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Iron Wolf Saber
Den of Swords
19129
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Posted - 2015.04.07 23:27:00 -
[1] - Quote
Okay before I start encouraging something so massively game changing I want to lay it out for the community first.
Idea has been merited several times before by various players and by no means is mine originally.
The idea is as follows:
Deployed Sets
- In simplest terms it is a Deck of Fits you decide to bring to battle
- You can only bring one deck into a fight.
- You can have multiple decks and manage the fits within them in your quarters.
- Justification for more total fits post Deployed sets can change is likely favorable.
- Deck size may be in the ballpark of 10-15 fits depending on feedback and the likes.
[*}Deck numbers could be over 5 depending on how tech explores goes.
Purpose(s) and/or Goals Primary
- Performance ; Items loaded into the fight per fits are kept on hand in memory ready at a moments notice
- Reduction of overall number of items loaded may improve all players FPS if not; load time into battles.
Secondary
- Gameplay ; change via reduction of total fits in a single fight can change the entire dynamic of the game and can have a massive impact.
- This would mean mastering how to create new deployment sets will be an added out of game skill to the game increasing NPE requirements.
Tritary
- Revenue potential
- Additional Deployment sets above default ; this can be brought in via warbarge or other fair game means that other players can obtain them over time and effort.
- Deployment Cooldown ; (I discourage this as this is likely to be designed/priced bad) ; A deployed set under certain conditions could be put on cooldown forcing you to use another set while the previous set returns from combat. This cooldown could be triggered in nontraditional ways such as leaving battle early or deploying the fit into a higher stakes match such as planetary conquest. These could be waited out; avoiding trigger conditions; copying a favorite deployment to have multiple sets ready to go; or simply paid for to eliminate recall timer.
Needed UI changes
- New Neocom Option to allow management of fits (as fitting menu is getting a bit full and convoluted)
- Adding fits to sets
- removing fits from sets
- deleting a fitting
- number of fits in a deployment set and how free fits are left
- being able to go to the fitting menu from the deployment menu
- being able to go to the deployment menu from fitting menu
- being able to assign a fit to a set number from the fitting screen
- renaming deployment sets
- possible need for default set and favorite set to allow the game to pick those in conditions where you cannot pick a set before deployment
- An NPE default Set for all new players.
- NPE help on deployment management,
- UI for Monetization options if needed and considered.
CPM 1, Secretary
Omni-Soldier, Forum Warrior
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LUGMOS
Corrosive Synergy Rise Of Legion.
3312
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Posted - 2015.04.07 23:30:00 -
[2] - Quote
Love it!
And good job throwing a bone for CCP on monetizing it... Just don't make it some EA bullcrap.
Also, would you choose your deck before or after joining a match, because the map could be the difference between one deck or another.
Plasma Cannon :3
Anti-FoTM Prof. V
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Denchlad 7
Negative-Feedback.
2007
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Posted - 2015.04.07 23:34:00 -
[3] - Quote
Sounds like an excellent idea. 10 seems to be a good number to stop at, a bit of variety in suit styles but not so many it defeats the point. I would also recommend increasing the fittings capacity to at least 50 and give 5 potential decks for a player to bring to a fight.
50 Fittings may be a challenge, but if only 10 are being loaded per battle it should be okay. I'd presume optimization and lag would be an issue in the Mercenary Quarters, but if all fits were segmented into each deck and can only be viewed in that deck, hopefully loading times would be minimised, or even reduced. 5 Decks sounds like plenty to me, especially if fully customisable with up to 10 fittings per deck.
As Lugmos said above, the monetization section may be beneficial. Potentially 5 Decks at deployment with 10 Decks possible with an Aurum purchase? (Better if cheaper than Jara as an example)
Hope this gets implemented. +1
"Dench stop hitting your head you Caldari pinball" - m621 zma
Currently on Dust hiatus.
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Iron Wolf Saber
Den of Swords
19134
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Posted - 2015.04.07 23:35:00 -
[4] - Quote
LUGMOS wrote:Love it!
And good job throwing a bone for CCP on monetizing it... Just don't make it some EA bullcrap.
Also, would you choose your deck before or after joining a match, because the map could be the difference between one deck or another.
Ideally the player would be allowed to be always able to pick a deck before you deploy onto the field.
CPM 1, Secretary
Omni-Soldier, Forum Warrior
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LUGMOS
Corrosive Synergy Rise Of Legion.
3312
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Posted - 2015.04.07 23:37:00 -
[5] - Quote
Iron Wolf Saber wrote:LUGMOS wrote:Love it!
And good job throwing a bone for CCP on monetizing it... Just don't make it some EA bullcrap.
Also, would you choose your deck before or after joining a match, because the map could be the difference between one deck or another. Ideally the player would be allowed to be always able to pick a deck before you deploy onto the field. Sounds good... the "ideally" is a bit scary
Plasma Cannon :3
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SoTa PoP
Ahrendee Inc. Negative-Feedback
6403
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Posted - 2015.04.07 23:37:00 -
[6] - Quote
Basically - take away the versatility of high SP players by limiting what they can bring unto the field by forcing them to choose sets instead of everything?
Or am I missing something here?
Sounds like you want people to choose between 10 different suits they want to bring to the field, but allow them to organize them into sets so they can more easily pick one and deploy.
I'm against it entirely. Ruins the purpose of being a high SP player. And if there's a way to change sets mid-game isn't it the same as what we have now?
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++ I watch anime for the plot
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
12252
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Posted - 2015.04.07 23:37:00 -
[7] - Quote
I like it, though a single fit needs to be capable of being part of multiple sets, like having an emergency cheap fit to stop financial loss--I would want such a fit in every one of my sets. I think 10-15 is certainly more than enough fit options for a single battle, even for a high SP vet.
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
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Iron Wolf Saber
Den of Swords
19134
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Posted - 2015.04.07 23:39:00 -
[8] - Quote
KAGEHOSHI Horned Wolf wrote:I like it, though a single fit needs to be capable of being part of multiple sets, like having an emergency cheap fit to stop finacial loss--I would want such a fit in every one of my sets.
Ideally you can have one fit across all sets you have available.
CPM 1, Secretary
Omni-Soldier, Forum Warrior
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LUGMOS
Corrosive Synergy Rise Of Legion.
3314
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Posted - 2015.04.07 23:40:00 -
[9] - Quote
SoTa PoP wrote:Basically - take away the versatility of high SP players by limiting what they can bring unto the field by forcing them to choose sets instead of everything?
Or am I missing something here?
Sounds like you want people to choose between 10 different suits they want to bring to the field, but allow them to organize them into sets so they can more easily pick one and deploy.
I'm against it entirely. Ruins the purpose of being a high SP player. And if there's a way to change sets mid-game isn't it the same as what we have now? Yeah nope... Y u so conservative? Do you honestly use 10 different suits in any given match? Think about that.
Plasma Cannon :3
Anti-FoTM Prof. V
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SoTa PoP
Ahrendee Inc. Negative-Feedback
6403
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Posted - 2015.04.07 23:43:00 -
[10] - Quote
LUGMOS wrote:SoTa PoP wrote:Basically - take away the versatility of high SP players by limiting what they can bring unto the field by forcing them to choose sets instead of everything?
Or am I missing something here?
Sounds like you want people to choose between 10 different suits they want to bring to the field, but allow them to organize them into sets so they can more easily pick one and deploy.
I'm against it entirely. Ruins the purpose of being a high SP player. And if there's a way to change sets mid-game isn't it the same as what we have now? Yeah nope... Y u so conservative? Do you honestly use 10 different suits in any given match? Think about that.
In PC I can use well over 15 different suits, sir.
No kidding, either. I know a lot of players don't but some of us do, I have a hack suit for heavy and assault, a speed for both, and then several variations for both of those plus a logi.
Once you get enough SP you can do anything, 10 suits isn't even going to touch what you can really do with enough SP. If you all choose to limit your play-time to one role because it's all your team needs, that's fine, but not even pubs from game to game is the situation the same, and I'm not aware of which map or who will be on my team with what make-up and this idea will force me to pick a set before I know anything.
That's just pub, the issue in PC is even worse. It becomes a rock paper sisscor to whatever the other side picks. In a tactical shooter with this many variants and choices - I'm against the OP's idea.
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++ I watch anime for the plot
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Denchlad 7
Negative-Feedback.
2010
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Posted - 2015.04.07 23:47:00 -
[11] - Quote
SoTa PoP wrote:LUGMOS wrote:SoTa PoP wrote:Basically - take away the versatility of high SP players by limiting what they can bring unto the field by forcing them to choose sets instead of everything?
Or am I missing something here?
Sounds like you want people to choose between 10 different suits they want to bring to the field, but allow them to organize them into sets so they can more easily pick one and deploy.
I'm against it entirely. Ruins the purpose of being a high SP player. And if there's a way to change sets mid-game isn't it the same as what we have now? Yeah nope... Y u so conservative? Do you honestly use 10 different suits in any given match? Think about that. In PC I can use well over 15 different suits, sir. No kidding, either. I know a lot of players don't but some of us do, I have a hack suit for heavy and assault, a speed for both, and then several variations for both of those plus a logi. Once you get enough SP you can do anything, 10 suits isn't even going to touch what you can really do with enough SP. If you all choose to limit your play-time to one role because it's all your team needs, that's fine, but not even pubs from game to game is the situation the same, and I'm not aware of which map or who will be on my team with what make-up and this idea will force me to pick a set before I know anything. That's just pub, the issue in PC is even worse. It becomes a rock paper sisscor to whatever the other side picks. In a tactical shooter with this many variants and choices - I'm against the OP's idea. Ah Sota. Another one who must have a specific variation of a specific suit of every suit they have. Glad I'm not the only one.
Either way, we have the variety of suits so picking a specific combination comes down to personal playstyle. For example, in a PC I could have my Speed Deploy Scout; Slayer Assaults, Uplink, Triage and Scan Logis; HMG Fattys, and AV fits. It then comes down to what suit you use which is understandably quite a hard choice - but it is a choice I like the challenge of deciding, even if it is a limiting factor.
"Dench stop hitting your head you Caldari pinball" - m621 zma
Currently on Dust hiatus.
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xxwhitedevilxx M
Maphia Clan Unit Pwnycorn
3069
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Posted - 2015.04.07 23:57:00 -
[12] - Quote
I really don't know:
1- It's probably not the quantity of load outs you have that cause the framerate to drop. Otherwise, why would that happen to half a squad while the rest of your squad is fine? It should happen to anyone, both friendly and enemies. Also, why would framerate start dropping as soon as you get into a socket, but it's ok if you stay outside?
2- No matter what happens, people usually use the same 7-8 load outs, so, in case this wouldn't solve framerate lag, I personally see it as an unnecessary waste of resources.
Still, I might be wrong and this would solve the framerate drops problem... But let me be doubtful.
Guinea Dust Bunnies are watching you, CCP Rouge.
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Aeon Amadi
Ahrendee Inc. Negative-Feedback
9477
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Posted - 2015.04.08 00:04:00 -
[13] - Quote
Not a fan. Part of being a high SP veteran is being able to adapt at a moment's notice.
I'm against it for any reason other than a performance increase but that'd have to be a last option - a necessity. I really don't think this is in any way involving, immersing, or functional. Of the four things mentioned, performance is the only one this proposal brings to the table and it's admittedly a maybe. There could be no performance gain at all.
Guaranteed functional loss for hypothetical performance gain.
Have a suggestion for the Planetary Services Department?
Founder of AIV
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Iron Wolf Saber
Den of Swords
19136
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Posted - 2015.04.08 00:07:00 -
[14] - Quote
xxwhitedevilxx M wrote:I really don't know:
1- It's probably not the quantity of load outs you have that cause the framerate to drop. Otherwise, why would that happen to half a squad while the rest of your squad is fine? It should happen to anyone, both friendly and enemies. Also, why would framerate start dropping as soon as you get into a socket, but it's ok if you stay outside?
2- No matter what happens, most people usually use the same 7-8 load outs, so, in case this wouldn't solve framerate lag, I personally see it as an unnecessary waste of resources.
Still, I might be wrong and this would solve the frame-rate drops problem... But let me be doubtful.
We don't know the overall effects of this and this is more of a garnering of possible support for a feature before the CPM over bugs CCP Rattati to throw it through the grinder to see if anything works due to the serious amounts of game play changes this will bring if it is implemented.
CPM 1, Secretary
Omni-Soldier, Forum Warrior
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Himiko Kuronaga
Fatal Absolution Negative-Feedback
5650
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Posted - 2015.04.08 00:10:00 -
[15] - Quote
I'm go ahead and theorize this somehow actually increases lag.
With no basis for my argument other than CCP.
Usually banned for being too awesome.
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9587
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Posted - 2015.04.08 00:13:00 -
[16] - Quote
So wait, are we talking about limiting just the number of fits a player can bring into battle or actually how many "fits," as in copies of that fit still count as their own fit? Meaning once you run out of all the suits you brought in you agree limited to your infinite copy fits? If the second that would be awesome! Dust was originally pitched as a highly specializing shooter, yet now everyone is an omni soldier by default just because of how much SP we have. Limiting the actually number of fits (and copies) would still allow for omni soldiers but would put a lot of decision into if you want to bring in more of your favorite fit just in case you die a lot or a variety of suits to adapt with the battle but only have a little of each.
Would also put big emphasis on reviving teammates and narrow the gap between rich and not-rich since the rich won't be able to constantly spawn in another proto suit.
Make it happen!
Amarr are the good guys
Join "PIE Ground Control" for secure Amarr FW syncing and orbital support
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Iron Wolf Saber
Den of Swords
19136
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Posted - 2015.04.08 00:17:00 -
[17] - Quote
Aero Yassavi wrote:So wait, are we talking about limiting just the number of fits a player can bring into battle or actually how many "fits," as in copies of that fit still count as their own fit? Meaning once you run out of all the suits you brought in you agree limited to your infinite copy fits? If the second that would be awesome! Dust was originally pitched as a highly specializing shooter, yet now everyone is an omni soldier by default just because of how much SP we have. Limiting the actually number of fits (and copies) would still allow for omni soldiers but would put a lot of decision into if you want to bring in more of your favorite fit just in case you die a lot or a variety of suits to adapt with the battle but only have a little of each.
Would also put big emphasis on reviving teammates and narrow the gap between rich and not-rich since the rich won't be able to constantly spawn in another proto suit.
Make it happen!
How many kinds of fits you can bring into a fight at a time.
I am not prepared to go full logistics mode with dust 514; I am not sure if Dust 14 players are ready for IRL mass on ship things yet nor likely ever will.
CPM 1, Secretary
Omni-Soldier, Forum Warrior
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Mortishai Belmont
G.L.O.R.Y General Tso's Alliance
706
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Posted - 2015.04.08 00:17:00 -
[18] - Quote
Don't really like it.
I can create a new suit mid battle if I need to and taking in a "set" would make it so I couldn't.
Basically it would make me less adaptable on the battlefield because sometimes I'll actually go in and change a few things on a suit mid battle to adapt for the current problem I'm facing in the field.
I also don't see a problem with the way it is now, I have all my suits I use and need set up and I like to take ALL of those into battle. Hence the reason for having them.
Now if you could purpose a more organized way of finding the suits you have made, I would think that would be a little more worth pursuing.
I actually find that I want to make more suits then it will let me, I'm up around 76mil life time so that amounts to around 8 suits full proto and multiple weapons.
I actually don't make basic suit fits because I have no room for them. I have Proto, Adv. and my few blueprints set up.
The new C.EO. of G.L.O.R.Y,
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SoTa PoP
Ahrendee Inc. Negative-Feedback
6403
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Posted - 2015.04.08 00:19:00 -
[19] - Quote
Aero Yassavi wrote:So wait, are we talking about limiting just the number of fits a player can bring into battle or actually how many "fits," as in copies of that fit still count as their own fit? Meaning once you run out of all the suits you brought in you agree limited to your infinite copy fits? If the second that would be awesome! Dust was originally pitched as a highly specializing shooter, yet now everyone is an omni soldier by default just because of how much SP we have. Limiting the actually number of fits (and copies) would still allow for omni soldiers but would put a lot of decision into if you want to bring in more of your favorite fit just in case you die a lot or a variety of suits to adapt with the battle but only have a little of each.
Would also put big emphasis on reviving teammates and narrow the gap between rich and not-rich since the rich won't be able to constantly spawn in another proto suit.
Make it happen!
You mean, limit how much proto people can bring into a match?
LMFAO!!! BRILLIANT.
But watch CCP accidentally delete proto instead.
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++ I watch anime for the plot
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9588
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Posted - 2015.04.08 00:32:00 -
[20] - Quote
Iron Wolf Saber wrote:Aero Yassavi wrote:So wait, are we talking about limiting just the number of fits a player can bring into battle or actually how many "fits," as in copies of that fit still count as their own fit? Meaning once you run out of all the suits you brought in you agree limited to your infinite copy fits? If the second that would be awesome! Dust was originally pitched as a highly specializing shooter, yet now everyone is an omni soldier by default just because of how much SP we have. Limiting the actually number of fits (and copies) would still allow for omni soldiers but would put a lot of decision into if you want to bring in more of your favorite fit just in case you die a lot or a variety of suits to adapt with the battle but only have a little of each.
Would also put big emphasis on reviving teammates and narrow the gap between rich and not-rich since the rich won't be able to constantly spawn in another proto suit.
Make it happen!
How many kinds of fits you can bring into a fight at a time. I am not prepared to go full logistics mode with dust 514; I am not sure if Dust 514 players are ready for IRL mass on ship things yet nor likely ever will. And why not? It's really not that complicated. "You get X number of cool fits per battle, use them wisely. After that you must use default fits" Dust wouldn't even be the first game to do this. Plus it makes sense (unless we're really bringing our entire inventory with us everywhere we go) and has NPE benefits as well as more end game strategizing.
If we're just limiting the number of fitting styles you can bring to a match than that's, well politely, not very interesting. I'd say consider that only if there is a considerable increase in performance, otherwise it's limiting for the sake of limiting.
Amarr are the good guys
Join "PIE Ground Control" for secure Amarr FW syncing and orbital support
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BIoody 619
D3ATH CARD RUST415
56
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Posted - 2015.04.08 00:32:00 -
[21] - Quote
Iron Wolf Saber wrote:Okay before I start encouraging something so massively game changing I want to lay it out for the community first. Idea has been merited several times before by various players and by no means is mine originally. The idea is as follows: Deployed Sets- In simplest terms it is a Deck of Fits you decide to bring to battle
- You can only bring one deck into a fight.
- Decks will consist of a number of types of fits to the set limit; they can have any number of that fit within it.
- For example if deck limit is 5 fits you can have an AV, Sniper, Assault, Heavy Logi fits in any amount but only those five fits
- You can have multiple decks and manage the fits within them in your quarters.
- Justification for more total fits post Deployed sets can change is likely favorable.
- Deck size may be in the ballpark of 10-15 fits depending on feedback and the likes as 5 is considerably too few for most games, and 20-30 may not see any performance gains.
- Deck numbers could be over 5 depending on how tech explores goes.
- Theoretically increase the overall number of fittings a player can make to well above current limits without major impact on players experience.
Purpose(s) and/or Goals Primary
- Performance ; Items loaded into the fight per fits are kept on hand in memory ready at a moments notice
- Reduction of overall number of items loaded may improve all players FPS/latency if not; load time into battles.
- NOTATION - There may be NO performance savings if this is done; this is an untested theory and there may be no cost savings whatsoever; However still consider the secondary purposes if there is no performance gains. If there is performance losses then the idea is likely dead in the water. There is no proof this will garner us additional FPS or Ping if pursued; you have been warned.
Secondary
- Gameplay ; change via reduction of total fits in a single fight can change the entire dynamic of the game and can have a massive impact.
- This would mean mastering how to create new deployment sets will be an added out of game skill to the game increasing NPE requirements.
Tritary
- Revenue potential
- Additional Deployment sets above default ; this can be brought in via warbarge or other fair game means that other players can obtain them over time and effort.
- Deployment Cooldown ; (I discourage this as this is likely to be designed/priced bad) ; A deployed set under certain conditions could be put on cooldown forcing you to use another set while the previous set returns from combat. This cooldown could be triggered in nontraditional ways such as leaving battle early or deploying the fit into a higher stakes match such as planetary conquest. These could be waited out; avoiding trigger conditions; copying a favorite deployment to have multiple sets ready to go; or simply paid for to eliminate recall timer. This should never be triggered under casual play. IE pub matches completed as normal.
Needed UI changes
- New Neocom Option to allow management of fits (as fitting menu is getting a bit full and convoluted)
- Adding fits to sets
- removing fits from sets
- deleting a fitting
- number of fits in a deployment set and how free fits are left
- being able to go to the fitting menu from the deployment menu
- being able to go to the deployment menu from fitting menu
- being able to assign a fit to a set number(s) from the fitting screen
- renaming deployment sets
- Copy and entire deployment set
- possible need for default set and favorite set to allow the game to pick those in conditions where you cannot pick a set before deployment
- An NPE default Set for all new players.
- NPE help on deployment management,
- UI for Monetization options if needed and considered.
Possible Negative Side Effects
- Nerfs Omni Soldiers like myself
- Severely bites into the total effective SP a veteran has by fracturing the total available possible SP they have in combat into a smaller portion. An entire sets max SP may be around 80 million and not utilize anything above that
- Massive shift in suit deployment and thinking as a team to heavily have to coordinate deployment sets between team members to ensure enough roles are covered.
- NPE issues as always with any new feature
- Bug potentials.
Big Unknowns
- The uncertainty between infantry and vehicle deployment sets; would we have to make the two separate? combined?
- Performance gains are also unknown at this time
Question is suppose be like a mini update on dust514? Is this new fits deployed even out yet?
Gellente Region = Freedom Fighters
{STD} Breach Assault + Red Dot = +50
SkillPoints Over 9,999,999,999
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Iron Wolf Saber
Den of Swords
19137
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Posted - 2015.04.08 01:30:00 -
[22] - Quote
CPM updates are not offical; this is not ingame now.
The purpose of this thread is to measure the merits of the idea and possible other avenues of exploits concerns and desires related to the idea.
CPM 1, Secretary
Omni-Soldier, Forum Warrior
\\= ADV HAVs =// Unlocked
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Mobius Wyvern
Sky-FIRE
5934
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Posted - 2015.04.08 01:33:00 -
[23] - Quote
This reminds me of tabletop Battletech rules, and I like that.
I support Keshava for Gallente Specialist HAV
R.I.P. Kesha
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Vyzion Eyri
WarRavens
2788
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Posted - 2015.04.08 01:38:00 -
[24] - Quote
Doesn't impact me, I've never used more than 10 different suits ever, so if it has any impact on performance I'm all for it. I'd probably have a pub set and PC set and that's about it.
> Quis custodiet ipsos custodes?
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MINA Longstrike
Kirjuun Heiian
2500
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Posted - 2015.04.08 01:43:00 -
[25] - Quote
No. I don't like this idea.
I Have to say not a huge fan as a rail rifle user in addition to using assault, scout, commando, logi and heavy. They'd need to severely un**** the rail rifle so that I don't have to have multiple suits with rail or assault rail based on my primary weapon need (lol cant hipfire standard variant rail rifles because reasons!).
So that's immediately, two to six assaults based on if I want to have basic, advanced and proto, plus a few different scouts for just the rail rifle use... in addition to my more niche vehicle hunting fits. Then commando's require different primary weapons and different secondary weapons also once again based on purpose and how much I want to 'spend' on my suits. Then for heavies I need at least three or four fits, based on the type of forge gun I want/need or the hmg I want/need.
Then logi's are where it gets really bad, as I have six advanced logi fits and four proto fits
So overall no, this is something that is basically a direct nerf to the versatility of a high SP player, and quite frequently I *must* be this versatile because there have been a lot of situations where if I don't deal with them, no one else will.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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One Eyed King
Nos Nothi
9206
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Posted - 2015.04.08 01:52:00 -
[26] - Quote
I like it. And I agree with not having a cool down.
This game was supposed to be built around making strategic sacrfices, and for dying to have a cost. With many suits the sacrifices are barely noticeable, and with the ISK pile up in the Dust's economy, suit cost is often irrelevant.
I also don't see the limiting of vets with 80 m SP as a bad thing. They still have an advantage, and its being limited to 10 or so suits is not so great a challenge that people who pride themselves on adapting and taking on challenges shouldn't be happy to face.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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Cat Merc
Negative-Feedback. Negative-Feedback
15830
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Posted - 2015.04.08 02:09:00 -
[27] - Quote
I actually tend to use no more than 5-6 different fits. Those 5-6 fits supply all of my various omni soldier needs VoV
Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan!
Vote 'Keshava' for the new Gallente vehicle name!
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Iron Wolf Saber
Den of Swords
19138
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Posted - 2015.04.08 06:23:00 -
[28] - Quote
Small update to possibly see if you can swap out deployment loadouts mid fight at a reasonable time cost.
CPM 1, Secretary
Omni-Soldier, Forum Warrior
\\= ADV HAVs =// Unlocked
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JL3Eleven
Ancient Exiles.
2272
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Posted - 2015.04.08 06:43:00 -
[29] - Quote
SoTa PoP wrote:Basically - take away the versatility of high SP players by limiting what they can bring unto the field by forcing them to choose sets instead of everything?
Or am I missing something here?
Sounds like you want people to choose between 10 different suits they want to bring to the field, but allow them to organize them into sets so they can more easily pick one and deploy.
I'm against it entirely. Ruins the purpose of being a high SP player. And if there's a way to change sets mid-game isn't it the same as what we have now?
Remember who made this thread. The last person to get picked for any battle, ever. Another example of the vaginafacation of Dust514.
I thought Eve was hardcore, yet every idea from the eve side (since closed beta) has made this game less hardcore and more Carebear.
Can I haz ur ISK?
Do you have officer gear or rare items to sell or trade? Message me in game with details.
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Knightshade Belladonna
Mannar Focused Warfare Gallente Federation
1053
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Posted - 2015.04.08 06:51:00 -
[30] - Quote
It sounds pretty neat , but in the overall picture of things and how dust still currently sits. I will have to give this a no, sorry.
but who the hell am I anyway |
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