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Juno Tristan
Obscure Reference
515
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Posted - 2015.04.08 07:24:00 -
[31] - Quote
Strong dislike, this is not adding to the game but rather taking away from it
And far more importantly it's taking dev time to fix a problem that shouldn't even occur on the next generation platform
ADS Ramming Revenge!
Plasma Cannon Rampage
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Arkena Wyrnspire
Fatal Absolution Negative-Feedback
23125
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Posted - 2015.04.08 07:33:00 -
[32] - Quote
Unless it offers really significant performance gains, I'm against it.
Gallente Guide
one day i may leave the basement but that day is not today
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Iron Wolf Saber
Den of Swords
19138
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Posted - 2015.04.08 07:44:00 -
[33] - Quote
JL3Eleven wrote:SoTa PoP wrote:Basically - take away the versatility of high SP players by limiting what they can bring unto the field by forcing them to choose sets instead of everything?
Or am I missing something here?
Sounds like you want people to choose between 10 different suits they want to bring to the field, but allow them to organize them into sets so they can more easily pick one and deploy.
I'm against it entirely. Ruins the purpose of being a high SP player. And if there's a way to change sets mid-game isn't it the same as what we have now? Remember who made this thread. The last person to get picked for any battle, ever. Another example of the vaginafacation of Dust514. I thought Eve was hardcore, yet every idea from the eve side (since closed beta) has made this game less hardcore and more Carebear.
Haha; very rich considering the most extreme variant of this idea is limited number of fits overall based on mass holding of the MCC; IE you can only bring 5 suits which is very eve like and any tanks you bring can bite into that number even. Prototype suits consuming more nanite mass than standards and between you and your team all the goop is shared.
I don't expect even the most hardcore dust 514 players are capable of dealing with that.
If you don't believe me; go setup spare ships being carried into a large battle; you'll find the situation there extremely very similar to the idea presented. After all getting podded in eve can easily mean an hour long trip back to the front lines. Spare ships and on station clone facility helps reduce that but both of those require limited amount of storage space brought to the field.
How about this; instead of attacking me why don't you try attacking the not so much my idea. The quickest way to defeat this is to lay down reasons as to why this would be harmful and not worth the couple extra FPS/ping.
CPM 1, Secretary
Omni-Soldier, Forum Warrior
\\= ADV HAVs =// Unlocked
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Aeon Amadi
Ahrendee Inc. Negative-Feedback
9485
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Posted - 2015.04.08 07:54:00 -
[34] - Quote
Arkena Wyrnspire wrote:Unless it offers really significant performance gains, I'm against it.
A really good performance gain is simply deleting everything in your mail.
Have a suggestion for the Planetary Services Department?
Founder of AIV
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rasputin900000
Subsonic Synthesis
33
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Posted - 2015.04.08 07:59:00 -
[35] - Quote
SoTa PoP wrote:Basically - take away the versatility of high SP players by limiting what they can bring unto the field by forcing them to choose sets instead of everything?
Or am I missing something here?
Sounds like you want people to choose between 10 different suits they want to bring to the field, but allow them to organize them into sets so they can more easily pick one and deploy.
I'm against it entirely. Ruins the purpose of being a high SP player. And if there's a way to change sets mid-game isn't it the same as what we have now?
I'm with you won't change much since most of us don't really use 5 fits in a battle to begin with ass., comm., heavy, logi, and scout. Most matches never see 5 usually 3 at most. And that only depends on if there's a need for av of some kind. Seems to be a lot of code for no real benefit. |
Iron Wolf Saber
Den of Swords
19138
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Posted - 2015.04.08 08:00:00 -
[36] - Quote
Aeon Amadi wrote:Arkena Wyrnspire wrote:Unless it offers really significant performance gains, I'm against it. A really good performance gain is simply deleting everything in your mail.
Little silly things likes this ^ does bring into the question how much performance we can really squeeze out of random places.
I mean I am all for hearing the counter arguments but please refrain from insults. Sota so far has some of the more constructed opposition.
CPM 1, Secretary
Omni-Soldier, Forum Warrior
\\= ADV HAVs =// Unlocked
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rasputin900000
Subsonic Synthesis
33
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Posted - 2015.04.08 08:20:00 -
[37] - Quote
Iron Wolf Saber wrote:Aeon Amadi wrote:Arkena Wyrnspire wrote:Unless it offers really significant performance gains, I'm against it. A really good performance gain is simply deleting everything in your mail. Little silly things likes this ^ does bring into the question how much performance we can really squeeze out of random places. I mean I am all for hearing the counter arguments but please refrain from insults. Sota so far has some of the more constructed opposition.
Take out supply depots that would make it "run what you bring and hope you bring enough" which basically makes it c.o.d., same effect as what you propose lots less work to implement. The end result would also be far fewer players seeing how not many of us like c.o.d. to begin with if we did we wouldn't be here we'd be there. Not trying to sound like an a$$ but all in all that is basically what I get from the description. It's nice that you're trying to make the game better and obviously put a lot of thought to it I just don't think it would really help not that it would really hurt outside of weeks of tweaking after it came to be. |
rasputin900000
Subsonic Synthesis
33
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Posted - 2015.04.08 08:41:00 -
[38] - Quote
One Eyed King wrote:I like it. And I agree with not having a cool down.
This game was supposed to be built around making strategic sacrfices, and for dying to have a cost. With many suits the sacrifices are barely noticeable, and with the ISK pile up in the Dust's economy, suit cost is often irrelevant.
I also don't see the limiting of vets with 80 m SP as a bad thing. They still have an advantage, and its being limited to 10 or so suits is not so great a challenge that people who pride themselves on adapting and taking on challenges shouldn't be happy to face.
So you're saying this would stop kazukia sniper from walking over everyone he sees with his kal. rail rifle? Don't see it working for that you could put the max at 2 and he wouldn't need the second one lol. If you want to nerf omni players as you guys are calling them you would have to make it a 3 tier system basic, advanced, and proto mode. Even then that wouldn't change anything at all he's still going to stroll across you because you would still have the same tier suit as he would.
Not hating on kazukia just the best example I could think of to prove the point. There is no way to really nerf so called"omni players" they'll always have all the skills they started the day with and are only gaining every day. Even if they don't play the passive still keeps going. |
MINA Longstrike
Kirjuun Heiian
2506
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Posted - 2015.04.08 08:42:00 -
[39] - Quote
Iron Wolf Saber wrote:Aeon Amadi wrote:Arkena Wyrnspire wrote:Unless it offers really significant performance gains, I'm against it. A really good performance gain is simply deleting everything in your mail. Little silly things likes this ^ does bring into the question how much performance we can really squeeze out of random places. I mean I am all for hearing the counter arguments but please refrain from insults. Sota so far has some of the more constructed opposition.
My biggest opposition to it, is I'm not sure that the performance gains would be worth the gameplay sacrifices. The negatives in my mind significantly outweight the positives and simply ask for more homogenization and less diversity.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Joseph Ridgeson
WarRavens
3697
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Posted - 2015.04.08 09:08:00 -
[40] - Quote
I use 4 different suits. My go to Logistics, my Rubber Assault, my Scout, and my naked BPO Raven suit for when I am in a vehicle. I am going to go Voltaire on this one: "I do not do these practices but I will defend your right to do them."
1. This has potential to heavily limit those that have many different roles. "If my team needs this, I go to it. If my team needs X, I go to it." 2. This has potential to hurt the new player. It is much, much easier to get Advanced or Basic in several roles than get one to Prototype. These new players may very well bounce between them. However, let's be honest; the new players in this game that stay longer than a month are DUST's version of Big Foot. 3. This is the worst way to make money off of us. Sell us more SP while giving us over 900k a week anyway? Sounds fine. Respecs mean those that carefully plan and save are not punished. Aurum gear is no different than normal gear stat wise. Want a cool skin, go ahead and buy it. But "let's hinder the player until they spend money" is one of the shittiest things about Free to Play games. 4. It limits pure freedom of fits and in a way that doesn't make sense. Bandwidth makes sense because Logistics are so passive. 4 Uplinks and 4 Repair Hives and coming in as a Sentinel is the kind of thing that shouldn't happen. However, this 'infringement of that freedom' seems like it has less of a reason to be there. "We may get better performances" is not a great reason.
Edit: One of the arguments for "Do you even use 10 different suits in a match? So why does it matter?" has me questioning if there would be even any benefit. If no one is going to be hit by the cap, the cap is meaningless. If people are going to be hit by the cap, is the change in performance going to be noticeable? If the cap is so that it hits enough people for a performance increase, isn't it too restrictive?
I disagree with this proposal in the same way that I disagree punishing someone "who might have done a crime"; the risk feels too steep to just roll the dice.
"This is B.S! This is B.S! I paid money! Cash money, dollars money, cash money!"
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Regis Blackbird
DUST University Ivy League
712
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Posted - 2015.04.08 09:40:00 -
[41] - Quote
I think this was discussed in the early Legion forum days, and personally I was for the idea (for different reasons than performance). I liked the concept since it helped emphasise that you bring a limited set to the battle, which was the core idea of Legion's salvage missions.
For Dust though... I am not so sure. I still like the idea, but I just think there are a lot of other issues that should be explored first.
As a minimum requirement (if this would be a thing), it should be combined with the "corp hangar" concept, where I can select a premade "deck" from the corporation. I think we already have a card for that on the Trello (switch local / corp via R2) |
shaman oga
Dead Man's Game
4335
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Posted - 2015.04.08 10:47:00 -
[42] - Quote
I don't dislike this, but we should be able to know who we are up against before the battle starts or in a stage where we can still select our deck.
Pimp my Barge
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Mejt0
Dead Man's Game RUST415
1215
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Posted - 2015.04.08 12:32:00 -
[43] - Quote
10 fits per battle is enough. Who uses 10 or more fits in a single battle? In pubs you don't need more than few. In PC you have your role. You don't have to use 20 different fits.
Caldari Loyalist
thecreaturehub fan
Mejt0 Sale List
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Ydubbs81 RND
Ahrendee Inc. Negative-Feedback
3858
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Posted - 2015.04.08 12:37:00 -
[44] - Quote
Fix frame rate drop, deploy player trading, make shields viable then......
...everything else. Dont want CCP thinking of anything else unless it's a ps4 port.
Shield tanking is hard mode /period.
> Check RND out here
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Iron Wolf Saber
Den of Swords
19139
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Posted - 2015.04.08 17:56:00 -
[45] - Quote
I will state about the 10 fitting thing real quick.
While I barely break over 7 fits combined with vehicles it doesn't stop me from maxing out the fittings I have for either at 30 a pop. Those fittings are not always the same 7 either. In the course of 3 battles I will break the over the limit of 10 and over 5 I may break over the 15 limit (while 20 may take me a week)
CPM 1, Secretary
Omni-Soldier, Forum Warrior
\\= ADV HAVs =// Unlocked
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CommanderBolt
KILL-EM-QUICK Rise Of Legion.
3324
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Posted - 2015.04.08 18:51:00 -
[46] - Quote
Hummm.
I don't know how I could possibly get excited by a 'feature' that arbitrarily limits what I can do in and take to a battle. Something that might not even garner any performance benefits after it is all said and done as well.
Not really a fan of the general idea to be honest.
Vitantur Nothus wrote: Why hide a solution under frothy pile of derpa?
SCV Ready!
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IAmDuncanIdaho II
Nos Nothi
2103
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Posted - 2015.04.08 19:52:00 -
[47] - Quote
@ IWS
Not really seeing anything useful or exciting here. Personally, and no offense to the amount of effort you put into this, this seems to add little value, and possibly remove some. The only vaguely related thing that would be useful to me is to create folders to stick my fittings in.
If you think it may help with performance, surely it's real easy for any number of mercs here to test that theory out. Personally I have very little lag in games I play, including the lag facility, so perhaps that's why I'm not so bothered about it.
Good to see CPM asking for feedback though. Cheers! |
Iron Wolf Saber
Den of Swords
19139
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Posted - 2015.04.09 00:37:00 -
[48] - Quote
IAmDuncanIdaho II wrote:@ IWS
Not really seeing anything useful or exciting here. Personally, and no offense to the amount of effort you put into this, this seems to add little value, and possibly remove some. The only vaguely related thing that would be useful to me is to create folders to stick my fittings in.
If you think it may help with performance, surely it's real easy for any number of mercs here to test that theory out. Personally I have very little lag in games I play, including the lag facility, so perhaps that's why I'm not so bothered about it.
Good to see CPM asking for feedback though. Cheers!
effort on this is infantile to the norm I put out. Right now this is more of an exploratory; overall the high amount of negative feedback does warrant serious questions and to give pause.
Unfortunate this idea is in a tricky spot because on one hand there is the performance boost potential which is a big major focus at the very moment and may remain so until we all stop getting daily complaints. I didn't turn to this idea until it became a possible feasible on both accounts; that 1 it could give potential boost to performance and 2 its going to hurt players all round if there is no counter or softening to the blows.
So far the conversation does yield some light that there is the continued misunderstanding; refusal to understand; or bad feedback communication. This overall densest change the intention though that they do mostly disagree wit hit for various reasons. Teiricide had met similar opposition before and yet over time many of those players have turned over because they either understood the purposeful better or finally understood the harm of not doing teiricide is doing.
Does this help new players? No; does it help get new players? more likely. Remember review of Dust then and now are still rather similar; Terrible Frames; laggy; boring colors; terrible controls; unintuitive systems; and lack of NPE UI are still major impactors along with lacking uniqueness and flavor. We don't look at the praising reviews for things to fix we only look to those on things we are already doing right.
Do I expect the deployed set idea to gain momentum over time? Likely no, not in this scenario. However it does seem a good enough ace in the hole to use to discourage mindlessly cutting our total fits to 30 or less in the name of performance if I ever find ourselves in that unfortunate position.
CPM 1, Secretary
Omni-Soldier, Forum Warrior
\\= ADV HAVs =// Unlocked
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RedBleach LeSanglant
Hellstorm Inc General Tso's Alliance
789
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Posted - 2015.04.09 02:35:00 -
[49] - Quote
So far I like this idea - IFF it can benefit performance. It can fit into lore with the idea behind travel and transportation. Limiting builds reduces the omni soldier slightly - especially if the 10 fits allows for all classes. I have my standard logi fits, then 2 scout and 3 heavy that I play most often. Sure, I push my 30 fittings everytime I have a new idea and play test it, but some I haven't used in weeks.
Build it into a warbarge bonus of some sort maybe.
The Logi Code. Creator, Believer, Follower
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gustavo acosta
Capital Acquisitions LLC Bad Intention
1136
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Posted - 2015.04.09 02:48:00 -
[50] - Quote
Unless this change would absolutely remove all forms of lag in the game definitely not. Who cares if you don't use more than 10 suits the option to do so is too amazing to give up.
Who cares about strategy? This is supposed to be a branch of EVE where if I can't tactically fix my problems I can throw money at them. Weren't we supposed to increase the amount of fits one can make, that's called counter-progress.
Awful idea, absolutely should not happen.
GimmeDatSuhWeet isk
We found a new pope to teach shield users how to shield tank, all hail pope redblood the 6th
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Adipem Nothi
Nos Nothi
8653
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Posted - 2015.04.09 03:07:00 -
[51] - Quote
Note: Read the OP. Have not read through the responses.
Potential Simplification:
* Tweak existing "Favorite" framework * From MQ, mark 5-10 of your loadouts as "Battle Loadouts" * From match, only Battle Loadouts and Starter Fits are accessible * If Battle Loadouts run out, finish the match in Starter Fits
Shoot scout with yes.
- Ripley Riley
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2657
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Posted - 2015.04.09 03:28:00 -
[52] - Quote
I think that right now for DUST framerate trumps all.
Don't like the idea of a deck, it's far too mobile-gamey for my tastes, and Dust is achingly far from having logistical constraints where this kind of gameplay could emerge naturally.
Imo the best way for players to think about this proposal, or any proposal, is: 'how many frames would we need to pick up for you to be sold on the proposed changes?'
There's a fair bit of devtime involved in IWS's latest proposal, and so much else that the game needs. This is worth 5 frames per second to me.
Now how much work is required before CCP can give us a reliable estimate of expected fps improvements?
PSN: RationalSpark
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Iron Wolf Saber
Den of Swords
19226
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Posted - 2015.04.12 03:13:00 -
[53] - Quote
Adding a bump and update.
1. Due to the equal amounts of positive and negative views I will refrain from pushing this feature too hard.
2. Should CCP under their own curiosity find out that reducing actively loaded fits does save frames and ping then I will pursue the feature aggressively as a means to compensate for game play loss.
CPM 1, Secretary
Omni-Soldier, Forum Warrior
\\= ADV HAVs =// Unlocked
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Starlight Burner
ROGUE RELICS
206
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Posted - 2015.04.12 05:35:00 -
[54] - Quote
I like the idea.
x Starlight Burner
CCP Rattati, stop buffing things based on use!
Rogue Relics is my home away from home.
Thank you CCP for DUST 514!
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