|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
SoTa PoP
Ahrendee Inc. Negative-Feedback
6403
|
Posted - 2015.04.07 23:37:00 -
[1] - Quote
Basically - take away the versatility of high SP players by limiting what they can bring unto the field by forcing them to choose sets instead of everything?
Or am I missing something here?
Sounds like you want people to choose between 10 different suits they want to bring to the field, but allow them to organize them into sets so they can more easily pick one and deploy.
I'm against it entirely. Ruins the purpose of being a high SP player. And if there's a way to change sets mid-game isn't it the same as what we have now?
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++ I watch anime for the plot
|
SoTa PoP
Ahrendee Inc. Negative-Feedback
6403
|
Posted - 2015.04.07 23:43:00 -
[2] - Quote
LUGMOS wrote:SoTa PoP wrote:Basically - take away the versatility of high SP players by limiting what they can bring unto the field by forcing them to choose sets instead of everything?
Or am I missing something here?
Sounds like you want people to choose between 10 different suits they want to bring to the field, but allow them to organize them into sets so they can more easily pick one and deploy.
I'm against it entirely. Ruins the purpose of being a high SP player. And if there's a way to change sets mid-game isn't it the same as what we have now? Yeah nope... Y u so conservative? Do you honestly use 10 different suits in any given match? Think about that.
In PC I can use well over 15 different suits, sir.
No kidding, either. I know a lot of players don't but some of us do, I have a hack suit for heavy and assault, a speed for both, and then several variations for both of those plus a logi.
Once you get enough SP you can do anything, 10 suits isn't even going to touch what you can really do with enough SP. If you all choose to limit your play-time to one role because it's all your team needs, that's fine, but not even pubs from game to game is the situation the same, and I'm not aware of which map or who will be on my team with what make-up and this idea will force me to pick a set before I know anything.
That's just pub, the issue in PC is even worse. It becomes a rock paper sisscor to whatever the other side picks. In a tactical shooter with this many variants and choices - I'm against the OP's idea.
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++ I watch anime for the plot
|
SoTa PoP
Ahrendee Inc. Negative-Feedback
6403
|
Posted - 2015.04.08 00:19:00 -
[3] - Quote
Aero Yassavi wrote:So wait, are we talking about limiting just the number of fits a player can bring into battle or actually how many "fits," as in copies of that fit still count as their own fit? Meaning once you run out of all the suits you brought in you agree limited to your infinite copy fits? If the second that would be awesome! Dust was originally pitched as a highly specializing shooter, yet now everyone is an omni soldier by default just because of how much SP we have. Limiting the actually number of fits (and copies) would still allow for omni soldiers but would put a lot of decision into if you want to bring in more of your favorite fit just in case you die a lot or a variety of suits to adapt with the battle but only have a little of each.
Would also put big emphasis on reviving teammates and narrow the gap between rich and not-rich since the rich won't be able to constantly spawn in another proto suit.
Make it happen!
You mean, limit how much proto people can bring into a match?
LMFAO!!! BRILLIANT.
But watch CCP accidentally delete proto instead.
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++ I watch anime for the plot
|
|
|
|