all of my various omni soldier needs VoV
Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan!
Vote 'Keshava' for the new Gallente vehicle name!
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Iron Wolf Saber
Den of Swords
19138
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Posted - 2015.04.08 06:23:00 -
[28] - Quote
Small update to possibly see if you can swap out deployment loadouts mid fight at a reasonable time cost.
CPM 1, Secretary
Omni-Soldier, Forum Warrior
\\= ADV HAVs =// Unlocked
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JL3Eleven
Ancient Exiles.
2272
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Posted - 2015.04.08 06:43:00 -
[29] - Quote
SoTa PoP wrote:Basically - take away the versatility of high SP players by limiting what they can bring unto the field by forcing them to choose sets instead of everything?
Or am I missing something here?
Sounds like you want people to choose between 10 different suits they want to bring to the field, but allow them to organize them into sets so they can more easily pick one and deploy.
I'm against it entirely. Ruins the purpose of being a high SP player. And if there's a way to change sets mid-game isn't it the same as what we have now?
Remember who made this thread. The last person to get picked for any battle, ever. Another example of the vaginafacation of Dust514.
I thought Eve was hardcore, yet every idea from the eve side (since closed beta) has made this game less hardcore and more Carebear.
Can I haz ur ISK?
Do you have officer gear or rare items to sell or trade? Message me in game with details.
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Knightshade Belladonna
Mannar Focused Warfare Gallente Federation
1053
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Posted - 2015.04.08 06:51:00 -
[30] - Quote
It sounds pretty neat , but in the overall picture of things and how dust still currently sits. I will have to give this a no, sorry.
but who the hell am I anyway |
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Juno Tristan
Obscure Reference
515
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Posted - 2015.04.08 07:24:00 -
[31] - Quote
Strong dislike, this is not adding to the game but rather taking away from it
And far more importantly it's taking dev time to fix a problem that shouldn't even occur on the next generation platform
ADS Ramming Revenge!
Plasma Cannon Rampage
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Arkena Wyrnspire
Fatal Absolution Negative-Feedback
23125
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Posted - 2015.04.08 07:33:00 -
[32] - Quote
Unless it offers really significant performance gains, I'm against it.
Gallente Guide
one day i may leave the basement but that day is not today
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Iron Wolf Saber
Den of Swords
19138
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Posted - 2015.04.08 07:44:00 -
[33] - Quote
JL3Eleven wrote:SoTa PoP wrote:Basically - take away the versatility of high SP players by limiting what they can bring unto the field by forcing them to choose sets instead of everything?
Or am I missing something here?
Sounds like you want people to choose between 10 different suits they want to bring to the field, but allow them to organize them into sets so they can more easily pick one and deploy.
I'm against it entirely. Ruins the purpose of being a high SP player. And if there's a way to change sets mid-game isn't it the same as what we have now? Remember who made this thread. The last person to get picked for any battle, ever. Another example of the vaginafacation of Dust514. I thought Eve was hardcore, yet every idea from the eve side (since closed beta) has made this game less hardcore and more Carebear.
Haha; very rich considering the most extreme variant of this idea is limited number of fits overall based on mass holding of the MCC; IE you can only bring 5 suits which is very eve like and any tanks you bring can bite into that number even. Prototype suits consuming more nanite mass than standards and between you and your team all the goop is shared.
I don't expect even the most hardcore dust 514 players are capable of dealing with that.
If you don't believe me; go setup spare ships being carried into a large battle; you'll find the situation there extremely very similar to the idea presented. After all getting podded in eve can easily mean an hour long trip back to the front lines. Spare ships and on station clone facility helps reduce that but both of those require limited amount of storage space brought to the field.
How about this; instead of attacking me why don't you try attacking the not so much my idea. The quickest way to defeat this is to lay down reasons as to why this would be harmful and not worth the couple extra FPS/ping.
CPM 1, Secretary
Omni-Soldier, Forum Warrior
\\= ADV HAVs =// Unlocked
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Aeon Amadi
Ahrendee Inc. Negative-Feedback
9485
|
Posted - 2015.04.08 07:54:00 -
[34] - Quote
Arkena Wyrnspire wrote:Unless it offers really significant performance gains, I'm against it.
A really good performance gain is simply deleting everything in your mail.
Have a suggestion for the Planetary Services Department?
Founder of AIV
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rasputin900000
Subsonic Synthesis
33
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Posted - 2015.04.08 07:59:00 -
[35] - Quote
SoTa PoP wrote:Basically - take away the versatility of high SP players by limiting what they can bring unto the field by forcing them to choose sets instead of everything?
Or am I missing something here?
Sounds like you want people to choose between 10 different suits they want to bring to the field, but allow them to organize them into sets so they can more easily pick one and deploy.
I'm against it entirely. Ruins the purpose of being a high SP player. And if there's a way to change sets mid-game isn't it the same as what we have now?
I'm with you won't change much since most of us don't really use 5 fits in a battle to begin with ass., comm., heavy, logi, and scout. Most matches never see 5 usually 3 at most. And that only depends on if there's a need for av of some kind. Seems to be a lot of code for no real benefit. |
Iron Wolf Saber
Den of Swords
19138
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Posted - 2015.04.08 08:00:00 -
[36] - Quote
Aeon Amadi wrote:Arkena Wyrnspire wrote:Unless it offers really significant performance gains, I'm against it. A really good performance gain is simply deleting everything in your mail.
Little silly things likes this ^ does bring into the question how much performance we can really squeeze out of random places.
I mean I am all for hearing the counter arguments but please refrain from insults. Sota so far has some of the more constructed opposition.
CPM 1, Secretary
Omni-Soldier, Forum Warrior
\\= ADV HAVs =// Unlocked
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rasputin900000
Subsonic Synthesis
33
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Posted - 2015.04.08 08:20:00 -
[37] - Quote
Iron Wolf Saber wrote:Aeon Amadi wrote:Arkena Wyrnspire wrote:Unless it offers really significant performance gains, I'm against it. A really good performance gain is simply deleting everything in your mail. Little silly things likes this ^ does bring into the question how much performance we can really squeeze out of random places. I mean I am all for hearing the counter arguments but please refrain from insults. Sota so far has some of the more constructed opposition.
Take out supply depots that would make it "run what you bring and hope you bring enough" which basically makes it c.o.d., same effect as what you propose lots less work to implement. The end result would also be far fewer players seeing how not many of us like c.o.d. to begin with if we did we wouldn't be here we'd be there. Not trying to sound like an a$$ but all in all that is basically what I get from the description. It's nice that you're trying to make the game better and obviously put a lot of thought to it I just don't think it would really help not that it would really hurt outside of weeks of tweaking after it came to be. |
rasputin900000
Subsonic Synthesis
33
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Posted - 2015.04.08 08:41:00 -
[38] - Quote
One Eyed King wrote:I like it. And I agree with not having a cool down.
This game was supposed to be built around making strategic sacrfices, and for dying to have a cost. With many suits the sacrifices are barely noticeable, and with the ISK pile up in the Dust's economy, suit cost is often irrelevant.
I also don't see the limiting of vets with 80 m SP as a bad thing. They still have an advantage, and its being limited to 10 or so suits is not so great a challenge that people who pride themselves on adapting and taking on challenges shouldn't be happy to face.
So you're saying this would stop kazukia sniper from walking over everyone he sees with his kal. rail rifle? Don't see it working for that you could put the max at 2 and he wouldn't need the second one lol. If you want to nerf omni players as you guys are calling them you would have to make it a 3 tier system basic, advanced, and proto mode. Even then that wouldn't change anything at all he's still going to stroll across you because you would still have the same tier suit as he would.
Not hating on kazukia just the best example I could think of to prove the point. There is no way to really nerf so called"omni players" they'll always have all the skills they started the day with and are only gaining every day. Even if they don't play the passive still keeps going. |
MINA Longstrike
Kirjuun Heiian
2506
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Posted - 2015.04.08 08:42:00 -
[39] - Quote
Iron Wolf Saber wrote:Aeon Amadi wrote:Arkena Wyrnspire wrote:Unless it offers really significant performance gains, I'm against it. A really good performance gain is simply deleting everything in your mail. Little silly things likes this ^ does bring into the question how much performance we can really squeeze out of random places. I mean I am all for hearing the counter arguments but please refrain from insults. Sota so far has some of the more constructed opposition.
My biggest opposition to it, is I'm not sure that the performance gains would be worth the gameplay sacrifices. The negatives in my mind significantly outweight the positives and simply ask for more homogenization and less diversity.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Joseph Ridgeson
WarRavens
3697
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Posted - 2015.04.08 09:08:00 -
[40] - Quote
I use 4 different suits. My go to Logistics, my Rubber Assault, my Scout, and my naked BPO Raven suit for when I am in a vehicle. I am going to go Voltaire on this one: "I do not do these practices but I will defend your right to do them."
1. This has potential to heavily limit those that have many different roles. "If my team needs this, I go to it. If my team needs X, I go to it." 2. This has potential to hurt the new player. It is much, much easier to get Advanced or Basic in several roles than get one to Prototype. These new players may very well bounce between them. However, let's be honest; the new players in this game that stay longer than a month are DUST's version of Big Foot. 3. This is the worst way to make money off of us. Sell us more SP while giving us over 900k a week anyway? Sounds fine. Respecs mean those that carefully plan and save are not punished. Aurum gear is no different than normal gear stat wise. Want a cool skin, go ahead and buy it. But "let's hinder the player until they spend money" is one of the shittiest things about Free to Play games. 4. It limits pure freedom of fits and in a way that doesn't make sense. Bandwidth makes sense because Logistics are so passive. 4 Uplinks and 4 Repair Hives and coming in as a Sentinel is the kind of thing that shouldn't happen. However, this 'infringement of that freedom' seems like it has less of a reason to be there. "We may get better performances" is not a great reason.
Edit: One of the arguments for "Do you even use 10 different suits in a match? So why does it matter?" has me questioning if there would be even any benefit. If no one is going to be hit by the cap, the cap is meaningless. If people are going to be hit by the cap, is the change in performance going to be noticeable? If the cap is so that it hits enough people for a performance increase, isn't it too restrictive?
I disagree with this proposal in the same way that I disagree punishing someone "who might have done a crime"; the risk feels too steep to just roll the dice.
"This is B.S! This is B.S! I paid money! Cash money, dollars money, cash money!"
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Regis Blackbird
DUST University Ivy League
712
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Posted - 2015.04.08 09:40:00 -
[41] - Quote
I think this was discussed in the early Legion forum days, and personally I was for the idea (for different reasons than performance). I liked the concept since it helped emphasise that you bring a limited set to the battle, which was the core idea of Legion's salvage missions.
For Dust though... I am not so sure. I still like the idea, but I just think there are a lot of other issues that should be explored first.
As a minimum requirement (if this would be a thing), it should be combined with the "corp hangar" concept, where I can select a premade "deck" from the corporation. I think we already have a card for that on the Trello (switch local / corp via R2) |
shaman oga
Dead Man's Game
4335
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Posted - 2015.04.08 10:47:00 -
[42] - Quote
I don't dislike this, but we should be able to know who we are up against before the battle starts or in a stage where we can still select our deck.
Pimp my Barge
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Mejt0
Dead Man's Game RUST415
1215
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Posted - 2015.04.08 12:32:00 -
[43] - Quote
10 fits per battle is enough. Who uses 10 or more fits in a single battle? In pubs you don't need more than few. In PC you have your role. You don't have to use 20 different fits.
Caldari Loyalist
thecreaturehub fan
Mejt0 Sale List
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Ydubbs81 RND
Ahrendee Inc. Negative-Feedback
3858
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Posted - 2015.04.08 12:37:00 -
[44] - Quote
Fix frame rate drop, deploy player trading, make shields viable then......
...everything else. Dont want CCP thinking of anything else unless it's a ps4 port.
Shield tanking is hard mode /period.
> Check RND out here
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Iron Wolf Saber
Den of Swords
19139
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Posted - 2015.04.08 17:56:00 -
[45] - Quote
I will state about the 10 fitting thing real quick.
While I barely break over 7 fits combined with vehicles it doesn't stop me from maxing out the fittings I have for either at 30 a pop. Those fittings are not always the same 7 either. In the course of 3 battles I will break the over the limit of 10 and over 5 I may break over the 15 limit (while 20 may take me a week)
CPM 1, Secretary
Omni-Soldier, Forum Warrior
\\= ADV HAVs =// Unlocked
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CommanderBolt
KILL-EM-QUICK Rise Of Legion.
3324
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Posted - 2015.04.08 18:51:00 -
[46] - Quote
Hummm.
I don't know how I could possibly get excited by a 'feature' that arbitrarily limits what I can do in and take to a battle. Something that might not even garner any performance benefits after it is all said and done as well.
Not really a fan of the general idea to be honest.
Vitantur Nothus wrote: Why hide a solution under frothy pile of derpa?
SCV Ready!
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IAmDuncanIdaho II
Nos Nothi
2103
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Posted - 2015.04.08 19:52:00 -
[47] - Quote
@ IWS
Not really seeing anything useful or exciting here. Personally, and no offense to the amount of effort you put into this, this seems to add little value, and possibly remove some. The only vaguely related thing that would be useful to me is to create folders to stick my fittings in.
If you think it may help with performance, surely it's real easy for any number of mercs here to test that theory out. Personally I have very little lag in games I play, including the lag facility, so perhaps that's why I'm not so bothered about it.
Good to see CPM asking for feedback though. Cheers! |
Iron Wolf Saber
Den of Swords
19139
|
Posted - 2015.04.09 00:37:00 -
[48] - Quote
IAmDuncanIdaho II wrote:@ IWS
Not really seeing anything useful or exciting here. Personally, and no offense to the amount of effort you put into this, this seems to add little value, and possibly remove some. The only vaguely related thing that would be useful to me is to create folders to stick my fittings in.
If you think it may help with performance, surely it's real easy for any number of mercs here to test that theory out. Personally I have very little lag in games I play, including the lag facility, so perhaps that's why I'm not so bothered about it.
Good to see CPM asking for feedback though. Cheers!
effort on this is infantile to the norm I put out. Right now this is more of an exploratory; overall the high amount of negative feedback does warrant serious questions and to give pause.
Unfortunate this idea is in a tricky spot because on one hand there is the performance boost potential which is a big major focus at the very moment and may remain so until we all stop getting daily complaints. I didn't turn to this idea until it became a possible feasible on both accounts; that 1 it could give potential boost to performance and 2 its going to hurt players all round if there is no counter or softening to the blows.
So far the conversation does yield some light that there is the continued misunderstanding; refusal to understand; or bad feedback communication. This overall densest change the intention though that they do mostly disagree wit hit for various reasons. Teiricide had met similar opposition before and yet over time many of those players have turned over because they either understood the purposeful better or finally understood the harm of not doing teiricide is doing.
Does this help new players? No; does it help get new players? more likely. Remember review of Dust then and now are still rather similar; Terrible Frames; laggy; boring colors; terrible controls; unintuitive systems; and lack of NPE UI are still major impactors along with lacking uniqueness and flavor. We don't look at the praising reviews for things to fix we only look to those on things we are already doing right.
Do I expect the deployed set idea to gain momentum over time? Likely no, not in this scenario. However it does seem a good enough ace in the hole to use to discourage mindlessly cutting our total fits to 30 or less in the name of performance if I ever find ourselves in that unfortunate position.
CPM 1, Secretary
Omni-Soldier, Forum Warrior
\\= ADV HAVs =// Unlocked
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RedBleach LeSanglant
Hellstorm Inc General Tso's Alliance
789
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Posted - 2015.04.09 02:35:00 -
[49] - Quote
So far I like this idea - IFF it can benefit performance. It can fit into lore with the idea behind travel and transportation. Limiting builds reduces the omni soldier slightly - especially if the 10 fits allows for all classes. I have my standard logi fits, then 2 scout and 3 heavy that I play most often. Sure, I push my 30 fittings everytime I have a new idea and play test it, but some I haven't used in weeks.
Build it into a warbarge bonus of some sort maybe.
The Logi Code. Creator, Believer, Follower
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gustavo acosta
Capital Acquisitions LLC Bad Intention
1136
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Posted - 2015.04.09 02:48:00 -
[50] - Quote
Unless this change would absolutely remove all forms of lag in the game definitely not. Who cares if you don't use more than 10 suits the option to do so is too amazing to give up.
Who cares about strategy? This is supposed to be a branch of EVE where if I can't tactically fix my problems I can throw money at them. Weren't we supposed to increase the amount of fits one can make, that's called counter-progress.
Awful idea, absolutely should not happen.
GimmeDatSuhWeet isk
We found a new pope to teach shield users how to shield tank, all hail pope redblood the 6th
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Adipem Nothi
Nos Nothi
8653
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Posted - 2015.04.09 03:07:00 -
[51] - Quote
Note: Read the OP. Have not read through the responses.
Potential Simplification:
* Tweak existing "Favorite" framework * From MQ, mark 5-10 of your loadouts as "Battle Loadouts" * From match, only Battle Loadouts and Starter Fits are accessible * If Battle Loadouts run out, finish the match in Starter Fits
Shoot scout with yes.
- Ripley Riley
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2657
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Posted - 2015.04.09 03:28:00 -
[52] - Quote
I think that right now for DUST framerate trumps all.
Don't like the idea of a deck, it's far too mobile-gamey for my tastes, and Dust is achingly far from having logistical constraints where this kind of gameplay could emerge naturally.
Imo the best way for players to think about this proposal, or any proposal, is: 'how many frames would we need to pick up for you to be sold on the proposed changes?'
There's a fair bit of devtime involved in IWS's latest proposal, and so much else that the game needs. This is worth 5 frames per second to me.
Now how much work is required before CCP can give us a reliable estimate of expected fps improvements?
PSN: RationalSpark
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Iron Wolf Saber
Den of Swords
19226
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Posted - 2015.04.12 03:13:00 -
[53] - Quote
Adding a bump and update.
1. Due to the equal amounts of positive and negative views I will refrain from pushing this feature too hard.
2. Should CCP under their own curiosity find out that reducing actively loaded fits does save frames and ping then I will pursue the feature aggressively as a means to compensate for game play loss.
CPM 1, Secretary
Omni-Soldier, Forum Warrior
\\= ADV HAVs =// Unlocked
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Starlight Burner
ROGUE RELICS
206
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Posted - 2015.04.12 05:35:00 -
[54] - Quote
I like the idea.
x Starlight Burner
CCP Rattati, stop buffing things based on use!
Rogue Relics is my home away from home.
Thank you CCP for DUST 514!
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