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Iron Wolf Saber
Den of Swords
19129
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Posted - 2015.04.07 23:27:00 -
[1] - Quote
Okay before I start encouraging something so massively game changing I want to lay it out for the community first.
Idea has been merited several times before by various players and by no means is mine originally.
The idea is as follows:
Deployed Sets
- In simplest terms it is a Deck of Fits you decide to bring to battle
- You can only bring one deck into a fight.
- You can have multiple decks and manage the fits within them in your quarters.
- Justification for more total fits post Deployed sets can change is likely favorable.
- Deck size may be in the ballpark of 10-15 fits depending on feedback and the likes.
[*}Deck numbers could be over 5 depending on how tech explores goes.
Purpose(s) and/or Goals Primary
- Performance ; Items loaded into the fight per fits are kept on hand in memory ready at a moments notice
- Reduction of overall number of items loaded may improve all players FPS if not; load time into battles.
Secondary
- Gameplay ; change via reduction of total fits in a single fight can change the entire dynamic of the game and can have a massive impact.
- This would mean mastering how to create new deployment sets will be an added out of game skill to the game increasing NPE requirements.
Tritary
- Revenue potential
- Additional Deployment sets above default ; this can be brought in via warbarge or other fair game means that other players can obtain them over time and effort.
- Deployment Cooldown ; (I discourage this as this is likely to be designed/priced bad) ; A deployed set under certain conditions could be put on cooldown forcing you to use another set while the previous set returns from combat. This cooldown could be triggered in nontraditional ways such as leaving battle early or deploying the fit into a higher stakes match such as planetary conquest. These could be waited out; avoiding trigger conditions; copying a favorite deployment to have multiple sets ready to go; or simply paid for to eliminate recall timer.
Needed UI changes
- New Neocom Option to allow management of fits (as fitting menu is getting a bit full and convoluted)
- Adding fits to sets
- removing fits from sets
- deleting a fitting
- number of fits in a deployment set and how free fits are left
- being able to go to the fitting menu from the deployment menu
- being able to go to the deployment menu from fitting menu
- being able to assign a fit to a set number from the fitting screen
- renaming deployment sets
- possible need for default set and favorite set to allow the game to pick those in conditions where you cannot pick a set before deployment
- An NPE default Set for all new players.
- NPE help on deployment management,
- UI for Monetization options if needed and considered.
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Iron Wolf Saber
Den of Swords
19134
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Posted - 2015.04.07 23:35:00 -
[2] - Quote
LUGMOS wrote:Love it!
And good job throwing a bone for CCP on monetizing it... Just don't make it some EA bullcrap.
Also, would you choose your deck before or after joining a match, because the map could be the difference between one deck or another.
Ideally the player would be allowed to be always able to pick a deck before you deploy onto the field.
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Iron Wolf Saber
Den of Swords
19134
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Posted - 2015.04.07 23:39:00 -
[3] - Quote
KAGEHOSHI Horned Wolf wrote:I like it, though a single fit needs to be capable of being part of multiple sets, like having an emergency cheap fit to stop finacial loss--I would want such a fit in every one of my sets.
Ideally you can have one fit across all sets you have available.
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Iron Wolf Saber
Den of Swords
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Posted - 2015.04.08 00:07:00 -
[4] - Quote
xxwhitedevilxx M wrote:I really don't know:
1- It's probably not the quantity of load outs you have that cause the framerate to drop. Otherwise, why would that happen to half a squad while the rest of your squad is fine? It should happen to anyone, both friendly and enemies. Also, why would framerate start dropping as soon as you get into a socket, but it's ok if you stay outside?
2- No matter what happens, most people usually use the same 7-8 load outs, so, in case this wouldn't solve framerate lag, I personally see it as an unnecessary waste of resources.
Still, I might be wrong and this would solve the frame-rate drops problem... But let me be doubtful.
We don't know the overall effects of this and this is more of a garnering of possible support for a feature before the CPM over bugs CCP Rattati to throw it through the grinder to see if anything works due to the serious amounts of game play changes this will bring if it is implemented.
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Iron Wolf Saber
Den of Swords
19136
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Posted - 2015.04.08 00:17:00 -
[5] - Quote
Aero Yassavi wrote:So wait, are we talking about limiting just the number of fits a player can bring into battle or actually how many "fits," as in copies of that fit still count as their own fit? Meaning once you run out of all the suits you brought in you agree limited to your infinite copy fits? If the second that would be awesome! Dust was originally pitched as a highly specializing shooter, yet now everyone is an omni soldier by default just because of how much SP we have. Limiting the actually number of fits (and copies) would still allow for omni soldiers but would put a lot of decision into if you want to bring in more of your favorite fit just in case you die a lot or a variety of suits to adapt with the battle but only have a little of each.
Would also put big emphasis on reviving teammates and narrow the gap between rich and not-rich since the rich won't be able to constantly spawn in another proto suit.
Make it happen!
How many kinds of fits you can bring into a fight at a time.
I am not prepared to go full logistics mode with dust 514; I am not sure if Dust 14 players are ready for IRL mass on ship things yet nor likely ever will.
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Iron Wolf Saber
Den of Swords
19137
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Posted - 2015.04.08 01:30:00 -
[6] - Quote
CPM updates are not offical; this is not ingame now.
The purpose of this thread is to measure the merits of the idea and possible other avenues of exploits concerns and desires related to the idea.
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Iron Wolf Saber
Den of Swords
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Posted - 2015.04.08 06:23:00 -
[7] - Quote
Small update to possibly see if you can swap out deployment loadouts mid fight at a reasonable time cost.
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Iron Wolf Saber
Den of Swords
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Posted - 2015.04.08 07:44:00 -
[8] - Quote
JL3Eleven wrote:SoTa PoP wrote:Basically - take away the versatility of high SP players by limiting what they can bring unto the field by forcing them to choose sets instead of everything?
Or am I missing something here?
Sounds like you want people to choose between 10 different suits they want to bring to the field, but allow them to organize them into sets so they can more easily pick one and deploy.
I'm against it entirely. Ruins the purpose of being a high SP player. And if there's a way to change sets mid-game isn't it the same as what we have now? Remember who made this thread. The last person to get picked for any battle, ever. Another example of the vaginafacation of Dust514. I thought Eve was hardcore, yet every idea from the eve side (since closed beta) has made this game less hardcore and more Carebear.
Haha; very rich considering the most extreme variant of this idea is limited number of fits overall based on mass holding of the MCC; IE you can only bring 5 suits which is very eve like and any tanks you bring can bite into that number even. Prototype suits consuming more nanite mass than standards and between you and your team all the goop is shared.
I don't expect even the most hardcore dust 514 players are capable of dealing with that.
If you don't believe me; go setup spare ships being carried into a large battle; you'll find the situation there extremely very similar to the idea presented. After all getting podded in eve can easily mean an hour long trip back to the front lines. Spare ships and on station clone facility helps reduce that but both of those require limited amount of storage space brought to the field.
How about this; instead of attacking me why don't you try attacking the not so much my idea. The quickest way to defeat this is to lay down reasons as to why this would be harmful and not worth the couple extra FPS/ping.
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Iron Wolf Saber
Den of Swords
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Posted - 2015.04.08 08:00:00 -
[9] - Quote
Aeon Amadi wrote:Arkena Wyrnspire wrote:Unless it offers really significant performance gains, I'm against it. A really good performance gain is simply deleting everything in your mail.
Little silly things likes this ^ does bring into the question how much performance we can really squeeze out of random places.
I mean I am all for hearing the counter arguments but please refrain from insults. Sota so far has some of the more constructed opposition.
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Iron Wolf Saber
Den of Swords
19139
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Posted - 2015.04.08 17:56:00 -
[10] - Quote
I will state about the 10 fitting thing real quick.
While I barely break over 7 fits combined with vehicles it doesn't stop me from maxing out the fittings I have for either at 30 a pop. Those fittings are not always the same 7 either. In the course of 3 battles I will break the over the limit of 10 and over 5 I may break over the 15 limit (while 20 may take me a week)
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Iron Wolf Saber
Den of Swords
19139
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Posted - 2015.04.09 00:37:00 -
[11] - Quote
IAmDuncanIdaho II wrote:@ IWS
Not really seeing anything useful or exciting here. Personally, and no offense to the amount of effort you put into this, this seems to add little value, and possibly remove some. The only vaguely related thing that would be useful to me is to create folders to stick my fittings in.
If you think it may help with performance, surely it's real easy for any number of mercs here to test that theory out. Personally I have very little lag in games I play, including the lag facility, so perhaps that's why I'm not so bothered about it.
Good to see CPM asking for feedback though. Cheers!
effort on this is infantile to the norm I put out. Right now this is more of an exploratory; overall the high amount of negative feedback does warrant serious questions and to give pause.
Unfortunate this idea is in a tricky spot because on one hand there is the performance boost potential which is a big major focus at the very moment and may remain so until we all stop getting daily complaints. I didn't turn to this idea until it became a possible feasible on both accounts; that 1 it could give potential boost to performance and 2 its going to hurt players all round if there is no counter or softening to the blows.
So far the conversation does yield some light that there is the continued misunderstanding; refusal to understand; or bad feedback communication. This overall densest change the intention though that they do mostly disagree wit hit for various reasons. Teiricide had met similar opposition before and yet over time many of those players have turned over because they either understood the purposeful better or finally understood the harm of not doing teiricide is doing.
Does this help new players? No; does it help get new players? more likely. Remember review of Dust then and now are still rather similar; Terrible Frames; laggy; boring colors; terrible controls; unintuitive systems; and lack of NPE UI are still major impactors along with lacking uniqueness and flavor. We don't look at the praising reviews for things to fix we only look to those on things we are already doing right.
Do I expect the deployed set idea to gain momentum over time? Likely no, not in this scenario. However it does seem a good enough ace in the hole to use to discourage mindlessly cutting our total fits to 30 or less in the name of performance if I ever find ourselves in that unfortunate position.
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Iron Wolf Saber
Den of Swords
19226
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Posted - 2015.04.12 03:13:00 -
[12] - Quote
Adding a bump and update.
1. Due to the equal amounts of positive and negative views I will refrain from pushing this feature too hard.
2. Should CCP under their own curiosity find out that reducing actively loaded fits does save frames and ping then I will pursue the feature aggressively as a means to compensate for game play loss.
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