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Lightning35 Delta514
48TH SPECIAL OPERATIONS FORCE
231
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Posted - 2015.04.05 13:51:00 -
[1] - Quote
Has anyone also noticed how there has been a massive decline with shotgun scouts? I have seen less and less scout/shotgun kills everyday. When I use scout, it feels much different than before. Much harder to sneak up behind others without getting spotted, cloak or no cloak. I literally feel like they are falling into an underperforming shock stage. I guess this is what heavies want.......... I hope the cloak gets its visibility reduction.
Can anyone put down thier shotty tactics? Mine is to run as fast as possible when given the chance over to the enemy, jump and aim for the head. Unfortunately, like I said, it's much harder now for some reason. Anyone wanna share their tips, tactics and fittings for a Scout gk.0
48th Special Operations Force.
Twitter- @48SOF
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Adipem Nothi
Nos Nothi
8559
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Posted - 2015.04.05 13:55:00 -
[2] - Quote
You need to dampen your profile below your opponent's inner ring precision.
Shoot scout with yes.
- Ripley Riley
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DERP33
Glitched Connection
25
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Posted - 2015.04.05 14:02:00 -
[3] - Quote
Lightning35 Delta514 wrote:Has anyone also noticed how there has been a massive decline with shotgun scouts? I have seen less and less scout/shotgun kills everyday. When I use scout, it feels much different than before. Much harder to sneak up behind others without getting spotted, cloak or no cloak. I literally feel like they are falling into an underperforming shock stage. I guess this is what heavies want.......... I hope the cloak gets its visibility reduction.
Can anyone put down thier shotty tactics? Mine is to run as fast as possible when given the chance over to the enemy, jump and aim for the head. Unfortunately, like I said, it's much harder now for some reason. Anyone wanna share their tips, tactics and fittings for a Scout gk.0
I don't have my gal scout maxed quite yet, but I can buy the federation one. I normally don't like shotguns sooooo I don't use em.
Scout gk.0 2x complex precision enhancer 2x complex profile dampener 2x complex ferroscale plates 1x arn-18 cloak field 1x f/45 remote explosives 1x boundless combat rifle 1x m209 assault smg 1x core locus grenade
You're invisible to everything except a proto gal logi with duvolle focused scanner I believe, correct me if I'm wrong. Have a decent scan precision, and can melt everything with your combat rifle. Like I said, if you prefer shotguns, I'd just switch the combat rifle with a shotgun. Always sneak on the enemy, gallente scouts excel at that, especially with dampeners. Practice makes perfect. |
Adipem Nothi
Nos Nothi
8559
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Posted - 2015.04.05 14:30:00 -
[4] - Quote
DERP33 wrote: You're invisible to everything except a proto gal logi with duvolle focused scanner I believe, correct me if I'm wrong.
At max skills, a 2x damped GalScout's profile is 16dB. If the Assault or Logi you're shotgunning is running one complex precision enhancer, you are absolutely on his and his squad's TacNat for the duration of your CQC engagement.
Shoot scout with yes.
- Ripley Riley
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Union118
Dem Durrty Boyz General Tso's Alliance
539
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Posted - 2015.04.05 14:51:00 -
[5] - Quote
Lightning35 Delta514 wrote:Has anyone also noticed how there has been a massive decline with shotgun scouts? I have seen less and less scout/shotgun kills everyday. When I use scout, it feels much different than before. Much harder to sneak up behind others without getting spotted, cloak or no cloak. I literally feel like they are falling into an underperforming shock stage. I guess this is what heavies want.......... I hope the cloak gets its visibility reduction.
Can anyone put down thier shotty tactics? Mine is to run as fast as possible when given the chance over to the enemy, jump and aim for the head. Unfortunately, like I said, it's much harder now for some reason. Anyone wanna share their tips, tactics and fittings for a Scout gk.0 Good scouts need to be more outside the objective area unless noone is around.
Starter Fit Suits are OP :-)
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Adipem Nothi
Nos Nothi
8559
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Posted - 2015.04.05 15:14:00 -
[6] - Quote
Union118 wrote: Good scouts need to be more outside the objective area unless noone is around.
Do you have an example of a "good scout" in your corp? If so, what's his loadout and what exactly does he do when noone is around?
Shoot scout with yes.
- Ripley Riley
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Sicerly Yaw
Quantum times
55
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Posted - 2015.04.05 16:10:00 -
[7] - Quote
Lightning35 Delta514 wrote:Has anyone also noticed how there has been a massive decline with shotgun scouts? I have seen less and less scout/shotgun kills everyday. When I use scout, it feels much different than before. Much harder to sneak up behind others without getting spotted, cloak or no cloak. I literally feel like they are falling into an underperforming shock stage. I guess this is what heavies want.......... I hope the cloak gets its visibility reduction.
Can anyone put down thier shotty tactics? Mine is to run as fast as possible when given the chance over to the enemy, jump and aim for the head. Unfortunately, like I said, it's much harder now for some reason. Anyone wanna share their tips, tactics and fittings for a Scout gk.0
I dont know if its just awareness but people seem to be able to know that Im about to get the jump on them even when I am out of line of sight and damped not just proto players but adv and sometimes std
I know they cant all be using complex precision enhancers |
DERP33
Glitched Connection
27
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Posted - 2015.04.05 16:14:00 -
[8] - Quote
Adipem Nothi wrote:DERP33 wrote: You're invisible to everything except a proto gal logi with duvolle focused scanner I believe, correct me if I'm wrong.
At max skills, a 2x damped GalScout's profile is 16dB. If the Assault or Logi you're shotgunning is running one complex precision enhancer, you are absolutely on his and his squad's TacNat for the duration of your CQC engagement.
Close quarters ofcourse, thats why I fit a combat rifle. I normally don't charge at people with a cr lol. |
PARKOUR PRACTIONER
Nos Nothi
2634
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Posted - 2015.04.05 16:33:00 -
[9] - Quote
Much harder to sneak, reminds me of before 1.8. Awareness has gone up. I still shotgun but finding fun in ASCR.
I try so hard cause i cant tell you whats happening, so no i dont have a mic, i have autism. Fight me.
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Billy Jr
Eternal Beings
92
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Posted - 2015.04.05 16:35:00 -
[10] - Quote
Lightning35 Delta514 wrote:Has anyone also noticed how there has been a massive decline with shotgun scouts? I have seen less and less scout/shotgun kills everyday. When I use scout, it feels much different than before. Much harder to sneak up behind others without getting spotted, cloak or no cloak. I literally feel like they are falling into an underperforming shock stage. I guess this is what heavies want.......... I hope the cloak gets its visibility reduction.
Can anyone put down thier shotty tactics? Mine is to run as fast as possible when given the chance over to the enemy, jump and aim for the head. Unfortunately, like I said, it's much harder now for some reason. Anyone wanna share their tips, tactics and fittings for a Scout gk.0 My shotgun tactics? Drop the shotgun and grab some knives. No, seriously. Knives are way easier for me to use for some reason. They also look better. |
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Henrietta Unknown
Corrosive Synergy Rise Of Legion.
1036
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Posted - 2015.04.05 17:11:00 -
[11] - Quote
Lately, it does seem like there are less and less SG'ers with high kill streaks. Nevertheless, I see as many scouts as I do heavies in every match, and most of these scouts (or lite frames) have SG's.
It's actually the knives that are becoming DUST's unicorns.
People now know exactly what to do when they hear that decloak SFX. They know how to strafe and charge a SG'er. Or they just pick up a Gallogi and MD. Sentinels armor brick instead of shield brick, and shield heavies are practically nonexistent.
Selling Items
Store - Code Bazaar
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Jaran Vilktar
CORP SIX KING Astroya Conglomerate.
178
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Posted - 2015.04.05 17:17:00 -
[12] - Quote
I feel like scouts have sortof lost their sense of purpose somewhere along the updates. Traditionally in most games the scout was always typically meant to be the speedy, low HP and stealthy character that uses his superior mobility and agility to infiltrate a hostile base of operations to provide intel, sabotage equipment and if possible provide entry into the base to it's allies, only engaging in battle if absolutely necessary, taking out other scouts and swiftly eliminating unsuspecting individuals that prove to be an immediate threat on the field and or those who stray too far from the pack... this has slowly been fading somewhere over time with each change to this game. In truth, scouts aren't intended for combat, regardless of what others say. I could keep going but I'm just going to share a gk.0 Scout fit I've been using lately that seems to work nicely .
Gk.0 Scout: Duvolle Specialist Shotgun Toxin ICD-9 Submachinegun 1x Complex Shield Extender 1x Complex Myofibril Stimulant Flux Grenade Advanced Cloak Field Advanced Active Scanner (the "Stable" variant) 2x Complex Codebreakers 2x Complex Kinetic Katalizers
As you can probably guess, this fit is low on HP and isn't optimal for combat. It won't moon jump like other mercs that stack myofibrils but the extra jump you get out of that one module is sufficient to escape should you find yourself in a tight spot. The Shiel Extender is self explanatory... if you think that a second myo will work better than the extender and if you feel brave enough, swap it out, though I wouldn't recomend it on this fit. The Shotgun is meant to quickly eliminate scouts and anything you think you can take on, the SMG is just my preference. Perhaps a Bolt Pistol would be more to your liking. A rifle and a set of Ishukone NK's also work nicely. I feel like stamina regen is a problem for gal and cal scouts, so I will most likely swap a codebreaker for a Complex Cardiac Regulator. The Scanner is the Stable variant, it is made for making quick sweeps of an area to provide accurate intel to your allies regarding medium and heavy frame activity around a particular spot, don't expect to scan a scout with this, finding and eliminating those scouts is your job. The ewar change and range extender nerf has placed ewar slightly more in favor to medium frame's, so I don't think that precision enhancers should be a thing atm especially in a gk.0 scout because your selling point is your dampening (stealth) but outside of a dropsuits inner ring a 27db profile while hide you from most suits without running damps and if you get scanned then don't bother adding damps unless you intend to fit at least 2 complex and one enhanced dampener because otherwise you won't be able to hide from a gallogis scanner. All in all, try not to pick fair fights with your enemies, try to hack as much stuff as you can and destroy as much infantry equipment as possible and run like the wind, prepare to lose isk when running this fit, be wary of other scouts and of course, feel free to modify this suit to better match your prefered style of play. Happy hunting.
P.S. Sorry about the long post.
I can't believe I did it. 514 Logins
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Joel II X
Bacon with a bottle of Quafe
6955
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Posted - 2015.04.05 18:43:00 -
[13] - Quote
I've used them so much in the past, I am now using the Assault more often. It is glorious.
I'm thinking of maxing out the AR before the SG.
I think my Gk.0 was...
Duvolle Shotty Creodron Ion
Flux nade
2 CPX Precision
3 CPX Dampeners 1 CPX Kincat
Ishukone Cloak REs |
VALCORE72
Dead Man's Game RUST415
262
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Posted - 2015.04.05 18:56:00 -
[14] - Quote
Henrietta Unknown wrote:Lately, it does seem like there are less and less SG'ers with high kill streaks. Nevertheless, I see as many scouts as I do heavies in every match, and most of these scouts (or lite frames) have SG's.
It's actually the knives that are becoming DUST's unicorns.
People now know exactly what to do when they hear that decloak SFX. They know how to strafe and charge a SG'er. Or they just pick up a Gallogi and MD. Sentinels armor brick instead of shield brick, and shield heavies are practically nonexistent. cause scramblers do over a 100 damage a shot plus charge is around 600ish . but ppl like it and as soon as you say anything bad you get trolled lol
asian haters united lol .
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Henchmen21
Planet Express LLC
1208
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Posted - 2015.04.05 19:32:00 -
[15] - Quote
I use an AR when scouting, not that you really need SP into shotguns but I'd rather use a weapon I have maxed. That and when I scout its more to place uplinks to give my team a chance to flank and to take out their uplinks when I can.
/Faceplam
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
1526
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Posted - 2015.04.05 19:42:00 -
[16] - Quote
From my observations I don't see very many cloaky shotgunners anymore.
What i do see is a ton of scouts playing speed / jump tanked slayers with bolt pistols, flaylocks, PLCs, remotes, ect. I can appreciate the twitch skill and game style but it's pretty frustrating...too much Unreal Tournament: New Eden Edition for my tastes.
I admit that twitch game play isn't my forte and haven't ever really liked it. I originally came to Dust because of EVE and it was building a tactical Sci-Fi FPS ala RB6 / MAG / ARMA etc.
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
Twitter: @JaysynLarrisen
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One Eyed King
Nos Nothi
9081
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Posted - 2015.04.05 19:45:00 -
[17] - Quote
Sicerly Yaw wrote:Lightning35 Delta514 wrote:Has anyone also noticed how there has been a massive decline with shotgun scouts? I have seen less and less scout/shotgun kills everyday. When I use scout, it feels much different than before. Much harder to sneak up behind others without getting spotted, cloak or no cloak. I literally feel like they are falling into an underperforming shock stage. I guess this is what heavies want.......... I hope the cloak gets its visibility reduction.
Can anyone put down thier shotty tactics? Mine is to run as fast as possible when given the chance over to the enemy, jump and aim for the head. Unfortunately, like I said, it's much harder now for some reason. Anyone wanna share their tips, tactics and fittings for a Scout gk.0 I dont know if its just awareness but people seem to be able to know that Im about to get the jump on them even when I am out of line of sight and damped not just proto players but adv and sometimes std I know they cant all be using complex precision enhancers It depends on how close you are.
That inner circle scan is a b*tch.
With 1 Complex Precision Enhancer on a Medium Frame, you need a 15 dB Scan profile to beat that inner circle scan profile. Which can only be done on CA/MN/AM Scouts with an ACTIVE cloak. So you have to get in and out quick, and it really can't be done with chasing as has been said. Attacking a group is suicidal (but fun when you pull it off).
If they have 2 CPE? Forget about it.
CQC Scouts are significantly less viable.
If current meta trends continue, I expect to see some nerf role backs or slight Scout buffs (direct or indirect) in the future.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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gustavo acosta
Capital Acquisitions LLC Bad Intention
1120
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Posted - 2015.04.05 19:56:00 -
[18] - Quote
One Eyed King wrote: It depends on how close you are.
That inner circle scan is a b*tch.
With 1 Complex Precision Enhancer on a Medium Frame, you need a 15 dB Scan profile to beat that inner circle scan profile. Which can only be done on CA/MN/AM Scouts with an ACTIVE cloak. So you have to get in and out quick, and it really can't be done with chasing as has been said. Attacking a group is suicidal (but fun when you pull it off).
If they have 2 CPE? Forget about it.
CQC Scouts are significantly less viable.
If current meta trends continue, I expect to see some nerf role backs or slight Scout buffs (direct or indirect) in the future.
Are you serious? Why wasn't this calculated earlier ffs? I've been running around in my scout thinking "HMMM AT LEAST THEY CAN'T SEE ME ON THEIR TACNET," man if I knew scouts were this bad I would have quit using them sooner. Now I have to go onto my ps3 and delete all my gal scout fittings cause E-war's a joke.
Scout are literally in the worst position they've ever been in. Even the pre-buffed scouts were better holy shite. So much for a vocal scout community attempting to balanced a role that was overperforming lol.
GimmeDatSuhWeet isk
We found a new pope to teach shield users how to shield tank, all hail pope redblood the 6th
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One Eyed King
Nos Nothi
9081
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Posted - 2015.04.05 20:02:00 -
[19] - Quote
gustavo acosta wrote:One Eyed King wrote: It depends on how close you are.
That inner circle scan is a b*tch.
With 1 Complex Precision Enhancer on a Medium Frame, you need a 15 dB Scan profile to beat that inner circle scan profile. Which can only be done on CA/MN/AM Scouts with an ACTIVE cloak. So you have to get in and out quick, and it really can't be done with chasing as has been said. Attacking a group is suicidal (but fun when you pull it off).
If they have 2 CPE? Forget about it.
CQC Scouts are significantly less viable.
If current meta trends continue, I expect to see some nerf role backs or slight Scout buffs (direct or indirect) in the future.
Are you serious? Why wasn't this calculated earlier ffs? I've been running around in my scout thinking "HMMM AT LEAST THEY CAN'T SEE ME ON THEIR TACNET," man if I knew scouts were this bad I would have quit using them sooner. Now I have to go onto my ps3 and delete all my gal scout fittings cause E-war's a joke. Scout are literally in the worst position they've ever been in. Even the pre-buffed scouts were better holy shite. So much for a vocal scout community attempting to balanced a role that was overperforming lol. It was discussed.
This was the reason we were able to convince Rattati to nerf the Range Amps or else people would get those inner ring scans at 12-15m, outside of SG effective range too.
People just hate scouts, even before 1.8 people were saying they were fine.
But as I say, I am willing to bet the data will show we are UP, and something will be done about it.
Rattati won't sit around for months letting us be non viable like his predecessors.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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gustavo acosta
Capital Acquisitions LLC Bad Intention
1120
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Posted - 2015.04.05 20:11:00 -
[20] - Quote
One Eyed King wrote: It was discussed.
This was the reason we were able to convince Rattati to nerf the Range Amps or else people would get those inner ring scans at 12-15m, outside of SG effective range too.
People just hate scouts, even before 1.8 people were saying they were fine.
But as I say, I am willing to bet the data will show we are UP, and something will be done about it.
Rattati won't sit around for months letting us be non viable like his predecessors.
Not in a very thoughtful environment apparently.
Wow I mean that such a grand victory right there isn't it? "Let's completely make a group of modules useless for their intended class and then make it more useful for another class that will also receive a boat load of buffs to top it off...Wait that's too much, dial it back a bit, so it only makes those modules useless in a close-quarters environment that'll be perfectly balanced."
You don't need data to see when something is clearly broken, data wasn't NEEDED to see the Hmg was overpowered. Data wasn't NEEDED to see scouts were overperforming. Data isn't NEEDED to see that scouts in their current state are a joke.
That's all fine and dandy, but it doesn't change how awful and blunt the nerf and buff system has been. It has improved, but hitting a wall with a hammer vs. a sledgehammer will ultimately produce the same result of a broken wall.
GimmeDatSuhWeet isk
We found a new pope to teach shield users how to shield tank, all hail pope redblood the 6th
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Operative 1174 Uuali
Y.A.M.A.H
582
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Posted - 2015.04.05 20:18:00 -
[21] - Quote
Good. The role is back to where it was and should have stayed. Ninja scout never should have been an officially supported role and now the scout can be what the name says. The style of combat in DUST is all the better for it. War, not arena epeening.
Death is a serious businessGǪ So is running a shoddy, half-baked game company.
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One Eyed King
Nos Nothi
9081
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Posted - 2015.04.05 20:20:00 -
[22] - Quote
Operative 1174 Uuali wrote:Good. The role is back to where it was and should have stayed. Ninja scout never should have been an officially supported role and now the scout can be what the name says. The style of combat in DUST is all the better for it. War, not arena epeening. CCP says the Scout role is as Assassin.
So how is Ninja Scout not officially supported by their definition?
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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Jade Dragonis
GRIM MERCS
435
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Posted - 2015.04.05 20:24:00 -
[23] - Quote
And here I thought that Scouts are down cause it is MinAss Shotties running around more often now. lol.
Follow me on Youtube
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gustavo acosta
Capital Acquisitions LLC Bad Intention
1120
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Posted - 2015.04.05 20:24:00 -
[24] - Quote
One Eyed King wrote:CCP says the Scout role is as Assassin.
So how is Ninja Scout not officially supported by their definition?
Because it's not officially supported in that it's not an effective role to play.
Edit:As in the changes to E-war were actually made in spite of scouts
GimmeDatSuhWeet isk
We found a new pope to teach shield users how to shield tank, all hail pope redblood the 6th
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One Eyed King
Nos Nothi
9081
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Posted - 2015.04.05 20:31:00 -
[25] - Quote
Jade Dragonis wrote:And here I thought that Scouts are down cause it is MinAss Shotties running around more often now. lol. This is exactly it.
Scout Slayers (high speed/HP, Low Profile) were originally out assaulting Assaults, and the fix ended up making Assaults out Scout Scouts (high speed/HP, Low Profile).
gustavo acosta wrote:One Eyed King wrote:CCP says the Scout role is as Assassin.
So how is Ninja Scout not officially supported by their definition?
Because it's not officially supported in that it's not an effective role to play. Edit:As in the changes to E-war were actually made in spite of scouts Scouts were OP at one point, that is a given.
Rattati already reduced back pedal speed because he said his data showed that knifing was less viable than it was.
There is no cause to believe he won't fix problems if Scouts are shown to be under performing.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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gustavo acosta
Capital Acquisitions LLC Bad Intention
1121
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Posted - 2015.04.05 20:48:00 -
[26] - Quote
One Eyed King wrote: Rattati already reduced back pedal speed because he said his data showed that knifing was less viable than it was.
There is no cause to believe he won't fix problems if Scouts are shown to be under performing.
That in itself is an issue because in order for something to be changed it either needs a large amount of support or data that suggests a change is necessary.
That leaves a significant gap where a playstyle will not be revisited for balancing until the community sees fit, or the data shows good reason. Good reason does not have to spelled out with just those 2 figures it becomes obvious when glancing at in game numbers, figures, and examples within reason.
It's not a matter of fixing or time it takes to fix, it's a matter of making quality changes which were not made when balancing the scout role, and it becomes painfully apparent just by knowing that a scout's dedication to E-war is futile in the face of the use of 1 module on 1 suit.
GimmeDatSuhWeet isk
We found a new pope to teach shield users how to shield tank, all hail pope redblood the 6th
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Lightning35 Delta514
48TH SPECIAL OPERATIONS FORCE
236
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Posted - 2015.04.05 20:51:00 -
[27] - Quote
Billy Jr wrote:Lightning35 Delta514 wrote:Has anyone also noticed how there has been a massive decline with shotgun scouts? I have seen less and less scout/shotgun kills everyday. When I use scout, it feels much different than before. Much harder to sneak up behind others without getting spotted, cloak or no cloak. I literally feel like they are falling into an underperforming shock stage. I guess this is what heavies want.......... I hope the cloak gets its visibility reduction.
Can anyone put down thier shotty tactics? Mine is to run as fast as possible when given the chance over to the enemy, jump and aim for the head. Unfortunately, like I said, it's much harder now for some reason. Anyone wanna share their tips, tactics and fittings for a Scout gk.0 My shotgun tactics? Drop the shotgun and grab some knives. No, seriously. Knives are way easier for me to use for some reason. They also look better.
I have them at proto
48th Special Operations Force.
Twitter- @48SOF
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VALCORE72
Dead Man's Game RUST415
264
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Posted - 2015.04.05 21:04:00 -
[28] - Quote
annnnnnd this is why scouts were nerfd ......... you did everything better then assaults . im glad where scouts are and will stay for a long time . running scouts as assault with cloaking is what got them nerfd . you have no one to blame but your self . 80% of the sever was running scouts at one time .scouts will never be even close to what they were .i see novas and shottys being looked at in the next few months but could be wrong
asian haters united lol .
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gustavo acosta
Capital Acquisitions LLC Bad Intention
1121
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Posted - 2015.04.05 21:08:00 -
[29] - Quote
VALCORE72 wrote:annnnnnd this is why scouts were nerfd ......... you did everything better then assaults . im glad where scouts are and will stay for a long time . running scouts as assault with cloaking is what got them nerfd . you have no one to blame but your self . 80% of the sever was running scouts at one time .scouts will never be even close to what they were .i see novas and shottys being looked at in the next few months but could be wrong lol K.
GimmeDatSuhWeet isk
We found a new pope to teach shield users how to shield tank, all hail pope redblood the 6th
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One Eyed King
Nos Nothi
9083
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Posted - 2015.04.05 21:11:00 -
[30] - Quote
VALCORE72 wrote:annnnnnd this is why scouts were nerfd ......... you did everything better then assaults . im glad where scouts are and will stay for a long time . running scouts as assault with cloaking is what got them nerfd . you have no one to blame but your self . 80% of the sever was running scouts at one time .scouts will never be even close to what they were .i see novas and shottys being looked at in the next few months but could be wrong Scouts needed to be nerfed, that is without question.
How they did it and the nerfs they used, I think is where the problem is.
There were many proposed changes to Scouts that would have lessened their overlap with Assaults, which was the main problem.
In fact, the Scouts that played pre 1.8 did not ask for many of the changes put in place, and even TOLD CCP that Scouts shouldn't be able to fire a weapon from cloak, and that that would be OP, but pre Rattati CCP were by and large deaf.
Balanced Scouts do not mean UP Scouts anymore than they mean OP Scouts.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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MINA Longstrike
Kirjuun Heiian
2477
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Posted - 2015.04.05 21:16:00 -
[31] - Quote
Gallogi use went up and more things started being able to see scouts in addition to a slew of assault buffs. That said scouts are still one of the better suits in the game and a scout can still crank out ~1500 damage in 3 shots taking around 1.5seconds. Shotguns themselves are a relatively terrible weapon propped up only by the speed and more importantly the stealth of scouts.
If shotguns did less alpha but were more oriented to fighting at 5-20m you'd see shotgun assaults and commandos actually be a thing and it would be great. Scr is unsurprisingly a better shotgun due to its similar damage and longer range.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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One Eyed King
Nos Nothi
9085
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Posted - 2015.04.05 21:22:00 -
[32] - Quote
MINA Longstrike wrote:Gallogi use went up and more things started being able to see scouts in addition to a slew of assault buffs. That said scouts are still one of the better suits in the game and a scout can still crank out ~1500 damage in 3 shots taking around 1.5seconds. Shotguns themselves are a relatively terrible weapon propped up only by the speed and more importantly the stealth of scouts.
If shotguns did less alpha but were more oriented to fighting at 5-20m you'd see shotgun assaults and commandos actually be a thing and it would be great. Scr is unsurprisingly a better shotgun due to its similar damage and longer range. But as someone else pointed out, Assaults, particularly MinAss, with all their fitting space and current base numbers, can run just as fast (and faster when compared to base speeds of Amarr) as a Scout, dampen sufficiently to beat most medium and long range passive scans, as well as most active, AND have 2X the HP of a Scout, often more.
That kind of weaponry can be, and is, better used by Assaults now than Scouts in almost every circumstance.
The ONLY things Assaults can't do better is beat 15 dB scans (which given the HP sacrifice may be pointless anyways), and fit a cloak (which is a large pain in the ass and largely ineffective even for what it is supposed to do in allowing low HP suits to cross open terrain).
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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gustavo acosta
Capital Acquisitions LLC Bad Intention
1122
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Posted - 2015.04.05 21:24:00 -
[33] - Quote
MINA Longstrike wrote:That said scouts are still one of the better suits in the game and a scout can still crank out ~1500 damage in 3 shots taking around 1.5seconds. .
Actually shotguns require a 3 second interval to output that damage, but that weapon can be just as viable on an assault suits.
In terms of role, scouts are out-performed by assault suits, no matter how you slice it.
GimmeDatSuhWeet isk
We found a new pope to teach shield users how to shield tank, all hail pope redblood the 6th
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Adipem Nothi
Nos Nothi
8566
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Posted - 2015.04.05 21:25:00 -
[34] - Quote
VALCORE72 wrote:annnnnnd this is why scouts were nerfd ......... you did everything better then assaults . im glad where scouts are and will stay for a long time . running scouts as assault with cloaking is what got them nerfd . you have no one to blame but your self . 80% of the sever was running scouts at one time .scouts will never be even close to what they were . No one wants that.
Shoot scout with yes.
- Ripley Riley
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Varoth Drac
Dead Man's Game RUST415
717
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Posted - 2015.04.05 21:32:00 -
[35] - Quote
One Eyed King wrote:VALCORE72 wrote:annnnnnd this is why scouts were nerfd ......... you did everything better then assaults . im glad where scouts are and will stay for a long time . running scouts as assault with cloaking is what got them nerfd . you have no one to blame but your self . 80% of the sever was running scouts at one time .scouts will never be even close to what they were .i see novas and shottys being looked at in the next few months but could be wrong Scouts needed to be nerfed, that is without question. How they did it and the nerfs they used, I think is where the problem is. There were many proposed changes to Scouts that would have lessened their overlap with Assaults, which was the main problem. In fact, the Scouts that played pre 1.8 did not ask for many of the changes put in place, and even TOLD CCP that Scouts shouldn't be able to fire a weapon from cloak, and that that would be OP, but pre Rattati CCP were by and large deaf. Balanced Scouts do not mean UP Scouts anymore than they mean OP Scouts.
Don't forget that assaults have been massively buffed as well. Something that should have been done sooner, before scouts were nerfed.
Not saying the nerfs to scouts haven't been mostly good and necessary. I feel the balance is pretty good.
The only major issues I have are, the cloak delay has been poorly implemented, and the shimmer is too easily spotted, now that it's been fixed so there's a delay, and considering how important the cloak is to a scout (yes I know it's not always necessary).
Also I'm not entirely sure an Amarr scout has much of a role to play.
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One Eyed King
Nos Nothi
9088
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Posted - 2015.04.05 21:35:00 -
[36] - Quote
Varoth Drac wrote:One Eyed King wrote:VALCORE72 wrote:annnnnnd this is why scouts were nerfd ......... you did everything better then assaults . im glad where scouts are and will stay for a long time . running scouts as assault with cloaking is what got them nerfd . you have no one to blame but your self . 80% of the sever was running scouts at one time .scouts will never be even close to what they were .i see novas and shottys being looked at in the next few months but could be wrong Scouts needed to be nerfed, that is without question. How they did it and the nerfs they used, I think is where the problem is. There were many proposed changes to Scouts that would have lessened their overlap with Assaults, which was the main problem. In fact, the Scouts that played pre 1.8 did not ask for many of the changes put in place, and even TOLD CCP that Scouts shouldn't be able to fire a weapon from cloak, and that that would be OP, but pre Rattati CCP were by and large deaf. Balanced Scouts do not mean UP Scouts anymore than they mean OP Scouts. Don't forget that assaults have been massively buffed as well. Something that should have been done sooner, before scouts were nerfed. Not saying the nerfs to scouts haven't been mostly good and necessary. I feel the balance is pretty good. The only major issues I have are, the cloak delay has been poorly implemented, and the shimmer is too easily spotted, now that it's been fixed so there's a delay, and considering how important the cloak is to a scout (yes I know it's not always necessary). Also I'm not entirely sure an Amarr scout has much of a role to play. Agreed entirely.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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MINA Longstrike
Kirjuun Heiian
2480
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Posted - 2015.04.05 21:49:00 -
[37] - Quote
gustavo acosta wrote:MINA Longstrike wrote:That said scouts are still one of the better suits in the game and a scout can still crank out ~1500 damage in 3 shots taking around 1.5seconds. . Actually shotguns require a 3 second interval to output that damage, but that weapon can be just as viable on an assault suits. In terms of role, scouts are out-performed by assault suits, no matter how you slice it.
Shotguns have a .7(5) refire time. They get two shots in under 1s, and a third shot either at 1.4 or 1.5s
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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gustavo acosta
Capital Acquisitions LLC Bad Intention
1122
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Posted - 2015.04.05 21:53:00 -
[38] - Quote
MINA Longstrike wrote:gustavo acosta wrote:MINA Longstrike wrote:That said scouts are still one of the better suits in the game and a scout can still crank out ~1500 damage in 3 shots taking around 1.5seconds. . Actually shotguns require a 3 second interval to output that damage, but that weapon can be just as viable on an assault suits. In terms of role, scouts are out-performed by assault suits, no matter how you slice it. Shotguns have a .7(5) refire time. They get two shots in under 1s, and a third shot either at 1.4 or 1.5s Really? I recall it being 1.3 or something to that effect..
Edit: Still scouts are in a awful position in terms of role, besides it's not like shotguns are exclusive to scout suits.
GimmeDatSuhWeet isk
We found a new pope to teach shield users how to shield tank, all hail pope redblood the 6th
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Adipem Nothi
Nos Nothi
8566
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Posted - 2015.04.05 21:56:00 -
[39] - Quote
MINA Longstrike wrote:gustavo acosta wrote:MINA Longstrike wrote:That said scouts are still one of the better suits in the game and a scout can still crank out ~1500 damage in 3 shots taking around 1.5seconds. . Actually shotguns require a 3 second interval to output that damage, but that weapon can be just as viable on an assault suits. In terms of role, scouts are out-performed by assault suits, no matter how you slice it. Shotguns have a .7(5) refire time. They get two shots in under 1s, and a third shot either at 1.4 or 1.5s Your figure assumes max damage; to deal max damage, the shotgun must be recentered over the target between blasts. Your numbers appear to be correct though. If you're attacking a large, fixed object -- say a Supply Depot or Lamp Post -- you can shotgun it 3x under 2 seconds for ~1500 shield damage.
Shoot scout with yes.
- Ripley Riley
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Varoth Drac
Dead Man's Game RUST415
717
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Posted - 2015.04.05 21:57:00 -
[40] - Quote
It's not important but remember that the shotgun rate of fire in game will be slightly slower than theory as a result of human error, input lag, server lag etc. |
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